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Summon: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Spent hours summoning and sampling the stats of 94 monsters to get their stats. This SHOULD be everything they have.)
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:''This page is about the [[skills|skill]], for the mechanic in {{FEH}} see [[summoning]].''
:''This page is about the [[skills|skill]]. For the mechanic in {{FEH}}, see '''[[summoning]]'''.''
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{{Skill Infobox
{{Skill Infobox
|name=Summon
|name=Summon
|help_text=Summon a phantasm.
|type=Class
|type=Class
|games=
|games=
*{{title|The Sacred Stones}}}}
*{{title|The Sacred Stones}}}}


'''Summon''' (Japanese: {{hover|召喚|Shōkan}} ''Summon'') is a [[Skills|skill]] exclusive to {{FE8}}.  Exclusive to the [[Summoner]] and [[Necromancer]] [[class]]es, by selecting the Summon command when moving, the skill's user can call forth a single [[Phantom]] to aid in combat. The Phantom's stats are based on its creator's [[level]], with its level matching that of the user and its stats increasing accordingly, but they will always have only 1 HP and zero defensive stats. Each character's Phantom has their own set of growth rates to determine their stats when summoned.
'''Summon''' (Japanese: {{hover|召喚|Shōkan}} ''Summon'') is a [[Skills|skill]] exclusive to {{FE8}}.  Exclusive to the [[Summoner]] and [[Necromancer]] [[class]]es, by selecting the Summon command when moving, the skill's user can call forth a single [[Phantom]] to aid in combat. The Phantom's stats are based on its creator's [[level]], with its level matching that of the user and its stats increasing accordingly, but they will always have only 1 [[hit point]] and zero defensive stats. Each character's Phantom has their own set of growth rates to determine their stats when summoned.


The [[Demon King (class)|Demon King]] class also has access to a variant of Summon, where it has the ability to spawn a large number of random [[monster]]s.
The [[Demon King (class)|Demon King]] class also has exclusive access to a special variant of Summon, which has the ability to spawn a large number of random, powerful [[monster]]s. On [[Sacred Stone (part 2)|the second stage of the Final Chapter]], the Demon King [[Fomortiis]], the final boss of the game, is scripted to always use Summon on the first turn.


==Data==
==Data==
{{SkillData
{{SkillData
|gameo={{title|The Sacred Stones}}<br><small>([[Summoner]]/[[Necromancer]])
|gameo={{title|The Sacred Stones}}<br><small>(Phantom)</small>
|spriteo=--
|spriteo=--
|effecto=Summons a single [[Phantom]].
|effecto=Summons 1 [[Phantom]] onto an adjacent space.
|activeo=Command ('''Summon''')
|activeo=Command ('''Summon''')
|capacityo=--
|capacityo=--
|noteso=Cannot be used if the user already has a Phantom on the field. Cannot summon a Phantom onto a tile obscured by [[fog of war]].
|noteso=Cannot be used if the user already has a Phantom on the field. Cannot summon onto spaces obscured by [[fog of war]].<br>Using it gives 10 [[experience]].
|gamee={{title|The Sacred Stones}}<br><small>([[Demon King (class)|Demon King]])
|gamee={{title|The Sacred Stones}}<br><small>(Monster)</small>
|spritee=--
|spritee=--
|effecte=Summons a random selection of [[monster]]s.
|effecte=Summons 1-8 [[monster]]s onto random spaces within a [[Range|6-space radius]] of the user.
|activee=Command ('''Summon''')
|activee=Command ('''Summon''')
|capacitye=--
|capacitye=--
|notese=Cannot be used by the player. No limit to the amount of monsters summoned if used multiple times.
|notese=No limit to the amount of monsters summoned if used multiple times. Cannot summon onto spaces obscured by [[fog of war]].<br>Using it gives 10 [[experience]].
}}
}}
===Summoned unit stats===
===Summoned unit stats===
{{main|Phantom}}
{{main|Phantom}}
For the phantom variant of Summon, the Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly. Each character's Phantom has their own set of growth rates to determine their stats when summoned.
The monster variant of Summon summons a random selection of monsters in these classes: [[Entombed]], [[Wight]], [[Elder Bael]], [[Gwyllgi]], [[Maelduin]], [[Arch Mogall]], [[Gorgon]], [[Deathgoyle]], and [[Draco Zombie]]. All summoned members of the same species share one pre-set [[level]] and [[inventory]] (except for Wights, which come in three pre-set variants), but their stats are randomly generated within a certain range specific to each monster. The caster's stats have no influence at all on those of the monsters.
{{Tab
|tab1=Entombed
|content1={{BossStats GBA
|portrait=[[File:Generic portrait entombed fe08.gif]]
|class=Entombed
|affin=dark
|lv=6
|HP=46~48
|str=9
|skill=3~4
|spd=3~4
|luck=1~2
|def=1~2
|res=1~3
|move=5
|con=6
|aid=5
|inventory=[[File:Is gba sharp claw.png]] [[Sharp Claw]]
}}
|tab2=Wight (A)
|content2={{BossStats GBA
|portrait=[[File:Generic portrait wight fe08.gif]]
|class=Wight
|affin=dark
|lv=8
|HP=31~32
|str=11~12
|skill=8~9
|spd=9~10
|luck=1~2
|def=7~8
|res=5~6
|move=6
|con=9
|aid=8
|sw=A
|la=A
|inventory=[[File:Is gba runesword.png]] [[Runesword]]
}}
|tab3=Wight (B)
|content3={{BossStats GBA
|portrait=[[File:Generic portrait wight fe08.gif]]
|class=Wight
|affin=dark
|lv=12
|HP=33~35
|str=12~13
|skill=9~10
|spd=10~11
|luck=1~3
|def=7~9
|res=5~7
|move=6
|con=9
|aid=8
|sw=A
|la=A
|inventory=[[File:Is gba killing edge.png]] [[Killing Edge]]
}}
|tab4=Wight (C)
|content4={{BossStats GBA
|portrait=[[File:Generic portrait wight fe08.gif]]
|class=Wight
|affin=dark
|lv=7
|HP=29~31
|str=9~11
|skill=9~11
|spd=7~9
|luck=1~2
|def=7~8
|res=4~6
|move=6
|con=8
|aid=7
|bo=A
|inventory=[[File:Is gba killer bow.png]] [[Killer Bow]]
}}
|tab5=Elder Bael
|content5={{BossStats GBA
|portrait=[[File:Generic portrait elder bael fe08.gif]]
|class=Elder Bael
|affin=dark
|lv=11
|HP=51~53
|str=15~18
|skill=9~11
|spd=8~10
|luck=1~2
|def=13~14
|res=6~8
|move=6
|con=15
|aid=14
|inventory=[[File:Is gba lethal talon.png]] [[Lethal Talon]]
}}
|tab6=Gwyllgi
|content6={{BossStats GBA
|portrait=[[File:Generic portrait gwyllgi fe08.gif]]
|class=Gwyllgi
|affin=dark
|lv=13
|HP=34~36
|str=10~13
|skill=18~20
|spd=19~20
|luck=5~6
|def=8~9
|res=6~7
|move=8
|con=8
|aid=7
|inventory=[[File:Is gba fiery fang.png]] [[Fiery Fang]]
}}
|tab7=Maelduin
|content7={{BossStats GBA
|portrait=[[File:Generic portrait maelduin fe08.gif]]
|class=Maelduin
|affin=dark
|lv=10
|HP=37~39
|str=13~14
|skill=9~10
|spd=9~10
|luck=2
|def=11~12
|res=6~7
|move=8
|con=12
|aid=11
|inventory=[[File:Is gba halberd.png]] [[Poleax|Halberd]]<br>[[File:Is gba longbow.png]] [[Longbow]]
|ax=A
|bo=A
}}
|tab8=Arch Mogall
|content8={{BossStats GBA
|portrait=[[File:Generic portrait arch mogall fe08.gif]]
|class=Arch Mogall
|affin=dark
|lv=9
|HP=24~26
|str=15~17
|skill=8~9
|spd=7~8
|luck=3~4
|def=4~5
|res=11~13
|move=6
|con=5
|aid=4
|inventory=[[File:Is gba crimson eye.png]] [[Crimson Eye]]<br>[[File:Is gba shadowshot.png]] [[Shadowshot]]
|da=A
}}
|tab9=Gorgon
|content9={{BossStats GBA
|portrait=[[File:Generic portrait gorgon fe08.gif]]
|class=Gorgon
|affin=dark
|lv=15
|HP=28~30
|str=21~23
|skill=9~10
|spd=9~11
|luck=6~7
|def=7~8
|res=15~17
|move=6
|con=10
|aid=10
|inventory=[[File:Is gba stone.png]] [[Stone (tome)|Stone]]<br>[[File:Is gba demon surge.png]] [[Demon Surge]]
|da=A
}}
|tab10=Deathgoyle
|content10={{BossStats GBA
|portrait=[[File:Generic portrait deathgoyle fe08.gif]]
|class=Gorgon
|affin=dark
|lv=14
|HP=38~41
|str=16~17
|skill=12~13
|spd=13~14
|luck=2~3
|def=13~14
|res=4~6
|move=7
|con=11
|aid=10
|inventory=[[File:Is gba heavy spear.png]] [[Heavy Spear]]<br>[[File:Is gba javelin.png]] [[Javelin]]
|da=A
}}
|tab11=Draco Zombie
|content11={{BossStats GBA
|portrait=[[File:Generic portrait draco zombie fe08.gif]]
|class=Draco Zombie
|affin=dark
|lv=5
|HP=63~65
|str=5~7{{hover|+10|Granted by Wretched Air}}
|skill=2~3{{hover|+10|Granted by Wretched Air}}
|spd=2~4
|luck=3~4
|def=3~5{{hover|+20|Granted by Wretched Air}}
|res=3~5{{hover|+10|Granted by Wretched Air}}
|move=5
|con=25
|aid=24
|inventory=[[File:Is gba wretched air.png]] [[Wretched Air]]
}}
}}
==Availability==
==Availability==
===''The Sacred Stones''===
===''The Sacred Stones''===
{{ItemLoc1
{{ItemLoc1
|method=Classes
|method=Classes
|data=[[Summoner]] • [[Necromancer]]}}
|data=Phantom variant: [[Summoner]] • [[Necromancer]]<br>Monster variant: [[Demon King (class)|DEmon King]]}}


==Trivia==
==Trivia==
* The Demon King's summon variant will always produce [[monster]]s of [[enemy]] alignment, regardless of the alignment of the summoning Demon King.
* The Demon King's Summon variant will always produce monsters of [[Unit#Enemy|enemy]] alignment, regardless of the alignment of the summoning Demon King.


==Gallery==
==Gallery==
<gallery>
<gallery>
Ss_fe08_ewan_summon.png|[[Ewan]] using Summon in {{title|The Sacred Stones}}.
Ss fe08 ewan summon.png|[[Ewan]] using Summon in {{title|The Sacred Stones}}.
Ss fe08 demon king summon 01.png|[[Eirika]] hacked into the [[Demon King (class)|Demon King]] class, showing the summon command.
Ss fe08 fomortiis summon.png|[[Fomortiis]] using Summon in {{title|The Sacred Stones}}.
Ss fe08 demon king summon 02.png|Hacked instance of a Demon King summoning.
Ss fe08 demon king summon 01.png|[[Eirika]] hacked into the [[Demon King (class)|Demon King]] class, showing the Summon command.
</gallery>
</gallery>



Revision as of 07:33, 29 April 2017

This page is about the skill. For the mechanic in Fire Emblem Heroes, see summoning.

Summon

No image available.


Summon a phantasm.

Type(s)

Class

Game(s)

Summon (Japanese: 召喚 Summon) is a skill exclusive to Fire Emblem: The Sacred Stones. Exclusive to the Summoner and Necromancer classes, by selecting the Summon command when moving, the skill's user can call forth a single Phantom to aid in combat. The Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly, but they will always have only 1 hit point and zero defensive stats. Each character's Phantom has their own set of growth rates to determine their stats when summoned.

The Demon King class also has exclusive access to a special variant of Summon, which has the ability to spawn a large number of random, powerful monsters. On the second stage of the Final Chapter, the Demon King Fomortiis, the final boss of the game, is scripted to always use Summon on the first turn.

Data

Game Icon Effect Activation Capacity Notes

Summoned unit stats

Main article: Phantom

For the phantom variant of Summon, the Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly. Each character's Phantom has their own set of growth rates to determine their stats when summoned.

The monster variant of Summon summons a random selection of monsters in these classes: Entombed, Wight, Elder Bael, Gwyllgi, Maelduin, Arch Mogall, Gorgon, Deathgoyle, and Draco Zombie. All summoned members of the same species share one pre-set level and inventory (except for Wights, which come in three pre-set variants), but their stats are randomly generated within a certain range specific to each monster. The caster's stats have no influence at all on those of the monsters.

Entombed Wight (A) Wight (B) Wight (C) Elder Bael Gwyllgi Maelduin Arch Mogall Gorgon Deathgoyle Draco Zombie

File:Generic portrait entombed fe08.gif
Entombed
Level 6
Affinity Is gba darkaffin.png
Stats
Max HP 46~48 Luck 1~2
Strength 9 Defense 1~2
Skill 3~4 Resistance 1~3
Speed 3~4 Constitution 6
Movement 5 Aid 5
Inventory
Is gba sharp claw.png Sharp Claw
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Availability

The Sacred Stones

Classes Phantom variant: SummonerNecromancer
Monster variant: DEmon King

Trivia

  • The Demon King's Summon variant will always produce monsters of enemy alignment, regardless of the alignment of the summoning Demon King.

Gallery

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Summon

--

Spanish

Invocación

Summoning

French

Invoquer

Conjure

German

Beschwören

Conjure

Italian

Evocazione

Summoning

References

See also

Template:NavSkill