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Blade Session: Difference between revisions
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|image=[[File:Is feh blade session 1.png]] | |image=[[File:Is feh blade session 1.png]] | ||
|caption=Icon of the Blade Session 1 skill in {{title|Heroes}}. | |caption=Icon of the Blade Session 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Blade Session''' (Japanese: {{hl|刃のセッション|Ha no sesshon}} ''Blade Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Blade Session 1''', '''Blade Session 2''', and '''Blade Session 3''' in order from lowest to highest. Blade Session boosts | '''Blade Session''' (Japanese: {{hl|刃のセッション|Ha no sesshon}} ''Blade Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Blade Session 1''', '''Blade Session 2''', and '''Blade Session 3''' in order from lowest to highest. When its user initiates combat, Blade Session boosts their [[attack (stat)|attack]] and [[speed]] based on how many allies have already acted; higher tiers provide higher boosts. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=A | ||
| | |effect=If user initiates combat, grants +⁠(1 + number of allies that have acted; maximum: 3) each to [[attack (stat)|attack]] and [[speed]] to user during combat. | ||
|sp=60 | |||
}} | |||
{{PassiveDataCell FEH | |||
| | |tier=2 | ||
| | |type=A | ||
| | |effect=If user initiates combat, grants +⁠(2 + [number of allies that have acted × 2]; maximum: 6) each to [[attack (stat)|attack]] and [[speed]] to user during combat. | ||
| | |sp=120 | ||
|pre=[[Blade Session|Blade Session 1]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |tier=3 | ||
| | |type=A | ||
| | |effect=If user initiates combat, grants +⁠(3 + [number of allies that have acted × 3]; maximum: 9) each to [[attack (stat)|attack]] and [[speed]] to user during combat. | ||
|sp=240 | |||
|pre=[[Blade Session|Blade Session 1]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=3 | ||
| | |- | ||
| | |trial1=[[Engagement]]: 20,000 points | ||
| | |- | ||
| | |seal1=100 {{Badge|Scarlet}}, 20 {{GreatBadge|Scarlet}}, 40 {{SacredCoin}} | ||
| | |seal2=200 {{Badge|Scarlet}}, 60 {{GreatBadge|Scarlet}}, 50 {{SacredCoin}}, [[Blade Session|Blade Session 1]] seal | ||
| | |seal3=1,000 {{Badge|Scarlet}}, 400 {{GreatBadge|Scarlet}}, 100 {{SacredCoin}}, [[Blade Session|Blade Session 2]] seal | ||
}} | }} | ||
== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{DescriptionCell | |||
| | |game={{title|Heroes}}<br><small>(Blade Session 1)</small> | ||
| | |english=If unit initiates combat, grants bonus to unit's<br>Atk/Spd during combat = 1 + number of allies<br>who have already acted (max value of 3). | ||
| | |japanese=自分から攻撃した時、戦闘中、攻撃、速さが<br>行動済みの味方の人数+1だけ上昇(最大値3) | ||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Blade Session 2)</small> | ||
{{ | |english=If unit initiates combat, grants bonus to unit's<br>Atk/Spd during combat = 2 + number of allies<br>who have already acted × 2 (max value of 6). | ||
| | |japanese=自分から攻撃した時、戦闘中、攻撃、速さが<br>行動済みの味方の人数×2+2だけ上昇(最大値6) | ||
| | |||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Blade Session 3)</small> | |||
|english=If unit initiates combat, grants bonus to unit's<br>Atk/Spd during combat = 3 + number of allies<br>who have already acted × 3 (max value of 9). | |||
|japanese=自分から攻撃した時、戦闘中、攻撃、速さが<br>行動済みの味方の人数×3+3だけ上昇(最大値9) | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 88: | Line 78: | ||
|ital-name=Lama Session | |ital-name=Lama Session | ||
|ital-mean=Blade Session | |ital-mean=Blade Session | ||
|por | |por-name=Espada Session | ||
|por | |por-mean=Sword Session | ||
|ch-trad-name={{h|刃之協奏|rèn zhī xiézòu}} | |ch-trad-name={{h|刃之協奏|rèn zhī xiézòu}} | ||
|ch-trad-mean=Blade performance | |ch-trad-mean=Blade performance |
Latest revision as of 00:55, 25 October 2023
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Blade Session (Japanese: 刃のセッション Blade Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Blade Session 1, Blade Session 2, and Blade Session 3 in order from lowest to highest. When its user initiates combat, Blade Session boosts their attack and speed based on how many allies have already acted; higher tiers provide higher boosts.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Blade Session 1) |
A | If user initiates combat, grants +(1 + number of allies that have acted; maximum: 3) each to attack and speed to user during combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Blade Session 2) |
A | If user initiates combat, grants +(2 + [number of allies that have acted × 2]; maximum: 6) each to attack and speed to user during combat. | 120 | Blade Session 1 | -- | ✓ | -- | |
Heroes (Blade Session 3) |
A | If user initiates combat, grants +(3 + [number of allies that have acted × 3]; maximum: 9) each to attack and speed to user during combat. | 240 | Blade Session 1 | -- | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Blade Session 1 | Blade Session 2 | Blade Session 3 | |
Unit (★★★★) | L'Arachel: Summer Princess | L'Arachel: Summer Princess | — |
Unit (★★★★★) | Tsubasa: Madcap Idol | Tsubasa: Madcap Idol | L'Arachel: Summer Princess • Tsubasa: Madcap Idol |
Tempest Trials | Engagement: 20,000 points | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Blade Session 1 seal | 1,000 , 400 , 100 , Blade Session 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Blade Session 1) |
If unit initiates combat, grants bonus to unit's
Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). |
自分から攻撃した時、戦闘中、攻撃、速さが
行動済みの味方の人数+1だけ上昇(最大値3) |
Heroes (Blade Session 2) |
If unit initiates combat, grants bonus to unit's
Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). |
自分から攻撃した時、戦闘中、攻撃、速さが
行動済みの味方の人数×2+2だけ上昇(最大値6) |
Heroes (Blade Session 3) |
If unit initiates combat, grants bonus to unit's
Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). |
自分から攻撃した時、戦闘中、攻撃、速さが
行動済みの味方の人数×3+3だけ上昇(最大値9) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Blade Session |
-- |
Japanese |
刃のセッション |
Blade Session |
Spanish |
Session espada |
Sword session |
French |
Session lame |
Blade session |
German |
Klingen-Session |
Blade Session |
Italian |
Lama Session |
Blade Session |
Portuguese |
Espada Session |
Sword Session |
Traditional Chinese |
刃之協奏 |
Blade performance |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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