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Speed⁄Defense Near Trace: Difference between revisions

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(→‎Flavor text: Canto descriptions have been altered within Emblem Ike update)
 
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|image=[[File:Is feh s d near trace 1.png]]
|image=[[File:Is feh s d near trace 1.png]]
|caption=Icon of the S/D Near Trace 1 skill in {{title|Heroes}}.
|caption=Icon of the S/D Near Trace 1 skill in {{title|Heroes}}.
|help_text=Enables [Canto (Rem. +1)].<br>Inflicts Spd/Def-1 on foe during combat.
|type=Passive (Type B)
|type=Passive (Type B)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Speed/Defense Near Trace''' (Japanese: {{hl|速さ守備の近影|Hayasa-shubi no kin kage}} ''Speed/Defense near image'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''S/D Near Trace 1''', '''S/D Near Trace 2''', and '''S/D Near Trace 3''' in order from lowest to highest. Units with an S/D Near Trace skill drop their target's [[Speed]] and [[Defense]] during combat—an amount increasing with the skill's tier—and can make an additional movement after combat, the use of an assist skill, or the destruction of an [[Aether Raids]] structure based on how many squares remained in their movement beforehand.
'''Speed/Defense Near Trace''' (Japanese: {{hl|速さ守備の近影|Hayasa-shubi no kin kage}} ''Speed/Defense near image'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''S/D Near Trace 1''', '''S/D Near Trace 2''', '''S/D Near Trace 3''', and '''S/D Near Trace 4''' in order from lowest to highest. S/D Near Trace reduces the foe's [[speed]] and [[defense]] during combat and allows its user to make an additional movement after certain actions based on their remaining movement; the size of the attack and resistance drops increase with the skill's tier.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(S/D Near Trace 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh s d near trace 1.png|20px]]
|skill=S/D Near Trace 1
|effect1=Drops target's [[Speed]] and [[Defense]] by 1 each during combat.<br>User can move up to [movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill or destroying an [[Aether Raids]] structure, but cannot attack or use an assist skill during that movement, and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than already allowed.
|type=B
|notes1=Cost: 60 SP
|effect=Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1)&nbsp;spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement (0 if warped) + 1)&nbsp;spaces).<br>Inflicts −1 each to [[speed]] and [[defense]] on foe during combat.
|-
|sp=60
|game2={{title|Heroes}}<br>(S/D Near Trace 2)
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
|sprite2=[[File:Is feh s d near trace 2.png|20px]]
|effect2=Drops target's [[Speed]] and [[Defense]] by 2 each during combat.<br>User can move up to [movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill or destroying an [[Aether Raids]] structure, but cannot attack or use an assist skill during that movement, and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than already allowed.
|notes2=Cost: 120 SP
|-
|game3={{title|Heroes}}<br>(S/D Near Trace 3)
|sprite3=[[File:Is feh s d near trace 3.png|20px]]
|effect3=Drops target's [[Speed]] and [[Defense]] by 3 each during combat.<br>User can move up to [movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill or destroying an [[Aether Raids]] structure, but cannot attack or use an assist skill during that movement, and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than already allowed.
|notes3=Cost: 240 SP
}}
}}
{{PassiveDataCell FEH
|skill=S/D Near Trace 2
|type=B
|effect=Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1)&nbsp;spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement (0 if warped) + 1)&nbsp;spaces).<br>Inflicts −2 each to [[speed]] and [[defense]] on foe during combat.
|sp=120
|pre=[[Speed⁄Defense Near Trace|S/D Near Trace&nbsp;1]]
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
{{PassiveDataCell FEH
|skill=S/D Near Trace 3
|type=B
|effect=Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1)&nbsp;spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement (0 if warped) + 1)&nbsp;spaces).<br>Inflicts −3 each to [[speed]] and [[defense]] on foe during combat.
|sp=240
|pre=[[Speed⁄Defense Near Trace|S/D Near Trace&nbsp;2]]
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
{{PassiveDataCell FEH
|skill=S/D Near Trace 4
|type=B
|effect=Enables Canto (Rem. +1; Min 2) (Unit can move (remaining movement (0 if warped) + 1; minimum:&nbsp;2)&nbsp;spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than (remaining movement (0 if warped) + 1; minimum:&nbsp;2)&nbsp;spaces).<br>Inflicts −4 each to [[speed]] and [[defense]] on foe during combat and user deals +7&nbsp;damage (including with specials triggered before combat).
|sp=300
|pre=[[Speed⁄Defense Near Trace|S/D Near Trace&nbsp;3]]
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|skill=S/D Near Trace
|data=[[Ashe|Ashe:  Fabled Sea Knight]] • [[Chrom|Chrom:  Fated Honor]] • [[Naesala|Naesala:  Sea's Shadow]] • [[Tana|Tana: Frelian Starlight]]
|tiers=4
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(S/D Near Trace 1)</small>
{{DescriptionCell
|english1=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
|game={{title|Heroes}}<br><small>(S/D Near Trace 1)</small>
|japanese1=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move again.<br><br>The distance of the movement is the remaining<br>movement the unit had before the actions listed<br>above+1 (If unit used a movement skill that warps<br>them, the remainder is 0).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|-
|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
|game2={{title|Heroes}}<br><small>(S/D Near Trace 2)</small>
}}
|english2=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-2 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
{{DescriptionCell
|japanese2=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|game={{title|Heroes}}<br><small>(S/D Near Trace 2)</small>
|-
|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-2 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move again.<br><br>The distance of the movement is the remaining<br>movement the unit had before the actions listed<br>above+1 (If unit used a movement skill that warps<br>them, the remainder is 0).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|game3={{title|Heroes}}<br><small>(S/D Near Trace 3)</small>
|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
|english3=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit's remaining<br>movement +1.)
}}
|japanese3=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
{{DescriptionCell
|game={{title|Heroes}}<br><small>(S/D Near Trace 3)</small>
|english=Enables【Canto (Rem. +1)】.<br><br>Inflicts Spd/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move again.<br><br>The distance of the movement is the remaining<br>movement the unit had before the actions listed<br>above+1 (If unit used a movement skill that warps<br>them, the remainder is 0).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|japanese=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の速さ、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(S/D Near Trace 4)</small>
|english=Enables【Canto (Rem. +1; Min 2)】.<br><br>Inflicts Spd/Def-4 on foe during combat<br>and unit deals +7 damage including when<br>dealing damage with a Special triggered<br>before combat.<br><br>【Canto (Rem. +1; Min 2)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1<br>(min 2; if unit used a movement<br>skill that warped them, unit can move<br>2 spaces).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|japanese=【再移動(残り+1、最低2)】を発動可能<br><br>戦闘中、敵の速さ、守備-4、<br>自分が与えるダメージ+7(戦闘前奥義も含む)<br><br>【再移動(残り+1、最低2)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(最低2、ワープ移動時も2)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 57: Line 82:
{{Names
{{Names
|eng-name=Speed/Defense Near Trace
|eng-name=Speed/Defense Near Trace
|eng-mean=Abbreviated as '''S/D Near Trace'''.
|eng-mean=Abbreviated as ''S/D Near Trace''.
|jap-name={{h|速さ守備の近影|Hayasa-shubi no kin kage}}
|jpn-name={{h|速さ守備の近影|Hayasa-shubi no kin kage}}
|jap-mean=Speed/Defense near image
|jpn-mean=Speed/Defense near image
|span-name=Rastro cerco Velocidad/Defensa
|span-name=Rastro cerco Velocidad/Defensa
|span-mean=Speed/Defense near trace; abbreviated as '''{{lang|es|Rastro cer. V/D}}'''.
|span-mean=Speed/Defense near trace; abbreviated as ''{{lang|es|Rastro cer. V/D}}''.
|fren-name=Trace près Vitesse/Défense
|fren-name=Trace près Vitesse/Défense
|fren-mean=Speed/Defense near trace; abbreviated as '''{{lang|fr|Trace pr. V/D}}'''.
|fren-mean=Speed/Defense near trace; abbreviated as ''{{lang|fr|Trace pr. V/D}}''.
|ger-name=Geschwindigkeit/Verteidigung Spur nah
|ger-name=Geschwindigkeit/Verteidigung Spur nah
|ger-mean=Speed/Defense near Trace; abbreviated as '''{{lang|de|G/V Spur nah}}'''.
|ger-mean=Speed/Defense near Trace; abbreviated as ''{{lang|de|G/V Spur nah}}''.
|ital-name=Scia vicina Velocità/Difesa
|ital-name=Scia vicina Velocità/Difesa
|ital-mean=Speed/Defense near trail; abbreviated as '''{{lang|it|Scia vicina V/D}}'''.
|ital-mean=Speed/Defense near trail; abbreviated as ''{{lang|it|Scia vicina V/D}}''.
|por-br-name=Rastro perto  Velocidade/Defesa
|por-name=Rastro perto  Velocidade/Defesa
|por-br-mean=Speed/Defense close trace; abbreviated as '''{{lang|pt|Rastro p. V/D}}'''.
|por-mean=Speed/Defense close trace; abbreviated as ''{{lang|pt|Rastro p. V/D}}''.
|ch-trad-name={{h|速度防守近影|sùdù fángshǒu jìn yǐng}}
|ch-trad-name={{h|速度防守近影|sùdù fángshǒu jìn yǐng}}
|ch-trad-mean=Speed/Defense near image
|ch-trad-mean=Speed/Defense near image
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[A/S Near Trace]]
*[[A/S Near Trace]]

Latest revision as of 13:10, 29 March 2024

Speed/Defense Near Trace

Is feh s d near trace 1.png
Icon of the S/D Near Trace 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Speed/Defense Near Trace (Japanese: 速さ守備の近影 Speed/Defense near image) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are S/D Near Trace 1, S/D Near Trace 2, S/D Near Trace 3, and S/D Near Trace 4 in order from lowest to highest. S/D Near Trace reduces the foe's speed and defense during combat and allows its user to make an additional movement after certain actions based on their remaining movement; the size of the attack and resistance drops increase with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(S/D Near Trace 1)
Is feh s d near trace 1.png B Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1) spaces).
Inflicts −1 each to speed and defense on foe during combat.
60 -- Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(S/D Near Trace 2)
Is feh s d near trace 2.png B Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1) spaces).
Inflicts −2 each to speed and defense on foe during combat.
120 S/D Near Trace 1 Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(S/D Near Trace 3)
Is feh s d near trace 3.png B Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1) spaces).
Inflicts −3 each to speed and defense on foe during combat.
240 S/D Near Trace 2 Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(S/D Near Trace 4)
Is feh s d near trace 4.png B Enables Canto (Rem. +1; Min 2) (Unit can move (remaining movement (0 if warped) + 1; minimum: 2) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1; minimum: 2) spaces).
Inflicts −4 each to speed and defense on foe during combat and user deals +7 damage (including with specials triggered before combat).
300 S/D Near Trace 3 Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--

Availability

Heroes

Method Data
S/D Near Trace 1 S/D Near Trace 2 S/D Near Trace 3 S/D Near Trace 4
Unit (★★★★★) Ashe: Fabled Sea KnightChrom: Fated HonorEliwood: Pledged FriendNaesala: Sea's ShadowSylvain: Spring FlingsterTana: Frelian Starlight Ashe: Fabled Sea KnightChrom: Fated HonorEliwood: Pledged FriendNaesala: Sea's ShadowSylvain: Spring FlingsterTana: Frelian Starlight Ashe: Fabled Sea KnightChrom: Fated HonorEliwood: Pledged FriendNaesala: Sea's ShadowSylvain: Spring FlingsterTana: Frelian Starlight Sylvain: Spring Flingster

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(S/D Near Trace 1)
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-1 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1)】を発動可能

戦闘中、敵の速さ、守備-1

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)
Heroes
(S/D Near Trace 2)
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-2 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1)】を発動可能

戦闘中、敵の速さ、守備-2

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)
Heroes
(S/D Near Trace 3)
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1)】を発動可能

戦闘中、敵の速さ、守備-3

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)
Heroes
(S/D Near Trace 4)
Enables【Canto (Rem. +1; Min 2)】.

Inflicts Spd/Def-4 on foe during combat
and unit deals +7 damage including when
dealing damage with a Special triggered
before combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1
(min 2; if unit used a movement
skill that warped them, unit can move
2 spaces).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1、最低2)】を発動可能

戦闘中、敵の速さ、守備-4、
自分が与えるダメージ+7(戦闘前奥義も含む)

【再移動(残り+1、最低2)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(最低2、ワープ移動時も2)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Speed/Defense Near Trace

Abbreviated as S/D Near Trace.

Japanese

速さ守備の近影

Speed/Defense near image

Spanish

Rastro cerco Velocidad/Defensa

Speed/Defense near trace; abbreviated as Rastro cer. V/D.

French

Trace près Vitesse/Défense

Speed/Defense near trace; abbreviated as Trace pr. V/D.

German

Geschwindigkeit/Verteidigung Spur nah

Speed/Defense near Trace; abbreviated as G/V Spur nah.

Italian

Scia vicina Velocità/Difesa

Speed/Defense near trail; abbreviated as Scia vicina V/D.

Portuguese

Rastro perto Velocidade/Defesa

Speed/Defense close trace; abbreviated as Rastro p. V/D.

Traditional Chinese

速度防守近影

Speed/Defense near image

See also

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkA/D CantripAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/DSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBrash AssaultCanny FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling DiscordDazzling ShiftDazzling StaffDisarm TrapDragon WallDragon's WrathGambitGuard BearingLaguz FriendLive for BountyLive for HonorMagic GambitMoon-Twin WingNull C-DisruptPoetic JusticeSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo