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Attack⁄Defense Menace: Difference between revisions
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|image=[[File:Is feh atk def menace.png]] | |image=[[File:Is feh atk def menace.png]] | ||
|caption=Icon of the Atk/Def Menace skill in {{title|Heroes}}. | |caption=Icon of the Atk/Def Menace skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Defense Menace''' (Japanese: {{hl|攻撃守備の脅嚇|Kōgeki-shubi no kyōkaku}} ''Attack/Defense intimidation'') is a passive type C [[Skills|skill]] which debuted in {{FEH}}; it comes in only one tier. | '''Attack/Defense Menace''' (Japanese: {{hl|攻撃守備の脅嚇|Kōgeki-shubi no kyōkaku}} ''Attack/Defense intimidation'') is a passive type C [[Skills|skill]] which debuted in {{FEH}}; it comes in only one tier. Atk/Def Menace reduces the [[attack (stat)|attack]] and [[defense]] of the nearest enemy units boosts the user's attack and defense. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |icon=[[File:Is feh atk def menace.png|20px]] | ||
| | |type=C | ||
| | |effect=At start of turn, if user is within 4 spaces of a foe, inflicts −6 each to [[attack (stat)|attack]] and [[defense]] on nearest foes through their next actions and grants +6 each to attack and defense to user for 1 turn. | ||
| | |sp=300 | ||
|pre=[[Threat. Atk/Def 2]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}} | ||
| | |english=At start of turn, if unit is within 4 spaces of a<br>foe, inflicts Atk/Def-6 on nearest foes through<br>their next actions and grants Atk/Def+6 to unit<br>for 1 turn. | ||
|japanese=ターン開始時、周囲4マス以内に敵がいる時、<br>最も近い敵の<br>攻撃、守備-6(敵の次回行動終了まで)、かつ<br>自身の攻撃、守備+6(1ターン) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
Line 39: | Line 39: | ||
{{Names | {{Names | ||
|eng-name=Attack/Defense Menace | |eng-name=Attack/Defense Menace | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Atk/Def Menace''. | ||
|jpn-name={{h|攻撃守備の脅嚇|Kōgeki-shubi no kyōkaku}} | |jpn-name={{h|攻撃守備の脅嚇|Kōgeki-shubi no kyōkaku}} | ||
|jpn-mean=Attack/Defense intimidation | |jpn-mean=Attack/Defense intimidation | ||
|span-name=Amenaza Ataque/Defensa | |span-name=Amenaza Ataque/Defensa | ||
|span-mean=Attack/Defense menace; abbreviated as | |span-mean=Attack/Defense menace; abbreviated as ''{{lang|es|Amenaza Ata/Def}}'' in the European localization and as ''{{lang|es|Amnza. Atq./Def.}}'' in the American localization. | ||
|fren-name=Menace Attaque/Défense | |fren-name=Menace Attaque/Défense | ||
|fren-mean=Attack/Defense menace; abbreviated as | |fren-mean=Attack/Defense menace; abbreviated as ''{{lang|fr|Menace Atq/Déf}}''. | ||
|ger-name=Angriff/Verteidigung-Geißel | |ger-name=Angriff/Verteidigung-Geißel | ||
|ger-mean=Attack/Defense Scourge; abbreviated as | |ger-mean=Attack/Defense Scourge; abbreviated as ''{{lang|de|Agr./Ver.-Geißel}}''. | ||
|ital-name=Minaccia Attacco/Difesa | |ital-name=Minaccia Attacco/Difesa | ||
|ital-mean=Attack/Defense menace; abbreviated as | |ital-mean=Attack/Defense menace; abbreviated as ''{{lang|it|Minaccia Att/Dif}}''. | ||
|por-name=Ataque/Defesa ameaça | |por-name=Ataque/Defesa ameaça | ||
|por-mean=Attack/Defense menace; abbreviated as | |por-mean=Attack/Defense menace; abbreviated as ''{{lang|pt|Atq./Def. ameaça}}''. | ||
|ch-trad-name={{h|攻擊防守的恐嚇|Gōngjí fángshǒu de kǒnghè}} | |ch-trad-name={{h|攻擊防守的恐嚇|Gōngjí fángshǒu de kǒnghè}} | ||
|ch-trad-mean=Attack/Defense menace | |ch-trad-mean=Attack/Defense menace | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Atk/Spd Menace]] | *[[Atk/Spd Menace]] |
Latest revision as of 05:12, 18 October 2023
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Attack/Defense Menace (Japanese: 攻撃守備の脅嚇 Attack/Defense intimidation) is a passive type C skill which debuted in Fire Emblem Heroes; it comes in only one tier. Atk/Def Menace reduces the attack and defense of the nearest enemy units boosts the user's attack and defense.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
C | At start of turn, if user is within 4 spaces of a foe, inflicts −6 each to attack and defense on nearest foes through their next actions and grants +6 each to attack and defense to user for 1 turn. | 300 | Threat. Atk/Def 2 | -- | ✓ | -- |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Geoffrey: Realm's Protector • Hríd: Icy Blade • Líf: Arcane Blade • Morgan: Devoted Darkness • Ótr: Kingsbrother • Shez: Mercenary Shine |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, if unit is within 4 spaces of a
foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. |
ターン開始時、周囲4マス以内に敵がいる時、
最も近い敵の 攻撃、守備-6(敵の次回行動終了まで)、かつ 自身の攻撃、守備+6(1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Menace |
Abbreviated as Atk/Def Menace. |
Japanese |
攻撃守備の脅嚇 |
Attack/Defense intimidation |
Spanish |
Amenaza Ataque/Defensa |
Attack/Defense menace; abbreviated as Amenaza Ata/Def in the European localization and as Amnza. Atq./Def. in the American localization. |
French |
Menace Attaque/Défense |
Attack/Defense menace; abbreviated as Menace Atq/Déf. |
German |
Angriff/Verteidigung-Geißel |
Attack/Defense Scourge; abbreviated as Agr./Ver.-Geißel. |
Italian |
Minaccia Attacco/Difesa |
Attack/Defense menace; abbreviated as Minaccia Att/Dif. |
Portuguese |
Ataque/Defesa ameaça |
Attack/Defense menace; abbreviated as Atq./Def. ameaça. |
Traditional Chinese |
攻擊防守的恐嚇 |
Attack/Defense menace |