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User:Thecornerman/Sandbox: Difference between revisions
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|weapon15=[[File:Bs fe02 sage magic.png]]<br>[[Magic (element)|Magic]] | |weapon15=[[File:Bs fe02 sage magic.png]]<br>[[Magic (element)|Magic]] | ||
|border15=y | |border15=y | ||
}} | |||
}} | |||
Potential way to lower the clutter of the villager's Sprite Galleries. Not the prettiest thing I've ever seen, but I think it works. | |||
{{SpriteGalleryTable | |||
|game1=Gaiden | |||
|cell1={{tab | |||
|width=100% | |||
|tab1=Mercenary | |||
|tab2=Soldier | |||
|tab3=Cavalier | |||
|tab4=Archer | |||
|tab5=Mage | |||
|content1={{SpriteGalleryCell | |||
|portrait=[[File:Portrait gray fe02.png]] | |||
|class1=[[Villager]] [[File:Ma nes02 villager playable.gif]] | |||
|weapon1=[[File:Bs fe02 villager sword.png]]<br>[[Sword]] | |||
|class2=[[Mercenary]] [[File:Ma nes02 mercenary playable.gif]] | |||
|weapon2=[[File:Bs fe02 mercenary sword.png]]<br>[[Sword]] | |||
|border2=y | |||
|class3=[[Myrmidon]] [[File:Ma nes02 myrmidon playable.gif]] | |||
|weapon3=[[File:Bs fe02 myrmidon sword.png]]<br>[[Sword]] | |||
|border3=y | |||
|class4=[[Dread Fighter]] [[File:Ma nes02 dread fighter playable.gif]] | |||
|weapon4=[[File:Bs fe02 dread fighter sword.png]]<br>[[Sword]] | |||
|border4=y | |||
}} | |||
|content2={{SpriteGalleryCell | |||
|portrait=[[File:Portrait gray fe02.png]] | |||
|class1=[[Villager]] [[File:Ma nes02 villager playable.gif]] | |||
|weapon1=[[File:Bs fe02 villager sword.png]]<br>[[Sword]] | |||
|class2=[[Soldier]] [[File:Ma nes02 soldier playable.gif]] | |||
|weapon2=[[File:Bs fe02 soldier lance.png]]<br>[[Lance (weapon)|Lance]] | |||
|border2=y | |||
|class3=[[Knight]] [[File:Ma nes02 knight playable.gif]] | |||
|weapon3=[[File:Bs fe02 knight lance 01.png]] [[File:Bs fe02 knight lance 02.png]]<br>[[Lance (weapon)|Lance]] | |||
|border3=y | |||
|class4=[[Baron]] [[File:Ma nes02 baron playable.gif]] | |||
|weapon4=[[File:Bs fe02 baron lance.png]]<br>[[Lance (weapon)|Lance]] | |||
|border4=y | |||
}} | |||
|content3={{SpriteGalleryCell | |||
|portrait=[[File:Portrait gray fe02.png]] | |||
|class1=[[Villager]] [[File:Ma nes02 villager playable.gif]] | |||
|weapon1=[[File:Bs fe02 villager sword.png]]<br>[[Sword]] | |||
|class2=[[Cavalier]] [[File:Ma nes02 cavalier playable.gif]] | |||
|weapon2=[[File:Bs fe02 cavalier lance 01.png]] [[File:Bs fe02 cavalier lance 02.png]]<br>[[Lance (weapon)|Lance]] | |||
|border2=y | |||
|class3=[[Paladin]] [[File:Ma nes02 paladin playable.gif]] | |||
|weapon3=[[File:Bs fe02 paladin lance 01.png]] [[File:Bs fe02 paladin lance 02.png]]<br>[[Lance (weapon)|Lance]] | |||
|border3=y | |||
|class4=[[Gold Knight]] [[File:Ma nes02 gold knight playable.gif]] | |||
|weapon4=[[File:Bs fe02 gold knight lance.png]]<br>[[Lance (weapon)|Lance]] | |||
|border4=y | |||
}} | |||
|content4={{SpriteGalleryCell | |||
|portrait=[[File:Portrait gray fe02.png]] | |||
|class1=[[Villager]] [[File:Ma nes02 villager playable.gif]] | |||
|weapon1=[[File:Bs fe02 villager sword.png]]<br>[[Sword]] | |||
|class2=[[Archer]] [[File:Ma nes02 archer playable.gif]] | |||
|weapon2=[[File:Bs fe02 archer bow.png]]<br>[[Bow]] | |||
|border2=y | |||
|class3=[[Sniper]] [[File:Ma nes02 sniper playable.gif]] | |||
|weapon3=[[File:Bs fe02 sniper bow.png]]<br>[[Bow]] | |||
|border3=y | |||
|class4=[[Bow Knight]] [[File:Ma nes02 bow knight playable.gif]] | |||
|weapon4=[[File:Bs fe02 bow knight bow.png]]<br>[[Bow]] | |||
|border5=y | |||
}} | |||
|content5={{SpriteGalleryCell | |||
|portrait=[[File:Portrait gray fe02.png]] | |||
|class1=[[Villager]] [[File:Ma nes02 villager playable.gif]] | |||
|weapon1=[[File:Bs fe02 villager sword.png]]<br>[[Sword]] | |||
|class2=[[Mage]] [[File:Ma nes02 mage playable.gif]] | |||
|weapon2=[[File:Bs fe02 mage male magic.png]]<br>[[Black Magic]] | |||
|border2=y | |||
|class3=[[Sage]] [[File:Ma nes02 sage playable.gif]] | |||
|weapon3=[[File:Bs fe02 sage magic.png]]<br>[[Magic (element)|Magic]] | |||
|border3=y | |||
}} | |||
}} | }} | ||
}} | }} |
Revision as of 08:44, 8 July 2019
A sandbox to test things.
Effectively collapsing Gaiden dungeon data
Data for Gaiden and Echoes: Shadows of Valentia looks to spread out compared to other pages, so this is an attempt to collapse it without losing being overly complicated. The data comes from Act V Duma Temple, as that has the largest number of enemy tables to test for both Gaiden and Shadows of Valentia
In this state, the data is relatively compact, but it is difficult to compare the Normal and Hard modes for SoV. An alternate form with a Normal/Hard tab for each region would make comparison easier, but it would also make organization harder and I don't want tabs just floating around.
The area names are labeled with a semicolon (;), which I recently learned makes a fancy little bit of text similar to a header.
Enemy Data
Template:FE4 sort order
Template:Title's unit preview allows for the sorting of units by particular categories; while numeric fields weapon ranks sort normally (i.e. greater to lesser or vice versa), sorting by name, class, or equipment, provides an order that isn't alphabetic as one may expect. Scrolling through characters and their stat screens with the R button also each provides a unique order.
Work in progress
style="Template:Round; border: 1px solid Template:Color2; background: Template:Color1; width:100%" colspan="4" | Characters and Classes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Characters are always sorted in this order. R-scrolling and name sorting appears to be unaffected by recruitment order, as Ayra always comes before Adean and Lewyn when R-scrolling and Lewyn always comes before Lachesis in name order.
Sorting by skill sorts by number of skills, not any particular internal order. Nor, for that matter, does it take into account skills granted by equipment, as those are not considered skills per se.
Additionally, when two or more units would have equal sorting order (e.g. two cavaliers, three units with iron lances), units first in the new order are placed above units in the new order. For instance, sorting by name gives the order Sigurd, Noish, Alec, Arden; sorting by class afterward would give Noish, Alec, Sigurd, Arden. Reverse-sorting by name, order Arden, Alec, Noish, Sigurd, then sorting by class gives Alec, Noish, Sigurd, Arden.
style="Template:Round; border: 1px solid Template:Color2; background: Template:Color1; width:100%" colspan="6"| Items | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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All equipment can be viewed in the Items menu and sorted by name, bearer, and type. Items in storage have an icon next to them and are sorted as normal in the menu. The listings of stores and storage are identical except for equipment. Items are sorted by type before being sorted within the type; the above table splits the types into their own sub-tables.
Broken equipment is placed above the rest of its respective item (e.g. a broken Iron Sword would appear before three other Iron Swords, a broken Steel Bow would appear in between an Iron Bow and another Steel Bow).
Sprite Gallery template
Examples
- Karel
- Gray
Potential way to lower the clutter of the villager's Sprite Galleries. Not the prettiest thing I've ever seen, but I think it works. Template:SpriteGalleryTable
- Noish
- Franz
Alternate gallery format
style="border: 1px solid Template:Color2; width: 50%; background: Template:Color1; Template:Round" align="center" |Sprite Gallery | |||||||||||||||||||||||||||||||
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Alternate template
Table
style="border: 1px solid Template:Color2; width: 50%; background: Template:Color1; Template:Round" align="center" | #if:Sprite Gallery | |
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Cell
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style="border-left: 1px solid Template:Color2; border-bottom: 1px solid Template:Color2" align="center" colspan="1" | {{{class}}} |
style="border-left: 1px solid Template:Color2" align="center" | {{{weapon1}}} |