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Speed⁄Resistance Finish: Difference between revisions
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{{DISPLAYTITLE:Speed/Resistance Finish}} | {{DISPLAYTITLE:Speed/Resistance Finish}} | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh spd res finish 1.png]] | |image=[[File:Is feh spd res finish 1.png]] | ||
|caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}. | |caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}. | ||
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==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Units | ||
| | |datalast=[[Tiki|Tiki: Awakened Blood]] | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
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|por-br-mean= | |por-br-mean= | ||
}} | }} | ||
==Gallery== | ==Gallery== |
Revision as of 06:58, 17 November 2022
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Speed/Resistance Finish is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Spd/Res Finish 1, Spd/Res Finish 2, Spd/Res Finish 3, and Spd/Res Finish 4 in order from lowest to highest. Units with a Speed/Resistance Finish skill, should there be allies within proximity of the user, can boost their Speed and Resistance during combat and, should the user's special skill be either ready to activate or have activated between the start of combat and the strike, boost the user's damage output during combat as long as it's not by an area-of-effect special skill; the Speed and Resistance boosts all increase with the skill's tier and the damage output boosts increase with the first three tiers, with the fourth tier also slightly healing the user after combat if the target has taken even the slightest bit of damage.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Spd/Res Finish 1) |
If user is within two spaces of any allies, boosts user's Speed and Resistance by +2 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +1 (unless the damage output is that of an area-of-effect special skill). | -- | -- | Cost: 60 SP | |
Heroes (Spd/Res Finish 2) |
If user is within two spaces of any allies, boosts user's Speed and Resistance by +4 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +3 (unless the damage output is that of an area-of-effect special skill). | -- | -- | Cost: 120 SP | |
Heroes (Spd/Res Finish 3) |
If user is within two spaces of any allies, boosts user's Speed and Resistance by +6 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +5 (unless the damage output is that of an area-of-effect special skill). | -- | -- | Cost: 240 SP | |
Heroes (Spd/Res Finish 4) |
If user is within three spaces of any allies, boosts user's Speed and Resistance by +7 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +5 (unless the damage output is that of an area-of-effect special skill), and restores 7 HP to user if target took any damage during combat. | -- | -- | Cost: 300 SP |
Availability
Heroes
Units | Tiki: Awakened Blood |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Spd/Res Finish 1 |
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