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Flamelick Breath: Difference between revisions
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Thecornerman (talk | contribs) (Created page with "{{Skill Infobox <!--|image=File:Is feh flamelick breath.png |caption=The Flamelick Breath as it appears in {{title|Heroes}}.--> |help_text= |type=Weapon (breath) |game...") |
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{{ | {{Item Infobox | ||
|type=[[Breath]] | |||
| | |bearer=[[Múspell]] | ||
|first={{title|Heroes}} | |||
| | |||
}} | }} | ||
'''Flamelick Breath''' (Japanese: {{hl|絶炎のブレス| | '''Flamelick Breath''' (Japanese: {{hl|絶炎のブレス|Zetsuen no buresu}} ''End-flame breath'') is a weapon [[Skills|skill]] in the [[breath]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Múspell]]. Flamelick Breath boosts its user's [[attack (stat)|attack]] in combat; if the user has enough [[HP]] at the start of combat, Flamelick Breath boosts its user's stats and prevents the foe from recovering HP. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |type=Breath | ||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Flametongue]] | ||
| | |inherit=n | ||
|notes=Grants +3 [[attack (stat)|attack]].<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to attack, [[speed]], [[defense]], and [[resistance]] to user during combat and foe cannot recover HP during or after combat.<br>If user's HP ≥ 25% at start of combat and user attacked in combat, after combat, inflicts Deep Wounds (Unit's HP cannot be restored through their next action) on foe and enemies within 2 spaces of foe.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}} | ||
| | |english=Grants Atk+3. At start of combat, if unit's<br>HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit<br>during combat and foe cannot recover HP<br>during or after combat. If unit's HP ≥ 25% at<br>start of combat, after combat, if unit attacked,<br>inflicts【Deep Wounds】on target and foes<br>within 2 spaces of target. If foe's Range = 2,<br>calculates damage using the lower of foe's<br>Def or Res.<br><br>【Deep Wounds】<br>Unit's HP cannot be healed through its<br>next action. | ||
|japanese=攻撃+3<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算<br><br>戦闘開始時、自身のHPが25%以上なら<br>戦闘中、攻撃、速さ、守備、魔防+5、かつ<br>戦闘中と戦闘後、敵はHPを回復できない<br><br>戦闘開始時、自身のHPが25%以上で<br>戦闘中に攻撃していれば、<br>戦闘後、敵とその周囲2マスの敵に<br>【回復不可】を付与<br><br>【回復不可】<br>HPを回復できない状態異常<br>(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Flamelick Breath | |eng-name=Flamelick Breath | ||
| | |jpn-name={{h|絶炎のブレス|Zetsuen no buresu}} | ||
| | |jpn-mean=End-flame breath | ||
|span-sp-name=Aliento llameante | |span-sp-name=Aliento llameante | ||
|span-sp-mean=Flaming breath | |span-sp-mean=Flaming breath | ||
Line 51: | Line 50: | ||
|ital-name=Soffio infuocato | |ital-name=Soffio infuocato | ||
|ital-mean=Burning breath | |ital-mean=Burning breath | ||
|por | |por-name=Sopro ebuliente | ||
|por | |por-mean=Boiling breath | ||
|ch-trad-name={{h|絕炎吐息|jué yán tǔ xī}} | |ch-trad-name={{h|絕炎吐息|jué yán tǔ xī}} | ||
|ch-trad-mean=End-flame breath | |ch-trad-mean=End-flame breath |
Latest revision as of 18:17, 19 October 2023
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Flamelick Breath (Japanese: 絶炎のブレス End-flame breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Múspell. Flamelick Breath boosts its user's attack in combat; if the user has enough HP at the start of combat, Flamelick Breath boosts its user's stats and prevents the foe from recovering HP.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user during combat and foe cannot recover HP during or after combat. If user's HP ≥ 25% at start of combat and user attacked in combat, after combat, inflicts Deep Wounds (Unit's HP cannot be restored through their next action) on foe and enemies within 2 spaces of foe. If foe's range = 2, attack deals damage based on lower of their defense or resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Múspell: Flame God |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Grants Atk+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
攻撃+3
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 戦闘開始時、自身のHPが25%以上なら 戦闘中、攻撃、速さ、守備、魔防+5、かつ 戦闘中と戦闘後、敵はHPを回復できない 戦闘開始時、自身のHPが25%以上で 戦闘中に攻撃していれば、 戦闘後、敵とその周囲2マスの敵に 【回復不可】を付与 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Flamelick Breath |
-- |
Japanese |
絶炎のブレス |
End-flame breath |
Spanish (Spain) |
Aliento llameante |
Flaming breath |
Spanish (Latin America) |
Soplo llameante |
Flaming breath |
French |
Souffle ardent |
Fiery breath |
German |
Odem des Feuers |
Breath of Fire |
Italian |
Soffio infuocato |
Burning breath |
Portuguese |
Sopro ebuliente |
Boiling breath |
Traditional Chinese |
絕炎吐息 |
End-flame breath |