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The Last Engage

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 06:23, 28 December 2023 by RNGSOMEONE (talk | contribs) (→‎Great Fell Dragon: chain attacks work... if you're willing to throw an average of 666.67 of them at him)
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The Last Engage

No image available.

Location

Portal to Other Worlds

Boss(es)

Sombron, twelve Corrupted with Dark Emblems

Previous chapter(s)

The Final Guardian

The Last Engage (Japanese: ラストエンゲージ Last Engage) is the twenty-sixth and final chapter of Fire Emblem Engage. It is accessed from the second floor balcony of the Somniel's Café Terrace. In this chapter, Alear engages against their father, Sombron, in their ultimate battle.

Plot

Main article: The Last Engage/Script

Alear has the Somniel ascend into the portal in the skies. As they ascend, Marth suddenly convulses from the portal's energy. He then informs Alear that, due to the portal destabilizing Elyos, its closure will cause all Emblems apart from Alear to disappear forever. Alear begs Marth not to leave them, but he affirms his will to protect the world, even if it means the Emblems' ends. Alear loses heart, but Marth assures them that he will stay by their side until the very end, as he had promised them at the beginning. Alear thanks Marth, and the Somniel rises into the portal.

Within the portal, Alear and Veyle confront Sombron. He expresses disinterest in Elyos, and that he will simply leave it alone after entering other worlds, but Alear refuses to let him invade other worlds after all the suffering he has brought to Elyos. Sombron then tells them that he is invading worlds so he can reunite with "Zero Emblem", an Emblem from Sombron's home world. He explains that, in his world, he was the sole survivor of the Fell Dragons after a war over control over their own Emblem Rings, and that he had been exiled to Elyos, with him secretly holding the Zero Emblem during this exile. He mentions that the Emblem supposedly fought alone, and that its story inspired him to isolate himself completely. However, the Emblem deserted him after he was taken in by villagers, so Sombron destroyed their village in response. Afterwards, he gathered an army of his own children to fight for him, and waged war upon Elyos. Veyle tells him that he had many companions in Elyos—his family, his worshippers, and the Four Hounds—but he replies that he saw them only as pawns. Alear admonishes his beliefs about his Emblem, and states that such a lonely figure would surely have understood Sombron's loneliness and wanted him to make companions of his own. Sombron rejects this notion, but Alear replies that neither of them truly know what the Emblem's intentions were, and Marth reiterates the futulity of Sombron's search. Sombron stays obstinate in his beliefs, so Marth and Alear reaffirm that the Emblems are a force for good, and they and their army prepare to fight against Sombron.

Sombron berates Alear and their army for standing against him, and begins to seal the portal, causing the Emblems to fade away. Though Alfred, Diamant, Ivy, and Timerra lament their fate, Alear rallies their army to believe in each other and the Emblems. In response, Veyle, Alfred, and all the others express their faith in Alear. With their encouragement, Alear proceeds to invoke all the Emblems one by one, bringing them back to their side, and finishes by invoking themself, the Fire Emblem. Sombron chastises their bonds, saying that they will only bring them pain when the bonds are inevitably ended. Despite his discouragement, Alear replies that these bonds can always, and will be, reforged stronger than before, and they begin their assault on Sombron.

When they manage to defeat him, he transforms into his enormous dragon form, and calls forth twelve Dark Emblems to reinforce him. Marth recognizes these Emblems as the villains that he and the other eleven Emblems fought in their own worlds. Despite his increase in power, Alear and they army succeed in felling Sombron, and he transforms back into his human form. He laments the end of his search for the Emblem, speaking of how he might have wanted someone to appreciate how far he had come, but he still rejects his connections to others. In response, Alear tells him that they will only remember him as an evil that was slain. They ask Sombron what the invocation for the Emblem was, and he responds with "Burn us, Emblem of Foundations." He then seems to hallucinate the Emblem, and then dies, fading into nothingness. With their fight ended, Alear and their army return to Elyos to shut the portal.

After returning to the Somniel, Marth and Alear thank each other, and the former asks the latter to keep helping others. Veyle and the royals then show up to voice their support to Alear. As they begin to cry, Sigurd and Marth urge them to smile in farewell instead. The twelve Emblems then each say their goodbyes to Alear, and disappear one by one. Marth bids farewell last, asking Alear to remember the Emblems, which Alear agrees to do. Marth disappears, and Alear promises to follow the Emblems' example.

Some time later, a celebration is held at Lythos Castle for Alear's coronation as Divine Dragon monarch. They visit the ring chamber, where they attempt to invoke Marth once more, to no avail. Timerra, Diamant, Ivy, Alfred, and Veyle arrive, with the latter pulling Alear back out to their ceremony. Then, when no one is in the chamber, Marth's voice speaks through his ring, and the twelve rings all shine a beam into the sky.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Fell Sombron Player Partner Other Enemy
Defeat: Alear dies 1–14 {{{partner}}} {{{other}}} 11+30+∞

Initial Second battle

Map dimensions:
29 columns by 29 rows

Character data

Characters
New units

None

Required characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​Mauvier ​Veyle ​

Emblem Ring data

Characters
New units

None

Required characters
Alear f emblem ​
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​Celica ​Marth ​

Additionally, Emblem Energy will appear in the following locations after Sombron's first form is defeated:

  • Column 5, row 17: On the westernmost edge of the island, southwest of the western sigil
  • Column 7, row 13: Near the western edge of the island, north of the western sigil
  • Column 10, row 23: On the southwestern edge of the island, southeast of the southwestern sigil
  • Column 11, row 7: Near the northernmost edge of the island, northeast of the northwestern sigil
  • Column 13, row 25: Near the southernmost edge of the island, southwest of the southern sigil
  • Column 21, row 14: Next to the northeastern chasm, northwest of the eastern sigil
  • Column 23, row 10: Near the northeastern edge of the island, southeast of the northeastern sigil
  • Column 23, row 22: Near the southeastern edge of the island, southeast of the southeastern sigil
  • Column 25, row 17: On the easternmost edge of the island, southeast of the eastern sigil

Item data

Items
Name Obtainment Method
Is ns02 mt crystal.png Mt Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 crit crystal.png Crit Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 dex crystal.png Dex Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 spd crystal.png Spd Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 def crystal.png Def Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 res crystal.png Res Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 hit crystal.png Hit Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 avo crystal.png Avo Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 ddg crystal.png Ddg Crystal (×10) Automatically upon returning to the Somniel after clearing the game
Is ns02 armor bane.png Armor Bane (×3) Automatically upon returning to the Somniel after clearing the game
Is ns02 novice book.png Novice Book (×3) Automatically upon returning to the Somniel after clearing the game
Is ns02 adept book.png Adept Book (×3) Automatically upon returning to the Somniel after clearing the game
Is ns02 expert book.png Expert Book (×3) Automatically upon returning to the Somniel after clearing the game
Is ns02 gold 02.png 100,000 G Automatically upon returning to the Somniel after clearing the game
(Normal)
Is ns02 gold 02.png 120,000 G Automatically upon returning to the Somniel after clearing the game
(Hard)
Is ns02 gold 02.png 150,000 G Automatically upon returning to the Somniel after clearing the game
(Maddening)

Marketplace data

Marketplace

Armory Item Shop Flea Market

Name Stock Price
Is ns02 slim sword.png Slim Sword 500
Is ns02 iron sword.png Iron Sword 1,000
Is ns02 steel sword.png Steel Sword 2,000
Is ns02 silver sword.png Silver Sword 4,000
Is ns02 armorslayer.png Armorslayer 3 2,500
Is ns02 killing edge.png Killing Edge 2 2,500
Is ns02 levin sword.png Levin Sword 2 3,000
Is ns02 wo dao.png Wo Dao 2 2,500
Is ns02 wyrmslayer.png Wyrmslayer 2 2,500
Is ns02 iron blade.png Iron Blade 6 1,500
Is ns02 brave sword.png Brave Sword 1 8,000
Is ns02 steel blade.png Steel Blade 3 3,000
Is ns02 silver blade.png Silver Blade 1 6,000
Is ns02 slim lance.png Slim Lance 500
Is ns02 iron lance.png Iron Lance 1,000
Is ns02 steel lance.png Steel Lance 2,000
Is ns02 silver lance.png Silver Lance 4,000
Is ns02 javelin.png Javelin 6 1,800
Is ns02 ridersbane.png Ridersbane 3 2,500
Is ns02 killer lance.png Killer Lance 2 3,000
Is ns02 flame lance.png Flame Lance 2 3,000
Is ns02 spear.png Spear 3 4,500
Is ns02 brave lance.png Brave Lance 1 8,000
Is ns02 iron greatlance.png Iron Greatlance 6 1,500
Is ns02 steel greatlance.png Steel Greatlance 3 3,000
Is ns02 silver greatlance.png Silver Greatlance 1 6,000
Is ns02 compact axe.png Compact Axe 500
Is ns02 iron axe.png Iron Axe 1,000
Is ns02 steel axe.png Steel Axe 2,000
Is ns02 silver axe.png Silver Axe 4,000
Is ns02 hand axe.png Hand Axe 6 1,800
Is ns02 hammer.png Hammer 3 2,500
Is ns02 poleaxe.png Poleaxe 3 2,500
Is ns02 killer axe.png Killer Axe 2 3,000
Is ns02 tomahawk.png Tomahawk 3 4,500
Is ns02 brave axe.png Brave Axe 1 8,000
Is ns02 iron greataxe.png Iron Greataxe 6 1,500
Is ns02 steel greataxe.png Steel Greataxe 3 3,000
Is ns02 silver greataxe.png Silver Greataxe 1 6,000
Is ns02 hurricane axe.png Hurricane Axe 2 3,000
Is ns02 mini bow.png Mini Bow 500
Is ns02 iron bow.png Iron Bow 1,000
Is ns02 steel bow.png Steel Bow 2,000
Is ns02 silver bow.png Silver Bow 4,000
Is ns02 longbow.png Longbow 3 2,000
Is ns02 killer bow.png Killer Bow 2 3,000
Is ns02 radiant bow.png Radiant Bow 2 3,000
Is ns02 brave bow.png Brave Bow 1 8,000
Is ns02 short knife.png Short Knife 500
Is ns02 iron dagger.png Iron Dagger 1,000
Is ns02 steel dagger.png Steel Dagger 2,000
Is ns02 silver dagger.png Silver Dagger 4,000
Is ns02 kard.png Kard 3 1,000
Is ns02 stiletto.png Stiletto 3 2,000
Is ns02 peshkatz.png Peshkatz 1 4,000
Is ns02 surge.png Surge 1,500
Is ns02 fire.png Fire 1,000
Is ns02 thunder.png Thunder 1,000
Is ns02 wind.png Wind 1,000
Is ns02 elsurge.png Elsurge 3 2,500
Is ns02 elfire.png Elfire 3 2,000
Is ns02 elthunder.png Elthunder 3 2,000
Is ns02 elwind.png Elwind 3 2,000
Is ns02 bolganone.png Bolganone 2 4,000
Is ns02 thoron.png Thoron 1 4,000
Is ns02 excalibur.png Excalibur 1 4,000
Is ns02 initiate art.png Initiate Art 500
Is ns02 iron-body art.png Iron-Body Art 1,000
Is ns02 steel-hand art.png Steel-Hand Art 2,000
Is ns02 silver-spirit art.png Silver-Spirit Art 4,000
Is ns02 shielding art.png Shielding Art 2,500
Is ns02 flashing fist art.png Flashing Fist Art 2 6,000

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 fell monarch sombron.png Sombron Fell Monarch 40 1 60
Revival StoneRevival Stone
13 26 26 31 25 23 13 15 5 Obscurité
Begins moving unprovoked on turn 2.
Ma ns02 swordmaster corrupted female.png Corrupted Swordmaster 20 1 52 22 7 32 38−8 14 13 14 10 5 Georgios
Immediately begins moving unprovoked.
Ma ns02 swordmaster corrupted female.png Corrupted Swordmaster 20 1 52 22 7 32 38−2 14 13 14 10 5 Caladbolg
Immediately begins moving unprovoked.
Ma ns02 halberdier corrupted.png Corrupted Halberdier 20 1 59 29 11 34 29−8 20 12 5 12 5 Venomous
Immediately begins moving unprovoked.
Ma ns02 halberdier corrupted.png Corrupted Halberdier 20 1 59 29 11 34 29−5 20 12 5 12 5 Brionac
Immediately begins moving unprovoked.
Ma ns02 berserker corrupted.png Corrupted Berserker 20 1 74 31 2 18 24−5 9 4 0 19 5 Ukonvasara
Immediately begins moving unprovoked.
Ma ns02 berserker corrupted.png Corrupted Berserker 20 1 74 31 2 18 24 9 4 0 19 5 Fragarach
Immediately begins moving unprovoked.
Ma ns02 sniper corrupted female.png Corrupted Sniper 20 1 53 28 3 38 26 15 11 7 11 5 Lendabair
Begins moving unprovoked on turn 2.
Ma ns02 martial master corrupted art.png Corrupted Martial Master 20 2 51 20 21 20 23 14 21 8 12 5 Divine Fist Art Fortify
Begins moving unprovoked on turn 2.
Ma ns02 sage corrupted female.png Corrupted Sage 20 1 36 7 29 26 25−5 9 25 9 9 5 Nova
Begins moving unprovoked on turn 2.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 great fell dragon sombron.png Fell Sombron Great Fell Dragon 40 1 100
Revival StoneRevival StoneRevival Stone
27 32 32 20 29 27 15 29 0 Fell Assault Fell Surge Whirling Death Howling Beam Disengage
Bond Breaker Dark Barrier+++*
• Cannot inflict critical hits.
• Uses Whirling Death if there are at least three units within range.
• Uses Howling Beam if he has not used it within the previous four turns; will not use it within the first five turns of his appearance.
• Uses Disengage if there any units that are engaged and he has not used it within the previous four turns; will not use it within the first four turns of his appearance.
• Automatically equips Fell Assault after using Whirling Death, Howling Beam, or Disengage.
Ma ns02 berserker corrupted female.png Corrupted & Shadow Dragon Berserker 20 1 72+5 30+3 2 17+1 22+1 9 4 2 18+2 5 Fragarach
Anchor
• Immobile.
Is ns02 medeus.png Weak to attacks from units synced with Emblem Marth.
Ma ns02 general corrupted axe.png Corrupted & War Father General 20 1 65+3 28+2 3 27 12 33+4 5 6 19+2 4 Silver Axe
Anchor
• Immobile.
Is ns02 duma.png Weak to attacks from units synced with Emblem Celica.
Ma ns02 hero corrupted sword.png Corrupted & Dark God Hero 20 1 56+3 25+2 2 27 31+2 18+2 10 12 13+1 5 Silver Blade Tomahawk
Anchor
• Immobile.
Is ns02 loptous.png Weak to attacks from units synced with Emblem Sigurd.
Ma ns02 bow knight corrupted female.png Corrupted & Dark Bishop Bow Knight 20 1 52+3 20+2 6 32+4 29 11+1 14+2 10 11+1 6 Brave Bow Silver Lance
Anchor
• Immobile.
Is ns02 veld.png Weak to attacks from units synced with Emblem Leif.
Ma ns02 griffin knight corrupted sword.png Corrupted Griffin Knight 20 2 50 21 17 33 36−2 13 20 11 10 6 Wyrmslayer
--
Ma ns02 wyvern knight corrupted female lance.png Corrupted Wyvern Knight 20 60 25 12 29 29 17 11 4 13 6 Silver Lance
--
Ma ns02 general corrupted lance.png Corrupted General 20 1 63 27 3 26 12 32 5 4 19 4 Steel Greatlance
--
Ma ns02 general corrupted lance.png Corrupted General 20 1 63 27 3 26 12 32 5 4 19 4 Spear
--
Ma ns02 general corrupted axe.png Corrupted General 20 1 63 27 3 26 12 32 5 4 19 4 Steel Greataxe
--
Ma ns02 general corrupted axe.png Corrupted General 20 1 63 27 3 26 12 32 5 4 19 4 Tomahawk
--
Ma ns02 swordmaster corrupted female.png Corrupted Swordmaster 20 49 20 7 30 36−1 13 12 12 10 5 Silver Sword
The first one begins moving unprovoked two turns after appearing, or if the nearby Warrior is provoked.
Ma ns02 warrior corrupted axe.png Corrupted Warrior 20 67 26 3 21 25 13 7 0 15 5 Silver Axe Silver Bow
The first one begins moving unprovoked two turns after appearing, or if the nearby Swordmaster is provoked.
Ma ns02 mage knight corrupted female tome.png Corrupted Mage Knight 20 2 37 16 20 20 25 12 21 3 10 6 Excalibur
Both begin moving unprovoked two turns after appearing, or if either is provoked.
Ma ns02 halberdier corrupted.png Corrupted Halberdier 20 1 56 27 10 32 27−3 19 11 4 11 5 Brave Lance
Begins moving unprovoked two turns after appearing, or if the nearby Hero is provoked.
Ma ns02 hero corrupted sword.png Corrupted Hero 20 1 55 24 2 26 29 18 9 9 12 5 Silver Sword Spear
Begins moving unprovoked two turns after appearing, or if the nearby Halberdier is provoked.
Ma ns02 wolf knight corrupted female knife.png Corrupted Wolf Knight 20 51 20 9 28 32 13 17 10 10 6 Silver Dagger Peshkatz
The first two both begin moving unprovoked four turns after appearing, or if either of them or the nearby High Priest is provoked.
Ma ns02 high priest corrupted tome.png Corrupted High Priest 20 1 41 9 24 22 24 9 26 13 9 5 Elwind Shielding Art Physic
Begins moving four turns after appearing, or if a nearby Wolf Knight is provoked.
Ma ns02 paladin corrupted female lance.png Corrupted Paladin 20 57 26 4 31 28−1 17 14 8 12 6 Silver Lance
--
Ma ns02 mage knight corrupted female tome.png Corrupted Mage Knight 20 37 16 20 20 25−6 12 21 3 10 6 Thoron Silver Lance
--
Ma ns02 martial master corrupted art.png Corrupted Martial Master 20 48 19 19 18 21 13 20 7 11 5 Silver-Spirit Art Recover
--
Ma ns02 berserker corrupted.png Corrupted Berserker 20 69 29 2 17 22 9 4 0 18 5 Silver Axe
--
Ma ns02 royal knight corrupted female lance.png Corrupted Royal Knight 20 51 23 18 32 28−6 14 18 10 10 5 Flame Lance Fracture
--
Ma ns02 royal knight corrupted female lance.png Corrupted Royal Knight 20 51 23 18 32 28−6 14 18 10 10 5 Flame Lance Silence
--
Ma ns02 general corrupted axe.png Corrupted General 20 63 27 3 26 12 32 5 4 19 4 Silver Greataxe Tomahawk
--
Ma ns02 sage corrupted.png Corrupted Sage 20 34 7 27 24 23−2 9 23 8 9 5 Bolganone Physic
--
Ma ns02 sage corrupted.png Corrupted Sage 20 34 7 27 24 23−2 9 23 8 9 5 Bolganone Recover
--
Ma ns02 griffin knight corrupted sword.png Corrupted Griffin Knight 20 50 21 17 33 36−1 13 20 11 10 6 Silver Sword
--
Ma ns02 griffin knight corrupted sword.png Corrupted Griffin Knight 20 50 21 17 33 36−1 13 20 11 10 6 Silver Sword Physic
--
Ma ns02 warrior corrupted axe.png Corrupted & Demon Dragon Warrior 20 1 70+4 27 3 22+2 25+1 12+1 7+1 2 15+1 5 Silver Greataxe Silver Bow
Anchor
• Immobile.
Is ns02 idunn.png Weak to attacks from units synced with Emblem Roy.
Ma ns02 griffin knight corrupted female axe.png Corrupted & Dark Druid Griffin Knight 20 1 54+2 22 18 34+2 34+1 13 20+1 14+2 11+1 6 Hurricane Axe Freeze
Anchor
• Immobile.
Is ns02 nergal.png Weak to attacks from units synced with Emblem Lyn.
Ma ns02 paladin corrupted sword.png Corrupted & Demon King Paladin 20 1 58+3 27+1 4 32 29+3 17+2 14+1 10 13+1 6 Caladbolg
Anchor
• Immobile.
Is ns02 fomortiis.png Weak to attacks from units synced with Emblem Eirika.
Ma ns02 halberdier corrupted female.png Corrupted & Mad King Halberdier 20 1 57+2 28+2 10 33+2 28−5 19+2 11 6 12+1 5 Venomous
Anchor
• Immobile.
Is ns02 ashnard.png Weak to attacks from units synced with Emblem Ike.
Ma ns02 halberdier corrupted.png Corrupted Halberdier 20 56 27 10 32 27−2 19 11 4 11 5 Silver Lance
--
Ma ns02 halberdier corrupted.png Corrupted Halberdier 20 56 27 10 32 27−4 19 11 4 11 5 Spear
--
Ma ns02 high priest corrupted tome.png Corrupted High Priest 20 41 9 24 22 24 9 26 13 9 5 Elfire Shielding Art Physic
--
Ma ns02 sniper corrupted female.png Corrupted Sniper 20 50 26 3 36 24 14 10 6 10 5 Silver Bow
--
Ma ns02 hero corrupted sword.png Corrupted Hero 20 55 24 2 26 29 18 9 9 12 5 Silver Sword
--
Ma ns02 hero corrupted lance.png Corrupted Hero 20 55 24 2 26 29−3 18 9 9 12 5 Spear
--
Ma ns02 great knight corrupted lance.png Corrupted Great Knight 20 56 23 4 29 18 29 9 8 15 6 Silver Lance Steel Greataxe
--
Ma ns02 thief corrupted female.png Corrupted Thief 40 45 21 4 35 32 17 9 7 9 5 Silver Dagger Peshkatz
--
Ma ns02 great knight corrupted lance.png Corrupted & Judgment Great Knight 20 1 57+3 24+2 4 30 19+1 30+3 10 10 15+2 6 Silver Greatlance Tomahawk
Anchor
• Immobile.
Is ns02 ashera.png Weak to attacks from units synced with Emblem Micaiah.
Ma ns02 wyvern knight corrupted female axe.png Corrupted & Despair Wyvern Knight 20 1 62+3 26+1 12 30+1 30 17+2 12+1 6 13+1 6 Brave Axe Spear
Anchor
• Immobile.
Is ns02 grima.png Weak to attacks from units synced with Emblem Lucina.
Ma ns02 mage knight corrupted tome.png Corrupted & Mad Dragon Mage Knight 20 1 38+1 16+2 20+2 21+2 25+1 12 21+3 5 10+1 6 Excalibur Silver Sword
Anchor
• Immobile.
Is ns02 anankos.png Weak to attacks from units synced with Emblem Corrin.
Ma ns02 sage corrupted female.png Corrupted & Liberation King Sage 20 1 35 7 28+4 25+2 23−5 9 24+4 10+2 9 5 Nova Physic
Anchor
• Immobile.
Is ns02 nemesis.png Weak to attacks from units synced with Emblem Byleth.
Ma ns02 thief corrupted female.png Corrupted Thief 40 45 21 4 35 32 17 9 7 9 5 Cinquedea Peshkatz
--
Ma ns02 great knight corrupted lance.png Corrupted Great Knight 20 56 23 4 29 18 29 9 8 15 6 Silver Greatlance
--
Ma ns02 great knight corrupted axe.png Corrupted Great Knight 20 56 23 4 29 18−2 29 9 8 15 6 Silver Greataxe
--
Ma ns02 bow knight corrupted female.png Corrupted Bow Knight 20 50 20 6 31 28 10 14 8 10 6 Silver Bow Silver Sword
--
Ma ns02 hero corrupted axe.png Corrupted Hero 20 55 24 2 26 29−3 18 9 9 12 5 Silver Axe
--

Reinforcements

  • After Sombron's first form is defeated, he will reappear in the center of the map as a Great Fell Dragon. When this happens, the turn immediately progresses to the next, skipping the next enemy phase, and all playable units are moved to positions south of him, fully healed and with their engage meters filled completely. It is not possible to use the turn rewind to go before this turn. Additionally, the following reinforcements will appear:
  • Starting seven (Normal)/five (Hard/Maddening) turns after Sombron's first form is defeated, then every four (Normal)/two (Hard/Maddening) turns after if a particular Dark Emblem-synced Corrupted is present
  • Starting nine (Normal)/six (Hard) turns after Sombron's first form is defeated, then every four (Normal)/two (Hard/Maddening) turns after if a particular Dark Emblem-synced Corrupted has been defeated
    • Shadow Dragon
    • War Father
    • Dark God
    • Dark Bishop
      • 1 Sage with Physic from just west of the northeastern sigil
      • 1 Sage with Recover from just south of the northeastern sigil
    • Demon Dragon, if at least two (Normal/Hard)/exactly three or one (Maddening) other Dark Emblems are present
      • 2 Wyvern Knights with Silver Lances from near the northern border of the map; one aligned with the northwestern and northeastern sigils respectively
      • 1 Griffin Knight with a Wyrmslayer and Physic from near the northern border of the map, aligned with the northern sigil (Hard/Maddening only)
    • Demon Dragon, if one (Normal/Hard)/two (Maddening) other Dark Emblem(s) are present
    • Dark Druid, if at least two (Normal/Hard)/exactly three or one (Maddening) other Dark Emblems are present
    • Dark Druid, if one (Normal/Hard)/two (Maddening) other Dark Emblem(s) are is present
    • Demon King, if at least two (Normal/Hard)/exactly three or one (Maddening) other Dark Emblems are present
    • Demon King, if one (Normal/Hard)/two (Maddening) other Dark Emblem(s) are present
    • Mad King, if at least two (Normal/Hard)/exactly three or one (Maddening) other Dark Emblems are present
      • 2 Wyvern Knights with Silver Lances from near the southern border of the map; one aligned with the southwestern and southeastern sigils respectively
      • 1 Griffin Knight with a Wyrmslayer and Physic from near the southern border of the map, aligned with the southern sigil (Hard/Maddening only)
    • Mad King, if one (Normal/Hard)/two (Maddening) other Dark Emblem(s) are present
  • Note: Reinforcements from the set above will only appear from where particular Dark Emblem-synced Corrupted have been defeated. If only one Dark Emblem-synced Corrupted out of the first four remains on the map, then only the reinforcements from the sigil on the opposite side of the map will appear. These are halted if a set of Dark Emblem-synced Corrupted have all been defeated.
  • Starting nine (Normal)/six (Hard/Maddening) turns after Sombron's first form is defeated, then every four (Normal)/two (Hard/Maddening) turns after if only one Dark Emblem is on the map
    • Shadow Dragon or War Father
    • Shadow Dragon or Dark God
      • 2 Wyvern Knights with Silver Lances from near the southern border of the map; one aligned with the southwestern and southeastern sigils respectively
    • Dark God or Dark Bishop
    • War Father or Dark Bishop
      • 2 Wyvern Knights with Silver Lances from near the northern border of the map; one aligned with the northwestern and northeastern sigils respectively
  • Two (Normal)/one (Hard/Maddening) turn(s) after the first set of four Dark Emblem-synced Corrupted are all defeated (on Normal, this may be delayed by one turn if Fell Sombron is preparing to use Whirling Death, Howling Beam, or Disengage)
  • Two (Normal)/one (Hard/Maddening) turn(s) after the second set of four Dark Emblem-synced Corrupted are all defeated (on Normal, this may be delayed by one turn if Fell Sombron is preparing to use Whirling Death, Howling Beam, or Disengage)
  • Starting nine (Normal)/six (Hard/Maddening) turns after Sombron's first form is defeated, then every four (Normal)/two (Hard/Maddening) turns after if three or fewer Dark Emblems from the third set are on the map, previous reinforcement patterns will be repeated depending on which Dark Emblems remain, and in what position relative to each other.
    • If three Dark Emblems are present, or two are present on opposite corners of the map, then reinforcements will appear from the sigils on the corners missing a Dark Emblem.
    • If two Dark Emblems are present on the same side of the map, then reinforcements will appear from the sigil between the two remaining Dark Emblems, as well as from near the border of the map on the opposite side of the two.
    • If one Dark Emblem is present, then reinforcements will appear from the sigil on the opposite corner of the map as the remaining Dark Emblem, as well as from near the borders of the map nearest to it.
  • Note: On Hard and Maddening, the logic used in the above set of reinforcements is also used for the first set of Dark Emblems.
  • Note: All reinforcements are halted when all of the twelve Dark Emblem-synced Corrupted are defeated.

Boss data

Main boss

Main article: Sombron
First battle

Normal Hard Maddening

Ma ns02 fell monarch sombron.png Fell Monarch
Level 40
Movement 5
Stats
Max HP 60
Revival StoneRevival Stone
Defense 25
Strength 13 Resistance 23
Magic 26 Luck 13
Dexterity 26 Build 15
Speed 31
Inventory Skills
Obscurité --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes S Staves -- Arts -- Special --
Second battle

Normal Hard Maddening

Ma ns02 great fell dragon sombron.png Great Fell Dragon
Level 40
Movement 0
Stats
Max HP 100
Revival StoneRevival StoneRevival Stone
Defense 29
Strength 27 Resistance 27
Magic 32 Luck 15
Dexterity 32 Build 29
Speed 20
Inventory Skills
Fell Assault
Fell Surge
Whirling Death
Howling Beam
Disengage
Bond Breaker
Dark Barrier+++*
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special S

Sub-bosses

Corrupted & Shadow Dragon

Normal Hard Maddening

Ma ns02 berserker corrupted female.png Berserker
Level 20
Movement 5
Emblem Medeus
Stats
Max HP 72+5 Defense 9
Strength 30+3 Resistance 4
Magic 2 Luck 6
Dexterity 17+1 Build 18+2
Speed 22+1
Inventory Skills
Fragarach Anchor
Weapon Levels
Swords -- Lances -- Axes S Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & War Father

Normal Hard Maddening

Ma ns02 general corrupted axe.png Berserker
Level 20
Movement 4
Emblem Duma
Stats
Max HP 65+3 Defense 33+4
Strength 28+2 Resistance 5
Magic 3 Luck 2
Dexterity 27 Build 19+2
Speed 12
Inventory Skills
Silver Axe Anchor
Weapon Levels
Swords -- Lances -- Axes S Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Dark God

Normal Hard Maddening

Ma ns02 hero corrupted sword.png Hero
Level 20
Movement 5
Emblem Loptous
Stats
Max HP 56+3 Defense 18+2
Strength 25+2 Resistance 10
Magic 2 Luck 12
Dexterity 27 Build 13+1
Speed 31+2
Inventory Skills
Silver Blade
Tomahawk
Anchor
Weapon Levels
Swords A Lances -- Axes B Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Dark Bishop

Normal Hard Maddening

Ma ns02 bow knight corrupted female.png Bow Knight
Level 20
Movement 6
Emblem Veld
Stats
Max HP 52+3 Defense 11+1
Strength 20+2 Resistance 14+2
Magic 6 Luck 10
Dexterity 32+4 Build 11+1
Speed 29
Inventory Skills
Brave Bow
Silver Lance
Anchor
Weapon Levels
Swords -- Lances B Axes -- Bows A
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Demon Dragon

Normal Hard Maddening

Ma ns02 warrior corrupted axe.png Warrior
Level 20
Movement 5
Emblem Idunn
Stats
Max HP 70+4 Defense 12+1
Strength 27 Resistance 7+1
Magic 3 Luck 2
Dexterity 22+2 Build 15+1
Speed 25+1
Inventory Skills
Silver Greataxe
Silver Bow
Anchor
Weapon Levels
Swords -- Lances -- Axes A Bows B
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Dark Druid

Normal Hard Maddening

Ma ns02 griffin knight corrupted female axe.png Griffin Knight
Level 20
Movement 6
Emblem Nergal
Stats
Max HP 54+2 Defense 13
Strength 22 Resistance 20+1
Magic 18 Luck 14+2
Dexterity 34+2 Build 11+1
Speed 34+1
Inventory Skills
Hurricane Axe
Freeze
Anchor
Weapon Levels
Swords -- Lances -- Axes S Bows --
Knives -- Tomes -- Staves B Arts -- Special --
Corrupted & Demon King

Normal Hard Maddening

Ma ns02 paladin corrupted sword.png Paladin
Level 20
Movement 6
Emblem Fomortiis
Stats
Max HP 58+3 Defense 17+2
Strength 27+1 Resistance 14+1
Magic 4 Luck 10
Dexterity 32 Build 13+1
Speed 29+3
Inventory Skills
Caladbolg Anchor
Weapon Levels
Swords S Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Mad King

Normal Hard Maddening

Ma ns02 halberdier corrupted female.png Halberdier
Level 20
Movement 5
Emblem Ashnard
Stats
Max HP 57+2 Defense 19+2
Strength 28+2 Resistance 11
Magic 10 Luck 6
Dexterity 33+2 Build 12+1
Speed 28−5
Inventory Skills
Venomous Anchor
Weapon Levels
Swords -- Lances S Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Judgment

Normal Hard Maddening

Ma ns02 great knight corrupted lance.png Great Knight
Level 20
Movement 6
Emblem Ashera
Stats
Max HP 57+3 Defense 30+3
Strength 24+2 Resistance 10
Magic 4 Luck 10
Dexterity 30 Build 15+2
Speed 19+1
Inventory Skills
Silver Greatlance
Tomahawk
Anchor
Weapon Levels
Swords -- Lances A Axes A Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Despair

Normal Hard Maddening

Ma ns02 wyvern knight corrupted female axe.png Wyvern Knight
Level 20
Movement 6
Emblem Grima
Stats
Max HP 62+3 Defense 17+2
Strength 26+1 Resistance 12+1
Magic 12 Luck 6
Dexterity 30+1 Build 13+1
Speed 30
Inventory Skills
Brave Axe
Spear
Anchor
Weapon Levels
Swords -- Lances A Axes A Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Corrupted & Mad Dragon

Normal Hard Maddening

Ma ns02 mage knight corrupted tome.png Mage Knight
Level 20
Movement 5
Emblem Anankos
Stats
Max HP 38+1 Defense 12
Strength 16+2 Resistance 21+3
Magic 20+2 Luck 5
Dexterity 21+2 Build 10+1
Speed 25+1
Inventory Skills
Excalibur
Silver Sword
Anchor
Weapon Levels
Swords A Lances -- Axes -- Bows --
Knives -- Tomes A Staves -- Arts -- Special --
Corrupted & Liberation King

Normal Hard Maddening

Ma ns02 sage corrupted female.png Sage
Level 20
Movement 5
Emblem Nemesis
Stats
Max HP 35 Defense 9
Strength 7 Resistance 24+4
Magic 28+4 Luck 10+2
Dexterity 25+2 Build 9
Speed 23−5
Inventory Skills
Nova
Physic
Anchor
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes S Staves A Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Final Preparations

This is the final map of the game. If you've been holding onto gold, valuable items, statboosters or the like, this is the time to use them. Pump up your best units with meals and statboosters, dump all your gold and ingots into forging up your last few uber-weapons, get any supports you have yet to, spend your SP for skills you may be using, because it's time to finish the run.

This map, is, in reality, more like two consecutive maps. Once you clear out the first objective, you cannot time crystal to before the start of the second phase of the map. If you take casualties during the first part, make sure to rewind immediately, or you won't be able to rewind and get that unit back.

Deploy your units however you wish. It's highly advisable to bring the Nodus and someone to use it. However, it may be a good idea to put the Marth and Celica holders towards the left, and Sigurd and Leif users to the right, for some minor payoff later, though this doesn't matter too much if you aren't bringing these specific rings.

The Fell Monarch

The map begins with your party facing off against Sombron and his crew of S-rank weapon users. However, you don't actually have to bother much about the corrupted. The moment Sombron is defeated, these enemies get removed from the map anyways, so there's no real point in fighting them beyond last-minute experience or setting up Speedtaker or low-HP skills to use against Sombron next turn. Stay out of enemy range, and for units who may need it, chug a Pure Water now instead of later if necessary for survival against Sombron (most applicable to slow classes like General or Great Knight).

Have the entire party engage. Don't worry, you are not being wasteful here. On turn 2, simply bumrush Sombron with everything you have, using Byleth's Goddess Dance to get extra attacks off. Do not be afraid to commit Engage attacks now. As long as he dies before the end of player phase, you are fine.

Once Sombron goes down, he will transform into his dragon form, beginning the second phase of the battle. Your units will get sent back to their deployment positions, get fully healed and more importantly, have their Engage refunded (but get disengaged in the process); it is as if you just started another chapter. This is why you were free to go nuts on Fell Monarch Sombron earlier.

Great Fell Dragon

Sombron transforms into a behemoth of a dragon, taking up a 5x5 area and putting even the already big 3x3 monsters from Three Houses to shame in raw size. Since he also has 1-3 range, this gives him an attack range the covers much of the map, especially the "sides" of the platform that you must traverse to reach the far end. He also has Bond Breaker to make chain attacks basically worthless, as well as Fell Barrier, which is linked to the main gimmick of the map.

Sombron calls in a huge wave of corrupted, but amongst them are four specific corrupted. You see, they are equipped with four of the Dark Emblems, specifically Medeus, Duma, Veld and Loptous (from bottom left, clockwise). Unfortunately, despite their stat boosts, they don't move, at all, and since none of them start with 1-2 range equipped, they are pretty easy to attack without fear of retaliation. Furthermore, Dark Emblems get hit by effective damage by units that equip certain Emblems; Marth for Medeus, Celica for Duma and so on and so forth. While it may seem prudent to equip all twelve base-game Emblems to kill them, it's not actually that important. As stated before, Dark Emblem-using Corrupted don't move, have barely-improved stats compared to their mobile counterparts and often don't come with 1-2 range equipped, making them easy pickings for standard units; they do not require any specialized methodology to get rid of.

While Dark Emblems are present, Sombron will get increasingly powerful versions of Fell Barrier. They grant him damage reduction based on how many Dark Emblems are still on the map, going from 50% all the way up to 100%; consequently, you have to kill off at least one Dark Emblem to even scratch Sombron, unless you're willing to chip him down with 200 Chain attacks at 30% accuracy. However, if so much as one Dark Emblem is present, Sombron also becomes immune to effective damage, and against his 43/42 defenses on Maddening, good luck killing him through it, as there are healers present to heal Sombron. As such, the fastest way to bring him down is to kill off all four Dark Emblems and then try to burst Sombron down in a single turn.

If you kill all four Dark Emblems, Sombron will spawn another wave of four, and upon those four being defeated, a final wave of four for a total of twelve, one for each base-game Emblem ring. Thus, it's best to leave one alive until the rest of the army is ready to go in for the kill, then have a less-important unit finish off that Dark Emblem to break the barrier while the rest of the party moves in for the kill.

Split your forces into two groups. One will take the left lane, killing Medeus along the way. The other will go up the right, killing both Loptous and Veld. Have your most powerful units rendezvous north of Sombron to prepare for the kill, while a magic user prepares to finish off Duma. Since Duma is synced to a General, who has bad speed, resistance and virtually nonexistent avoid, he is the easiest to leave alive and finish off at one's leisure.

By now, Sombron may have cast Disengage. If you have Nodus handy, and someone in High Priest or Sleipnir Rider to use it, casting it will refill the party's Engage meters, and the caster's own in the process. If not, Enchanter's Item Surge Elixir, can help get Engages back sooner, though this requires DLC. Failing that, it's fine to simply wait and fight reinforcements for Engage charge; as long as you don't engage, Sombron won't cast Disengage again even if he has waited out the cooldown. Once everyone has their Engages ready, it is time to move in for the kill.

The Duma-killer killing off Duma signals the start of the assault. The first objective is to put Alear next to Sombron without expending their action, and the best way of achieving that is with Warp. Once Alear is in position, have a powerful unit move next to them and Engage+, using Bond Blast to knock off an entire healthbar; ideally this unit should be able to equip a heavily-forged Silver Blade to capitalize off of the Engage+ giving them effective damage and ensure they knock off a healthbar in one go. Thereafter, Alear can trade the powerful Silver Blade to themselves, and use a second Bond Blast to take off the second healthbar. Even if they aren't enough to knock off a healthbar each, weaker units can move in and finish off that healthbar to avoid wasting Bond Blast damage.

With Sombron at half health and Alear next to him, other units now start moving in for the kill. Alear and their engage partner turn Wyrmslayers and the like into anti-Sombron weapons, hence why their forward presence is important. Many emblems have engage weapons that deal anti-dragon damage, like Roy's Binding Blade or Lyn's Mulagir; with Alear in position, these high-MT weapons also hit Sombron with effective damage. With them, the rest of the army now bumrushes Sombron for as much damage as possible. Between the remaining player units and a Goddess Dance, they must deal the last 200 damage to Sombron. Remember that Alear and their engage partner deal effective damage with ANY weapon, not just anti-dragon ones, so it may be prudent to refresh and heal them so they can make additional attempts; effective damage on Smash weapons in conjunction with Engage attacks that can use them can deal nuclear damage to Sombron without being countered. As long as the party has enough firepower, Sombron will go down in one turn, skipping the remaining 2 waves of Dark Emblems and clearing the game.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Last Engage

--

Japanese

ラストエンゲージ

Last Engage

Spanish

La última fusión

The last fusion

French

Dernière fusion

Last fusion

German

Das letzte Bündnis

The last alliance

Italian

L'ultima unione

The last union

Korean

라스트 인게이지

Last engage

Simplified Chinese

最终结合

Last fusion

Traditional Chinese

最終結合

Last fusion

References

← The Final Guardian • The Last Engage
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map