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Axe Experience: Difference between revisions
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|image=[[File:Is feh axe experience 1.png]] | |image=[[File:Is feh axe experience 1.png]] | ||
|caption=Icon of the Axe Experience 1 skill in {{title|Heroes}}. | |caption=Icon of the Axe Experience 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Axe Experience''' (Japanese: {{hl|斧の経験|Ono no keiken}} ''Axe Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Axe Experience''' (Japanese: {{hl|斧の経験|Ono no keiken}} ''Axe Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest. Axe Experience boosts the [[experience]] gained by wielders of [[lance]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Axe Experience 1 | ||
| | |type=C | ||
|effect=While user is alive, user gains +50% [[experience]]. | |||
|sp=30 | |||
|use={{AxeFEH}} | |||
|notes=Does not stack with additional instances of Axe Experience | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Axe Experience 2 | |||
|type=C | |||
|effect=While user is alive, all [[axe]] units on team gain +50% [[experience]]. | |||
|sp=60 | |||
|use={{AxeFEH}} | |||
|pre=[[Axe Experience|Axe Experience 1]] | |||
|notes=Does not stack with additional instances of Axe Experience | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Axe Experience 3 | |||
|type=C | |||
|effect=While user is alive, all [[axe]] units on team gain +100% [[experience]]. | |||
|sp=120 | |||
|use={{AxeFEH}} | |||
|pre=[[Axe Experience|Axe Experience 2]] | |||
|notes=Does not stack with additional instances of Axe Experience | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Axe Experience 1)</small> | ||
| | |english=While unit lives and uses an axe, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.) | ||
|japanese=生存時、自身が武器種・斧なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Axe Experience 2)</small> | |||
|english=While unit lives, all axe allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.) | |||
|japanese=生存時、自軍の武器種・斧は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Axe Experience 3)</small> | |||
|english=While unit lives, all axe allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.) | |||
|japanese=生存時、自軍の武器種・斧は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 58: | Line 71: | ||
|jpn-mean=Axe Experience | |jpn-mean=Axe Experience | ||
|span-name=Experiencia con hacha | |span-name=Experiencia con hacha | ||
|span-mean=Experience with axe; abbreviated as | |span-mean=Experience with axe; abbreviated as ''{{lang|es|Exp con hacha}}'' in the European localization and as ''{{lang|es|Exp. con hacha}}'' in Latin American localization. | ||
|fren-name=Expérience hache | |fren-name=Expérience hache | ||
|fren-mean=Axe expdrience | |fren-mean=Axe expdrience | ||
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|ger-mean=Axe Experience | |ger-mean=Axe Experience | ||
|ital-name=Esperienza ascia | |ital-name=Esperienza ascia | ||
|ital-mean=Axe experience; abbreviated as | |ital-mean=Axe experience; abbreviated as ''{{lang|it|Esp ascia}}''. | ||
|por | |por-name=Machado experiência | ||
|por | |por-mean=Axe experience; abbreviated as ''{{lang|pt|Machado exp.}}'' | ||
|ch-trad-name={{h|斧之經驗|fǔ zhī jīngyàn}} | |ch-trad-name={{h|斧之經驗|fǔ zhī jīngyàn}} | ||
|ch-trad-mean=Axe experience | |ch-trad-mean=Axe experience | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
{{div col}} | |||
*[[Sword | *[[Sword Exp.]] | ||
*[[Lance | *[[Lance Exp.]] | ||
*[[Bow | *[[Bow Exp.]] | ||
*[[Dagger | *[[Dagger Exp.]] | ||
*[[ | *[[R Tome Exp.]] | ||
*[[ | *[[B Tome Exp.]] | ||
*[[ | *[[G Tome Exp.]] | ||
*[[Staff | *[[Staff Exp.]] | ||
*[[Beast | *[[Dragon Exp.]] | ||
*[[Beast Exp.]] | |||
{{div col end}} | |||
{{NavPassiveCH}} | {{NavPassiveCH}} |
Latest revision as of 19:37, 17 December 2023
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Axe Experience (Japanese: 斧の経験 Axe Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Axe Experience 1, Axe Experience 2, and Axe Experience 3 in order from lowest to highest. Axe Experience boosts the experience gained by wielders of lance weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Axe Experience 1) |
C | While user is alive, user gains +50% experience. | 30 | -- | ✓ | Does not stack with additional instances of Axe Experience | ||
Heroes (Axe Experience 2) |
C | While user is alive, all axe units on team gain +50% experience. | 60 | Axe Experience 1 | ✓ | Does not stack with additional instances of Axe Experience | ||
Heroes (Axe Experience 3) |
C | While user is alive, all axe units on team gain +100% experience. | 120 | Axe Experience 2 | ✓ | Does not stack with additional instances of Axe Experience |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Axe Experience 1 | Axe Experience 2 | Axe Experience 3 | |
Unit (★★★) | Lex: Young Blade | — | — |
Unit (★★★★) | — | Lex: Young Blade | — |
Unit (★★★★★) | Chrom: Spring Exalt | Chrom: Spring Exalt | Chrom: Spring Exalt • Lex: Young Blade |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Axe Experience 1) |
While unit lives and uses an axe, unit gets
1.5x EXP. (Only highest value applied. Does not stack.) |
生存時、自身が武器種・斧なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Heroes (Axe Experience 2) |
While unit lives, all axe allies on team get 1.5x
EXP. (Only highest value applied. Does not stack.) |
生存時、自軍の武器種・斧は全員、入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Heroes (Axe Experience 3) |
While unit lives, all axe allies on team get 2x EXP.
(Only highest value applied. Does not stack.) |
生存時、自軍の武器種・斧は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Axe Experience |
-- |
Japanese |
斧の経験 |
Axe Experience |
Spanish |
Experiencia con hacha |
Experience with axe; abbreviated as Exp con hacha in the European localization and as Exp. con hacha in Latin American localization. |
French |
Expérience hache |
Axe expdrience |
German |
Axterfahrung |
Axe Experience |
Italian |
Esperienza ascia |
Axe experience; abbreviated as Esp ascia. |
Portuguese |
Machado experiência |
Axe experience; abbreviated as Machado exp. |
Traditional Chinese |
斧之經驗 |
Axe experience |