Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Speed⁄Resistance Finish: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
No edit summary
Line 3: Line 3:
|image=[[File:Is feh spd res finish 1.png]]
|image=[[File:Is feh spd res finish 1.png]]
|caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}.
|caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Speed/Resistance Finish''' <!--(Japanese: ??? ''???'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Spd/Res Finish 1''', '''Spd/Res Finish 2''', '''Spd/Res Finish 3''', and '''Spd/Res Finish 4''' in order from lowest to highest. Units with a Speed/Resistance Finish skill, should there be allies within proximity of the user, can boost their [[Speed]] and [[Resistance]] during combat and, should the user's special skill be either ready to activate or have activated between the start of combat and the strike, boost the user's damage output during combat as long as it's not by an area-of-effect special skill; the Speed and Resistance boosts all increase with the skill's tier and the damage output boosts increase with the first three tiers, with the fourth tier also slightly healing the user after combat if the target has taken even the slightest bit of damage.
'''Speed/Resistance Finish''' (Japanese: {{hl|速さ魔防の秘奥|Hayasa-mabō no hiō}} ''Speed/Magic defense mystery'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Spd/Res Finish 1''', '''Spd/Res Finish 2''', '''Spd/Res Finish 3''', and '''Spd/Res Finish 4''' in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their [[speed]] and [[resistance]], and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills teir.


==Data==
==Data==
Line 15: Line 13:
|game1={{title|Heroes}}<br>(Spd/Res Finish 1)
|game1={{title|Heroes}}<br>(Spd/Res Finish 1)
|sprite1=[[File:Is feh spd res finish 1.png|20px]]
|sprite1=[[File:Is feh spd res finish 1.png|20px]]
|effect1=If user is within two spaces of any allies, boosts user's [[Speed]] and [[Resistance]] by +2 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +1 (unless the damage output is that of an area-of-effect special skill).
|effect1=Boosts user's [[speed]] and [[resistance]] by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (except for area-of-effect special skills).
|active1=--
|active1=User is within three spaces of an ally
|capacity1=--
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Spd/Res Finish 2)
|game2={{title|Heroes}}<br>(Spd/Res Finish 2)
|sprite2=[[File:Is feh spd res finish 2.png|20px]]
|sprite2=[[File:Is feh spd res finish 2.png|20px]]
|effect2=If user is within two spaces of any allies, boosts user's [[Speed]] and [[Resistance]] by +4 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +3 (unless the damage output is that of an area-of-effect special skill).
|effect2=Boosts user's [[speed]] and [[resistance]] by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (except for area-of-effect special skills).
|active2=--
|active2=User is within three spaces of an ally
|capacity2=--
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
|-
|-
|game3={{title|Heroes}}<br>(Spd/Res Finish 3)
|game3={{title|Heroes}}<br>(Spd/Res Finish 3)
|sprite3=[[File:Is feh spd res finish 3.png|20px]]
|sprite3=[[File:Is feh spd res finish 3.png|20px]]
|effect3=If user is within two spaces of any allies, boosts user's [[Speed]] and [[Resistance]] by +6 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +5 (unless the damage output is that of an area-of-effect special skill).
|effect3=Boosts user's [[speed]] and [[resistance]] by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills).
|active3=--
|active3=User is within three spaces of an ally
|capacity3=--
|notes3=Cost: 240 SP
|notes3=Cost: 240 SP
|-
|-
|game4={{title|Heroes}}<br>(Spd/Res Finish 4)
|game4={{title|Heroes}}<br>(Spd/Res Finish 4)
|sprite4=[[File:Is feh spd res finish 4.png|20px]]
|sprite4=[[File:Is feh spd res finish 4.png|20px]]
|effect4=If user is within three spaces of any allies, boosts user's [[Speed]] and [[Resistance]] by +7 each during combat and, if the user's special skill is either ready to activate or activated between the start of combat and the user's strike, boosts the user's damage output by +5 (unless the damage output is that of an area-of-effect special skill), and restores 7 [[Hit point|HP]] to user if target took any damage during combat.
|effect4=Boosts user's [[speed]] and [[resistance]] by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills) and restores 7 [[HP]] to user if foe took any damage (including 0) during combat.
|active4=--
|active4=User is within three spaces of an ally
|capacity4=--
|notes4=Cost: 300 SP
|notes4=Cost: 300 SP
}}
}}


Line 51: Line 45:
==Flavor text==
==Flavor text==
{{Flavor Text
{{Flavor Text
<!--|game1={{title|Heroes}}<br><small>(Spd/Res Finish 1)</small>
|game1={{title|Heroes}}<br><small>(Spd/Res Finish 1)</small>
|english1=If unit is within 3 spaces of an ally, grants<br>Spd/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|english1=If unit is within 3 spaces of an ally, grants<br>Spd/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|japanese1=周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+2、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+1(範囲奥義除く)
|japanese1=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+2、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+1(範囲奥義除く)
|-
|-
|game2={{title|Heroes}}<br><small>(Spd/Res Finish 2)</small>
|game2={{title|Heroes}}<br><small>(Spd/Res Finish 2)</small>
|english2=If unit is within 3 spaces of an ally, grants<br>Spd/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|english2=If unit is within 3 spaces of an ally, grants<br>Spd/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|japanese2=周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+4、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+3(範囲奥義除く)
|japanese2=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+4、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+3(範囲奥義除く)
|-
|-
|game3={{title|Heroes}}<br><small>(Spd/Res Finish 3)</small>
|game3={{title|Heroes}}<br><small>(Spd/Res Finish 3)</small>
|english3=If unit is within 3 spaces of an ally, grants<br>Spd/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|english3=If unit is within 3 spaces of an ally, grants<br>Spd/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|japanese3=周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+6、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)-->
|japanese3=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+6、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)
|-
|-
|game4={{title|Heroes}}<br><small>(Spd/Res Finish 4)</small>
|game4={{title|Heroes}}<br><small>(Spd/Res Finish 4)</small>
|english4=If unit is within 3 spaces of an ally, grants<br>Spd/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.)
|english4=If unit is within 3 spaces of an ally, grants<br>Spd/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.)
|japanese4=<!--周囲3マス以内に味方がいる時、<br>戦闘中、攻撃、速さ+7、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動)-->
|japanese4=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+7、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動)
}}
}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Spd/Res Finish 1<br>Spd/Res Finish 2<br>Spd/Res Finish 3<br>Spd/Res Finish 4
|eng-name=Speed/Resistance Finish
|eng-mean=
|eng-mean=Abbreviated as '''Spd/Res Finish'''.
|jap-name=
|jap-name={{h|速さ魔防の秘奥|Hayasa-mabō no hiō}}
|jap-mean=
|jap-mean=Speed/Magic defense mystery
|span-name=
|span-name=Final Velocidad/Resistencia
|span-mean=
|span-mean=Speed/Resistance end; abbreviated as '''{{lang|es|Final Vel/Res}}''' in the European localization and as '''{{lang|es|Final Vel./Res.}}''' in the American localization
|span-sp-name=
|fren-name=Finition Vitesse/Résistance
|span-sp-mean=
|fren-mean=Speed/Resistance finishing; abbreviated as '''{{lang|fr|Finition Vit/Rés}}'''.
|span-la-name=
|ger-name=Geschwindigkeit/Resistenz-Anstoß
|span-la-mean=
|ger-mean=Speed/Resistance Offense; abbreviated as '''{{lang|de|G/R-Anstoß}}'''.
|fren-name=
|ital-name=Finale Velocità/Resistenza
|fren-mean=
|ital-mean=Speed/Resistance finale; abbreviated as '''{{lang|it|Finale Vel/Res}}'''.
|ger-name=
|por-name=Final Velocidade/Resistência
|ger-mean=
|por-mean=Speed/Resistance end; abbreviated as '''{{lang|pt|Final Vel./Res.}}'''
|ital-name=
|ch-trad-name={{h|速度魔防的奧秘|Sùdù mó fáng de àomì}}
|ital-mean=
|ch-trad-mean=Speed/Magic defense mystery
|por-br-name=
|por-br-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
<!--*[[Attack/Defense Finish]]-->
*[[Atk/Spd Finish]]<!--
*[[Attack/Resistance Finish]]
*[[Atk/Def Finish]]-->
*[[Attack/Speed Finish]]
*[[Atk/Res Finish]]<!--
<!--*[[Defense/Resistance Finish]]-->
*[[Spd/Def Finish]]
<!--*[[Speed/Defense Finish]]-->
*[[Def/Res Finish]]-->


{{NavPassiveAH}}
{{NavPassiveAH}}

Revision as of 15:14, 18 November 2022

Speed⁄Resistance Finish

Is feh spd res finish 1.png
Icon of the Spd/Res Finish 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Speed/Resistance Finish (Japanese: 速さ魔防の秘奥 Speed/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Finish 1, Spd/Res Finish 2, Spd/Res Finish 3, and Spd/Res Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their speed and resistance, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills teir.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Spd/Res Finish 1)
Is feh spd res finish 1.png Boosts user's speed and resistance by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (except for area-of-effect special skills). User is within three spaces of an ally -- Cost: 60 SP
Heroes
(Spd/Res Finish 2)
Is feh spd res finish 2.png Boosts user's speed and resistance by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (except for area-of-effect special skills). User is within three spaces of an ally -- Cost: 120 SP
Heroes
(Spd/Res Finish 3)
Is feh spd res finish 3.png Boosts user's speed and resistance by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills). User is within three spaces of an ally -- Cost: 240 SP
Heroes
(Spd/Res Finish 4)
Is feh spd res finish 4.png Boosts user's speed and resistance by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills) and restores 7 HP to user if foe took any damage (including 0) during combat. User is within three spaces of an ally -- Cost: 300 SP

Availability

Heroes

Units Tiki: Awakened Blood

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Speed/Resistance Finish

Abbreviated as Spd/Res Finish.

Spanish

Final Velocidad/Resistencia

Speed/Resistance end; abbreviated as Final Vel/Res in the European localization and as Final Vel./Res. in the American localization

French

Finition Vitesse/Résistance

Speed/Resistance finishing; abbreviated as Finition Vit/Rés.

German

Geschwindigkeit/Resistenz-Anstoß

Speed/Resistance Offense; abbreviated as G/R-Anstoß.

Italian

Finale Velocità/Resistenza

Speed/Resistance finale; abbreviated as Finale Vel/Res.

Portuguese

Final Velocidade/Resistência

Speed/Resistance end; abbreviated as Final Vel./Res.

Traditional Chinese

速度魔防的奧秘

Speed/Magic defense mystery

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res ScowlSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryCrystalline WaterDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeVerge of DeathWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel