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Sunlight

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Sunlight+)
Sunlight

Is feh incurable.png
Sunlight as it appears in Heroes.

Type(s)

Staff

First game

Heroes

Sunlight (Japanese: サンライト Sunlight) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. Sunlight inflicts Guard on nearby enemies that can activate Savior, and when its user's HP is not low, it boosts its user's stats and reduces the foe's resistance based on the number of effects that are active on them.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Sunlight)
Is feh skill weapon.png Staves 8 2 200 -- Assault -- At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior.
If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −⁠(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat.
Heroes
(Sunlight+; refine: Unrefined)
Is feh skill weapon.png Staves 12 2 300 -- Sunlight -- At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior.
If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −⁠(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat.
Heroes
(Sunlight+; refine: +Wrathful)
Is feh wpn wrathful staff refined.png Staves 12 2 350 500 Arena Medal
50 Refining Stone
-- -- At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior.
If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −⁠(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat.
Damage from the user's staff is calculated in the same fashion as other weapons.
Heroes
(Sunlight+; refine: +Dazzling)
Is feh wpn dazzling staff refined.png Staves 12 2 350 500 Arena Medal
50 Refining Stone
-- -- At start of turn, inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes with a skill that can trigger Savior.
If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user and inflicts −⁠(number of bonus and penalty effects on foe × 4; maximum: 16) resistance on foe during combat.
Foe cannot counterattack.

Availability

Heroes

Method Data
Sunlight Sunlight+
Unit (★★★) Yuliya: Princess of Grust
Unit (★★★★★) Yuliya: Princess of Grust

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At start of turn, inflicts【Guard】on nearest
foes within 5 spaces of unit and foes within
2 spaces of those foes equipped with a skill
that can trigger the Savior effect. At start of
combat, if unit's HP ≥ 25%, grants Atk/Spd+5
to unit and inflicts Res-X on foe during combat
(X = number of【Bonus】and【Penalty】
effects active on foe × 4; max 16; excludes stat
bonuses and stat penalties).

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
ターン開始時、自分の周囲5マス以内にいる最も近い
敵とその周囲2マス以内にいる
護り手効果のスキルを持つ敵に
【キャンセル】を付与

戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃、速さ+5、
敵の魔防が、
敵の【有利な状態】と【不利な状態異常】の数×4
だけ減少(最大16、強化と弱化は除く)

【キャンセル】
奥義発動カウント変動量-1になる状態異常
(同系統効果複数時、最大値適用)
(敵の次回行動終了まで)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sunlight

--

Japanese

サンライト

Sunlight

Spanish

Luz solar

Solar light

French

Lumière solaire

Solar light

German

Sonnenlicht

Sunlight

Italian

Raggio di sole

Sunbeam

Portuguese

Luz solar

Solar light

Traditional Chinese

曦光

Sunlight

Gallery

Staff skills in Heroes
Staff skills AbsorbAidArcane CharmerAssaultCandlelightFearFlashGrandscratcherGravityIncurableJoyous LanternKumadeMelancholyObservant StaffOvoid StaffPainPalm StaffPanicRapport WandRespiteSeaside ParasolSerpentine StaffSlowStaff of TributeStaff of TwelveSunlightTannenbatonToasty SkewerTrilemmaUmbra BurstWitchy Wand
Regalia and personal staff skills AsclepiusCaduceus StaffCrimean ScepterDiplomacy StaffDoting StaffDusk-Dawn StaffElena's StaffElise's StaffExalt's War StaffGjallarbrúHliðskjálfKia StaffKitty-Cat ParasolMystic War StaffPunishment StaffRepairSacrifice StaffSanngriðrSpringtime StaffStaff of LiliesStaff of RaustenStaff of the SaintSunshade StaffSupreme ThökkThiefThökk