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Sneering Axe: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|name=Sneering Axe
|image=[[File:Is feh sneering axe.png]]
|image=[[File:Is feh sneering axe.png]]
|caption=The Sneering Axe as it appears in {{title|Heroes}}.
|caption=The Sneering Axe as it appears in {{title|Heroes}}.
|help_text=
|type=[[Axe]]
|type=Offensive ([[Axe]])
|bearer=[[Legion]]
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Sneering Axe''' (Japanese: {{hl|笑面の斧|shōmen no ono}} ''Axe of the Laughing Mask'') is an offensive [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}.  It is a [[personal weapon]] of [[Legion]]. The Sneering Axe inflicts penalties on all foe's stats during combat equivalent to the current bonus on each of the foe's stats times two, meaning that any +7 bonus to a stat will become a penalty of -7 while that enemy is in combat with the user. This is in addition to the refined base effect of Legion's previous default weapon, [[Legion's Axe]], which is essentially [[Panic Smoke]]. Furthermore, when refined, the Sneering Axe grants the user accelerated special cooldown and bonuses to [[Attack (stat)|Attack]] and [[Speed]] during combat if the foe's [[HP]] is above 75% at the start of combat.
'''Sneering Axe''' (Japanese: {{hl|笑面の斧|shōmen no ono}} ''Axe of the Laughing Mask'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Legion]]. Sneering Axe inflicts penalties on all foe's stats during combat based on their bonuses.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}<br>(Unrefined)
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill offense.png|20px]]
|refine=Unrefined
|rank1={{AxeFEH}} 5{{star}}
|type=Axe
|mt1=16
|mt=16
|wt1=--
|rng=1
|hit1=--
|sp=400
|crt1=--
|inherit=n
|rng1=1
|notes=Inflicts −&NoBreak;(current bonus on foe's stat × 2; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] on foe during combat.<br>After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2&nbsp;spaces of foe.
|uses1=Infinite
|worth1=400 SP
|wex1=--
|notes1=Inflicts penalty on foe's [[Attack (stat)|Attack]]/[[Speed]]/[[Defense]]/[[Resistance]] during combat equivalent to the current bonus on each of foe's stats × 2. Calculates each stat penalty independently. After combat, if unit made an attack, inflicts Panic on target and foes within 2 spaces of target. 
|-
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect)
|sprite2=[[File:Is feh wpn sneering axe refined.png|20px]]
|rank2={{AxeFEH}} 5{{star}}
|mt2=16
|wt2=--
|hit2=--
|crt2=--
|rng2=1
|uses2=Infinite
|worth2=400 SP<br>500 [[File:Is feh arena medal.png|15px|link=Arena Medal]]<br>200 [[File:Is feh divine dew.png|15px|link=Divine Dew]]
|wex2=--
|notes2=Inflicts penalty on foe's [[Attack (stat)|Attack]]/[[Speed]]/[[Defense]]/[[Resistance]] during combat equivalent to the current bonus on each of foe's stats × 2. Calculates each stat penalty independently. After combat, if unit made an attack, inflicts Panic on target and foes within 2 spaces of target.<br>At the start of combat, if foe's HP ≥ 75%, grants Attack/Speed +5 and Special cooldown charge +1 per unit's attack during combat. <br>Grants +3 [[Hit point|HP]].
|-
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Attack (stat)|Atk]])
|sprite3=[[File:Is feh wpn atk refined.png|20px]]
|rank3={{AxeFEH}} 5{{star}}
|mt3=18
|wt3=--
|hit3=--
|crt3=--
|rng3=1
|uses3=Infinite
|worth3=400 SP<br>500 [[File:Is feh arena medal.png|15px|link=Arena Medal]]<br>200 [[File:Is feh divine dew.png|15px|link=Divine Dew]]
|wex3=--
|notes3=Inflicts penalty on foe's [[Attack (stat)|Attack]]/[[Speed]]/[[Defense]]/[[Resistance]] during combat equivalent to the current bonus on each of foe's stats × 2. Calculates each stat penalty independently. After combat, if unit made an attack, inflicts Panic on target and foes within 2 spaces of target.<br>Grants +5 [[Hit point|HP]].
|-
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Speed|Spd]])
|sprite4=[[File:Is feh wpn spd refined.png|20px]]
|rank4={{AxeFEH}} 5{{star}}
|mt4=16
|wt4=--
|hit4=--
|crt4=--
|rng4=1
|uses4=Infinite
|worth4=400 SP<br>500 [[File:Is feh arena medal.png|15px|link=Arena Medal]]<br>200 [[File:Is feh divine dew.png|15px|link=Divine Dew]]
|wex4=--
|notes4=Inflicts penalty on foe's [[Attack (stat)|Attack]]/[[Speed]]/[[Defense]]/[[Resistance]] during combat equivalent to the current bonus on each of foe's stats × 2. Calculates each stat penalty independently. After combat, if unit made an attack, inflicts Panic on target and foes within 2 spaces of target.<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]].
|-
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Defense|Def]])
|sprite5=[[File:Is feh wpn def refined.png|20px]]
|rank5={{AxeFEH}} 5{{star}}
|mt5=16
|wt5=--
|hit5=--
|crt5=--
|rng5=1
|uses5=Infinite
|worth5=400 SP<br>500 [[File:Is feh arena medal.png|15px|link=Arena Medal]]<br>200 [[File:Is feh divine dew.png|15px|link=Divine Dew]]
|wex5=--
|notes5=Inflicts penalty on foe's [[Attack (stat)|Attack]]/[[Speed]]/[[Defense]]/[[Resistance]] during combat equivalent to the current bonus on each of foe's stats × 2. Calculates each stat penalty independently. After combat, if unit made an attack, inflicts Panic on target and foes within 2 spaces of target.<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]].
|-
|gamee={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Resistance|Res]])
|spritee=[[File:Is feh wpn res refined.png|20px]]
|ranke={{AxeFEH}} 5{{star}}
|mte=16
|wte=--
|hite=--
|crte=--
|rnge=1
|usese=Infinite
|worthe=400 SP<br>500 [[File:Is feh arena medal.png|15px|link=Arena Medal]]<br>200 [[File:Is feh divine dew.png|15px|link=Divine Dew]]
|wexe=--
|notese=Inflicts penalty on foe's [[Attack (stat)|Attack]]/[[Speed]]/[[Defense]]/[[Resistance]] during combat equivalent to the current bonus on each of foe's stats × 2. Calculates each stat penalty independently. After combat, if unit made an attack, inflicts Panic on target and foes within 2 spaces of target.<br>Grants +5 [[Hit point|HP]] and +4 [[Resistance]].
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Inflicts −&NoBreak;(current bonus on foe's stat × 2; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] on foe during combat.<br>After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2&nbsp;spaces of foe.<br>Grants +3&nbsp;[[HP]].<br>If foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed and +1&nbsp;special cooldown charge per user's attack during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Axe
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Inflicts −&NoBreak;(current bonus on foe's stat × 2; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] on foe during combat.<br>After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2&nbsp;spaces of foe.<br>Grants +5&nbsp;[[HP]].
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Inflicts −&NoBreak;(current bonus on foe's stat × 2; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] on foe during combat.<br>After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2&nbsp;spaces of foe.<br>Grants +5&nbsp;[[HP]] and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Inflicts −&NoBreak;(current bonus on foe's stat × 2; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] on foe during combat.<br>After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2&nbsp;spaces of foe.<br>Grants +5&nbsp;[[HP]] and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Axe
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Inflicts −&NoBreak;(current bonus on foe's stat × 2; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] on foe during combat.<br>After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2&nbsp;spaces of foe.<br>Grants +5&nbsp;[[HP]] and +4&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Legion|Legion:  Masked Maniac]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}
|english=Inflicts penalty on foe's Atk/Spd/Def/Res<br>during combat = current bonus on each of foe's<br>stats × 2. (Example: if foe has +7 bonus to Atk,<br>inflicts Atk-14, for a net penalty of Atk-7.)<br>Calculates each stat penalty independently.<br>After combat, if unit attacked, inflicts【Panic】<br>on target and foes within 2 spaces of target.<br><br>【Panic】<br>Converts bonuses on target into penalties<br>through its next action.
|japanese=戦闘中、敵の攻撃、速さ、守備、魔防が<br>敵が受けている攻撃、速さ、守備、魔防の<br>強化の値の2倍だけ減少(能力値ごとに計算)<br>(例えば、攻撃+7の強化を受けていれば、<br> +7-14で、攻撃-7となる)<br><br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵に【パニック】を付与<br><br>【パニック】<br>強化を+ではなく-とする状態異常<br>(敵の次回行動終了まで)
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of combat, if foe's HP ≥ 75%, grants<br>Atk/Spd+5 and Special cooldown charge +1<br>per unit's attack during combat. (Only highest<br>value applied. Does not stack.)
|japanese=戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、攻撃、速さ+5、かつ<br>自身の攻撃による奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sneering Axe
|eng-name=Sneering Axe
|eng-mean=
|jpn-name={{h|笑面の斧|shōmen no ono}}
|jap-name={{hl|笑面の斧|shōmen no ono}}
|jpn-mean=Axe of the Laughing Mask
|jap-mean=Axe of the Laughing Mask
|span-name=Hacha demente
|span-name=
|span-mean=Demented axe
|span-mean=
|fren-name=Hache de dément
|span-sp-name=
|fren-mean=Demented axe
|span-sp-mean=
|ger-name=Lachende Axt
|span-la-name=
|ger-mean=Laughing Axe
|span-la-mean=
|ital-name=Ascia derisoria
|fren-name=
|ital-mean=Mocking axe
|fren-mean=
|por-name=Machado maníaco
|ger-name=
|por-mean=Maniac axe
|ger-mean=
|ch-trad-name={{h|笑面之斧|xiào miàn zhī fǔ}}
|ital-name=
|ch-trad-mean=Laughing face axe
|ital-mean=
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{hover|???|???}}-->
|ch-trad-mean=
}}
}}


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Is feh sneering axe.png|The Sneering Axe as it appears in {{title|Heroes}}.
Is feh sneering axe.png|The Sneering Axe as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
<!--
==See also==
==See also==
 
-->
{{NavAxeH}}
{{NavAxeH}}

Latest revision as of 20:23, 3 November 2023

Sneering Axe

Is feh sneering axe.png
The Sneering Axe as it appears in Heroes.

Type

Axe

Wielder(s)

Legion

First game

Heroes

Sneering Axe (Japanese: 笑面の斧 Axe of the Laughing Mask) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of Legion. Sneering Axe inflicts penalties on all foe's stats during combat based on their bonuses.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Axes 16 1 400 -- -- -- Inflicts −⁠(current bonus on foe's stat × 2; calculated independently) each to attack, speed, defense, and resistance on foe during combat.
After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe.
Heroes
(refine: +Effect)
Is feh wpn sneering axe refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Inflicts −⁠(current bonus on foe's stat × 2; calculated independently) each to attack, speed, defense, and resistance on foe during combat.
After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe.
Grants +3 HP.
If foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed and +1 special cooldown charge per user's attack during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Axes 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Inflicts −⁠(current bonus on foe's stat × 2; calculated independently) each to attack, speed, defense, and resistance on foe during combat.
After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Inflicts −⁠(current bonus on foe's stat × 2; calculated independently) each to attack, speed, defense, and resistance on foe during combat.
After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Inflicts −⁠(current bonus on foe's stat × 2; calculated independently) each to attack, speed, defense, and resistance on foe during combat.
After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Axes 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Inflicts −⁠(current bonus on foe's stat × 2; calculated independently) each to attack, speed, defense, and resistance on foe during combat.
After combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Legion: Masked Maniac

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Inflicts penalty on foe's Atk/Spd/Def/Res
during combat = current bonus on each of foe's
stats × 2. (Example: if foe has +7 bonus to Atk,
inflicts Atk-14, for a net penalty of Atk-7.)
Calculates each stat penalty independently.
After combat, if unit attacked, inflicts【Panic】
on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties
through its next action.
戦闘中、敵の攻撃、速さ、守備、魔防が
敵が受けている攻撃、速さ、守備、魔防の
強化の値の2倍だけ減少(能力値ごとに計算)
(例えば、攻撃+7の強化を受けていれば、
+7-14で、攻撃-7となる)

戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵に【パニック】を付与

【パニック】
強化を+ではなく-とする状態異常
(敵の次回行動終了まで)
Heroes
(Refined: +effect)
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd+5 and Special cooldown charge +1
per unit's attack during combat. (Only highest
value applied. Does not stack.)
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、速さ+5、かつ
自身の攻撃による奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sneering Axe

--

Japanese

笑面の斧

Axe of the Laughing Mask

Spanish

Hacha demente

Demented axe

French

Hache de dément

Demented axe

German

Lachende Axt

Laughing Axe

Italian

Ascia derisoria

Mocking axe

Portuguese

Machado maníaco

Maniac axe

Traditional Chinese

笑面之斧

Laughing face axe

Gallery

Axe skills in Heroes
Basic axe skills Iron AxeSilver AxeSteel Axe
Axe skills with secondary effects Allied AxeArcane DownfallArcane ÞrimaArdent ServiceAxe of DevotionBarrier AxeBeach BannerBrave AxeCarrot AxeDeck SwabberDefier's AxeEmerald AxeFaithful AxeFiresweep AxeGiant SpoonGuard AxeHack-o'-LanternHagoitaHammerHandbellHelmsman AxeHuge FanInstant AxeKiller AxeLegion's AxeLilith FloatieLove CandelabraMelon CrusherNinja MasakariPetalfall VasePlegian AxePoleaxeRearguardRein AxeReprisal AxeSack o' GiftsSeahorse AxeShoreline RakeShuriken CleaverSlaying AxeSlaying HammerSpirited AxeSpringy AxeSteadfast AxeStout AxeUmbra BurstUnbound AxeVictorfishVulture AxeWind Tribe ClubWo GùnWooden Tackle
Regalia and personal axe skills Arcadian AxesArmadsArthur's AxeAurgelmirAuto-LofnheiðrAxe BreidablikAxe of AdorationAxe of DespairAxe of VirilityAymrBasilikosBeruka's AxeBlazing PolearmsBlue Yule AxeBun-Bun BatonBýleistrCamilla's AxeCherche's AxeCorsair CleaverCrimson AxeCrimson War-AxeCrusherDead-Fang AxeDesert-Tiger AxeDevil AxeDolphin-Dive AxeDraconic PoleaxDragoon AxeEbon BölverkEldhrímnirFair-Fury AxeFather's-Son AxeFlame BattleaxeFlower HauteclereFlower of CaringFrederick's AxeFreikugelFuming FreikugelGarmGate-Anchor AxeGerbera AxeGlitnirGoddess AxeGrado PoleaxGuardian's AxeHauteclereHeadsman GlitnirHeavy War AxeHel ScytheHel's ReaperHippity-Hop AxeInveterate AxeInviolable AxeLarge War AxeLofnheiðrLoyalist AxeMasking AxeMirage AxeNew War AxeNifl's BiteNóatúnPastel PoleaxePayday PouchRinkah's ClubRuneaxeScepter of LoveSeafoam SplitterSinmaraSisterly War AxeSkinfaxiSneering AxeSolemn AxeStout TomahawkTalregan AxeTempest's ClawTiger-Roar AxeTri-Path SplitterTwin Star AxeUnyielding OarUrðrUrvanValiant War AxeVictorious AxeVougeWar-God MjölnirWedding-Bell AxeWestern AxeWhirling GraceWolf BergWyvern HatchetWyvern Ono