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Wind God: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|name=Wind God | |name=Wind God | ||
|image=[[File:Is | |image=[[File:Is ns02 wind god.png]] | ||
|caption=Icon of Wind God in {{title| | |caption=Icon of the Wind God skill in {{title|Engage}}. | ||
|help_text=A bow attack with exceptional range. Exclusive to the Barbarossa class. | |help_text=A bow attack with exceptional range. Exclusive to the Barbarossa class. | ||
|type=[[Combat art]] | |type=*[[Combat art]] <small>(''Three Houses'')</small> | ||
| | *[[Bond Ring]] <small>(''Engage'')</small> | ||
|first={{title|Three Houses}} | |||
}} | }} | ||
'''Wind God''' (Japanese: {{ | '''Wind God''' (Japanese: {{hl|風神|Fūjin}} ''Wind God'') is a [[combat art]] which debuted in {{FE16}}. It is learned by achieving class mastery of the [[Barbarossa]]; as that class is exclusive to [[Claude]], this combat art by extension is as well. It grants a significant boost to [[might]] and [[range]] when used. | ||
In {{FE17}}, Wind God appears as a passive skill, boosting the user's range with bows whenever they have full [[HP]]. | |||
==Stats== | ==Stats== | ||
{{CombatArtStats | {{CombatArtStats | ||
| | |game1={{title|Three Houses}} | ||
| | |sprite1=[[File:Is ns01 combat art bow.png|20px]] | ||
| | |mt1=+5 | ||
| | |hit1=+20 | ||
| | |crt1=+0 | ||
| | |avo1=+0 | ||
| | |rng1=2–5 | ||
| | |cost1=3 [[durability]] | ||
| | |notes1=Deals [[bonus damage]] to [[File:Is ns01 eff flying.png|20px]] [[Bonus damage#Three Houses|flying units]].<br>Cannot make [[follow-up attack]]s.<br>[[Barbarossa]]s only. | ||
}} | |||
{{SkillData | |||
|game1={{title|Engage}} | |||
|sprite1=[[File:Is ns02 wind god.png|24px]] | |||
|effect1=+1 maximum [[range]] when active. | |||
|active1=If user's [[HP]] = 100% and user has a [[bow]] equipped | |||
}} | }} | ||
==Availability== | ==Availability== | ||
===''Three Houses''=== | ===''Three Houses''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Class mastery | ||
| | |datalast=[[Barbarossa]] | ||
}} | |||
===''Engage''=== | |||
{{ItemLoc | |||
|methodlast=Bond Rings | |||
|datalast=[[Claude]] S | |||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Three Houses}} | |||
|english=A bow attack with exceptional range.<br>Exclusive to the Barbarossa class. | |||
|japanese=バルバロッサ専用<br>長距離を攻撃できる | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}} | |||
|english=If unit's HP=100%, grants range +1<br>with bows. | |||
|japanese=自分のHPが最大値の時<br>弓の射程+1 | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Wind God | |eng-name=Wind God | ||
| | |jpn-name={{hover|風神|Fūjin}} | ||
|jpn-mean=Named after [[wikipedia:Fūjin|Fūjin]] (literally "Wind God"), a wind god in Japan's Shinto religion. | |||
| | |span-name=Viento celestial | ||
|span-name= | |span-mean=Heavenly wind | ||
|span-mean= | |fren-name=Vent céleste | ||
|fren-name= | |fren-mean=Heavenly wind | ||
|fren-mean= | |ger-name=Windgott | ||
|ger-name= | |ger-mean=Wind God | ||
|ger-mean= | |ital-name=Dio del vento | ||
|ital-name= | |ital-mean=God of wind | ||
|ital-mean= | |kor-name={{hover|풍신|pungsin}} | ||
|kor-mean=Wind god | |||
|ch-simp-name={{hover|风神|fēng shén}} | |||
|ch-simp-mean=Wind god | |||
|ch-trad-name={{hover|風神|fēng shén}} | |||
|ch-trad-mean=Wind god | |||
}} | }} | ||
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*[[Deadeye]] | *[[Deadeye]] | ||
{{NavSkillFE17}} | |||
{{NavCombatart}} | {{NavCombatart}} | ||
[[Category:Combat arts of Fire Emblem: Three Houses]] | [[Category:Combat arts of Fire Emblem: Three Houses]] |
Latest revision as of 01:12, 20 March 2024
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Wind God (Japanese: 風神 Wind God) is a combat art which debuted in Fire Emblem: Three Houses. It is learned by achieving class mastery of the Barbarossa; as that class is exclusive to Claude, this combat art by extension is as well. It grants a significant boost to might and range when used.
In Fire Emblem Engage, Wind God appears as a passive skill, boosting the user's range with bows whenever they have full HP.
Stats
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Three Houses | +5 | +20 | +0 | +0 | 2–5 | 3 durability | Deals bonus damage to flying units. Cannot make follow-up attacks. Barbarossas only. |
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | +1 maximum range when active. | If user's HP = 100% and user has a bow equipped | -- | -- |
Availability
Three Houses
Class mastery | Barbarossa |
Engage
Bond Rings | Claude S |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Three Houses | A bow attack with exceptional range.
Exclusive to the Barbarossa class. |
バルバロッサ専用
長距離を攻撃できる |
Engage | If unit's HP=100%, grants range +1
with bows. |
自分のHPが最大値の時
弓の射程+1 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Wind God |
-- |
Japanese |
風神 |
Named after Fūjin (literally "Wind God"), a wind god in Japan's Shinto religion. |
Spanish |
Viento celestial |
Heavenly wind |
French |
Vent céleste |
Heavenly wind |
German |
Windgott |
Wind God |
Italian |
Dio del vento |
God of wind |
Korean |
풍신 |
Wind god |
Simplified Chinese |
风神 |
Wind god |
Traditional Chinese |
風神 |
Wind god |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
See also
Combat arts | ||||||||||||||||
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