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Sunlight
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Sunlight+)
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Sunlight (Japanese: サンライト Sunlight) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. Sunlight inflicts Guard on nearby enemies that can activate Savior, and when its user's HP is not low, it boosts its user's stats and reduces the foe's resistance based on the number of effects that are active on them.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Sunlight) |
8 | 2 | 200 | -- | Assault | -- | ✓ | At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior. If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat. | ||
Heroes (Sunlight+; refine: Unrefined) |
12 | 2 | 300 | -- | Sunlight | -- | ✓ | At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior. If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat. | ||
Heroes (Sunlight+; refine: +Wrathful) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior. If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat. Damage from the user's staff is calculated in the same fashion as other weapons. | ||
Heroes (Sunlight+; refine: +Dazzling) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior. If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat. Foe cannot counterattack. |
Availability
Heroes
Method | Data | |
---|---|---|
Sunlight | Sunlight+ | |
Unit (★★★) | Yuliya: Princess of Grust | — |
Unit (★★★★★) | — | Yuliya: Princess of Grust |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, inflicts【Guard】on nearest
foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
ターン開始時、自分の周囲5マス以内にいる最も近い
敵とその周囲2マス以内にいる 護り手効果のスキルを持つ敵に 【キャンセル】を付与 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ+5、 敵の魔防が、 敵の【有利な状態】と【不利な状態異常】の数×4 だけ減少(最大16、強化と弱化は除く) 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sunlight |
-- |
Japanese |
サンライト |
Sunlight |
Spanish |
Luz solar |
Solar light |
French |
Lumière solaire |
Solar light |
German |
Sonnenlicht |
Sunlight |
Italian |
Raggio di sole |
Sunbeam |
Portuguese |
Luz solar |
Solar light |
Traditional Chinese |
曦光 |
Sunlight |
Gallery
Staff skills in Heroes | ||||
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