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Speed⁄Resistance Finish: Difference between revisions
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|eng-name=Speed/Resistance Finish | |eng-name=Speed/Resistance Finish | ||
|eng-mean=Abbreviated as '''Spd/Res Finish'''. | |eng-mean=Abbreviated as '''Spd/Res Finish'''. | ||
| | |jpn-name={{h|速さ魔防の秘奥|Hayasa-mabō no hiō}} | ||
| | |jpn-mean=Speed/Magic defense mystery | ||
|span-name=Final Velocidad/Resistencia | |span-name=Final Velocidad/Resistencia | ||
|span-mean=Speed/Resistance end; abbreviated as '''{{lang|es|Final Vel/Res}}''' in the European localization and as '''{{lang|es|Final Vel./Res.}}''' in the American localization | |span-mean=Speed/Resistance end; abbreviated as '''{{lang|es|Final Vel/Res}}''' in the European localization and as '''{{lang|es|Final Vel./Res.}}''' in the American localization |
Revision as of 01:12, 5 December 2022
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Speed/Resistance Finish (Japanese: 速さ魔防の秘奥 Speed/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Finish 1, Spd/Res Finish 2, Spd/Res Finish 3, and Spd/Res Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their speed and resistance, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills teir.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Spd/Res Finish 1) |
Boosts user's speed and resistance by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (except for area-of-effect special skills). | User is within three spaces of an ally | -- | Cost: 60 SP | |
Heroes (Spd/Res Finish 2) |
Boosts user's speed and resistance by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (except for area-of-effect special skills). | User is within three spaces of an ally | -- | Cost: 120 SP | |
Heroes (Spd/Res Finish 3) |
Boosts user's speed and resistance by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills). | User is within three spaces of an ally | -- | Cost: 240 SP | |
Heroes (Spd/Res Finish 4) |
Boosts user's speed and resistance by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills) and restores 7 HP to user if foe took any damage (including 0) during combat. | User is within three spaces of an ally | -- | Cost: 300 SP |
Availability
Heroes
Units | Tiki: Awakened Blood |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Finish |
Abbreviated as Spd/Res Finish. |
Japanese |
速さ魔防の秘奥 |
Speed/Magic defense mystery |
Spanish |
Final Velocidad/Resistencia |
Speed/Resistance end; abbreviated as Final Vel/Res in the European localization and as Final Vel./Res. in the American localization |
French |
Finition Vitesse/Résistance |
Speed/Resistance finishing; abbreviated as Finition Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Anstoß |
Speed/Resistance Offense; abbreviated as G/R-Anstoß. |
Italian |
Finale Velocità/Resistenza |
Speed/Resistance finale; abbreviated as Finale Vel/Res. |
Portuguese |
Final Velocidade/Resistência |
Speed/Resistance end; abbreviated as Final Vel./Res. |
Traditional Chinese |
速度魔防的奧秘 |
Speed/Magic defense mystery |