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The Young Lion: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
Just like [[The Binding Blade (chapter)|the original]], this map is loaded to the absolute brim with [[Wyvern Knight]]s. Very convenient and wonderful! Every single Wyvern Knight on the map has exactly 69 magical bulk, meaning simply putting the [[Ike]] engraving on [[Marni]]'s [[Hurricane Axe]] will allow the weapon (20+3 MT, x3 due to effectiveness) to unconditionally OHKO on hit. Reclass someone bulky into [[General|Axe General]] and give them the Ike ring for even more durability. Send them in to wipe out entire hordes of Wyverns on enemy phase. If a large group starts to form, particularly those with 1-2 range, use [[Great Aether]] to kill them all in one go. | Just like [[The Binding Blade (chapter)|the original]], this map is loaded to the absolute brim with [[Wyvern Rider|Wyvern Knight]]s. Very convenient and wonderful! Every single Wyvern Knight on the map has exactly 69 magical bulk, meaning simply putting the [[Ike]] engraving on [[Marni]]'s [[Hurricane Axe]] will allow the weapon (20+3 MT, x3 due to effectiveness) to unconditionally OHKO on hit. Reclass someone bulky into [[General|Axe General]] and give them the Ike ring for even more durability. Send them in to wipe out entire hordes of Wyverns on enemy phase. If a large group starts to form, particularly those with 1-2 range, use [[Great Aether]] to kill them all in one go. | ||
As for the rest of your units, bow users are appreciated as cleanup against any stragglers left on Player Phase, as well for dealing with the other enemies on the map. Enemy [[Sniper]]s and [[Sage]]s have [[Seal Defense|Seal]] [[Seal Resistance|skills]] that can be detrimental to the Axe General who needs to take a lot of hits, so don't let these enemies get the jump on you. | As for the rest of your units, bow users are appreciated as cleanup against any stragglers left on Player Phase, as well for dealing with the other enemies on the map. Enemy [[Sniper]]s and [[Sage]]s have [[Seal Defense|Seal]] [[Seal Resistance|skills]] that can be detrimental to the Axe General who needs to take a lot of hits, so don't let these enemies get the jump on you. | ||
Be careful when approaching the [[Shrine of Seals]]; "[[Lilina]]" has a nuclear 61 Atk with [[Meteor]], which will probably OHKO your weaker units, and 20 AS, enough to double units with 15 AS or less, likely including your Axe General. Letting her attack spawns "[[Galle]]"'s squad behind you, so be prepared to be ambushed from behind. It's best to let "Lilina" blast a | Be careful when approaching the [[Shrine of Seals]]; "[[Lilina]]" has a nuclear 61 Atk with [[Meteor]], which will probably OHKO your weaker units, and 20 AS, enough to double units with 15 AS or less, likely including your Axe General. Letting her attack spawns "[[Galle]]"'s squad behind you, so be prepared to be ambushed from behind. It's best to let "Lilina" blast a [[Call Doubles|Lyn double]] to spawn "Galle" so he can be dealt with, then assassinate "Lilina" to stop further Meteors. [[Roy]] himself isn't too tough if approached cautiously; he may be very bulky due to his high defenses and [[Hold Out +++]], but he is alone, and can be swarmed. However, be very careful with who is used to lure him out. [[Alear]] (and [[Nel]]/[[Rafal]]) are allergic to his [[Binding Blade (weapon)|Binding Blade]] and will probably die in one hit from the effective damage; the Binding Blade has 1-2 range so hiding behind someone else is not sufficient. Additionally, [[Advance]] turns his other weapons into 1-2 range too, provided he isn't obstructed by another unit or terrain; this can lead him to getting the jump if you were only expecting the Binding Blade to be used; he can break Lance users with his [[Lancereaver]], so avoid trying to use the [[weapon triangle]] on him and instead take neutral matchups to be safe. [[Blazing Lion]] is mostly a non-threat, provided the unit you were using as bait was either baiting at 2-range/Advance-range or had nobody else adjacent to them, but do beware of the extra movement costs potentially blocking your attackers from getting into position. | ||
==Trivia== | ==Trivia== |
Revision as of 02:30, 2 April 2024
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The Young Lion (Japanese: 若き獅子 Young Lion) is the twelfth paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 19. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Roy in a place familiar to him in order to deepen their bonds.
Plot
- Main article:
The Young Lion/Script
In a field in Firene, Alear and Roy stumbled upon a ruin that the latter recognizes. He explains that, in his world, he fought Bern's general Murdock in a grueling battle within ruins like those before them. After reminiscing, he then challenges Alear to a trial which will strengthen their bonds. Alear accepts his challenge.
Alear manages to defeat Roy, who thanks them for entertaining his request to fight. After Alear praises him back, Roy tells them that they remind him of the Demon Dragon, Idunn because of their shared heterochromia. He then explains that, when forced to battle her, he had to choose between killing her and eliminating all the dragons, or saving her life, despite her threatening humanity. Alear asks him to say which choice he made, but Roy simply tells them that he will reveal it after the war has ended.
Beginning log
A place of significance to Emblem Roy. Here, the Divine Dragon will face an important trial.
Chapter data
Normal Hard Maddening
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Victory: Defeat Emblem Roy | Player | Enemy | ||||
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Defeat: Alear dies | 1–12 | 26+18 | ||||
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Map dimensions: 24 columns by 26 rows | ||||||
Character data
Characters | |
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Emblem Ring data
Characters | |
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New units
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Available characters
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Undeployable characters
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Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
- Column 7, row 20: Just south of the southernmost forests
- Column 9, row 9: At the entrance to a house
- Column 9, row 22: West of the southern squad of Wyvern Knights
- Column 14, row 12: Just south of the square of Generals and Snipers
- Column 18, row 12: Southeast of the square of Generals and Snipers
Item data
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Completing this chapter will also unlock Roy's maximum bond level.
Enemy data
Normal Hard Maddening
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Reinforcements
- Turn 3
- 6 (Normal)/8 (Hard/Maddening) Wyvern Knights with Silver Axes; three (Normal)/four (Hard/Maddening) from the southwestern rock, three (Normal)/four (Hard/Maddening) from the northeastern forests
- After engaging combat with a northeastern Sniper
- 2 Wyvern Knights with Silver Axes from southwest of the house (Hard/Maddening only)
- 6 (Normal/Hard)/8 (Maddening) Wyvern Knights with Silver Lances; two (Normal/Hard)/three (Maddening) from north of the southwestern rock, two from north of the house, two (Normal/Hard)/three (Maddening) from the northeastern forests
- After engaging combat with the Sage with Meteor
- 4 Wyvern Knights with Silver Lances; two from south of the house, two from south of the southwestern rock
- 1 Wyvern Knight with a Spear that drops 1000G from south of the house
- 1 Wyvern Knight with a Spear from southwest of the southwestern rock
- 3 Wyvern Knights with Silver Axes from northeast of the ruins (Hard/Maddening only)
Boss data
- Main article:
Roy
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Just like the original, this map is loaded to the absolute brim with Wyvern Knights. Very convenient and wonderful! Every single Wyvern Knight on the map has exactly 69 magical bulk, meaning simply putting the Ike engraving on Marni's Hurricane Axe will allow the weapon (20+3 MT, x3 due to effectiveness) to unconditionally OHKO on hit. Reclass someone bulky into Axe General and give them the Ike ring for even more durability. Send them in to wipe out entire hordes of Wyverns on enemy phase. If a large group starts to form, particularly those with 1-2 range, use Great Aether to kill them all in one go.
As for the rest of your units, bow users are appreciated as cleanup against any stragglers left on Player Phase, as well for dealing with the other enemies on the map. Enemy Snipers and Sages have Seal skills that can be detrimental to the Axe General who needs to take a lot of hits, so don't let these enemies get the jump on you.
Be careful when approaching the Shrine of Seals; "Lilina" has a nuclear 61 Atk with Meteor, which will probably OHKO your weaker units, and 20 AS, enough to double units with 15 AS or less, likely including your Axe General. Letting her attack spawns "Galle"'s squad behind you, so be prepared to be ambushed from behind. It's best to let "Lilina" blast a Lyn double to spawn "Galle" so he can be dealt with, then assassinate "Lilina" to stop further Meteors. Roy himself isn't too tough if approached cautiously; he may be very bulky due to his high defenses and Hold Out +++, but he is alone, and can be swarmed. However, be very careful with who is used to lure him out. Alear (and Nel/Rafal) are allergic to his Binding Blade and will probably die in one hit from the effective damage; the Binding Blade has 1-2 range so hiding behind someone else is not sufficient. Additionally, Advance turns his other weapons into 1-2 range too, provided he isn't obstructed by another unit or terrain; this can lead him to getting the jump if you were only expecting the Binding Blade to be used; he can break Lance users with his Lancereaver, so avoid trying to use the weapon triangle on him and instead take neutral matchups to be safe. Blazing Lion is mostly a non-threat, provided the unit you were using as bait was either baiting at 2-range/Advance-range or had nobody else adjacent to them, but do beware of the extra movement costs potentially blocking your attackers from getting into position.
Trivia
- This chapter is based on Chapter 21 of Fire Emblem: The Binding Blade.
- This chapter has a set of unused reinforcements consisting of five Wyvern Knights: four that wield Silver Axes, one that wields a Tomahawk.[1]
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Young Lion |
-- |
Japanese |
若き獅子 |
Young Lion |
Spanish |
El Joven León |
The Young Lion |
French |
Le Jeune Lion |
The Young Lion |
German |
Der junge Löwe |
The young lion |
Italian |
Il Giovane Leone |
The Young Lion |
Korean |
젊은 사자 |
Young lion |
Simplified Chinese |
幼狮 |
Young lion |
Traditional Chinese |
幼獅 |
Young lion |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ Paralogue 12: The Young Lion Interactive Map, Triangle Attack, Retrieved: July 2, 2023
← The Dawn Maiden • | The Young Lion | • The Caring Princess → |
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