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Dance of the Goddess: Difference between revisions
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{{Item Infobox | {{Item Infobox | ||
|name=Dance of the Goddess | |name=Dance of the Goddess | ||
|image=[[File:Is | |image=[[File:Is ns02 goddess dance.png]] | ||
|caption=Icon of Dance | |caption=Icon of Goddess Dance from {{title|Engage}}. | ||
|help_text=Allies in the area can move again. | |help_text=Allies in the area can move again. | ||
|type=[[Gambit]] | |type=*[[Gambit]] (''Three Houses'') | ||
*[[Engage attack]] (''Engage'') | |||
|first={{FE16}} | |first={{FE16}} | ||
}} | }} | ||
'''Dance of the Goddess''' (Japanese: {{hl|女神の舞|Megami no mai}} ''Dance of the goddess'') is a [[gambit]] which was introduced in {{FE16}}. It is a rare support gambit that acts as an area-of-effect [[Dance]] command, refreshing multiple units at once and granting them a second action that turn. | '''Dance of the Goddess''' (Japanese: {{hl|女神の舞|Megami no mai}} ''Dance of the goddess'') is a [[gambit]] which was introduced in {{FE16}}. It is a rare support gambit that acts as an area-of-effect [[Dance]] command, refreshing multiple units at once and granting them a second action that turn. | ||
In {{FE17}}, it is known as '''Goddess Dance''' (Japanese: {{hl|計略:女神の舞|Keiryaku: megami no mai}} ''Stratagem: dance of the goddess''); it is an [[engage attack]] granted by Emblem [[Byleth]], and refreshes all adjacent allies. As an engage attack, it can have additional effects depending on the unit type of the user. When Byleth is used as a Dark Emblem by an enemy, they gain access to '''Diabolical Dance''' (Japanese: {{hl|計略:邪神の舞|Keiryaku: jashin no mai}} ''Stratagem: dance of the evil god''), a stronger variant. | |||
==Stats== | ==Stats== | ||
Line 18: | Line 21: | ||
|uses1=1 | |uses1=1 | ||
|aoe1=[[File:Gr fe16 ally 1 radius.png|109px]] | |aoe1=[[File:Gr fe16 ally 1 radius.png|109px]] | ||
|notes1=Refreshes all allies within its area of effect, allowing them to | |notes1=Refreshes all allies within its area of effect, allowing them to act again if they have already acted. | ||
}} | |||
{{SkillData | |||
|game1={{title|Engage}}<br>(Dragon units) | |||
|sprite1=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect1=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+3 [[strength]], +3 [[magic (stat)|magic]], +3 [[dexterity]], +3 [[speed]], +3 [[defense]], +3 [[resistance]], +3 [[luck]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active1=Command | |||
|- | |||
|game2={{title|Engage}}<br>(Backup units) | |||
|sprite2=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect2=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+4 [[strength]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active2=Command | |||
|- | |||
|game3={{title|Engage}}<br>(Cavalry units) | |||
|sprite3=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect3=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+10 [[dexterity]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active3=Command | |||
|- | |||
|game4={{title|Engage}}<br>(Covert units) | |||
|sprite4=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect4=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+5 [[speed]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active4=Command | |||
|- | |||
|game5={{title|Engage}}<br>(Armored units) | |||
|sprite5=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect5=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+5 [[defense]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active5=Command | |||
|- | |||
|game6={{title|Engage}}<br>(Flying units) | |||
|sprite6=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect6=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+5 [[resistance]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active6=Command | |||
|- | |||
|game7={{title|Engage}}<br>(Mystical units) | |||
|sprite7=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect7=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+4 [[magic (stat)|magic]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active7=Command | |||
|- | |||
|game8={{title|Engage}}<br>(Qi Adept units) | |||
|sprite8=[[File:Is ns02 goddess dance.png|24px]] | |||
|effect8=Refreshes all adjacent allies, allowing them to act again if they have already acted.<br>+10 [[luck]] to all adjacent allied [[unit]]s for 1 [[turn]]. | |||
|active8=Command | |||
|- | |||
|game9={{title|Engage}}<br>(Diabolical Dance) | |||
|sprite9=[[File:Is ns02 diabolical dance.png|24px]] | |||
|effect9=Refreshes all allies within a [[range|2-tile radius]], allowing them to act again if they have already acted. | |||
|active9=Command | |||
}} | }} | ||
==Locations== | ==Locations== | ||
===''Three Houses''=== | ===''Three Houses''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Battalions | ||
| | |datalast=[[Blue Lion Dancers]] • [[Opera Co. Volunteers]] | ||
}} | |||
===''Engage''=== | |||
{{ItemLoc | |||
|methodlast=[[Emblem Rings]] | |||
|datalast=[[Byleth]], when engaged | |||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Three Houses}} | ||
| | |english=Allies in the area can move again. | ||
|japanese=範囲内の行動済みの味方を<br>再行動させる(未行動にする) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description)</small> | |||
|english=Use to grant another action to<br>all adjacent allies. | |||
|japanese=隣接4マスの味方を再行動させる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Dragon units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Dragon] Grants +3 to all targets'<br>basic stats for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【竜族】再行動する味方の<br>7つの基本能力を1ターンの間+3 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Backup units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Backup] Grants Str+4 to targets<br>for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【連携】再行動する味方の<br>力を1ターンの間+4 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Cavalry units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Cavalry] Grants Dex+10 to targets<br>for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【騎馬】再行動する味方の<br>技を1ターンの間+10 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Covert units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Covert] Grants Spd+5 to targets<br>for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【隠密】再行動する味方の<br>速さを1ターンの間+5 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Armored units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Armored] Grants Def+5 to targets<br>for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【重装】再行動する味方の<br>守備を1ターンの間+5 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Flying units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Flying] Grants Res+5 to targets<br>for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【飛行】再行動する味方の<br>魔防を1ターンの間+5 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Mystical units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Mystical] Grants Mag+4 to targets<br>for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【魔道】再行動する味方の<br>魔力を1ターンの間+4 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Qi Adept units)</small> | |||
|english=Use to grant another action to<br>all adjacent allies.<br>[Qi Adept] Grants Lck+10 to<br>targets for 1 turn. | |||
|japanese=隣接4マスの味方を再行動させる<br>【気功】再行動する味方の<br>幸運を1ターンの間+10 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Description, Diabolical Dance)</small> | |||
|english=Use to grant another action to allies<br>within 2 spaces. | |||
|japanese=周囲2マスの味方を再行動させる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}}<br><small>(Use screen)</small> | |||
|english=Let adjacent allies act again. | |||
|japanese=隣接4マスの味方を再行動させる | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | |||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Dance of the Goddess | |eng-name=*Dance of the Goddess | ||
| | *Goddess Dance | ||
| | |eng-mean=*Used in ''Three Houses''. | ||
*Used in ''Engage''. | |||
|jpn-name=*{{h|女神の舞|Megami no mai}} | |||
*{{h|計略:女神の舞|Keiryaku: megami no mai}} | |||
|jpn-mean=*Dance of the goddess; used in ''Three Houses''. | |||
*Stratagem: Dance of the goddess; used in ''Engage''. {{lang|ja|計略}} ''{{lang|ja-Lant|keiryaku}}'' is the Japanese name for [[gambit]]s. | |||
|span-name=Danza de la Diosa | |span-name=Danza de la Diosa | ||
|span-mean=Dance of the Goddess | |span-mean=Dance of the Goddess | ||
Line 50: | Line 170: | ||
|ital-name=Danza della Dea | |ital-name=Danza della Dea | ||
|ital-mean=Dance of the Goddess | |ital-mean=Dance of the Goddess | ||
|kor-name={{ | |kor-name=*{{h|여신의 춤|Yeosin'ui chum}} | ||
|kor-mean=Goddess dance | *{{h|계략: 여신의 춤|Gyeryak: yeosin'ui chum}} | ||
|ch-simp-name={{ | |kor-mean=*Goddess dance; used in ''Three Houses''. | ||
|ch-simp-mean=Goddess dance | *Stratagem: goddess dance; used in ''Engage''. {{lang|ko|계략}} ''{{lang|ko-Latn|gyeryak}}'' is the Korean name for gambits. | ||
|ch-trad-name={{ | |ch-simp-name=*{{h|女神之舞|Nǚshén zhī wǔ}} | ||
|ch-trad-mean=Goddess dance | *{{h|计策:女神之舞|Jìcè: nǚshén zhī wǔ}} | ||
|ch-simp-mean=*Goddess dance; used in ''Three Houses''. | |||
*Stratagem: goddess dance; used in ''Engage''. {{lang|zh-Hans|计策}} ''{{lang|zh-Latn|jìcè}}'' is the Simplified Chinese name for gambits. | |||
|ch-trad-name=*{{h|女神之舞|Nǚshén zhī wǔ}} | |||
*{{h|計策:女神之舞|Jìcè: nǚshén zhī wǔ}} | |||
|ch-trad-mean=*Goddess dance; used in ''Three Houses''. | |||
*Stratagem: goddess dance; used in ''Engage''. {{lang|zh-Hant|計策}} ''{{lang|zh-Latn|jìcè}}'' is the Traditional Chinese name for gambits. | |||
}} | |||
===Diabolical Dance=== | |||
{{Names | |||
|eng-name=Diabolical Dance | |||
|jpn-name={{h|計略:邪神の舞|Keiryaku: jashin no mai}} | |||
|jpn-mean=Stratagem: dance of the evil god | |||
|span-name=Danza diabólica | |||
|span-mean=Diabolic dance | |||
|fren-name=Danse démoniaque | |||
|fren-mean=Demonic dance | |||
|ger-name=Diabolischer Tanz | |||
|ger-mean=Diabolic Dance | |||
|ital-name=Danza maligna | |||
|ital-mean=Malicious dance | |||
|kor-name={{h|계략: 사신의 춤|Gyeryak: sasin'ui chum}} | |||
|kor-mean=Stratagem: dance of the evil god | |||
|ch-simp-name={{h|计策:邪神之舞|Jìcè: xiéshén zhī wǔ}} | |||
|ch-simp-mean=Stratagem: dance of the evil god | |||
|ch-trad-name={{h|計策:邪神之舞|Jìcè: xiéshén zhī wǔ}} | |||
|ch-trad-mean=Stratagem: dance of the evil god | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
{{ | <gallery> | ||
Ss fe17 kagetsu activating goddess dance 01.jpg|[[Kagetsu]] activating Goddess Dance (start-up) in {{title|Engage}}. | |||
Ss fe17 kagetsu activating goddess dance 02.jpg|Kagetsu activating Goddess Dance (start-up) in ''Engage''. | |||
Ss fe17 kagetsu activating goddess dance 03.jpg|Kagetsu activating Goddess Dance (attack) in ''Engage''. | |||
Is ns02 goddess dance item.png|Icon of the Goddess Dance "staff" used during Goddess Dance's animation in ''Engage''. | |||
</gallery> | |||
==See also== | ==See also== | ||
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{{NavGambit}} | {{NavGambit}} | ||
{{NavSkillFE17}} | |||
[[Category:Gambits of Fire Emblem: Three Houses]] | [[Category:Gambits of Fire Emblem: Three Houses]] |
Latest revision as of 20:15, 5 October 2023
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Dance of the Goddess (Japanese: 女神の舞 Dance of the goddess) is a gambit which was introduced in Fire Emblem: Three Houses. It is a rare support gambit that acts as an area-of-effect Dance command, refreshing multiple units at once and granting them a second action that turn.
In Fire Emblem Engage, it is known as Goddess Dance (Japanese: 計略:女神の舞 Stratagem: dance of the goddess); it is an engage attack granted by Emblem Byleth, and refreshes all adjacent allies. As an engage attack, it can have additional effects depending on the unit type of the user. When Byleth is used as a Dark Emblem by an enemy, they gain access to Diabolical Dance (Japanese: 計略:邪神の舞 Stratagem: dance of the evil god), a stronger variant.
Stats
Game | Icon | Might | Hit | Range | Uses | Area of effect | Other effects and notes |
---|---|---|---|---|---|---|---|
Three Houses | -- | 100 | 1 | 1 | Refreshes all allies within its area of effect, allowing them to act again if they have already acted. |
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage (Dragon units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +3 strength, +3 magic, +3 dexterity, +3 speed, +3 defense, +3 resistance, +3 luck to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Backup units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +4 strength to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Cavalry units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +10 dexterity to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Covert units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +5 speed to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Armored units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +5 defense to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Flying units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +5 resistance to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Mystical units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +4 magic to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Qi Adept units) |
Refreshes all adjacent allies, allowing them to act again if they have already acted. +10 luck to all adjacent allied units for 1 turn. |
Command | -- | -- | |
Engage (Diabolical Dance) |
Refreshes all allies within a 2-tile radius, allowing them to act again if they have already acted. | Command | -- | -- |
Locations
Three Houses
Battalions | Blue Lion Dancers • Opera Co. Volunteers |
Engage
Emblem Rings | Byleth, when engaged |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Three Houses | Allies in the area can move again.
|
範囲内の行動済みの味方を
再行動させる(未行動にする) |
Engage (Description) |
Use to grant another action to
all adjacent allies. |
隣接4マスの味方を再行動させる
|
Engage (Description, Dragon units) |
Use to grant another action to
all adjacent allies. [Dragon] Grants +3 to all targets' basic stats for 1 turn. |
隣接4マスの味方を再行動させる
【竜族】再行動する味方の 7つの基本能力を1ターンの間+3 |
Engage (Description, Backup units) |
Use to grant another action to
all adjacent allies. [Backup] Grants Str+4 to targets for 1 turn. |
隣接4マスの味方を再行動させる
【連携】再行動する味方の 力を1ターンの間+4 |
Engage (Description, Cavalry units) |
Use to grant another action to
all adjacent allies. [Cavalry] Grants Dex+10 to targets for 1 turn. |
隣接4マスの味方を再行動させる
【騎馬】再行動する味方の 技を1ターンの間+10 |
Engage (Description, Covert units) |
Use to grant another action to
all adjacent allies. [Covert] Grants Spd+5 to targets for 1 turn. |
隣接4マスの味方を再行動させる
【隠密】再行動する味方の 速さを1ターンの間+5 |
Engage (Description, Armored units) |
Use to grant another action to
all adjacent allies. [Armored] Grants Def+5 to targets for 1 turn. |
隣接4マスの味方を再行動させる
【重装】再行動する味方の 守備を1ターンの間+5 |
Engage (Description, Flying units) |
Use to grant another action to
all adjacent allies. [Flying] Grants Res+5 to targets for 1 turn. |
隣接4マスの味方を再行動させる
【飛行】再行動する味方の 魔防を1ターンの間+5 |
Engage (Description, Mystical units) |
Use to grant another action to
all adjacent allies. [Mystical] Grants Mag+4 to targets for 1 turn. |
隣接4マスの味方を再行動させる
【魔道】再行動する味方の 魔力を1ターンの間+4 |
Engage (Description, Qi Adept units) |
Use to grant another action to
all adjacent allies. [Qi Adept] Grants Lck+10 to targets for 1 turn. |
隣接4マスの味方を再行動させる
【気功】再行動する味方の 幸運を1ターンの間+10 |
Engage (Description, Diabolical Dance) |
Use to grant another action to allies
within 2 spaces. |
周囲2マスの味方を再行動させる
|
Engage (Use screen) |
Let adjacent allies act again.
|
隣接4マスの味方を再行動させる
|
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
|
|
Japanese |
|
|
Spanish |
Danza de la Diosa |
Dance of the Goddess |
French |
Danse de la Déesse |
Dance of the Goddess |
German |
Tanz der Göttin |
Dance of the Goddess |
Italian |
Danza della Dea |
Dance of the Goddess |
Korean |
|
|
Simplified Chinese |
|
|
Traditional Chinese |
|
|
Diabolical Dance
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Diabolical Dance |
-- |
Japanese |
計略:邪神の舞 |
Stratagem: dance of the evil god |
Spanish |
Danza diabólica |
Diabolic dance |
French |
Danse démoniaque |
Demonic dance |
German |
Diabolischer Tanz |
Diabolic Dance |
Italian |
Danza maligna |
Malicious dance |
Korean |
계략: 사신의 춤 |
Stratagem: dance of the evil god |
Simplified Chinese |
计策:邪神之舞 |
Stratagem: dance of the evil god |
Traditional Chinese |
計策:邪神之舞 |
Stratagem: dance of the evil god |
Gallery
See also
Gambits and Staggering Blows | ||||||||
---|---|---|---|---|---|---|---|---|
|