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Attack⁄Resistance Ideal: Difference between revisions
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|image=[[File:Is feh atk res ideal 1.png]] | |image=[[File:Is feh atk res ideal 1.png]] | ||
|caption=Icon of the Atk/Res Ideal 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Res Ideal 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Resistance Ideal''' (Japanese: {{hl|攻撃魔防の万全|Kōgeki-mabō no banzen}} ''Attack/Magic defense perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Ideal 1''', '''Atk/Res Ideal 2''', '''Atk/Res Ideal 3''', and '''Atk/Res Ideal 4''' in order from lowest to highest. Atk/Res Ideal | '''Attack/Resistance Ideal''' (Japanese: {{hl|攻撃魔防の万全|Kōgeki-mabō no banzen}} ''Attack/Magic defense perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Ideal 1''', '''Atk/Res Ideal 2''', '''Atk/Res Ideal 3''', and '''Atk/Res Ideal 4''' in order from lowest to highest. Atk/Res Ideal boost its user's [[attack (stat)|attack]] and [[resistance]] during combat when their user has full [[HP]] or an active bonus; the size of the stat boosts increases with the skill's tier, with the fourth tier offering an additional increase if both activation criteria be true at once. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Res Ideal 1 | ||
|type=A | |||
| | |effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +3 each to user's [[attack (stat)|attack]] and [[resistance]] during combat. | ||
| | |sp=60 | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Res Ideal 2 | |||
| | |type=A | ||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat. | |||
|sp=120 | |||
| | |pre=[[Attack⁄Resistance Ideal|Atk/Res Ideal 1]] | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Res Ideal 3 | |||
| | |type=A | ||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat. | |||
| | |sp=240 | ||
| | |pre=[[Attack⁄Resistance Ideal|Atk/Res Ideal 2]] | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Res Ideal 4 | |||
|type=A | |||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat.<br>If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's resistance and resistance during combat. | |||
|sp=300 | |||
|pre=[[Attack⁄Resistance Ideal|Atk/Res Ideal 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |- | ||
| | |trial1=[[Life & Death 2]]: 10,000 points | ||
| | |- | ||
|seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 20 {{SacredCoin}} | |||
| | |seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Attack⁄Resistance Ideal|Atk/Res Ideal 1]] seal | ||
| | |seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Attack⁄Resistance Ideal|Atk/Res Ideal 2]] seal | ||
}} | }} | ||
== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{DescriptionCell | |||
| | |game={{title|Heroes}}<br><small>(Atk/Res Ideal 1)</small> | ||
| | |english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | ||
| | |japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Ideal 2)</small> | |||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Res Ideal 3)</small> | ||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Res Ideal 4)</small> | |||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Atk/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の攻撃、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Attack/Resistance Ideal | |eng-name=Attack/Resistance Ideal | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Atk/Res Ideal''. | ||
| | |jpn-name={{h|攻撃魔防の万全|Kōgeki-mabō no banzen}} | ||
| | |jpn-mean=Attack/Magic defense perfection | ||
|span-name=Ataque/Resistencia ideal | |span-name=Ataque/Resistencia ideal | ||
|span-mean=Ideal Attack/Resistance; abbreviated as | |span-mean=Ideal Attack/Resistance; abbreviated as ''{{lang|es|Ata/Res ideal}}'' in the European localization and as ''{{lang|es|Atq./Res. ideal}}'' in the Latin American localization. | ||
|fren-name=Idéal Attaque/Résistance | |fren-name=Idéal Attaque/Résistance | ||
|fren-mean=Attack/Resistance ideal; abbreviated as | |fren-mean=Attack/Resistance ideal; abbreviated as ''{{lang|fr|Idéal Atq/Rés}}''. | ||
|ger-name=Angriff/Resistenz-Ideal | |ger-name=Angriff/Resistenz-Ideal | ||
|ger-mean=Attack/Resistance Ideal; abbreviated as | |ger-mean=Attack/Resistance Ideal; abbreviated as ''{{lang|de|Agr./Res.-Ideal}}''. | ||
|ital-name=Attacco/Resistenza ideali | |ital-name=Attacco/Resistenza ideali | ||
|ital-mean=Ideal Attack/Resistance; abbreviated as | |ital-mean=Ideal Attack/Resistance; abbreviated as ''{{lang|it|Att/Res ideali}}''. | ||
|por | |por-name=Ataque/Resistência ideal | ||
|por | |por-mean=Ideal Attack/Resistance; abbreviated as ''{{lang|pt|Atq./Res. ideal}}''. | ||
|ch-trad-name={{h|攻擊魔防萬全|Gōngjí mó fáng wànquán}} | |ch-trad-name={{h|攻擊魔防萬全|Gōngjí mó fáng wànquán}} | ||
|ch-trad-mean=Thorough Attack/Magic defense | |ch-trad-mean=Thorough Attack/Magic defense | ||
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<!-- | <!-- | ||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | |||
*[[Atk/Spd Ideal]] | |||
*[[Atk/Def Ideal]] | |||
*[[Spd/Def Ideal]] | |||
*[[Spd/Res Ideal]] | |||
*[[Def/Res Ideal]] | |||
{{NavPassiveAH}} | {{NavPassiveAH}} | ||
{{NavPassiveSH}} | {{NavPassiveSH}} |
Latest revision as of 16:41, 18 October 2023
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Attack/Resistance Ideal (Japanese: 攻撃魔防の万全 Attack/Magic defense perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Ideal 1, Atk/Res Ideal 2, Atk/Res Ideal 3, and Atk/Res Ideal 4 in order from lowest to highest. Atk/Res Ideal boost its user's attack and resistance during combat when their user has full HP or an active bonus; the size of the stat boosts increases with the skill's tier, with the fourth tier offering an additional increase if both activation criteria be true at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's attack and resistance during combat. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Res Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and resistance during combat. | 120 | Atk/Res Ideal 1 | ✓ | -- | ||
Heroes (Atk/Res Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and resistance during combat. | 240 | Atk/Res Ideal 2 | ✓ | -- | ||
Heroes (Atk/Res Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and resistance during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's resistance and resistance during combat. |
300 | Atk/Res Ideal 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Res Ideal 1 | Atk/Res Ideal 2 | Atk/Res Ideal 3 | Atk/Res Ideal 4 | |
Unit (★★★) | Elice: Altean Princess • Hestia: Duma's Witch • Hilda: Queen of Friege • Riev: Blood Beryl | — | — | — |
Unit (★★★★) | Annette: Festive Helper • Laurent: The Elucidator • Lucius: Calming Light | Annette: Festive Helper • Elice: Altean Princess • Hestia: Duma's Witch • Hilda: Queen of Friege • Laurent: The Elucidator • Lucius: Calming Light • Riev: Blood Beryl | Annette: Festive Helper • Laurent: The Elucidator | — |
Unit (★★★★★) | Ashera: Order Goddess • Edelgard: Flame Emperor | Ashera: Order Goddess • Edelgard: Flame Emperor | Ashera: Order Goddess • Edelgard: Flame Emperor • Elice: Altean Princess • Hestia: Duma's Witch • Hilda: Queen of Friege • Lucius: Calming Light • Riev: Blood Beryl | Ashera: Order Goddess • Edelgard: Flame Emperor |
Tempest Trials | Life & Death 2: 10,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Atk/Res Ideal 1 seal | 1,000 , 400 , 100 , Atk/Res Ideal 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Res Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Res Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Res Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の攻撃、魔防+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Ideal |
Abbreviated as Atk/Res Ideal. |
Japanese |
攻撃魔防の万全 |
Attack/Magic defense perfection |
Spanish |
Ataque/Resistencia ideal |
Ideal Attack/Resistance; abbreviated as Ata/Res ideal in the European localization and as Atq./Res. ideal in the Latin American localization. |
French |
Idéal Attaque/Résistance |
Attack/Resistance ideal; abbreviated as Idéal Atq/Rés. |
German |
Angriff/Resistenz-Ideal |
Attack/Resistance Ideal; abbreviated as Agr./Res.-Ideal. |
Italian |
Attacco/Resistenza ideali |
Ideal Attack/Resistance; abbreviated as Att/Res ideali. |
Portuguese |
Ataque/Resistência ideal |
Ideal Attack/Resistance; abbreviated as Atq./Res. ideal. |
Traditional Chinese |
攻擊魔防萬全 |
Thorough Attack/Magic defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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