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Skinfaxi
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Skinfaxi (Japanese: スキンファクシ Skinfaxi) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is the personal weapon of Dagr. Skinfaxi allows allies to pass through the space the user is occupying at no movement cost; and when its user does not have low HP, it grants bonuses to all its user's stats and reverses all their stat penalties.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants +3 speed and Pathfinder (when an ally moves through user's space, that space costs 0 movement; ally must be able to traverse space normally). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed and Pathfinder (when an ally moves through user's space, that space costs 0 movement; ally must be able to traverse space normally). At start of turn, grants Pathfinder to user's support partner for 1 turn (effect not granted if more than 1 partner is present). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +3 HP. If user initiates combat or is within 2 spaces of an ally, inflicts −4 each to attack, speed, and defense and inflicts −(current bonus on stat × 2; calculated independently) each to attack, speed, and defense on foe, user deals +(user's attack × 10%) damage, and foe's first attack deals −40% damage during combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed and Pathfinder (when an ally moves through user's space, that space costs 0 movement; ally must be able to traverse space normally). At start of turn, grants Pathfinder to user's support partner for 1 turn (effect not granted if more than 1 partner is present). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed and Pathfinder (when an ally moves through user's space, that space costs 0 movement; ally must be able to traverse space normally). At start of turn, grants Pathfinder to user's support partner for 1 turn (effect not granted if more than 1 partner is present). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed and Pathfinder (when an ally moves through user's space, that space costs 0 movement; ally must be able to traverse space normally). At start of turn, grants Pathfinder to user's support partner for 1 turn (effect not granted if more than 1 partner is present). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed and Pathfinder (when an ally moves through user's space, that space costs 0 movement; ally must be able to traverse space normally). At start of turn, grants Pathfinder to user's support partner for 1 turn (effect not granted if more than 1 partner is present). If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Dagr: Sun's Radiance |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3 and【Pathfinder】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
戦闘開始時、自身のHPが25%以上なら
戦闘中、攻撃、速さ、守備、魔防+5、かつ、 自分が攻撃、速さ、守備、魔防の弱化を受けていれば、 攻撃、速さ、守備、魔防が弱化の値の2倍だけ上昇 (能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7+14+5で、戦闘中、攻撃+12となる) 速さ+3 【天駆の道】効果 【天駆の道】 味方が移動時、このスキル所持者がいるマスを通った時、 そのマスの移動は1マスではなく0マスと数える (通常移動できるマス+スキル所持者がいるマスの分、 通常より多く移動できる) (そのマスに移動可能な移動タイプのみ) |
Heroes (Refined) |
Grants Spd+3 and【Pathfinder】. At start
of turn, grants【Pathfinder】to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently). 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
ターン開始時、自分の支援相手に
【天駆の道】を付与(1ターン) (上記効果は、支援相手が複数いると発生しない) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、かつ、 自分が攻撃、速さ、守備、魔防の弱化を受けていれば、 攻撃、速さ、守備、魔防が弱化の値の2倍だけ上昇 (能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7+14+5で、戦闘中、攻撃+12となる) 速さ+3 【天駆の道】効果 【天駆の道】 味方が移動時、このスキル所持者がいるマスを通った時、 そのマスの移動は1マスではなく0マスと数える (通常移動できるマス+スキル所持者がいるマスの分、 通常より多く移動できる) (そのマスに移動可能な移動タイプのみ) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、速さ、守備-4、 さらに、敵の攻撃、速さ、守備が 敵が受けている攻撃、速さ、守備の 強化の値の2倍だけ減少(能力値ごとに計算) (例えば、攻撃+7の強化を受けていれば、 +7-14-4で、攻撃-11となる)、 自分が与えるダメージ+攻撃の10%(範囲奥義を除く)、 自分が最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Skinfaxi |
Skinfaxi is the name of Dagr's horse in Norse mythology. |
Japanese |
スキンファクシ |
Skinfaxi |
Spanish |
Skinfaxi |
-- |
French |
Skinfaxi |
-- |
German |
Skinfaxi |
-- |
Italian |
Skinfaxi |
-- |
Portuguese |
Skinfaxi |
-- |
Traditional Chinese |
斯基法克西 |
Skinfaxi |
Gallery
Skinfaxi as it appears in Heroes.