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Blood Tome: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh blood tome closed.png]] | |image=[[File:Is feh blood tome closed.png]] | ||
|caption=The Blood Tome as it appears in {{title|Heroes}}. | |caption=The Blood Tome as it appears in {{title|Heroes}}. | ||
|type=[[Green tome]] | |||
|type= | |bearer=[[Lyon]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Blood Tome''' (Japanese: {{hl|魔王の血書|Maō no kessho}} ''Demon King's Blood Book'') is | '''Blood Tome''' (Japanese: {{hl|魔王の血書|Maō no kessho}} ''Demon King's Blood Book'') is a weapon [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the fallen variation of [[Lyon]]. When a foe uses a 2-[[range]] weapon, Blood Tome reduces the damage the foe deals with area-of-effect specials and regular attacks, and grants [[weapon triangle]] advantage against foes that are also colorless. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=GreenTome | |||
| | |mt=14 | ||
| | |rng=2 | ||
| | |sp=400 | ||
| | |pre=[[Rexcalibur]] | ||
|inherit=n | |||
| | |notes=Grants +3 [[attack (stat)|attack]].<br>If foe uses [[bow]]; [[dagger]]; [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]; or [[staff]], foe's area-of-effect specials deal −80% damage (except from Røkkr specials) and foe's attacks deal −50% damage, and if foe is colorless, grants [[weapon triangle]] advantage to user and inflicts weapon triangle disadvantage on foe. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If foe's [[range]] = 2, foe's area-of-effect specials deal −80% damage (except from Røkkr specials). If user initiates combat or foe's range = 2, grants +5 attack to user, inflicts −5 attack on foe, user deals +⁠(user's resistance × 20%) damage, and foe's attacks deal −50% damage. If user initiates combat or foe's range = 2, and if foe is colorless, grants [[weapon triangle]] advantage to user and inflicts weapon triangle disadvantage on foe.<br>At start of turn, grants Cancel Affinity (If unit has weapon triangle disadvantage, reverses weapon triangle advantage for 1 turn) to user.<br>At start of turn, inflicts −7 each to attack and [[resistance]] and Triangle Adept (If unit has weapon triangle advantage, grants +20% attack through their next action; if unit has weapon triangle disadvantage, inflicts −20% attack through their next action) on closest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 attack to user, inflicts −5 attack on foe, user makes guaranteed [[follow-up attack]], and inflicts −1 special cooldown charge on foe per attack during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=GreenTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2 [[HP]] and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2 [[HP]] and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user initiates combat or is within 1 row or column of an ally, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat.<br>For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.<br><br>Grants +2 [[HP]] and +3 [[resistance]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Atk+3. If foe uses bow, dagger, magic,<br>or staff, reduces damage from area-of-effect<br>Specials by 80% (excluding Røkkr area-of-<br>effect Specials) and reduces damage from<br>foe's attacks by 50%, and if foe is also<br>colorless, grants weapon-triangle advantage<br>to unit and inflicts weapon-triangle<br>disadvantage on foe. | |||
|japanese=攻撃+3<br>敵が弓、暗器、魔法、杖の時、<br>受けた範囲奥義のダメージを80%軽減<br>(巨影の範囲奥義を除く)、かつ、<br>戦闘中、受けた攻撃のダメージを50%軽減<br><br>敵が弓、暗器、魔法、杖、かつ無属性の時、<br>自分は3すくみ有利、敵は3すくみ不利となる | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Atk+3. If foe's Range = 2, reduces<br>damage from area-of-effect Specials<br>(excluding Røkkr area-of-effect Specials)<br>by 80%. If unit initiates combat or foe's<br>Range = 2, grants Atk+5 to unit, inflicts Atk-5<br>on foe, deals damage = 20% of unit's Res<br>(excluding area-of-effect Specials), and<br>reduces damage from foe's attacks by 50%<br>(excluding area-of-effect Specials). If unit<br>initiates combat or foe's Range = 2 and if<br>foe is colorless, grants weapon-triangle<br>advantage to unit and inflicts weapon-triangle<br>disadvantage on foe. | |||
|japanese=攻撃+3<br>敵が射程2の時、受けた範囲奥義のダメージを80%軽減<br>(巨影の範囲奥義を除く)<br><br>自分から攻撃した時、または、敵が射程2の時、<br>戦闘中、自身の攻撃+5、敵の攻撃-5、<br>自分が与えるダメージ+魔防の20%(範囲奥義を除く)、<br>自分が受けた攻撃のダメージを50%軽減<br>(範囲奥義を除く)<br><br>「自分から攻撃した時、または、敵が射程2の時」、<br>かつ、敵が無属性なら、<br>自分は3すくみ有利、敵は3すくみ不利となる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of turn, grants【Cancel Affinity】to unit.<br>At start of turn, inflicts Atk/Res-7 and<br>【Triangle Adept】on closest foes within 5 spaces<br>of unit and any foe within 2 spaces of those<br>foes through their next actions.<br><br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk+5 to unit, inflicts Atk-5 on foe, unit makes<br>a guaranteed follow-up attack, and inflicts<br>Special cooldown charge -1 on foe per<br>attack during combat (only highest value<br>applied; does not stack).<br><br>【Cancel Affinity】<br>If unit has weapon-triangle disadvantage,<br>reverses weapon-triangle advantage granted<br>by foe's skills for 1 turn.<br><br>【Triangle Adept】<br>If unit has weapon-triangle advantage, boosts Atk<br>by 20% through its next action, and if unit has<br>weapon-triangle disadvantage, reduces Atk by 20%<br>through its next action. | |||
|japanese=ターン開始時、自分に【相性相殺】を付与<br><br>ターン開始時、自分の周囲5マス以内にいる最も近い<br>敵とその周囲2マス以内の敵の<br>攻撃、魔防-7、【相性激化】を付与<br>(敵の次回行動終了まで)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、自身の攻撃+5、敵の攻撃-5、<br>自分は絶対追撃、<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)<br><br>【相性相殺】<br>相性不利の時、敵スキルによる3すくみ激化を反転<br>(1ターン)<br><br>【相性激化】<br>3すくみ有利だと、さらに攻撃+20%<br>3すくみ不利だと、さらに攻撃-20%<br>になる状態異常(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
Line 42: | Line 104: | ||
{{Names | {{Names | ||
|eng-name=Blood Tome | |eng-name=Blood Tome | ||
| | |jpn-name={{h|魔王の血書|Maō no kessho}} | ||
|jpn-mean=Demon King's Blood Book | |||
| | |span-name=Grimorio atroz | ||
|span-name= | |span-mean=Atrocious grimoire | ||
|fren-name=Tome sanglant | |||
|fren-mean=Bloody tome | |||
|span | |||
|fren-name= | |||
|fren-mean= | |||
|ger-name=Blutbuch | |ger-name=Blutbuch | ||
|ger-mean=Bloodbook | |ger-mean=Bloodbook | ||
|ital-name= | |ital-name=Tomo sanguigno | ||
|ital-mean= | |ital-mean=Blood tome | ||
|por | |por-name=Tomo de sangue | ||
|por | |por-mean=Tome of blood | ||
|ch-trad-name= | |ch-trad-name={{h|魔王血書|mówáng xuè shū}} | ||
|ch-trad-mean= | |ch-trad-mean=Demon king blood book | ||
}} | }} | ||
Line 66: | Line 123: | ||
<gallery> | <gallery> | ||
Is feh blood tome closed.png|The Blood Tome as it appears in {{title|Heroes}}. | Is feh blood tome closed.png|The Blood Tome as it appears in {{title|Heroes}}. | ||
Is feh blood tome open.png|The Blood Tome as it appears in | Is feh blood tome open.png|The Blood Tome as it appears in ''Heroes''. | ||
Ss feh lyon demon king wielding blood tome.png|Lyon: Demon King attacking with the Blood Tome in | Ss feh lyon demon king wielding blood tome.png|Lyon: Demon King attacking with the Blood Tome in ''Heroes''. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavGreentomeH}} | {{NavGreentomeH}} |
Latest revision as of 00:24, 9 May 2024
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Blood Tome (Japanese: 魔王の血書 Demon King's Blood Book) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the fallen variation of Lyon. When a foe uses a 2-range weapon, Blood Tome reduces the damage the foe deals with area-of-effect specials and regular attacks, and grants weapon triangle advantage against foes that are also colorless.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 attack. If foe uses bow; dagger; red, blue, green, or colorless tome; or staff, foe's area-of-effect specials deal −80% damage (except from Røkkr specials) and foe's attacks deal −50% damage, and if foe is colorless, grants weapon triangle advantage to user and inflicts weapon triangle disadvantage on foe. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's range = 2, foe's area-of-effect specials deal −80% damage (except from Røkkr specials). If user initiates combat or foe's range = 2, grants +5 attack to user, inflicts −5 attack on foe, user deals +(user's resistance × 20%) damage, and foe's attacks deal −50% damage. If user initiates combat or foe's range = 2, and if foe is colorless, grants weapon triangle advantage to user and inflicts weapon triangle disadvantage on foe. At start of turn, grants Cancel Affinity (If unit has weapon triangle disadvantage, reverses weapon triangle advantage for 1 turn) to user. At start of turn, inflicts −7 each to attack and resistance and Triangle Adept (If unit has weapon triangle advantage, grants +20% attack through their next action; if unit has weapon triangle disadvantage, inflicts −20% attack through their next action) on closest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions. If user's HP ≥ 25% at start of combat, grants +5 attack to user, inflicts −5 attack on foe, user makes guaranteed follow-up attack, and inflicts −1 special cooldown charge on foe per attack during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat. For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat. For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat. For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 1 row or column of an ally, grants +5 each to attack, speed, defense, and resistance to user and user deals +7 damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks during combat. For allies within 1 row or column of user, grants +5 each to attack and speed during combat, and if ally's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Lyon: Demon King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If foe uses bow, dagger, magic,
or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of- effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. |
攻撃+3
敵が弓、暗器、魔法、杖の時、 受けた範囲奥義のダメージを80%軽減 (巨影の範囲奥義を除く)、かつ、 戦闘中、受けた攻撃のダメージを50%軽減 敵が弓、暗器、魔法、杖、かつ無属性の時、 自分は3すくみ有利、敵は3すくみ不利となる |
Heroes (Refined) |
Grants Atk+3. If foe's Range = 2, reduces
damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. |
攻撃+3
敵が射程2の時、受けた範囲奥義のダメージを80%軽減 (巨影の範囲奥義を除く) 自分から攻撃した時、または、敵が射程2の時、 戦闘中、自身の攻撃+5、敵の攻撃-5、 自分が与えるダメージ+魔防の20%(範囲奥義を除く)、 自分が受けた攻撃のダメージを50%軽減 (範囲奥義を除く) 「自分から攻撃した時、または、敵が射程2の時」、 かつ、敵が無属性なら、 自分は3すくみ有利、敵は3すくみ不利となる |
Heroes (Refined: +effect) |
At start of turn, grants【Cancel Affinity】to unit.
At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. |
ターン開始時、自分に【相性相殺】を付与
ターン開始時、自分の周囲5マス以内にいる最も近い 敵とその周囲2マス以内の敵の 攻撃、魔防-7、【相性激化】を付与 (敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃+5、敵の攻撃-5、 自分は絶対追撃、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) 【相性相殺】 相性不利の時、敵スキルによる3すくみ激化を反転 (1ターン) 【相性激化】 3すくみ有利だと、さらに攻撃+20% 3すくみ不利だと、さらに攻撃-20% になる状態異常(敵の次回行動終了まで) |
Trivia
- The Blood Tome's animation references Fomortiis's Ravager weapon in Fire Emblem: The Sacred Stones.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Blood Tome |
-- |
Japanese |
魔王の血書 |
Demon King's Blood Book |
Spanish |
Grimorio atroz |
Atrocious grimoire |
French |
Tome sanglant |
Bloody tome |
German |
Blutbuch |
Bloodbook |
Italian |
Tomo sanguigno |
Blood tome |
Portuguese |
Tomo de sangue |
Tome of blood |
Traditional Chinese |
魔王血書 |
Demon king blood book |
Gallery
The Blood Tome as it appears in Heroes.