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Close Call: Difference between revisions

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{{stub}}
{{Skill Infobox
{{Skill Infobox
|name=Close Call
|image=[[File:Is feh close call 1.png]]
|image=[[File:Is feh close call 1.png]]
|caption=Icon of the Close Call 1 skill in {{title|Heroes}}.
|caption=Icon of the Close Call 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type B)
|type=Passive (Type B)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Close Call''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Close Call 1''', '''Close Call 2''', and '''Close Call 3''' in order from lowest to highest. Units with a Close Call skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] by a percentage based on a multiple of the difference between the [[Speed]] stats, with the user moving one space away after combat if they initiated it; the multiple of the Speed difference increases with the skill's tier.
'''Close Call''' (Japanese: {{hl|回避・一撃離脱|kaihi · ichigeki-ridatsu}} ''Avoidance · Hit-and-Run'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Close Call 1''', '''Close Call 2''', '''Close Call 3''', and '''Close Call 4''' in order from lowest to highest. Close Call, if its user is faster than their target, reduces any damage done to the user both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] based a multiple on the difference between the user's and foe's [[speed]] stats, with the user moving one space away after combat if they initiated combat; the multiple of the Speed difference increases with the skill's tier.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}<br>(Close Call 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh close call 1.png|20px]]
|tier=1
|effect1=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 2)%, maximum 20%. If user initiated combat, user moves one space away from target after combat.
|type=B
|active1=--
|effect=If user's [[speed]] > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 2; maximum:&nbsp;20)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1&nbsp;space away after combat.
|capacity1=--
|sp=60
|notes1=Cost:  60 SP
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
|-
|game2={{title|Heroes}}<br>(Close Call 2)
|sprite2=[[File:Is feh close call 2.png|20px]]
|effect2=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 3)%, maximum 30%.  If user initiated combat, user moves one space away from target after combat.
|active2=--
|capacity2=--
|notes2=Cost:  120 SP
|-
|gameo={{title|Heroes}}<br>(Close Call 3)
|spriteo=[[File:Is feh close call 3.png|20px]]
|effecto=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 4)%, maximum 40%.  If user initiated combat, user moves one space away from target after combat.
|activeo=--
|capacityo=--
|noteso=Cost:  240 SP
}}
}}
{{PassiveDataCell FEH
|tier=2
|type=B
|effect=If user's [[speed]] > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 3; maximum:&nbsp;30)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1&nbsp;space away after combat.
|sp=120
|pre=[[Close Call|Close Call&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataCell FEH
|tier=3
|type=B
|effect=If user's [[speed]] > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 4; maximum:&nbsp;40)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1&nbsp;space away after combat.
|sp=240
|pre=[[Close Call|Close Call&nbsp;2]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataCell FEH
|tier=4
|type=B
|effect=Inflicts −4 each to foe's [[speed]] and [[defense]] during combat.<br>If a skill compares user's speed to a foe's or ally's speed, treats user's speed as if granted +7.<br>If user's speed > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 5; maximum:&nbsp;50)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1&nbsp;space away after combat.
|sp=300
|pre=[[Close Call|Close Call&nbsp;3]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=4
|data=[[Mareeta|Mareeta:  Sword of Stars]]
}}
}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Close Call 1)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit initiates combat,<br>unit moves 1 space away after combat.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Close Call 2)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit initiates combat,<br>unit moves 1 space away after combat.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Close Call 3)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). If unit initiates combat,<br>unit moves 1 space away after combat.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Close Call 4)</small>
|english=Inflicts Spd/Def-4 on foe during combat.<br>If a skill compares unit's Spd to a foe's or ally's<br>Spd, treats unit's Spd as if granted +7. If unit's<br>Spd > foe's Spd, reduces damage from attacks<br>during combat and from area-of-effect Specials<br>(excluding Røkkr area-of-effect Specials) by<br>percentage = difference between stats × 5<br>(max 50%). If unit initiates combat, unit moves<br>1 space away after combat.
|japanese=戦闘中、敵の速さ、守備-4<br><br>速さの差を比較するスキルの比較判定時、<br>自身の速さ+7として判定<br><br>速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×5%軽減(最大50%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Close Call 1<br>Close Call 2<br>Close Call 3
|eng-name=Close Call
|eng=mean=
|jpn-name={{h|回避・一撃離脱|kaihi · ichigeki-ridatsu}}
|jap-name=
|jpn-mean=Avoidance · Hit-and-Run
|jap-mean=
|span-name=Pirueta
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=Pirouette
|span-mean=
|fren-name=Coup-repli
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-mean=Secret strike
|span-sp-mean=
|ger-name=Schutzüberfall
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-mean=Protection Attack
|span-la-mean=
|ital-name=Stoccata e fuga
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-mean=Strike and run
|fren-mean=
|por-name=Bate e foge
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.--
|por-mean=Hit and run
|fren-fran-mean=
|ch-trad-name={{h|迴避・一擊即離|huíbì · yī jī jí lí}}
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-mean=Avoid · hit and run
|fren-can-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Repel]]
*[[Spurn]]


{{NavPassiveH}}
{{NavPassiveBH}}

Latest revision as of 01:28, 14 September 2023

Close Call

Is feh close call 1.png
Icon of the Close Call 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Close Call (Japanese: 回避・一撃離脱 Avoidance · Hit-and-Run) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Close Call 1, Close Call 2, Close Call 3, and Close Call 4 in order from lowest to highest. Close Call, if its user is faster than their target, reduces any damage done to the user both during combat and from an area-of-effect special skill not associated with Røkkr Sieges based a multiple on the difference between the user's and foe's speed stats, with the user moving one space away after combat if they initiated combat; the multiple of the Speed difference increases with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Close Call 1)
Is feh close call 1.png B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials).
If user initiates combat, user moves 1 space away after combat.
60 -- Infantry
Swords Lances Axes
--
Heroes
(Close Call 2)
Is feh close call 2.png B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials).
If user initiates combat, user moves 1 space away after combat.
120 Close Call 1 Infantry
Swords Lances Axes
--
Heroes
(Close Call 3)
Is feh close call 3.png B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).
If user initiates combat, user moves 1 space away after combat.
240 Close Call 2 Infantry
Swords Lances Axes
--
Heroes
(Close Call 4)
Is feh close call 4.png B Inflicts −4 each to foe's speed and defense during combat.
If a skill compares user's speed to a foe's or ally's speed, treats user's speed as if granted +7.
If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials).
If user initiates combat, user moves 1 space away after combat.
300 Close Call 3 Infantry
Swords Lances Axes
--

Availability

Heroes

Method Data
Close Call 1 Close Call 2 Close Call 3 Close Call 4
Unit (★★★★★) Alear: Dragon ChildByleth: Vengeance VesselMareeta: Sword of StarsSay'ri: Chon'sin's Blade Alear: Dragon ChildByleth: Vengeance VesselMareeta: Sword of StarsSay'ri: Chon'sin's Blade Alear: Dragon ChildByleth: Vengeance VesselMareeta: Sword of StarsSay'ri: Chon'sin's Blade Alear: Dragon ChildByleth: Vengeance Vessel

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Close Call 1)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 2 (max 20%). If unit initiates combat,
unit moves 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×2%軽減(最大20%)
(巨影の範囲奥義を除く)
自分から攻撃した時、
戦闘後、自分を1マス手前へ移動させる
Heroes
(Close Call 2)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 3 (max 30%). If unit initiates combat,
unit moves 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×3%軽減(最大30%)
(巨影の範囲奥義を除く)
自分から攻撃した時、
戦闘後、自分を1マス手前へ移動させる
Heroes
(Close Call 3)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit initiates combat,
unit moves 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×4%軽減(最大40%)
(巨影の範囲奥義を除く)
自分から攻撃した時、
戦闘後、自分を1マス手前へ移動させる
Heroes
(Close Call 4)
Inflicts Spd/Def-4 on foe during combat.
If a skill compares unit's Spd to a foe's or ally's
Spd, treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 5
(max 50%). If unit initiates combat, unit moves
1 space away after combat.
戦闘中、敵の速さ、守備-4

速さの差を比較するスキルの比較判定時、
自身の速さ+7として判定

速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×5%軽減(最大50%)
(巨影の範囲奥義を除く)
自分から攻撃した時、
戦闘後、自分を1マス手前へ移動させる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Close Call

--

Japanese

回避・一撃離脱

Avoidance · Hit-and-Run

Spanish

Pirueta

Pirouette

French

Coup-repli

Secret strike

German

Schutzüberfall

Protection Attack

Italian

Stoccata e fuga

Strike and run

Portuguese

Bate e foge

Hit and run

Traditional Chinese

迴避・一擊即離

Avoid · hit and run

See also

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkA/D CantripAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/DSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBeast AssaultBrash AssaultCanny FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling DiscordDazzling ShiftDazzling StaffDisarm TrapDragon WallDragon's WrathGambitGuard BearingHigh Dragon WallLaguz FriendLive for BountyLive for HonorMagic GambitMoon-Twin WingNull C-DisruptPoetic JusticeSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo