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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh close call 1.png]] | |image=[[File:Is feh close call 1.png]] | ||
|caption=Icon of the Close Call 1 skill in {{title|Heroes}}. | |caption=Icon of the Close Call 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Close Call''' | '''Close Call''' (Japanese: {{hl|回避・一撃離脱|kaihi · ichigeki-ridatsu}} ''Avoidance · Hit-and-Run'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Close Call 1''', '''Close Call 2''', '''Close Call 3''', and '''Close Call 4''' in order from lowest to highest. Close Call, if its user is faster than their target, reduces any damage done to the user both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] based a multiple on the difference between the user's and foe's [[speed]] stats, with the user moving one space away after combat if they initiated combat; the multiple of the Speed difference increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
| | |effect=If user's [[speed]] > foe's speed, user takes −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1 space away after combat. | ||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user's [[speed]] > foe's speed, user takes −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1 space away after combat. | |||
|sp=120 | |||
|pre=[[Close Call|Close Call 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user's [[speed]] > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1 space away after combat. | |||
|sp=240 | |||
|pre=[[Close Call|Close Call 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=B | |||
|effect=Inflicts −4 each to foe's [[speed]] and [[defense]] during combat.<br>If a skill compares user's speed to a foe's or ally's speed, treats user's speed as if granted +7.<br>If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials).<br>If user initiates combat, user moves 1 space away after combat. | |||
|sp=300 | |||
|pre=[[Close Call|Close Call 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Close Call 1)</small> | |||
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit initiates combat,<br>unit moves 1 space away after combat. | |||
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Close Call 2)</small> | |||
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit initiates combat,<br>unit moves 1 space away after combat. | |||
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Close Call 3)</small> | |||
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). If unit initiates combat,<br>unit moves 1 space away after combat. | |||
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Close Call 4)</small> | |||
|english=Inflicts Spd/Def-4 on foe during combat.<br>If a skill compares unit's Spd to a foe's or ally's<br>Spd, treats unit's Spd as if granted +7. If unit's<br>Spd > foe's Spd, reduces damage from attacks<br>during combat and from area-of-effect Specials<br>(excluding Røkkr area-of-effect Specials) by<br>percentage = difference between stats × 5<br>(max 50%). If unit initiates combat, unit moves<br>1 space away after combat. | |||
|japanese=戦闘中、敵の速さ、守備-4<br><br>速さの差を比較するスキルの比較判定時、<br>自身の速さ+7として判定<br><br>速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×5%軽減(最大50%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Close Call | |eng-name=Close Call | ||
| | |jpn-name={{h|回避・一撃離脱|kaihi · ichigeki-ridatsu}} | ||
|jpn-mean=Avoidance · Hit-and-Run | |||
| | |span-name=Pirueta | ||
| | |span-mean=Pirouette | ||
| | |fren-name=Coup-repli | ||
|fren-mean=Secret strike | |||
|ger-name=Schutzüberfall | |||
|span | |ger-mean=Protection Attack | ||
|span | |ital-name=Stoccata e fuga | ||
|fren-name= | |ital-mean=Strike and run | ||
|fren-mean= | |por-name=Bate e foge | ||
| | |por-mean=Hit and run | ||
| | |ch-trad-name={{h|迴避・一擊即離|huíbì · yī jī jí lí}} | ||
| | |ch-trad-mean=Avoid · hit and run | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Repel]] | |||
*[[Spurn]] | |||
{{ | {{NavPassiveBH}} |
Latest revision as of 01:28, 14 September 2023
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Close Call (Japanese: 回避・一撃離脱 Avoidance · Hit-and-Run) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Close Call 1, Close Call 2, Close Call 3, and Close Call 4 in order from lowest to highest. Close Call, if its user is faster than their target, reduces any damage done to the user both during combat and from an area-of-effect special skill not associated with Røkkr Sieges based a multiple on the difference between the user's and foe's speed stats, with the user moving one space away after combat if they initiated combat; the multiple of the Speed difference increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Close Call 1) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
60 | -- | ✓ | -- | ||
Heroes (Close Call 2) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
120 | Close Call 1 | ✓ | -- | ||
Heroes (Close Call 3) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
240 | Close Call 2 | ✓ | -- | ||
Heroes (Close Call 4) |
B | Inflicts −4 each to foe's speed and defense during combat. If a skill compares user's speed to a foe's or ally's speed, treats user's speed as if granted +7. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
300 | Close Call 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Close Call 1 | Close Call 2 | Close Call 3 | Close Call 4 | |
Unit (★★★★★) | Alear: Dragon Child • Byleth: Vengeance Vessel • Mareeta: Sword of Stars • Say'ri: Chon'sin's Blade | Alear: Dragon Child • Byleth: Vengeance Vessel • Mareeta: Sword of Stars • Say'ri: Chon'sin's Blade | Alear: Dragon Child • Byleth: Vengeance Vessel • Mareeta: Sword of Stars • Say'ri: Chon'sin's Blade | Alear: Dragon Child • Byleth: Vengeance Vessel |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Close Call 1) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 2) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 3) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 4) |
Inflicts Spd/Def-4 on foe during combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. |
戦闘中、敵の速さ、守備-4
速さの差を比較するスキルの比較判定時、 自身の速さ+7として判定 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×5%軽減(最大50%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Close Call |
-- |
Japanese |
回避・一撃離脱 |
Avoidance · Hit-and-Run |
Spanish |
Pirueta |
Pirouette |
French |
Coup-repli |
Secret strike |
German |
Schutzüberfall |
Protection Attack |
Italian |
Stoccata e fuga |
Strike and run |
Portuguese |
Bate e foge |
Hit and run |
Traditional Chinese |
迴避・一擊即離 |
Avoid · hit and run |