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Attack⁄Resistance Push: Difference between revisions
Thecornerman (talk | contribs) (Filled out etymology; harmonized) |
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|image=[[File:Is feh atk res push 1.png]] | |image=[[File:Is feh atk res push 1.png]] | ||
|caption=Icon of the Atk/Res Push 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Res Push 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Resistance Push''' (Japanese: {{hl|攻撃魔防の渾身|Kōgeki-mabō no konshin}} ''Attack/Resistance with All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Attack/Resistance Push''' (Japanese: {{hl|攻撃魔防の渾身|Kōgeki-mabō no konshin}} ''Attack/Resistance with All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Push 1''', '''Atk/Res Push 2''', '''Atk/Res Push 3''', and '''Atk/Res Push 4''' in order from lowest to highest. Atk/Res Push boosts its user's [[attack (stat)|attack]] and [[resistance]] if their [[HP]] is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Res Push 1 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +3 each to [[attack (stat)|attack]] and [[resistance]], and if user attacked, deals 1 damage to user after combat. | ||
|sp=60 | |||
}} | |||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Res Push 2 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +4 each to [[attack (stat)|attack]] and [[resistance]], and if user attacked, deals 1 damage to user after combat. | ||
| | |sp=120 | ||
|pre=[[Attack⁄Resistance Push|Atk/Res Push 1]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |skill=Atk/Res Push 3 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[resistance]], and if user attacked, deals 1 damage to user after combat. | ||
|sp=240 | |||
|pre=[[Attack⁄Resistance Push|Atk/Res Push 2]] | |||
| | }} | ||
| | {{PassiveDataCell FEH | ||
| | |skill=Atk/Res Push 4 | ||
| | |type=A | ||
|effect=If user's [[HP]] ≥ 25% at start of combat, grants +7 each to [[attack (stat)|attack]] and [[resistance]], and if user attacked, deals 5 damage to user after combat. | |||
|sp=300 | |||
|pre=[[Attack⁄Resistance Push|Atk/Res Push 3]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |- | ||
| | |trial1=[[Brother's Friends]]: 10,000 points | ||
|- | |||
|seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 20 {{SacredCoin}} | |||
|seal2=200 {{Badge|Transparent}}, 50 {{GreatBadge|Transparent}}, 60 {{SacredCoin}}, [[Attack⁄Resistance Push|Atk/Res Push 1]] seal | |||
|seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Attack⁄Resistance Push|Atk/Res Push 2]] seal | |||
}} | }} | ||
==== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Atk/Res Push 1)</small> | ||
|english=At start of combat, if unit's HP = 100%, grants<br>Atk/Res+3, but if unit attacked, deals 1 damage<br>to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが100%なら攻撃、魔防+3<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Res Push 2)</small> | ||
{{ | |english=At start of combat, if unit's HP = 100%, grants<br>Atk/Res+4, but if unit attacked, deals 1 damage<br>to unit after combat. | ||
| | |japanese=戦闘開始時、自身のHPが100%なら攻撃、魔防+4<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Push 3)</small> | |||
|english=At start of combat, if unit's HP = 100%, grants<br>Atk/Res+5, but if unit attacked, deals 1 damage<br>to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが100%なら攻撃、魔防+5<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Res Push 4)</small> | ||
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Res+7, but after combat, if unit attacked,<br>deals 5 damage to unit. | |||
|japanese=戦闘開始時、自身のHPが25%以上なら<br>攻撃、魔防+7<br>その状態で攻撃した時、戦闘後、自分に5ダメージ | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Attack/Resistance Push | |eng-name=Attack/Resistance Push | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Atk/Res Push''. | ||
| | |jpn-name={{h|攻撃魔防の渾身|Kōgeki-mabō no konshin}} | ||
| | |jpn-mean=Attack/Resistance with All One's Might | ||
|span-name=Empuje | |span-name=Empuje Ataque/Resistencia | ||
|span-mean=Attack/Resistance thrust; abbreviated as | |span-mean=Attack/Resistance thrust; abbreviated as ''{{lang|es|Empuje Ata/Res}}'' in the European localization and as ''{{lang|es|Emp. Atq./Res.}}'' in the Latin American localization. | ||
|fren-name=Effort | |fren-name=Effort Attaque/Résistance | ||
|fren-mean=Attack/Resistance effort; abbreviated as | |fren-mean=Attack/Resistance effort; abbreviated as ''{{lang|fr|Effort Atq/Rés}}''. | ||
|ger-name= | |ger-name=Angriff/Resistenz-Zug | ||
|ger-mean=Attack/Resistance Pull; abbreviated as | |ger-mean=Attack/Resistance Pull; abbreviated as ''{{lang|de|Angr./Res.-Zug}}''. | ||
|ital-name=Slancio | |ital-name=Slancio Attacco/Resistenza | ||
|ital-mean=Attack/Resistance surge; abbreviated as | |ital-mean=Attack/Resistance surge; abbreviated as ''{{lang|it|Slancio Att/Res}}''. | ||
|por | |por-name=Ataque/Resistência pulso | ||
|por | |por-mean=Attack/Resistance pulse; abbreviated as ''{{lang|pt|Atq./Res. pulso}}''. | ||
|ch-trad-name={{h|攻擊魔防的奮擊|gōngjī mófáng de fèn jī}} | |ch-trad-name={{h|攻擊魔防的奮擊|gōngjī mófáng de fèn jī}} | ||
|ch-trad-mean=Attack/Magic defense exerting strike | |ch-trad-mean=Attack/Magic defense exerting strike | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
* [[ | * [[Atk/Spd Push]] | ||
* [[ | * [[Atk/Def Push]] | ||
{{ | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 19:37, 20 November 2023
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Attack/Resistance Push (Japanese: 攻撃魔防の渾身 Attack/Resistance with All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Push 1, Atk/Res Push 2, Atk/Res Push 3, and Atk/Res Push 4 in order from lowest to highest. Atk/Res Push boosts its user's attack and resistance if their HP is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Push 1) |
A | If user's HP = 100% at start of combat, grants +3 each to attack and resistance, and if user attacked, deals 1 damage to user after combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Atk/Res Push 2) |
A | If user's HP = 100% at start of combat, grants +4 each to attack and resistance, and if user attacked, deals 1 damage to user after combat. | 120 | Atk/Res Push 1 | -- | ✓ | -- | |
Heroes (Atk/Res Push 3) |
A | If user's HP = 100% at start of combat, grants +5 each to attack and resistance, and if user attacked, deals 1 damage to user after combat. | 240 | Atk/Res Push 2 | -- | ✓ | -- | |
Heroes (Atk/Res Push 4) |
A | If user's HP ≥ 25% at start of combat, grants +7 each to attack and resistance, and if user attacked, deals 5 damage to user after combat. | 300 | Atk/Res Push 3 | -- | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Push 1) |
At start of combat, if unit's HP = 100%, grants
Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、魔防+3
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 2) |
At start of combat, if unit's HP = 100%, grants
Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、魔防+4
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 3) |
At start of combat, if unit's HP = 100%, grants
Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、魔防+5
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 4) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. |
戦闘開始時、自身のHPが25%以上なら
攻撃、魔防+7 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Push |
Abbreviated as Atk/Res Push. |
Japanese |
攻撃魔防の渾身 |
Attack/Resistance with All One's Might |
Spanish |
Empuje Ataque/Resistencia |
Attack/Resistance thrust; abbreviated as Empuje Ata/Res in the European localization and as Emp. Atq./Res. in the Latin American localization. |
French |
Effort Attaque/Résistance |
Attack/Resistance effort; abbreviated as Effort Atq/Rés. |
German |
Angriff/Resistenz-Zug |
Attack/Resistance Pull; abbreviated as Angr./Res.-Zug. |
Italian |
Slancio Attacco/Resistenza |
Attack/Resistance surge; abbreviated as Slancio Att/Res. |
Portuguese |
Ataque/Resistência pulso |
Attack/Resistance pulse; abbreviated as Atq./Res. pulso. |
Traditional Chinese |
攻擊魔防的奮擊 |
Attack/Magic defense exerting strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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