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Seeds of Unrest: Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe17fx 2.png|200px]] | |||
|location=Verdant Garden | |location=Verdant Garden | ||
|boss=[[Alfred]], [[Céline]] | |boss=[[Alfred]], [[Céline]] | ||
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|ally=4–8 | |ally=4–8 | ||
|enemy=23{{h|+10|Reinforcements}} | |enemy=23{{h|+10|Reinforcements}} | ||
|map=[[File:Cm fe17fx 2.png]] | |map=[[File:Cm fe17fx 2.png|200px]] | ||
|col=25 | |col=25 | ||
|row=21 | |row=21 | ||
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|ally=4–8 | |ally=4–8 | ||
|enemy=35{{h|+26|Reinforcements}} | |enemy=35{{h|+26|Reinforcements}} | ||
|map=[[File:Cm fe17fx 2 h.png]] | |map=[[File:Cm fe17fx 2 h.png|200px]] | ||
|col=25 | |col=25 | ||
|row=21 | |row=21 | ||
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|ally=4–8 | |ally=4–8 | ||
|enemy=43{{h|+26|Reinforcements}} | |enemy=43{{h|+26|Reinforcements}} | ||
|map=[[File:Cm fe17fx 2 m.png]] | |map=[[File:Cm fe17fx 2 m.png|200px]] | ||
|col=25 | |col=25 | ||
|row=21 | |row=21 | ||
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|mov=5 | |mov=5 | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if [[Alfred]] or the nearby [[Sword Armor]], [[Sword Fighter]], or [[Martial Monk]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE17 | {{ChapUnitCellFE17 | ||
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|mov=5 | |mov=5 | ||
|inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} | |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} | ||
|notes=• Starts | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if the nearby [[Enchanter]], [[Axe Armor]], or [[Lance Fighter]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE17 | {{ChapUnitCellFE17 | ||
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|inventory={{Item|17|Shielding Art}} • {{Item|17|Elthunder}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} | |inventory={{Item|17|Shielding Art}} • {{Item|17|Elthunder}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} | ||
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if [[Céline]] or the nearby [[Axe Armor]] or [[Lance Fighter]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE17 | {{ChapUnitCellFE17 | ||
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|mov=4 | |mov=4 | ||
|inventory={{Item|17|Steel Axe}} | |inventory={{Item|17|Steel Axe}} | ||
|notes=• Starts | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southeastern one begins moving if [[Céline]] or the nearby [[Enchanter]] or [[Lance Fighter]] is provoked.<br>• The southwestern one begins moving if the nearby [[Axe Fighter]], Enchanter, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Sword Fighter]], Enchanter, or Thief is provoked. | ||
}} | }} | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if the nearby [[Lance Armor]] or [[Lance Fighter]] is provoked. | ||
}} | }} | ||
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|notes=• Starts | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if the nearby [[Axe Armor]], [[Enchanter]], or [[Thief]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE17 | {{ChapUnitCellFE17 | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if the nearby [[Axe Armor]], [[Axe Fighter]], or [[Thief]] is provoked. | ||
}} | }} | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if the nearby [[Axe Armor]], [[Sword Fighter]], or [[Thief]] is provoked. | ||
|last=y | |last=y | ||
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|mov=5 | |mov=5 | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if [[Alfred]] or a nearby [[Sword Armor]], [[Archer]], [[Sword Fighter]], or [[Martial Monk]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE17 | {{ChapUnitCellFE17 | ||
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|inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} | |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} | ||
|notes=• Starts | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if a nearby [[Enchanter]], [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE17 | {{ChapUnitCellFE17 | ||
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|inventory={{Item|17|Shielding Art}} • {{Item|17|Elthunder}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} | |inventory={{Item|17|Shielding Art}} • {{Item|17|Elthunder}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} • {{Item|17|Luck Tonic}} | ||
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if [[Céline]] or a nearby [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. | ||
}} | }} | ||
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|notes=• Starts | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southeastern two both begins moving if either of them, [[Céline]], or the nearby [[Enchanter]], [[Mage]], or [[Lance Fighter]] is provoked.<br>• The southwestern two both begin moving if either of them or the nearby [[Axe Fighter]], Enchanter, Mage, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Lance Armor]], [[Sword Fighter]], Enchanter, Mage or Thief is provoked. | ||
}} | }} | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if a nearby [[Lance Armor]], [[Lance Fighter]], or [[Archer]] is provoked. | ||
}} | }} | ||
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|notes=• Starts | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if a nearby [[Axe Armor]], [[Enchanter]], [[Mage]], or [[Thief]] is provoked. | ||
}} | }} | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if a nearby [[Axe Armor]], [[Axe Fighter]], [[Mage]], or [[Thief]] is provoked. | ||
}} | }} | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if the nearby [[Axe Armor]], [[Lance Armor]], [[Sword Fighter]], [[Mage]], or [[Thief]] is provoked. | ||
|last=y | |last=y | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if [[Alfred]], [[Céline]], or a center-eastern [[Sword Armor]], [[Archer]], [[Sword Fighter]], [[Martial Monk]], Enchanter, [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. | ||
}} | }} | ||
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|notes=• Starts | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if [[Alfred]] or a center-eastern [[Sword Armor]], [[Enchanter]], [[Archer]], [[Sword Fighter]], [[Martial Monk]], [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. | ||
}} | }} | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if [[Alfred]], [[Céline]], or a center-eastern [[Sword Armor]], Enchanter, [[Archer]], [[Sword Fighter]], [[Martial Monk]], [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. | ||
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|notes=• Five start | |notes=• Five start on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southwestern one immediately begins moving unprovoked.<br>• The southeastern two both begins moving if either of them, [[Alfred]], [[Céline]], or a center-eastern [[Sword Armor]], [[Enchanter]], [[Archer]], [[Sword Fighter]], [[Martial Monk]], [[Mage]], or [[Lance Fighter]] is provoked.<br>• The center-southern two both begin moving if either of them or the nearby [[Axe Fighter]], Enchanter, Mage, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Lance Armor]], Sword Fighter, Enchanter, Mage or Thief is provoked. | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if a nearby [[Lance Armor]], [[Lance Fighter]], or [[Archer]] is provoked. | ||
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|notes=• The northern one immediately begins moving unprovoked.<br>• The southern one starts | |notes=• The northern one immediately begins moving unprovoked.<br>• The southern one starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]]; he begins moving if a nearby [[Axe Armor]], [[Enchanter]], [[Mage]], or [[Thief]] is provoked. | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if a nearby [[Axe Armor]], [[Axe Fighter]], [[Mage]], or [[Thief]] is provoked. | ||
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|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]] | |notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Begins moving if the nearby [[Axe Armor]], [[Lance Armor]], [[Sword Fighter]], [[Mage]], or [[Thief]] is provoked. | ||
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Latest revision as of 16:43, 16 April 2024
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Seeds of Unrest is the second chapter of the Fire Emblem Engage expansion Fell Xenologue. In this chapter, Alear, Nel, and Nil travel to a parallel Firene to meet Alfred and Céline. However, when Alear arrives, the two Firenese royals believe Nel and Nil to be using fell dragon magic to for self gain and so, to put the Alear they believe is corrupted out of their misery, Alfed and Céline initiate a fight to kill them all.
Plot
- Main article:
Seeds of Unrest/Script
Nil and Nel bring Alear to the parallel world's Firene. Nel informs them of their goal: to obtain the Bracelet of the Brash General. Nil and Nel tell Alear how the Firenese in this world are violent and war-seeking, and that its Queen Ève died in the previous war, with her son Alfred taking the throne in her place. Soon, a woman named Zelestia arrives to reunite with Nel and Nil, but when she begins to praise Alear, the two inform her that this Alear is from a different world. Zelestia then recounts her role in this world's Alear's burial. After her short grief, she introduces herself to Alear, who is put off by her mention of someone like her living in their world. She then relays news to Nel and Nil that Céline intends to invade Brodia, that she has been raising an army in preparation, and lastly that Firene's Emblem has changed somehow. The group then hastens to Firene Castle.
Inside the castle, Céline and Alfred argue over whether or not to invade Brodia to secure the resources to sustain their own country. Alfred is reluctant to face Brodia's military, but Céline manipulates him into accepting by threatening to attack them on her own. Before Alfred can give notice to his knights, Nel and Nil arrive to begin negotiations for their Emblem Bracelet. Tensions between the two groups rise, and Alfred suspects the two of ulterior motives. Alear then enters the conversation, but Céline accuses them of being a Corrupted raised by Nel and Nil. Alfred is infuriated by this, and orders his knights to attack Alear's army.
Alear's army defeats Alfred and Céline, and reclaims their bracelet, which contains a tainted Emblem Hector. Before Nel puts him back to slumber, Hector thanks her and wishes to fight alongside Alear someday. Alear then demands Alfred and Céline to cease their invasion, and they agree. The two apologize to them, as well as to Nel and Nil for previously tying them to Sombron. They then offer theirs and Firene's army to aid Alear, but Nel and Nil refuse their aid, urging them to keep themselves safe. Céline then suggests keeping the Emblem Bracelet in Firene for safety reasons, though Nel reasons against this as well. Alfred and Céline wish Alear's group good luck, and the two depart.
Outside the castle, Alear chastises Nel for her harsh words, and the two argue briefly. After they defuse the tension between themselves, Alear muses that they might need to fight against twins, although Nel responds that most Fell Dragon children lose their twin siblings as they age. The group then makes their way to Brodia.
Sometime in the past, a young Nel and Nil discuss the other Fell Dragon twins killing each other, and Nil believes he will likely be next to die. Nel attempts to console him, and pledges to protect him no matter what.
Beginning log
After fending off assassins, the Divine Dragon heads to Firene with Nel and Nil in search of a bracelet.
Chapter data
Normal Hard Maddening
Character data
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New units
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Required characters
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Available characters
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Emblem Ring data
Characters | |
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New units
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Required characters
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Available characters
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Additionally, Emblem Energy appears in the following locations:
- Column 12, row 2: West of the northern chest, past a wall
- Column 17, row 6: Just north of a Thief by the northeastern moat
- Column 17, row 14: Just north of a Thief by the center-eastern moat
- Column 25, row 21: In the southeast corner of the map
Item data
These items are obtained for use specifically in this chapter:
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Enemy data
- Every enemy is weak to attacks that are effective against Corrupted units.
Normal Hard Maddening
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Reinforcements
- Turns 3 (Hard/Maddening only) and 4
- Turns 6 (Hard/Maddening only) and 8
- 1 Sword Fighter from the southern border of the map, near the center-eastern bridge
- 1 Enchanter with Strength Tonics from the southern border of the map, near the center-eastern bridge (Hard/Maddening only)
- 1 Axe Fighter from the southern border of the map, near the center-eastern bridge
- Turns 7 (Hard/Maddening only) and 9
- 1 Archer from the northern border of the map, near the northern chest (Hard/Maddening only)
- 1 Enchanter with Dexterity Tonics from the northern border of the map, near the northern chest
- 1 Lance Armor from east of the northern chest
- Turn 10
- 1 Sword Armor from northeast of Alfred's starting position (Hard/Maddening only)
- 1 Mage with Elfire from just east of Alfred's starting position
- 1 Mage with Elwind from north of Céline's starting position (Hard/Maddening only)
- 1 Axe Fighter from south of Céline's starting position
- Turn 11
- 1 Sword Fighter from northeast of Alfred's starting position
- 2 Archers; one from just east of Alfred's starting position, one from north of Céline's starting position (Hard/Maddening only)
- 1 Axe Armor from south of Céline's starting position
Boss data
- Main article:
Alfred
Normal Hard Maddening
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- Main article:
Céline
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Seeds of Unrest |
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Gallery
Zelestia introduces herself.
References
← Dragons from Afar • | Seeds of Unrest | • Path to War → |
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