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Ífingr: Difference between revisions
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|image=[[File:Is feh ífingr closed.png]] | |image=[[File:Is feh ífingr closed.png]] | ||
|caption=The Ífingr as it appears in {{title|Heroes}}. | |caption=The Ífingr as it appears in {{title|Heroes}}. | ||
|type= | |type=[[Green tome]] | ||
|bearer=[[Thrasir]] | |||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Ífingr''' (Japanese: {{hl|イーヴィングル|Īvinguru}} ''Ífingr'') is a weapon [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}} | '''Ífingr''' (Japanese: {{hl|イーヴィングル|Īvinguru}} ''Ífingr'') is a weapon [[Skills|skill]] in the [[green tome]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Thrasir]]. In addition to dealing effective damage against dragon foes, Ífingr grants the user an all-around stat buff while there are nearby allies, but temporarily weakens those allies after combat. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{ | {{WeaponDataCell FEH | ||
| | |refine=Unrefined | ||
| | |type=GreenTome | ||
| | |mt=14 | ||
|rng=2 | |||
| | |sp=400 | ||
| | |pre=[[Rexcalibur]] | ||
|inherit=n | |||
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|dragon units]].<br>If user is within 3 spaces of an ally, grants +4 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] and neutralizes effects that guarantee foe's [[follow-up attack]]s during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action. | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|dragon units]].<br>If user is within 3 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action.<br>Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and neutralizes foe's bonuses to speed and resistance during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=GreenTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|dragon units]].<br>If user is within 3 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action.<br>Grants +2 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|dragon units]].<br>If user is within 3 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action.<br>Grants +2 [[HP]] and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|dragon units]].<br>If user is within 3 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action.<br>Grants +2 [[HP]] and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|dragon units]].<br>If user is within 3 spaces of an ally, grants +6 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] and neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action.<br>Grants +2 [[HP]] and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== |
Revision as of 00:01, 14 September 2023
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Ífingr (Japanese: イーヴィングル Ífingr) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Thrasir. In addition to dealing effective damage against dragon foes, Ífingr grants the user an all-around stat buff while there are nearby allies, but temporarily weakens those allies after combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Deals bonus damage to dragon units. If user is within 3 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. If user is within 3 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action. Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and neutralizes foe's bonuses to speed and resistance during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. If user is within 3 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. If user is within 3 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. If user is within 3 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. If user is within 3 spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat, and after combat, if user attacked, inflicts −4 each to attack, speed, defense, and resistance of nearest ally through their next action. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Thrasir: Omnicidal Witch |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against dragon foes. If unit is within 3
spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/ Res-4 on nearest ally through its next action. |
竜特効
周囲3マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ 敵の絶対追撃を無効 その状態で攻撃した時、戦闘後、 最も近い味方の攻撃、速さ、守備、魔防-4 (次回行動終了まで) |
Heroes (Refined) |
Effective against dragon foes. If unit is within
3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. |
竜特効
周囲3マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ、守備、魔防+6、かつ 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 その状態で攻撃した時、戦闘後、 最も近い味方の攻撃、速さ、守備、魔防-4 (次回行動終了まで) |
Heroes (Refined: +effect) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の速さ、魔防の強化を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Ífingr |
In Norse mythology, Ífingr is the river that separates Asgard from Jotenheim. |
Japanese |
イーヴィングル |
Ífingr |
Spanish |
Ífingr |
-- |
French |
Ífingr |
-- |
German |
Ífingr |
-- |
Italian |
Ífingr |
-- |
Portuguese |
Ífingr |
-- |
Traditional Chinese |
伊溫格爾 |
Ífingr |
Gallery
The Ífingr as it appears in Heroes.