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Chaos Manifest: Difference between revisions
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{{ | {{Item Infobox | ||
|type= | |type=[[Green tome]] | ||
|bearer=[[Yune]] | |||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
Line 7: | Line 8: | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=GreenTome | |||
| | |mt=14 | ||
|rng=2 | |||
|sp=400 | |||
|pre=[[Rexcalibur]] | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If penalty is active on foe, grants +6 [[attack (stat)|attack]] to user during combat and user makes guaranteed [[follow-up attack]]. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If foe's [[HP]] ≥ 75% or penalty is active on foe at start of combat, grants +6 [[attack (stat)|attack]] and +5 resistance to user during combat, user makes guaranteed [[follow-up attack]], and if user initiates combat, foe's first attack deals −⁠(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage.<br>If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and resistance to user during combat and user deals +⁠(total penalties on enemy within 2 spaces of foe (including foe) with highest total) damage (except with area-of-effect specials). | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=GreenTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If foe's [[HP]] ≥ 75% or penalty is active on foe at start of combat, grants +6 [[attack (stat)|attack]] and +5 resistance to user during combat, user makes guaranteed [[follow-up attack]], and if user initiates combat, foe's first attack deals −⁠(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage.<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If foe's [[HP]] ≥ 75% or penalty is active on foe at start of combat, grants +6 [[attack (stat)|attack]] and +5 resistance to user during combat, user makes guaranteed [[follow-up attack]], and if user initiates combat, foe's first attack deals −⁠(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage.<br>Grants +2 HP and +2 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If foe's [[HP]] ≥ 75% or penalty is active on foe at start of combat, grants +6 [[attack (stat)|attack]] and +5 resistance to user during combat, user makes guaranteed [[follow-up attack]], and if user initiates combat, foe's first attack deals −⁠(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage.<br>Grants +2 HP and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If foe's [[HP]] ≥ 75% or penalty is active on foe at start of combat, grants +6 [[attack (stat)|attack]] and +5 resistance to user during combat, user makes guaranteed [[follow-up attack]], and if user initiates combat, foe's first attack deals −⁠(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage.<br>Grants +2 HP and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Unrefined)</small> | ||
|english=Grants Res+3. If a penalty inflicted by a skill like<br>Panic or Threaten and/or a negative status<br>effect (preventing counterattacks or restricting<br>movement) is active on foe, grants Atk+6<br>during combat and unit makes a guaranteed<br>follow-up attack. | |||
|japanese=魔防+3<br>敵が不利な状態異常を受けている時、<br>戦闘中、攻撃+6、自分は絶対追撃<br>(不利な状態異常…<br> 「敵の次回行動終了まで」の効果全般<br> 弱化、移動制限、パニック、反撃不可、相性激化等) | |japanese=魔防+3<br>敵が不利な状態異常を受けている時、<br>戦闘中、攻撃+6、自分は絶対追撃<br>(不利な状態異常…<br> 「敵の次回行動終了まで」の効果全般<br> 弱化、移動制限、パニック、反撃不可、相性激化等) | ||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Res+3. At start of combat, if foe's<br>HP ≥ 75% or if【Penalty】is active on<br>foe, grants Atk+6, Res+5 to unit during combat,<br>unit makes a guaranteed follow-up attack,<br>and also, if unit initiates combat, reduces<br>damage from foe's first attack by X%<br>(X = 2 × total penalties on the foe within 2<br>spaces of target, including target, who has<br>the highest total penalties).<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=魔防+3<br><br>戦闘開始時、敵のHPが75%以上の時、または、<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、攻撃+6、魔防+5、自分は絶対追撃、<br>かつ、自分から攻撃した時、<br>戦闘中、最初に受けた攻撃のダメージを軽減<br>軽減値は、戦闘相手の弱化の合計値と、<br>その周囲2マス以内の敵の弱化の合計値のうち、<br>最も高い値×2%<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If unit initiates combat or is within 2 spaces<br>of an ally, grants Atk/Res+5 to unit during<br>combat and deals damage = total penalties<br>on the foe within 2 spaces of target (including<br>target) who has the highest total penalties<br>(excluding area-of-effect Specials). | |||
|japanese=自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、攻撃、魔防+5、<br>与えるダメージが増加<br>増加値は、戦闘相手の弱化の合計値と、<br>その周囲2マス以内の敵の弱化の合計値のうち、<br>最も高い値(範囲奥義除く) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== |
Latest revision as of 20:48, 5 October 2023
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Chaos Manifest (Japanese: 負の力 Negative strength) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Yune. Chaos Manifest boosts its user's resistance at all times, and boosts its user's attack during the combat and guarantees the user a follow-up strike against such a foe suffering a penalty.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 resistance. If penalty is active on foe, grants +6 attack to user during combat and user makes guaranteed follow-up attack. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and resistance to user during combat and user deals +(total penalties on enemy within 2 spaces of foe (including foe) with highest total) damage (except with area-of-effect specials). | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Yune: Chaos Goddess |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Res+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. |
魔防+3
敵が不利な状態異常を受けている時、 戦闘中、攻撃+6、自分は絶対追撃 (不利な状態異常… 「敵の次回行動終了まで」の効果全般 弱化、移動制限、パニック、反撃不可、相性激化等) |
Heroes (Refined) |
Grants Res+3. At start of combat, if foe's
HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
魔防+3
戦闘開始時、敵のHPが75%以上の時、または、 敵が【不利な状態異常】を受けている時、 戦闘中、攻撃+6、魔防+5、自分は絶対追撃、 かつ、自分から攻撃した時、 戦闘中、最初に受けた攻撃のダメージを軽減 軽減値は、戦闘相手の弱化の合計値と、 その周囲2マス以内の敵の弱化の合計値のうち、 最も高い値×2% 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials). |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、攻撃、魔防+5、 与えるダメージが増加 増加値は、戦闘相手の弱化の合計値と、 その周囲2マス以内の敵の弱化の合計値のうち、 最も高い値(範囲奥義除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Chaos Manifest |
-- |
Japanese |
負の力 |
Negative strength |
Spanish (Spain) |
Espíritu del Caos |
Spirit of Chaos |
Spanish (Latin America) |
Espíritu caótico |
Chaotic spirit |
French |
Pouvoir du chaos |
Power of chaos |
German |
Gestalt des Chaos |
Shape of Chaos |
Italian |
Caos scatenato |
Wild chaos |
Portuguese |
Espírito do caos |
Spirit of chaos |
Traditional Chinese |
負之力 |
Negative strength |