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Inveterate Axe: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh inveterate axe.png]] | |image=[[File:Is feh inveterate axe.png]] | ||
|caption=The Inveterate Axe as it appears in {{title|Heroes}}. | |caption=The Inveterate Axe as it appears in {{title|Heroes}}. | ||
| | |type=[[Axe]] | ||
| | |bearer=[[Gunter]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Inveterate Axe''' | '''Inveterate Axe''' (Japanese: {{hl|老騎士の古斧|Rōkishi no kofu}} ''Aged Knight's Old Axe'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Gunter]]. When its user's [[HP]] is high, Inveterate Axe reduces the [[attack (stat)|attack]] and [[defense]] of the enemy with the lowest [[speed]]. | ||
==Stats== | ==Stats== | ||
{{WeaponDataHdr FEH}} | |||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Axe | |||
|mt=16 | |||
| | |rng=1 | ||
| | |sp=400 | ||
| | |inherit=n | ||
| | |notes=If user's [[HP]] ≥ 50% at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] to foes on enemy team with lowest [[speed]] through their next actions. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user's [[HP]] ≥ 50% at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] to foes on enemy team with lowest [[speed]] through their next actions.<br>Grants +3 HP.<br>Grants +4 each to attack and defense to infantry and cavalry allies within 2 spaces of user during combat.<br>If user is within 2 spaces of an infantry or cavalry ally, grants +4 each to attack and defense to user during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Axe | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user's [[HP]] ≥ 50% at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] to foes on enemy team with lowest [[speed]] through their next actions.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user's [[HP]] ≥ 50% at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] to foes on enemy team with lowest [[speed]] through their next actions.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user's [[HP]] ≥ 50% at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] to foes on enemy team with lowest [[speed]] through their next actions.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user's [[HP]] ≥ 50% at start of combat, inflicts −5 each to [[attack (stat)|attack]] and [[defense]] to foes on enemy team with lowest [[speed]] through their next actions.<br>Grants +5 HP and +4 [[resistance]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}} | |||
|english=At start of turn, if unit's HP ≥ 50%, inflicts<br>Atk/Def-5 on foe on the enemy team with<br>the lowest Spd through its next action. | |||
|japanese=ターン開始時、自分のHPが50%以上なら、<br>敵軍内で最も速さが低い敵の攻撃、守備-5<br>(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=Grants Atk/Def+4 to infantry and cavalry allies<br>within 2 spaces during combat. If unit is within<br>2 spaces of an infantry or cavalry ally, grants<br>Atk/Def+4 to unit during combat. | |||
|japanese=周囲2マス以内の歩行、騎馬の味方は、<br>戦闘中、攻撃、守備+4<br>周囲2マス以内に歩行、騎馬の味方がいる時、<br>戦闘中、自身の攻撃、守備+4 | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Inveterate Axe | |eng-name=Inveterate Axe | ||
| | |jpn-name={{h|老騎士の古斧|Rōkishi no kofu}} | ||
|jpn-mean=Aged Knight's Old Axe | |||
| | |span-name=Hacha vetusta | ||
|span-name= | |span-mean=Age-old axe | ||
|span-mean= | |fren-name=Hache invétérée | ||
|fren-mean=Established axe | |||
|ger-name=Eherne Axt | |||
|ger-mean=Inflexible Axe | |||
|ital-name=Ascia veterano | |||
|fren-name= | |ital-mean=Veteran axe | ||
|fren-mean= | |por-name=Machado antigo | ||
|ger-name= | |por-mean=Old axe | ||
|ger-mean= | |ch-trad-name={{h|老邁騎士的古斧|lǎomài qíshì de gǔ fǔ}} | ||
|ital-name= | |ch-trad-mean=Aged knight's old axe | ||
|ital-mean= | |||
|por | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh inveterate axe.png|The Inveterate Axe as it appears in {{title|Heroes}}. | Is feh inveterate axe.png|The Inveterate Axe as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
<!-- | |||
==See also== | ==See also== | ||
--> | |||
{{NavAxeH}} | {{NavAxeH}} |
Latest revision as of 18:09, 26 October 2023
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Inveterate Axe (Japanese: 老騎士の古斧 Aged Knight's Old Axe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of Gunter. When its user's HP is high, Inveterate Axe reduces the attack and defense of the enemy with the lowest speed.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | -- | -- | ✗ | If user's HP ≥ 50% at start of combat, inflicts −5 each to attack and defense to foes on enemy team with lowest speed through their next actions. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, inflicts −5 each to attack and defense to foes on enemy team with lowest speed through their next actions. Grants +3 HP. Grants +4 each to attack and defense to infantry and cavalry allies within 2 spaces of user during combat. If user is within 2 spaces of an infantry or cavalry ally, grants +4 each to attack and defense to user during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, inflicts −5 each to attack and defense to foes on enemy team with lowest speed through their next actions. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, inflicts −5 each to attack and defense to foes on enemy team with lowest speed through their next actions. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, inflicts −5 each to attack and defense to foes on enemy team with lowest speed through their next actions. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, inflicts −5 each to attack and defense to foes on enemy team with lowest speed through their next actions. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Gunter: Inveterate Soldier |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. |
ターン開始時、自分のHPが50%以上なら、
敵軍内で最も速さが低い敵の攻撃、守備-5 (敵の次回行動終了まで) |
Heroes (Refined: +effect) |
Grants Atk/Def+4 to infantry and cavalry allies
within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat. |
周囲2マス以内の歩行、騎馬の味方は、
戦闘中、攻撃、守備+4 周囲2マス以内に歩行、騎馬の味方がいる時、 戦闘中、自身の攻撃、守備+4 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Inveterate Axe |
-- |
Japanese |
老騎士の古斧 |
Aged Knight's Old Axe |
Spanish |
Hacha vetusta |
Age-old axe |
French |
Hache invétérée |
Established axe |
German |
Eherne Axt |
Inflexible Axe |
Italian |
Ascia veterano |
Veteran axe |
Portuguese |
Machado antigo |
Old axe |
Traditional Chinese |
老邁騎士的古斧 |
Aged knight's old axe |
Gallery
The Inveterate Axe as it appears in Heroes.