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| {{images}}
| |
| {{Chapter Infobox | | {{Chapter Infobox |
| <!--|image=[[File:Cm fe17fx 2.png|200px]]-->
| | |image=[[File:Cm fe17fx 2.png|200px]] |
| |location=Verdant Garden | | |location=Verdant Garden |
| |boss=[[Alfred]], [[Céline]] | | |boss=[[Alfred]], [[Céline]] |
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| |ally=4–8 | | |ally=4–8 |
| |enemy=23{{h|+10|Reinforcements}} | | |enemy=23{{h|+10|Reinforcements}} |
| |map=[[File:Cm fe17fx 2.png]] | | |map=[[File:Cm fe17fx 2.png|200px]] |
| |col=25 | | |col=25 |
| |row=21 | | |row=21 |
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| |ally=4–8 | | |ally=4–8 |
| |enemy=35{{h|+26|Reinforcements}} | | |enemy=35{{h|+26|Reinforcements}} |
| |map=[[File:Cm fe17fx 2 h.png]] | | |map=[[File:Cm fe17fx 2 h.png|200px]] |
| |col=25 | | |col=25 |
| |row=21 | | |row=21 |
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| |ally=4–8 | | |ally=4–8 |
| |enemy=43{{h|+26|Reinforcements}} | | |enemy=43{{h|+26|Reinforcements}} |
| |map=[[File:Cm fe17fx 2 m.png]] | | |map=[[File:Cm fe17fx 2 m.png|200px]] |
| |col=25 | | |col=25 |
| |row=21 | | |row=21 |
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| |mov=5 | | |mov=5 |
| |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} | | |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} |
| |notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if the nearby [[Enchanter]], [[Axe Armor]], or [[Lance Fighter]] is provoked. | | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if the nearby [[Enchanter]], [[Axe Armor]], or [[Lance Fighter]] is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=4 | | |mov=4 |
| |inventory={{Item|17|Steel Axe}} | | |inventory={{Item|17|Steel Axe}} |
| |notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southeastern one begins moving if [[Céline]] or the nearby [[Enchanter]] or [[Lance Fighter]] is provoked.<br>• The southwestern one begins moving if the nearby [[Axe Fighter]], Enchanter, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Sword Fighter]], Enchanter, or Thief is provoked. | | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southeastern one begins moving if [[Céline]] or the nearby [[Enchanter]] or [[Lance Fighter]] is provoked.<br>• The southwestern one begins moving if the nearby [[Axe Fighter]], Enchanter, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Sword Fighter]], Enchanter, or Thief is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=4 | | |mov=4 |
| |inventory={{Item|17|Steel Axe}} | | |inventory={{Item|17|Steel Axe}} |
| |notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if the nearby [[Axe Armor]], [[Enchanter]], or [[Thief]] is provoked. | | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if the nearby [[Axe Armor]], [[Enchanter]], or [[Thief]] is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=5 | | |mov=5 |
| |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} | | |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} |
| |notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if a nearby [[Enchanter]], [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. | | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if a nearby [[Enchanter]], [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=4 | | |mov=4 |
| |inventory={{Item|17|Steel Axe}} | | |inventory={{Item|17|Steel Axe}} |
| |notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southeastern two both begins moving if either of them, [[Céline]], or the nearby [[Enchanter]], [[Mage]], or [[Lance Fighter]] is provoked.<br>• The southwestern two both begin moving if either of them or the nearby [[Axe Fighter]], Enchanter, Mage, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Lance Armor]], [[Sword Fighter]], Enchanter, Mage or Thief is provoked. | | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southeastern two both begins moving if either of them, [[Céline]], or the nearby [[Enchanter]], [[Mage]], or [[Lance Fighter]] is provoked.<br>• The southwestern two both begin moving if either of them or the nearby [[Axe Fighter]], Enchanter, Mage, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Lance Armor]], [[Sword Fighter]], Enchanter, Mage or Thief is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=4 | | |mov=4 |
| |inventory={{Item|17|Steel Axe}} | | |inventory={{Item|17|Steel Axe}} |
| |notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if a nearby [[Axe Armor]], [[Enchanter]], [[Mage]], or [[Thief]] is provoked. | | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if a nearby [[Axe Armor]], [[Enchanter]], [[Mage]], or [[Thief]] is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=5 | | |mov=5 |
| |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} • {{Item|17|Veteran+}} | | |inventory={{Item|17|Elthunder}} • {{Item|17|Levin Sword}}<br>{{Item|17|Fierce Bloom}} • {{Item|17|Veteran+}} |
| |notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if [[Alfred]] or a center-eastern [[Sword Armor]], [[Enchanter]], [[Archer]], [[Sword Fighter]], [[Martial Monk]], [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. | | |notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving if [[Alfred]] or a center-eastern [[Sword Armor]], [[Enchanter]], [[Archer]], [[Sword Fighter]], [[Martial Monk]], [[Axe Armor]], [[Mage]], or [[Lance Fighter]] is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=4 | | |mov=4 |
| |inventory={{Item|17|Steel Axe}} | | |inventory={{Item|17|Steel Axe}} |
| |notes=• Five start in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southwestern one immediately begins moving unprovoked.<br>• The southeastern two both begins moving if either of them, [[Alfred]], [[Céline]], or a center-eastern [[Sword Armor]], [[Enchanter]], [[Archer]], [[Sword Fighter]], [[Martial Monk]], [[Mage]], or [[Lance Fighter]] is provoked.<br>• The center-southern two both begin moving if either of them or the nearby [[Axe Fighter]], Enchanter, Mage, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Lance Armor]], Sword Fighter, Enchanter, Mage or Thief is provoked. | | |notes=• Five start on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• The southwestern one immediately begins moving unprovoked.<br>• The southeastern two both begins moving if either of them, [[Alfred]], [[Céline]], or a center-eastern [[Sword Armor]], [[Enchanter]], [[Archer]], [[Sword Fighter]], [[Martial Monk]], [[Mage]], or [[Lance Fighter]] is provoked.<br>• The center-southern two both begin moving if either of them or the nearby [[Axe Fighter]], Enchanter, Mage, or [[Thief]] is provoked.<br>• The northwestern one begins moving if the nearby [[Lance Armor]], Sword Fighter, Enchanter, Mage or Thief is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
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| |mov=4 | | |mov=4 |
| |inventory={{Item|17|Steel Axe}} | | |inventory={{Item|17|Steel Axe}} |
| |notes=• The northern one immediately begins moving unprovoked.<br>• The southern one starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]]; he begins moving if a nearby [[Axe Armor]], [[Enchanter]], [[Mage]], or [[Thief]] is provoked. | | |notes=• The northern one immediately begins moving unprovoked.<br>• The southern one starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]]; he begins moving if a nearby [[Axe Armor]], [[Enchanter]], [[Mage]], or [[Thief]] is provoked. |
| }} | | }} |
| {{ChapUnitCellFE17 | | {{ChapUnitCellFE17 |
Seeds of Unrest
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Seeds of Unrest is the second chapter of the Fire Emblem Engage expansion Fell Xenologue. In this chapter, Alear, Nel, and Nil travel to a parallel Firene to meet Alfred and Céline. However, when Alear arrives, the two Firenese royals believe Nel and Nil to be using fell dragon magic to for self gain and so, to put the Alear they believe is corrupted out of their misery, Alfed and Céline initiate a fight to kill them all.
Plot
- Main article: Seeds of Unrest/Script
Nil and Nel bring Alear to the parallel world's Firene. Nel informs them of their goal: to obtain the Bracelet of the Brash General. Nil and Nel tell Alear how the Firenese in this world are violent and war-seeking, and that its Queen Ève died in the previous war, with her son Alfred taking the throne in her place. Soon, a woman named Zelestia arrives to reunite with Nel and Nil, but when she begins to praise Alear, the two inform her that this Alear is from a different world. Zelestia then recounts her role in this world's Alear's burial. After her short grief, she introduces herself to Alear, who is put off by her mention of someone like her living in their world. She then relays news to Nel and Nil that Céline intends to invade Brodia, that she has been raising an army in preparation, and lastly that Firene's Emblem has changed somehow. The group then hastens to Firene Castle.
Inside the castle, Céline and Alfred argue over whether or not to invade Brodia to secure the resources to sustain their own country. Alfred is reluctant to face Brodia's military, but Céline manipulates him into accepting by threatening to attack them on her own. Before Alfred can give notice to his knights, Nel and Nil arrive to begin negotiations for their Emblem Bracelet. Tensions between the two groups rise, and Alfred suspects the two of ulterior motives. Alear then enters the conversation, but Céline accuses them of being a Corrupted raised by Nel and Nil. Alfred is infuriated by this, and orders his knights to attack Alear's army.
Alear's army defeats Alfred and Céline, and reclaims their bracelet, which contains a tainted Emblem Hector. Before Nel puts him back to slumber, Hector thanks her and wishes to fight alongside Alear someday. Alear then demands Alfred and Céline to cease their invasion, and they agree. The two apologize to them, as well as to Nel and Nil for previously tying them to Sombron. They then offer theirs and Firene's army to aid Alear, but Nel and Nil refuse their aid, urging them to keep themselves safe. Céline then suggests keeping the Emblem Bracelet in Firene for safety reasons, though Nel reasons against this as well. Alfred and Céline wish Alear's group good luck, and the two depart.
Outside the castle, Alear chastises Nel for her harsh words, and the two argue briefly. After they defuse the tension between themselves, Alear muses that they might need to fight against twins, although Nel responds that most Fell Dragon children lose their twin siblings as they age. The group then makes their way to Brodia.
Sometime in the past, a young Nel and Nil discuss the other Fell Dragon twins killing each other, and Nil believes he will likely be next to die. Nel attempts to console him, and pledges to protect him no matter what.
Beginning log
After fending off assassins, the Divine Dragon heads to Firene with Nel and Nil in search of a bracelet.
Chapter data
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Victory: Defeat Alfred and Céline
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Nel, Nil, or Alear dies
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4–8
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{{{partner}}}
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{{{other}}}
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23+10
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{{{third}}}
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Map dimensions: 25 columns by 21 rows
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Victory: Defeat Alfred and Céline
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Nel, Nil, or Alear dies
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4–8
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{{{partner}}}
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{{{other}}}
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35+26
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{{{third}}}
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Map dimensions: 25 columns by 21 rows
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|
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Victory: Defeat Alfred and Céline
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Nel, Nil, or Alear dies
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4–8
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{{{partner}}}
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{{{other}}}
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43+26
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{{{third}}}
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Map dimensions: 25 columns by 21 rows
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Character data
Additionally, Emblem Energy appears in the following locations:
- Column 12, row 2: West of the northern chest, past a wall
- Column 17, row 6: Just north of a Thief by the northeastern moat
- Column 17, row 14: Just north of a Thief by the center-eastern moat
- Column 25, row 21: In the southeast corner of the map
Item data
These items are obtained for use specifically in this chapter:
Enemy data
- Every enemy is weak to attacks that are effective against Corrupted units.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Bld
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Mov
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Inventory and Skills
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Alfred & ???
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Royal
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2
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1
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46
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10
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5
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16
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12−1
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11
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5
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16
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9
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6
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Wolf Beil • Silver Lance • Spear Self-Defense • Quick Riposte • Adaptability • Piercing Glare • Impenetrable • Storm's Eye
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• Begins moving if the nearby Sword Armor, Enchanter, Sword Fighter, or Martial Monk is provoked. • Uses Storm's Eye if he has not used it within the previous turn.
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Firenese Soldier
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Sword Armor
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18
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2
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41
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13
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0
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15
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5
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15
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0
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5
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10
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4
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Steel Sword
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• The eastern one begins moving if Alfred or the nearby Enchanter, Sword Fighter, or Martial Monk is provoked. • The western one begins moving if the nearby Sword Fighter or Martial Monk is provoked.
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Firenese Soldier
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Enchanter
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3
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1
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40
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9
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9
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14
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19−2
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11+5
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11
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14
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6
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5
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Shielding Art • Defense Tonic • Resistance Tonic • Defense Tonic • Resistance Tonic
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• Starts on a protection tile. • Begins moving if Alfred or the nearby Sword Armor, Sword Fighter, or Martial Monk is provoked.
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Firenese Soldier
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Sword Fighter
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18
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3
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33
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8
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0
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16
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18−1
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4
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5
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7
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7
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4
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Steel Sword
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• The eastern one begins moving if Alfred or the nearby Sword Armor, Enchanter, or Martial Monk is provoked. • The western one begins moving if the nearby Sword Armor or Martial Monk is provoked. • The center one begins moving if the nearby Axe Armor, Enchanter, or Thief is provoked.
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Firenese Soldier
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Martial Monk
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18
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2
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29
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7
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10
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12
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12−3
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6+5
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12
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6
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5
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4
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Shielding Art • Mend
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• The eastern one begins moving if Alfred or the nearby Sword Armor, Enchanter, or Sword Fighter is provoked. • The western one begins moving if the nearby Sword Fighter or Sword Armor is provoked.
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Céline
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Royal
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1
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1
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40
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13
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14
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16
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15−7
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7
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17
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20
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6
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5
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Elthunder • Levin Sword Fierce Bloom
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• Starts on woods. • Begins moving if the nearby Enchanter, Axe Armor, or Lance Fighter is provoked.
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Firenese Soldier
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Enchanter
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3
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1
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40
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9
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9
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14
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19−2
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11+5
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11
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14
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6
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5
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Shielding Art • Elthunder • Luck Tonic • Luck Tonic • Luck Tonic
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• Starts on a protection tile. • Begins moving if Céline or the nearby Axe Armor or Lance Fighter is provoked.
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Firenese Soldier
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Axe Armor
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18
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3
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41
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12
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0
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15
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5−2
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15
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0
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5
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10
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4
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Steel Axe
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• Starts on woods. • The southeastern one begins moving if Céline or the nearby Enchanter or Lance Fighter is provoked. • The southwestern one begins moving if the nearby Axe Fighter, Enchanter, or Thief is provoked. • The northwestern one begins moving if the nearby Sword Fighter, Enchanter, or Thief is provoked.
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Firenese Soldier
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Lance Fighter
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18
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2
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37
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11
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5
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18
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14−3
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6
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5
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5
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7
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4
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Steel Lance
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• The eastern one begins moving if Céline or the nearby Enchanter or Axe Armor is provoked. • The western one begins moving if the nearby Lance Armor or Enchanter is provoked.
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Firenese Soldier
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Lance Armor
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18
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1
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41
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13
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0
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15
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5
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15
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0
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5
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10
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4
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Steel Lance
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Begins moving if the nearby Lance Fighter or Enchanter is provoked.
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Firenese Soldier
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Enchanter
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1
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1
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31
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9
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9
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14
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15−2
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8+5
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8
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14
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6
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5
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Shielding Art • HP Tonic • HP Tonic • HP Tonic • HP Tonic
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• Starts on a protection tile. • Begins moving if the nearby Lance Armor or Lance Fighter is provoked.
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Firenese Soldier
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Axe Fighter
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18
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1
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44
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12
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0
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10
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11−2
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3
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1
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2
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10
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4
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Steel Axe
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• Starts on woods. • Begins moving if the nearby Axe Armor, Enchanter, or Thief is provoked.
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Firenese Soldier
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Enchanter
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1
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1
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31
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9
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9
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14
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15−2
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8+5
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8
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14
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6
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5
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Shielding Art • Strength Tonic • Strength Tonic • Strength Tonic • Strength Tonic
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• Starts on a protection tile. • Begins moving if the nearby Axe Armor, Axe Fighter, or Thief is provoked.
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Firenese Soldier
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Thief
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18
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2
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33
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12
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1
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22
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19
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10
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5
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7
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7
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3
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Steel Dagger
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• The southern one begins moving if the nearby Axe Armor, Axe Fighter, or Enchanter is provoked; she prioritizes opening the southern chest, then escaping via the southeast corner of the map. • The northern one begins moving if the nearby Axe Armor, Sword Fighter, or Enchanter is provoked; she prioritizes opening the northern chest, then escaping via the northeast corner of the map.
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Firenese Soldier
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Enchanter
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1
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1
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31
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9
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9
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14
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15−2
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8+5
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8
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14
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6
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5
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Shielding Art • Dexterity Tonic • Dexterity Tonic • Dexterity Tonic • Dexterity Tonic
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• Starts on a protection tile. • Begins moving if the nearby Axe Armor, Sword Fighter, or Thief is provoked.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Bld
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Mov
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Inventory and Skills
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Alfred & ???
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Royal
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2
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1
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50
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16
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5
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17
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13−1
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16
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13
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16
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9
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6
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Wolf Beil • Silver Lance • Spear Self-Defense • Quick Riposte • Adaptability • Piercing Glare • Impenetrable • Storm's Eye
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• Begins moving if a nearby Sword Armor, Enchanter, Archer, Sword Fighter, or Martial Monk is provoked. • Uses Storm's Eye if he has not used it within the previous turn.
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Firenese Soldier
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Sword Armor
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18
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4
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41
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17
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1
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15
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5
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23
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3
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5
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10
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4
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Steel Sword
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• The eastern two both begin moving if either of them, Alfred, or the nearby Enchanter, Archer, Sword Fighter, or Martial Monk is provoked. • The western two both begin moving if either of them the nearby Sword Fighter, Archer, or Martial Monk is provoked.
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Firenese Soldier
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Enchanter
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3
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1
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40
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12
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12
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14
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19−2
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15+5
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15
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14
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6
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5
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Shielding Art • Defense Tonic • Resistance Tonic • Defense Tonic • Resistance Tonic
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• Starts on a protection tile. • Begins moving if Alfred or a nearby Sword Armor, Archer, Sword Fighter, or Martial Monk is provoked.
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Firenese Soldier
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Archer
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18
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3
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32
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15
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2
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19
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12
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8
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7
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5
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7
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4
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Steel Bow
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• The eastern one begins moving if Alfred or a nearby Sword Armor, Enchanter, Sword Fighter, or Martial Monk is provoked. • The northwestern one begins moving if a nearby Sword Fighter, Sword Armor, or Martial Monk is provoked. • The southwestern one begins moving if a nearby Lance Armor, Lance Fighter, or Enchanter is provoked.
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Firenese Soldier
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Sword Fighter
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18
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3
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33
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13
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2
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16
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18−1
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10
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9
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7
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7
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4
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Steel Sword
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• The eastern one begins moving if Alfred or a nearby Sword Armor, Enchanter, Archer, or Martial Monk is provoked. • The western one begins moving if a nearby Sword Armor, Archer, or Martial Monk is provoked. • The center one begins moving if the nearby Axe Armor, Lance Armor, Enchanter, Mage, or Thief is provoked.
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Firenese Soldier
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Martial Monk
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18
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2
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29
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10
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13
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12
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12−3
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9+5
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17
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6
|
5
|
4
|
Shielding Art • Mend
|
• The eastern one begins moving if Alfred or a nearby Sword Armor, Enchanter, Archer, or Sword Fighter is provoked. • The western one begins moving if a nearby Sword Fighter, or Sword Armor, or Archer is provoked.
|
|
Céline
|
Royal
|
1
|
1
|
42
|
17
|
20
|
17
|
21−7
|
15
|
22
|
20
|
6
|
5
|
Elthunder • Levin Sword Fierce Bloom
|
• Starts on woods. • Begins moving if a nearby Enchanter, Axe Armor, Mage, or Lance Fighter is provoked.
|
|
Firenese Soldier
|
Enchanter
|
3
|
1
|
40
|
12
|
12
|
14
|
19−2
|
15+5
|
15
|
14
|
6
|
5
|
Shielding Art • Elthunder • Luck Tonic • Luck Tonic • Luck Tonic
|
• Starts on a protection tile. • Begins moving if Céline or a nearby Axe Armor, Mage, or Lance Fighter is provoked.
|
|
Firenese Soldier
|
Axe Armor
|
18
|
5
|
41
|
17
|
1
|
15
|
5−2
|
23
|
3
|
5
|
10
|
4
|
Steel Axe
|
• Starts on woods. • The southeastern two both begins moving if either of them, Céline, or the nearby Enchanter, Mage, or Lance Fighter is provoked. • The southwestern two both begin moving if either of them or the nearby Axe Fighter, Enchanter, Mage, or Thief is provoked. • The northwestern one begins moving if the nearby Lance Armor, Sword Fighter, Enchanter, Mage or Thief is provoked.
|
|
Firenese Soldier
|
Mage
|
18
|
3
|
24
|
4
|
16
|
13
|
13−1
|
6
|
16
|
5
|
6
|
4
|
Elfire
|
• The southeastern one begins moving if Céline or a nearby Enchanter, Axe Armor, or Lance Fighter is provoked. • The southwestern one begins moving if a nearby Axe Armor, Axe Fighter, Enchanter, or Thief • The northwestern one begins moving if the nearby Axe Armor, Lance Armor, Sword Fighter, Enchanter, or Thief is provoked.
|
|
Firenese Soldier
|
Lance Fighter
|
18
|
2
|
37
|
16
|
7
|
18
|
14−3
|
12
|
8
|
5
|
7
|
4
|
Steel Lance
|
• The eastern one begins moving if Céline or a nearby Enchanter, Axe Armor, or Mage is provoked. • The western one begins moving if a nearby Lance Armor, Enchanter, or Archer is provoked.
|
|
Firenese Soldier
|
Lance Armor
|
18
|
3
|
41
|
17
|
1
|
15
|
5
|
23
|
3
|
5
|
10
|
4
|
Steel Lance
|
• The southwestern two both Begin moving if either of them or the nearby Lance Fighter, Enchanter, or Archer is provoked. • The northern one begins moving if the nearby Axe Armor, Sword Fighter, Enchanter, Mage, or Thief is provoked.
|
|
Firenese Soldier
|
Enchanter
|
1
|
1
|
31
|
12
|
12
|
14
|
15−2
|
12+5
|
12
|
14
|
6
|
5
|
Shielding Art • HP Tonic • HP Tonic • HP Tonic • HP Tonic
|
• Starts on a protection tile. • Begins moving if a nearby Lance Armor, Lance Fighter, or Archer is provoked.
|
|
Firenese Soldier
|
Axe Fighter
|
18
|
1
|
44
|
18
|
1
|
10
|
11−2
|
8
|
4
|
2
|
10
|
4
|
Steel Axe
|
• Starts on woods. • Begins moving if a nearby Axe Armor, Enchanter, Mage, or Thief is provoked.
|
|
Firenese Soldier
|
Enchanter
|
1
|
1
|
31
|
12
|
12
|
14
|
15−2
|
12+5
|
12
|
14
|
6
|
5
|
Shielding Art • Strength Tonic • Strength Tonic • Strength Tonic • Strength Tonic
|
• Starts on a protection tile. • Begins moving if a nearby Axe Armor, Axe Fighter, Mage, or Thief is provoked.
|
|
Firenese Soldier
|
Thief
|
18
|
2
|
33
|
15
|
3
|
22
|
19
|
14
|
8
|
7
|
7
|
4
|
Steel Dagger
|
• The southern one begins moving if a nearby Axe Armor, Axe Fighter, Enchanter, or Mage is provoked; she prioritizes opening the southern chest, then escaping via the southeast corner of the map. • The northern one begins moving if the nearby Axe Armor, Lance Armor, Sword Fighter, Enchanter, or Mage is provoked; she prioritizes opening the northern chest, then escaping via the northeast corner of the map.
|
|
Firenese Soldier
|
Enchanter
|
1
|
1
|
31
|
12
|
12
|
14
|
15−2
|
12+5
|
12
|
14
|
6
|
5
|
Shielding Art • Dexterity Tonic • Dexterity Tonic • Dexterity Tonic • Dexterity Tonic
|
• Starts on a protection tile. • Begins moving if the nearby Axe Armor, Lance Armor, Sword Fighter, Mage, or Thief is provoked.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Alfred & ???
|
Royal
|
2
|
1
|
50
|
16
|
5
|
17
|
13−1
|
16
|
13
|
16
|
9
|
6
|
Wolf Beil • Silver Lance • Spear Self-Defense • Veteran+ • Quick Riposte • Adaptability • Piercing Glare • Impenetrable • Storm's Eye
|
• Begins moving if Céline or a center-eastern Sword Armor, Enchanter, Archer, Sword Fighter, Martial Monk, Axe Armor, Mage, or Lance Fighter is provoked. • Uses Storm's Eye if he has not used it within the previous turn.
|
|
Firenese Soldier
|
Sword Armor
|
18
|
5
|
44
|
20
|
3
|
17
|
8
|
27
|
7
|
5
|
10
|
4
|
Steel Sword
|
• The northwestern one immediately begins moving unprovoked. • The eastern two both begin moving if either of them, Alfred, Céline, or a center-eastern Enchanter, Archer, Sword Fighter, Martial Monk, Axe Armor, Mage, or Lance Fighter is provoked. • The center-western two both begin moving if either of them the nearby Sword Fighter, Archer, or Martial Monk is provoked.
|
|
Firenese Soldier
|
Enchanter
|
3
|
1
|
43
|
16
|
16
|
18
|
22−2
|
20+5
|
20
|
14
|
6
|
5
|
Shielding Art • Defense Tonic • Resistance Tonic • Defense Tonic • Resistance Tonic
|
• Starts on a protection tile. • Begins moving if Alfred, Céline, or a center-eastern Sword Armor, Archer, Sword Fighter, Martial Monk, Enchanter, Axe Armor, Mage, or Lance Fighter is provoked.
|
|
Firenese Soldier
|
Archer
|
18
|
4
|
34
|
17
|
4
|
22
|
14
|
11
|
10
|
5
|
7
|
4
|
Steel Bow
|
• The upper southwestern one immediately begins moving unprovoked. • The eastern one begins moving if Alfred, Céline, or a center-eastern Sword Armor, Enchanter, Sword Fighter, Martial Monk, Axe Armor, Mage, or Lance Fighter is provoked. • The northwestern one begins moving if a nearby Sword Fighter, Sword Armor, or Martial Monk is provoked. • The lower southwestern one begins moving if a nearby Lance Armor, Lance Fighter, or Enchanter is provoked.
|
|
Firenese Soldier
|
Sword Fighter
|
18
|
4
|
35
|
15
|
4
|
19
|
21−1
|
13
|
12
|
7
|
7
|
4
|
Steel Sword
|
• The northwestern one immediately begins moving unprovoked. • The eastern one begins moving if Alfred, Céline, or a center-eastern Sword Armor, Enchanter, Archer, Martial Monk, Axe Armor, Mage, or Lance Fighter is provoked. • The western one begins moving if a nearby Sword Armor, Archer, or Martial Monk is provoked. • The center one begins moving if the nearby Axe Armor, Lance Armor, Enchanter, Mage, or Thief is provoked.
|
|
Firenese Soldier
|
Martial Monk
|
18
|
2
|
32
|
12
|
15
|
15
|
14−3
|
12+5
|
21
|
6
|
5
|
4
|
Shielding Art • Mend
|
• The eastern one begins moving if Alfred, Céline, or a center-eastern Sword Armor, Enchanter, Archer, Sword Fighter, Axe Armor, Mage, or Lance Fighter is provoked. • The western one begins moving if a nearby Sword Fighter, or Sword Armor, or Archer is provoked.
|
|
Céline
|
Royal
|
1
|
1
|
42
|
17
|
20
|
17
|
21−7
|
15
|
22
|
20
|
6
|
5
|
Elthunder • Levin Sword Fierce Bloom • Veteran+
|
• Starts on woods. • Begins moving if Alfred or a center-eastern Sword Armor, Enchanter, Archer, Sword Fighter, Martial Monk, Axe Armor, Mage, or Lance Fighter is provoked.
|
|
Firenese Soldier
|
Enchanter
|
3
|
1
|
43
|
16
|
16
|
18
|
22−2
|
20+5
|
20
|
14
|
6
|
5
|
Shielding Art • Elthunder • Luck Tonic • Luck Tonic • Luck Tonic
|
• Starts on a protection tile. • Begins moving if Alfred, Céline, or a center-eastern Sword Armor, Enchanter, Archer, Sword Fighter, Martial Monk, Axe Armor, Mage, or Lance Fighter is provoked.
|
|
Firenese Soldier
|
Axe Armor
|
18
|
6
|
44
|
19
|
3
|
17
|
8−2
|
27
|
7
|
5
|
10
|
4
|
Steel Axe
|
• Five start on woods. • The southwestern one immediately begins moving unprovoked. • The southeastern two both begins moving if either of them, Alfred, Céline, or a center-eastern Sword Armor, Enchanter, Archer, Sword Fighter, Martial Monk, Mage, or Lance Fighter is provoked. • The center-southern two both begin moving if either of them or the nearby Axe Fighter, Enchanter, Mage, or Thief is provoked. • The northwestern one begins moving if the nearby Lance Armor, Sword Fighter, Enchanter, Mage or Thief is provoked.
|
|
Firenese Soldier
|
Mage
|
18
|
5
|
27
|
7
|
19
|
15
|
15−1
|
10
|
21
|
5
|
6
|
4
|
Elfire
|
• The southeastern one and the northeastern one immediately begin moving unprovoked. • The center-eastern one begins moving if Alfred, Céline, or a center-eastern Sword Armor, Enchanter, Archer, Sword Fighter, Martial Monk, Axe Armor, or Lance Fighter is provoked. • The southwestern one begins moving if a nearby Axe Armor, Axe Fighter, Enchanter, or Thief • The northwestern one begins moving if the nearby Axe Armor, Lance Armor, Sword Fighter, Enchanter, or Thief is provoked.
|
|
Firenese Soldier
|
Lance Fighter
|
18
|
3
|
40
|
18
|
10
|
21
|
16−3
|
15
|
11
|
5
|
7
|
4
|
Steel Lance
|
• The northwestern one immediately begins moving unprovoked. • The eastern one begins moving if Alfred, Céline, or a center-eastern Sword Armor, Enchanter, Archer, Sword Fighter, Martial Monk, Axe Armor, or Mage is provoked. • The southwestern one begins moving if a nearby Lance Armor, Enchanter, or Archer is provoked.
|
|
Firenese Soldier
|
Lance Armor
|
18
|
3
|
44
|
20
|
3
|
17
|
8
|
27
|
7
|
5
|
10
|
4
|
Steel Lance
|
• The southwestern two both Begin moving if either of them or the nearby Lance Fighter, Enchanter, or Archer is provoked. • The northern one begins moving if the nearby Axe Armor, Sword Fighter, Enchanter, Mage, or Thief is provoked.
|
|
Firenese Soldier
|
Enchanter
|
1
|
1
|
34
|
15
|
15
|
16
|
17−2
|
15+5
|
15
|
14
|
6
|
5
|
Shielding Art • HP Tonic • HP Tonic • HP Tonic • HP Tonic
|
• Starts on a protection tile. • Begins moving if a nearby Lance Armor, Lance Fighter, or Archer is provoked.
|
|
Firenese Soldier
|
Axe Fighter
|
18
|
2
|
46
|
21
|
3
|
13
|
14−2
|
12
|
7
|
2
|
10
|
4
|
Steel Axe
|
• The northern one immediately begins moving unprovoked. • The southern one starts on woods; he begins moving if a nearby Axe Armor, Enchanter, Mage, or Thief is provoked.
|
|
Firenese Soldier
|
Enchanter
|
1
|
1
|
34
|
15
|
15
|
16
|
17−2
|
15+5
|
15
|
14
|
6
|
5
|
Shielding Art • Strength Tonic • Strength Tonic • Strength Tonic • Strength Tonic
|
• Starts on a protection tile. • Begins moving if a nearby Axe Armor, Axe Fighter, Mage, or Thief is provoked.
|
|
Firenese Soldier
|
Thief
|
18
|
2
|
36
|
19
|
6
|
24
|
22
|
17
|
11
|
7
|
7
|
5
|
Steel Dagger
|
• The southern one begins moving if a nearby Axe Armor, Axe Fighter, Enchanter, or Mage is provoked; she prioritizes opening the southern chest, then escaping via the southeast corner of the map. • The northern one begins moving if the nearby Axe Armor, Lance Armor, Sword Fighter, Enchanter, or Mage is provoked; she prioritizes opening the northern chest, then escaping via the northeast corner of the map.
|
|
Firenese Soldier
|
Enchanter
|
1
|
1
|
34
|
15
|
15
|
16
|
17−2
|
15+5
|
15
|
14
|
6
|
5
|
Shielding Art • Dexterity Tonic • Dexterity Tonic • Dexterity Tonic • Dexterity Tonic
|
• Starts on a protection tile. • Begins moving if the nearby Axe Armor, Lance Armor, Sword Fighter, Mage, or Thief is provoked.
|
|
|
|
Reinforcements
- Turns 3 (Hard/Maddening only) and 4
- Turns 6 (Hard/Maddening only) and 8
- 1 Sword Fighter from the southern border of the map, near the center-eastern bridge
- 1 Enchanter with Strength Tonics from the southern border of the map, near the center-eastern bridge (Hard/Maddening only)
- 1 Axe Fighter from the southern border of the map, near the center-eastern bridge
- Turns 7 (Hard/Maddening only) and 9
- 1 Archer from the northern border of the map, near the northern chest (Hard/Maddening only)
- 1 Enchanter with Dexterity Tonics from the northern border of the map, near the northern chest
- 1 Lance Armor from east of the northern chest
- Turn 10
- 1 Sword Armor from northeast of Alfred's starting position (Hard/Maddening only)
- 1 Mage with Elfire from just east of Alfred's starting position
- 1 Mage with Elwind from north of Céline's starting position (Hard/Maddening only)
- 1 Axe Fighter from south of Céline's starting position
- Turn 11
- 1 Sword Fighter from northeast of Alfred's starting position
- 2 Archers; one from just east of Alfred's starting position, one from north of Céline's starting position (Hard/Maddening only)
- 1 Axe Armor from south of Céline's starting position
Boss data
- Main article: Alfred
- Main article: Céline
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Seeds of Unrest
|
--
|
|
Gallery
References