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Blood Tome: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|name=Blood Tome
|image=[[File:Is feh blood tome closed.png]]
|image=[[File:Is feh blood tome closed.png]]
|caption=The Blood Tome as it appears in {{title|Heroes}}.
|caption=The Blood Tome as it appears in {{title|Heroes}}.
|help_text=
|type=[[Green tome]]
|type=Offensive ([[Green tome]])
|bearer=[[Lyon]]
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Blood Tome''' (Japanese: {{hl|魔王の血書|Maō no kessho}} ''Demon King's Blood Book'') is an offensive [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}}. It is a [[personal weapon]] of the corrupted variation of [[Lyon]]. Blood Tome is a skill that, in addition to boosting its wielder's [[Attack (stat)|Attack]] at all times, also reduces damage taken against wielders of any color of [[bow]], [[dagger]], [[tome]], or [[staff]] skill by both area-of-effect special skills and regular attacks but the former with a greater effect.  Furthermore, if the target wields a [[colorless bow]], [[colorless dagger]], [[colorless tome]], or [[staff]], this skill takes [[weapon triangle]] advantage against those targets; however, since the skill's main effects are linked in that the first effect must take effect in order for the second effect to take effect, [[colorless breath]] and [[colorless beast]] wielders are not affected by the weapon triangle adjustment effect.
'''Blood Tome''' (Japanese: {{hl|魔王の血書|Maō no kessho}} ''Demon King's Blood Book'') is a weapon [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the fallen variation of [[Lyon]]. When a foe uses a 2-[[range]] weapon, Blood Tome reduces the damage the foe deals with area-of-effect specials and regular attacks, and grants [[weapon triangle]] advantage against foes that are also colorless.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|gameo={{title|Heroes}}
{{WeaponDataCell FEH
|spriteo=[[File:Is feh skill offense.png|20px]]
|refine=Unrefined
|ranko={{GreenTomeFEH}} 5{{star}}
|type=GreenTome
|mto=14
|mt=14
|wto=--
|rng=2
|hito=--
|sp=400
|crto=--
|pre=[[Rexcalibur]]
|rngo=2
|inherit=n
|useso=Infinite
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>If foe uses [[bow]]; [[dagger]]; [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]; or [[staff]], foe's area-of-effect specials deal −80%&nbsp;damage (except from Røkkr specials) and foe's attacks deal −50%&nbsp;damage, and if foe is colorless, grants [[weapon triangle]] advantage to user and inflicts weapon triangle disadvantage on foe.
|wortho=400 SP
|wexo=--
|noteso=Boosts user's [[Attack (stat)|Attack]] by +3.<br>If target is a wielder of any color of [[bow]], [[dagger]], [[tome]], or [[staff]] skill, reduces damage dealt to user by area-of-effect special skills (excluding those associated with [[Røkkr Sieges]] by 80% and by damage in combat by 50%.<br>If target is a wielder of a [[colorless bow]], [[colorless dagger]], [[colorless tome]], or [[staff]] skill, grants user [[weapon triangle]] advantage over target.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=GreenTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[attack (stat)|attack]].<br>If foe's [[range]] = 2, foe's area-of-effect specials deal −80%&nbsp;damage (except from Røkkr specials). If user initiates combat or foe's range = 2, grants +5&nbsp;attack to user, inflicts −5&nbsp;attack on foe, user deals +&NoBreak;(user's resistance × 20%) damage, and foe's attacks deal −50%&nbsp;damage. If user initiates combat or foe's range = 2, and if foe is colorless, grants [[weapon triangle]] advantage to user and inflicts weapon triangle disadvantage on foe.<br>At start of turn, grants Cancel Affinity (If unit has weapon triangle disadvantage, reverses weapon triangle advantage for 1&nbsp;turn) to user.<br>At start of turn, inflicts −7 each to attack and [[resistance]] and Triangle Adept (If unit has weapon triangle advantage, grants +20%&nbsp;attack through their next action; if unit has weapon triangle disadvantage, inflicts −20%&nbsp;attack through their next action) on closest foes within 5&nbsp;spaces of user and enemies within 2&nbsp;spaces of those foes through their next actions.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5&nbsp;attack to user, inflicts −5&nbsp;attack on foe, user makes guaranteed [[follow-up attack]], and inflicts −1&nbsp;special cooldown charge on foe per attack during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=GreenTome
|mt=15
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7&nbsp;damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2&nbsp;[[HP]].
}}
{{WeaponDataCell FEH
|refine=Spd
|type=GreenTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7&nbsp;damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2&nbsp;[[HP]] and +2&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=GreenTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7&nbsp;damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2&nbsp;[[HP]] and +3&nbsp;[[defense]].
}}
{{WeaponDataCell FEH
|refine=Res
|type=GreenTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7&nbsp;damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2&nbsp;[[HP]] and +3&nbsp;[[resistance]].
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Lyon|Lyon:  Demon King]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Grants Atk+3. If foe uses bow, dagger, magic,<br>or staff, reduces damage from area-of-effect<br>Specials by 80% (excluding Røkkr area-of-<br>effect Specials) and reduces damage from<br>foe's attacks by 50%, and if foe is also<br>colorless, grants weapon-triangle advantage<br>to unit and inflicts weapon-triangle<br>disadvantage on foe.
|japanese=攻撃+3<br>敵が弓、暗器、魔法、杖の時、<br>受けた範囲奥義のダメージを80%軽減<br>(巨影の範囲奥義を除く)、かつ、<br>戦闘中、受けた攻撃のダメージを50%軽減<br><br>敵が弓、暗器、魔法、杖、かつ無属性の時、<br>自分は3すくみ有利、敵は3すくみ不利となる
}}
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Grants Atk+3. If foe's Range = 2, reduces<br>damage from area-of-effect Specials<br>(excluding Røkkr area-of-effect Specials)<br>by 80%. If unit initiates combat or foe's<br>Range = 2, grants Atk+5 to unit, inflicts Atk-5<br>on foe, deals damage = 20% of unit's Res<br>(excluding area-of-effect Specials), and<br>reduces damage from foe's attacks by 50%<br>(excluding area-of-effect Specials). If unit<br>initiates combat or foe's Range = 2 and if<br>foe is colorless, grants weapon-triangle<br>advantage to unit and inflicts weapon-triangle<br>disadvantage on foe.
|japanese=攻撃+3<br>敵が射程2の時、受けた範囲奥義のダメージを80%軽減<br>(巨影の範囲奥義を除く)<br><br>自分から攻撃した時、または、敵が射程2の時、<br>戦闘中、自身の攻撃+5、敵の攻撃-5、<br>自分が与えるダメージ+魔防の20%(範囲奥義を除く)、<br>自分が受けた攻撃のダメージを50%軽減<br>(範囲奥義を除く)<br><br>「自分から攻撃した時、または、敵が射程2の時」、<br>かつ、敵が無属性なら、<br>自分は3すくみ有利、敵は3すくみ不利となる
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of turn, grants【Cancel Affinity】to unit.<br>At start of turn, inflicts Atk/Res-7 and<br>【Triangle Adept】on closest foes within 5 spaces<br>of unit and any foe within 2 spaces of those<br>foes through their next actions.<br><br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk+5 to unit, inflicts Atk-5 on foe, unit makes<br>a guaranteed follow-up attack, and inflicts<br>Special cooldown charge -1 on foe per<br>attack during combat (only highest value<br>applied; does not stack).<br><br>【Cancel Affinity】<br>If unit has weapon-triangle disadvantage,<br>reverses weapon-triangle advantage granted<br>by foe's skills for 1 turn.<br><br>【Triangle Adept】<br>If unit has weapon-triangle advantage, boosts Atk<br>by 20% through its next action, and if unit has<br>weapon-triangle disadvantage, reduces Atk by 20%<br>through its next action.
|japanese=ターン開始時、自分に【相性相殺】を付与<br><br>ターン開始時、自分の周囲5マス以内にいる最も近い<br>敵とその周囲2マス以内の敵の<br>攻撃、魔防-7、【相性激化】を付与<br>(敵の次回行動終了まで)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、自身の攻撃+5、敵の攻撃-5、<br>自分は絶対追撃、<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)<br><br>【相性相殺】<br>相性不利の時、敵スキルによる3すくみ激化を反転<br>(1ターン)<br><br>【相性激化】<br>3すくみ有利だと、さらに攻撃+20%<br>3すくみ不利だと、さらに攻撃-20%<br>になる状態異常(敵の次回行動終了まで)
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
Line 42: Line 104:
{{Names
{{Names
|eng-name=Blood Tome
|eng-name=Blood Tome
|eng-mean=
|jpn-name={{h|魔王の血書|Maō no kessho}}
|jap-name={{hover|魔王の血書|Maō no kessho}}
|jpn-mean=Demon King's Blood Book
|jap-mean=Demon King's Blood Book
|span-name=Grimorio atroz
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions. If the Spanish name is not the same between the NoA and NoE regions, use span-sp-name/span-sp-mean for the NoE region and span-la-name/span-la-mean for the NoA region.-->
|span-mean=Atrocious grimoire
|span-mean=
|fren-name=Tome sanglant
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name. If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|fren-mean=Bloody tome
|span-sp-mean=
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name. If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|span-la-mean=
|fren-name=
|fren-mean=
|ger-name=Blutbuch
|ger-name=Blutbuch
|ger-mean=Bloodbook
|ger-mean=Bloodbook
|ital-name=
|ital-name=Tomo sanguigno
|ital-mean=
|ital-mean=Blood tome
|por-br-name=
|por-name=Tomo de sangue
|por-br-mean=
|por-mean=Tome of blood
|ch-trad-name=<!--{{hover|???|Mandarin: ???; Cantonese: ???}}-->
|ch-trad-name={{h|魔王血書|mówáng xuè shū}}
|ch-trad-mean=
|ch-trad-mean=Demon king blood book
}}
}}


Line 66: Line 123:
<gallery>
<gallery>
Is feh blood tome closed.png|The Blood Tome as it appears in {{title|Heroes}}.
Is feh blood tome closed.png|The Blood Tome as it appears in {{title|Heroes}}.
Is feh blood tome open.png|The Blood Tome as it appears in {{title|Heroes}}.
Is feh blood tome open.png|The Blood Tome as it appears in ''Heroes''.
Ss feh lyon demon king wielding blood tome.png|Lyon: Demon King attacking with the Blood Tome in {{title|Heroes}}.
Ss feh lyon demon king wielding blood tome.png|Lyon: Demon King attacking with the Blood Tome in ''Heroes''.
</gallery>
</gallery>
 
<!--
==See also==
==See also==
 
-->
 
{{NavGreentomeH}}
{{NavGreentomeH}}

Latest revision as of 00:24, 9 May 2024

Blood Tome

Is feh blood tome closed.png
The Blood Tome as it appears in Heroes.

Type

Green tome

Wielder(s)

Lyon

First game

Heroes

Blood Tome (Japanese: 魔王の血書 Demon King's Blood Book) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the fallen variation of Lyon. When a foe uses a 2-range weapon, Blood Tome reduces the damage the foe deals with area-of-effect specials and regular attacks, and grants weapon triangle advantage against foes that are also colorless.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Green tomes 14 2 400 -- Rexcalibur -- Grants +3 attack.
If foe uses bow; dagger; red, blue, green, or colorless tome; or staff, foe's area-of-effect specials deal −80% damage (except from Røkkr specials) and foe's attacks deal −50% damage, and if foe is colorless, grants weapon triangle advantage to user and inflicts weapon triangle disadvantage on foe.
Heroes
(refine: +Effect)
Is feh wpn blood tome refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 attack.
If foe's range = 2, foe's area-of-effect specials deal −80% damage (except from Røkkr specials). If user initiates combat or foe's range = 2, grants +5 attack to user, inflicts −5 attack on foe, user deals +⁠(user's resistance × 20%) damage, and foe's attacks deal −50% damage. If user initiates combat or foe's range = 2, and if foe is colorless, grants weapon triangle advantage to user and inflicts weapon triangle disadvantage on foe.
At start of turn, grants Cancel Affinity (If unit has weapon triangle disadvantage, reverses weapon triangle advantage for 1 turn) to user.
At start of turn, inflicts −7 each to attack and resistance and Triangle Adept (If unit has weapon triangle advantage, grants +20% attack through their next action; if unit has weapon triangle disadvantage, inflicts −20% attack through their next action) on closest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions.
If user's HP ≥ 25% at start of combat, grants +5 attack to user, inflicts −5 attack on foe, user makes guaranteed follow-up attack, and inflicts −1 special cooldown charge on foe per attack during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Green tomes 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat.
For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.

Grants +2 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat.
For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.

Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat.
For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.

Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Green tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat.
For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.

Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Lyon: Demon King

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Atk+3. If foe uses bow, dagger, magic,
or staff, reduces damage from area-of-effect
Specials by 80% (excluding Røkkr area-of-
effect Specials) and reduces damage from
foe's attacks by 50%, and if foe is also
colorless, grants weapon-triangle advantage
to unit and inflicts weapon-triangle
disadvantage on foe.
攻撃+3
敵が弓、暗器、魔法、杖の時、
受けた範囲奥義のダメージを80%軽減
(巨影の範囲奥義を除く)、かつ、
戦闘中、受けた攻撃のダメージを50%軽減

敵が弓、暗器、魔法、杖、かつ無属性の時、
自分は3すくみ有利、敵は3すくみ不利となる
Heroes
(Refined)
Grants Atk+3. If foe's Range = 2, reduces
damage from area-of-effect Specials
(excluding Røkkr area-of-effect Specials)
by 80%. If unit initiates combat or foe's
Range = 2, grants Atk+5 to unit, inflicts Atk-5
on foe, deals damage = 20% of unit's Res
(excluding area-of-effect Specials), and
reduces damage from foe's attacks by 50%
(excluding area-of-effect Specials). If unit
initiates combat or foe's Range = 2 and if
foe is colorless, grants weapon-triangle
advantage to unit and inflicts weapon-triangle
disadvantage on foe.
攻撃+3
敵が射程2の時、受けた範囲奥義のダメージを80%軽減
(巨影の範囲奥義を除く)

自分から攻撃した時、または、敵が射程2の時、
戦闘中、自身の攻撃+5、敵の攻撃-5、
自分が与えるダメージ+魔防の20%(範囲奥義を除く)、
自分が受けた攻撃のダメージを50%軽減
(範囲奥義を除く)

「自分から攻撃した時、または、敵が射程2の時」、
かつ、敵が無属性なら、
自分は3すくみ有利、敵は3すくみ不利となる
Heroes
(Refined: +effect)
At start of turn, grants【Cancel Affinity】to unit.
At start of turn, inflicts Atk/Res-7 and
【Triangle Adept】on closest foes within 5 spaces
of unit and any foe within 2 spaces of those
foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants
Atk+5 to unit, inflicts Atk-5 on foe, unit makes
a guaranteed follow-up attack, and inflicts
Special cooldown charge -1 on foe per
attack during combat (only highest value
applied; does not stack).

【Cancel Affinity】
If unit has weapon-triangle disadvantage,
reverses weapon-triangle advantage granted
by foe's skills for 1 turn.

【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk
by 20% through its next action, and if unit has
weapon-triangle disadvantage, reduces Atk by 20%
through its next action.
ターン開始時、自分に【相性相殺】を付与

ターン開始時、自分の周囲5マス以内にいる最も近い
敵とその周囲2マス以内の敵の
攻撃、魔防-7、【相性激化】を付与
(敵の次回行動終了まで)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃+5、敵の攻撃-5、
自分は絶対追撃、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)

【相性相殺】
相性不利の時、敵スキルによる3すくみ激化を反転
(1ターン)

【相性激化】
3すくみ有利だと、さらに攻撃+20%
3すくみ不利だと、さらに攻撃-20%
になる状態異常(敵の次回行動終了まで)

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Blood Tome

--

Japanese

魔王の血書

Demon King's Blood Book

Spanish

Grimorio atroz

Atrocious grimoire

French

Tome sanglant

Bloody tome

German

Blutbuch

Bloodbook

Italian

Tomo sanguigno

Blood tome

Portuguese

Tomo de sangue

Tome of blood

Traditional Chinese

魔王血書

Demon king blood book

Gallery

Green tome skills in Heroes
Basic green tome skills ElwindRexcaliburWind
Green tome skills with secondary effects Arc. Caliburnus BuoyboardDancer's RingGreen EggGreen GiftGronnbladeGronnbloomsGronndeerGronnfoxGronnowlGronnrabbitGronnravenGronnserpentGronnvultureGronnwolfHibiscus TomeMadness FlaskMelon FloatPeppy CanePlegian TorchSandwiches!Snow GlobeSpectral TomeTeatime SetTeacake TowerUmbra Burst
Regalia and personal green tome skills Amity BloomsArch-Sage TomeBewitching TomeBlizzardBlood TomeBond of the ÁlfarBook of ShadowsCaring ConchChaos ManifestCharging HornCrow's CrystalDark ExcaliburDancing FlamesDivine DraughtDivine NagaÉlivágarEreshkigalExcaliburExotic Fruit JuiceFaded Paper FanFlower of SorrowForsetiGiga ExcaliburGolden CurseGrafcaliburGrim BrokkrHeiðrHeired ForsetiHristÍfingrInscribed TomeIris's TomeJade BreidablikJoyous TomeKörmtLight of DawnMagic RabbitsMaster's TacticsMorph FimbulvetrMuninn's EggNagaNifl FrostflowersNinjutsu ScrollsObsessive CurseProfessorial TextSaintly SeraphimSeiðrTactical GaleTender ExcaliburTender VesselThunderheadTiger SpiritTome of LuxuriesTome of ReasonTome of OrderTome of ReglayVafþrúðnirVeðrfölnir's EggWind's BrandWinds of ChangeWinds of SilesseWindy War Tome