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Axe Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|image=[[File:Is feh axe experience 1.png]]
|image=[[File:Is feh axe experience 1.png]]
|caption=Icon of the Axe Experience 1 skill in {{title|Heroes}}.
|caption=Icon of the Axe Experience 1 skill in {{title|Heroes}}.
|help_text=While unit lives and uses an axe, unit gets 1.5x EXP. (Only highest value applied. Does not stack.)
|type=Passive (Type C)
|type=Passive (Type C)
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Axe Experience''' (Japanese: {{hl|斧の経験|Ono no keiken}} ''Axe Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest. Units with an Axe Experience skill allows wielders of [[axe]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all axe skill users on the player's team, and tier 3 increases the multiplier of the experience boost. Multiple Axe Experience skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.  
'''Axe Experience''' (Japanese: {{hl|斧の経験|Ono no keiken}} ''Axe Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest. Axe Experience boosts the [[experience]] gained by wielders of [[lance]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Axe Experience 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh axe experience 1.png|20px]]
|skill=Axe Experience 1
|effect1=Multiplies [[experience]] earned by user by ×1.5.
|type=C
|notes1=Cost: 50 SP<br>Does not overlap with another Axe Experience.
|effect=While user is alive, user gains +50%&nbsp;[[experience]].
|-
|sp=30
|game2={{title|Heroes}}<br>(Axe Experience 2)
|use={{AxeFEH}}
|sprite2=[[File:Is feh axe experience 2.png|20px]]
|notes=Does not stack with additional instances of Axe Experience
|effect2=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×1.5.
|notes2=Cost: 100 SP<br>Does not overlap with another Axe Experience.
|-
|game3={{title|Heroes}}<br>(Axe Experience 3)
|sprite3=[[File:Is feh axe experience 3.png|20px]]
|effect3=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×2.
|notes3=Cost: 200 SP<br>Does not overlap with another Axe Experience.
}}
}}
{{PassiveDataCell FEH
|skill=Axe Experience 2
|type=C
|effect=While user is alive, all [[axe]] units on team gain +50%&nbsp;[[experience]].
|sp=60
|use={{AxeFEH}}
|pre=[[Axe Experience|Axe Experience&nbsp;1]]
|notes=Does not stack with additional instances of Axe Experience
}}
{{PassiveDataCell FEH
|skill=Axe Experience 3
|type=C
|effect=While user is alive, all [[axe]] units on team gain +100%&nbsp;[[experience]].
|sp=120
|use={{AxeFEH}}
|pre=[[Axe Experience|Axe Experience&nbsp;2]]
|notes=Does not stack with additional instances of Axe Experience
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=3
|data=[[Chrom|Chrom: Spring Exalt]] • [[Lex|Lex: Young Blade]]
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Axe Experience 1)</small>
{{DescriptionCell
|english1=While unit lives and uses an axe, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|game={{title|Heroes}}<br><small>(Axe Experience 1)</small>
|japanese1=生存時、自身が武器種・斧なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|english=While unit lives and uses an axe, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|-
|japanese=生存時、自身が武器種・斧なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|game2={{title|Heroes}}<br><small>(Axe Experience 2)</small>
|english2=While unit lives, all axe allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.)
|japanese2=生存時、自軍の武器種・斧は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|-
|game3={{title|Heroes}}<br><small>(Axe Experience 3)</small>
|english3=While unit lives, all axe allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.)
|japanese3=生存時、自軍の武器種・斧は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Axe Experience 2)</small>
|english=While unit lives, all axe allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.)
|japanese=生存時、自軍の武器種・斧は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Axe Experience 3)</small>
|english=While unit lives, all axe allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.)
|japanese=生存時、自軍の武器種・斧は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
Line 58: Line 71:
|jpn-mean=Axe Experience
|jpn-mean=Axe Experience
|span-name=Experiencia con hacha
|span-name=Experiencia con hacha
|span-mean=Experience with axe; abbreviated as '''{{lang|es|Exp con hacha}}''' in the European localization and as '''{{lang|es|Exp. con hacha}}''' in the Latin American localization.
|span-mean=Experience with axe; abbreviated as ''{{lang|es|Exp con hacha}}'' in the European localization and as ''{{lang|es|Exp. con hacha}}'' in Latin American localization.
|fren-name=Expérience hache
|fren-name=Expérience hache
|fren-mean=Axe expdrience
|fren-mean=Axe expdrience
Line 64: Line 77:
|ger-mean=Axe Experience
|ger-mean=Axe Experience
|ital-name=Esperienza ascia
|ital-name=Esperienza ascia
|ital-mean=Axe experience; abbreviated as '''{{lang|it|Esp ascia}}'''.
|ital-mean=Axe experience; abbreviated as ''{{lang|it|Esp ascia}}''.
|por-br-name=Machado experiência
|por-name=Machado experiência
|por-br-mean=Axe experience; abbreviated as '''{{lang|pt|Machado exp.}}'''
|por-mean=Axe experience; abbreviated as ''{{lang|pt|Machado exp.}}''
|ch-trad-name={{h|斧之經驗|fǔ zhī jīngyàn}}
|ch-trad-name={{h|斧之經驗|fǔ zhī jīngyàn}}
|ch-trad-mean=Axe experience
|ch-trad-mean=Axe experience
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
<div class="col-list" style="column-width: 15em">
{{div col}}
*[[Sword Experience]]
*[[Sword Exp.]]
*[[Lance Experience]]
*[[Lance Exp.]]
*[[Bow Experience]]
*[[Bow Exp.]]
*[[Dagger Experience]]
*[[Dagger Exp.]]
*[[Red Tome Experience]]
*[[R Tome Exp.]]
*[[Blue Tome Experience]]
*[[B Tome Exp.]]
*[[Green Tome Experience]]
*[[G Tome Exp.]]
*[[Staff Experience]]
*[[Staff Exp.]]
*[[Beast Experience]]
*[[Dragon Exp.]]
</div>
*[[Beast Exp.]]
{{div col end}}


{{NavPassiveCH}}
{{NavPassiveCH}}

Latest revision as of 19:37, 17 December 2023

Axe Experience

Is feh axe experience 1.png
Icon of the Axe Experience 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Axe Experience (Japanese: 斧の経験 Axe Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Axe Experience 1, Axe Experience 2, and Axe Experience 3 in order from lowest to highest. Axe Experience boosts the experience gained by wielders of lance weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Axe Experience 1)
Is feh axe experience 1.png C While user is alive, user gains +50% experience. 30 -- Axes Does not stack with additional instances of Axe Experience
Heroes
(Axe Experience 2)
Is feh axe experience 2.png C While user is alive, all axe units on team gain +50% experience. 60 Axe Experience 1 Axes Does not stack with additional instances of Axe Experience
Heroes
(Axe Experience 3)
Is feh axe experience 3.png C While user is alive, all axe units on team gain +100% experience. 120 Axe Experience 2 Axes Does not stack with additional instances of Axe Experience

Availability

Heroes

Method Data
Axe Experience 1 Axe Experience 2 Axe Experience 3
Unit (★★★) Lex: Young Blade
Unit (★★★★) Lex: Young Blade
Unit (★★★★★) Chrom: Spring Exalt Chrom: Spring Exalt Chrom: Spring ExaltLex: Young Blade

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Axe Experience 1)
While unit lives and uses an axe, unit gets
1.5x EXP. (Only highest value applied. Does
not stack.)
生存時、自身が武器種・斧なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Axe Experience 2)
While unit lives, all axe allies on team get 1.5x
EXP. (Only highest value applied. Does not stack.)
生存時、自軍の武器種・斧は全員、入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Axe Experience 3)
While unit lives, all axe allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
生存時、自軍の武器種・斧は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Axe Experience

--

Japanese

斧の経験

Axe Experience

Spanish

Experiencia con hacha

Experience with axe; abbreviated as Exp con hacha in the European localization and as Exp. con hacha in Latin American localization.

French

Expérience hache

Axe expdrience

German

Axterfahrung

Axe Experience

Italian

Esperienza ascia

Axe experience; abbreviated as Esp ascia.

Portuguese

Machado experiência

Axe experience; abbreviated as Machado exp.

Traditional Chinese

斧之經驗

Axe experience

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Absolute ClosureBlue FeudC FeudCorrupted DragonDivine FangFell ProtectionFell SuccessorForever YoursGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker