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Speed⁄Resistance Finish: Difference between revisions
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|image=[[File:Is feh spd res finish 1.png]] | |image=[[File:Is feh spd res finish 1.png]] | ||
|caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}. | |caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Speed/Resistance Finish''' | '''Speed/Resistance Finish''' (Japanese: {{hl|速さ魔防の秘奥|Hayasa-mabō no hiō}} ''Speed/Magic defense mystery'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Spd/Res Finish 1''', '''Spd/Res Finish 2''', '''Spd/Res Finish 3''', and '''Spd/Res Finish 4''' in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their [[speed]] and [[resistance]], and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills teir. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Spd/Res Finish 1) | |game1={{title|Heroes}}<br>(Spd/Res Finish 1) | ||
|sprite1=[[File:Is feh spd res finish 1.png|20px]] | |sprite1=[[File:Is feh spd res finish 1.png|20px]] | ||
|effect1= | |effect1=Boosts user's [[speed]] and [[resistance]] by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (except for area-of-effect special skills). | ||
|active1= | |active1=User is within three spaces of an ally | ||
|notes1=Cost: 60 SP | |||
|notes1=Cost: | |||
|- | |- | ||
|game2={{title|Heroes}}<br>(Spd/Res Finish 2) | |game2={{title|Heroes}}<br>(Spd/Res Finish 2) | ||
|sprite2=[[File:Is feh spd res finish 2.png|20px]] | |sprite2=[[File:Is feh spd res finish 2.png|20px]] | ||
|effect2= | |effect2=Boosts user's [[speed]] and [[resistance]] by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (except for area-of-effect special skills). | ||
|active2= | |active2=User is within three spaces of an ally | ||
|notes2=Cost: 120 SP | |||
|notes2=Cost: | |||
|- | |- | ||
|game3={{title|Heroes}}<br>(Spd/Res Finish 3) | |game3={{title|Heroes}}<br>(Spd/Res Finish 3) | ||
|sprite3=[[File:Is feh spd res finish 3.png|20px]] | |sprite3=[[File:Is feh spd res finish 3.png|20px]] | ||
|effect3= | |effect3=Boosts user's [[speed]] and [[resistance]] by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills). | ||
|active3= | |active3=User is within three spaces of an ally | ||
|notes3=Cost: 240 SP | |||
|notes3=Cost: | |||
|- | |- | ||
|game4={{title|Heroes}}<br>(Spd/Res Finish 4) | |game4={{title|Heroes}}<br>(Spd/Res Finish 4) | ||
|sprite4=[[File:Is feh spd res finish 4.png|20px]] | |sprite4=[[File:Is feh spd res finish 4.png|20px]] | ||
|effect4= | |effect4=Boosts user's [[speed]] and [[resistance]] by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills) and restores 7 [[HP]] to user if foe took any damage (including 0) during combat. | ||
|active4= | |active4=User is within three spaces of an ally | ||
|notes4=Cost: 300 SP | |||
|notes4=Cost: | |||
}} | }} | ||
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==Flavor text== | ==Flavor text== | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}}<br><small>(Spd/Res Finish 1)</small> | |||
|english1=If unit is within 3 spaces of an ally, grants<br>Spd/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | |english1=If unit is within 3 spaces of an ally, grants<br>Spd/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | ||
|japanese1=周囲3マス以内に味方がいる時、<br> | |japanese1=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+2、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+1(範囲奥義除く) | ||
|- | |- | ||
|game2={{title|Heroes}}<br><small>(Spd/Res Finish 2)</small> | |game2={{title|Heroes}}<br><small>(Spd/Res Finish 2)</small> | ||
|english2=If unit is within 3 spaces of an ally, grants<br>Spd/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | |english2=If unit is within 3 spaces of an ally, grants<br>Spd/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | ||
|japanese2=周囲3マス以内に味方がいる時、<br> | |japanese2=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+4、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+3(範囲奥義除く) | ||
|- | |- | ||
|game3={{title|Heroes}}<br><small>(Spd/Res Finish 3)</small> | |game3={{title|Heroes}}<br><small>(Spd/Res Finish 3)</small> | ||
|english3=If unit is within 3 spaces of an ally, grants<br>Spd/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | |english3=If unit is within 3 spaces of an ally, grants<br>Spd/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | ||
|japanese3=周囲3マス以内に味方がいる時、<br> | |japanese3=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+6、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く) | ||
|- | |- | ||
|game4={{title|Heroes}}<br><small>(Spd/Res Finish 4)</small> | |game4={{title|Heroes}}<br><small>(Spd/Res Finish 4)</small> | ||
|english4=If unit is within 3 spaces of an ally, grants<br>Spd/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.) | |english4=If unit is within 3 spaces of an ally, grants<br>Spd/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.) | ||
|japanese4= | |japanese4=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+7、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動) | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Speed/Resistance Finish | ||
|eng-mean= | |eng-mean=Abbreviated as '''Spd/Res Finish'''. | ||
|jap-name= | |jap-name={{h|速さ魔防の秘奥|Hayasa-mabō no hiō}} | ||
|jap-mean= | |jap-mean=Speed/Magic defense mystery | ||
|span-name= | |span-name=Final Velocidad/Resistencia | ||
|span-mean= | |span-mean=Speed/Resistance end; abbreviated as '''{{lang|es|Final Vel/Res}}''' in the European localization and as '''{{lang|es|Final Vel./Res.}}''' in the American localization | ||
| | |fren-name=Finition Vitesse/Résistance | ||
| | |fren-mean=Speed/Resistance finishing; abbreviated as '''{{lang|fr|Finition Vit/Rés}}'''. | ||
| | |ger-name=Geschwindigkeit/Resistenz-Anstoß | ||
| | |ger-mean=Speed/Resistance Offense; abbreviated as '''{{lang|de|G/R-Anstoß}}'''. | ||
| | |ital-name=Finale Velocità/Resistenza | ||
| | |ital-mean=Speed/Resistance finale; abbreviated as '''{{lang|it|Finale Vel/Res}}'''. | ||
| | |por-name=Final Velocidade/Resistência | ||
| | |por-mean=Speed/Resistance end; abbreviated as '''{{lang|pt|Final Vel./Res.}}''' | ||
| | |ch-trad-name={{h|速度魔防的奧秘|Sùdù mó fáng de àomì}} | ||
| | |ch-trad-mean=Speed/Magic defense mystery | ||
| | |||
| | |||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
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==See also== | ==See also== | ||
*[[Atk/Spd Finish]]<!-- | |||
*[[ | *[[Atk/Def Finish]]--> | ||
*[[ | *[[Atk/Res Finish]]<!-- | ||
<!--*[[ | *[[Spd/Def Finish]] | ||
*[[Def/Res Finish]]--> | |||
{{NavPassiveAH}} | {{NavPassiveAH}} |
Revision as of 15:14, 18 November 2022
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Speed/Resistance Finish (Japanese: 速さ魔防の秘奥 Speed/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Finish 1, Spd/Res Finish 2, Spd/Res Finish 3, and Spd/Res Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their speed and resistance, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills teir.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Spd/Res Finish 1) |
Boosts user's speed and resistance by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (except for area-of-effect special skills). | User is within three spaces of an ally | -- | Cost: 60 SP | |
Heroes (Spd/Res Finish 2) |
Boosts user's speed and resistance by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (except for area-of-effect special skills). | User is within three spaces of an ally | -- | Cost: 120 SP | |
Heroes (Spd/Res Finish 3) |
Boosts user's speed and resistance by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills). | User is within three spaces of an ally | -- | Cost: 240 SP | |
Heroes (Spd/Res Finish 4) |
Boosts user's speed and resistance by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills) and restores 7 HP to user if foe took any damage (including 0) during combat. | User is within three spaces of an ally | -- | Cost: 300 SP |
Availability
Heroes
Units | Tiki: Awakened Blood |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Finish |
Abbreviated as Spd/Res Finish. |
Spanish |
Final Velocidad/Resistencia |
Speed/Resistance end; abbreviated as Final Vel/Res in the European localization and as Final Vel./Res. in the American localization |
French |
Finition Vitesse/Résistance |
Speed/Resistance finishing; abbreviated as Finition Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Anstoß |
Speed/Resistance Offense; abbreviated as G/R-Anstoß. |
Italian |
Finale Velocità/Resistenza |
Speed/Resistance finale; abbreviated as Finale Vel/Res. |
Portuguese |
Final Velocidade/Resistência |
Speed/Resistance end; abbreviated as Final Vel./Res. |
Traditional Chinese |
速度魔防的奧秘 |
Speed/Magic defense mystery |