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Repel: Difference between revisions
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'''Repel''' (Japanese: {{hl|回避・叩き込み|kaihi · tatakikomi}} ''Avoidance · Hit Into'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Repel 1''', '''Repel 2''', '''Repel 3''', and '''Repel 4''' in order from lowest to highest. If the user has higher [[speed]] than their foe, Repel reduces any damage done to them—during combat and from area-of-effect special skills—based on the difference between | '''Repel''' (Japanese: {{hl|回避・叩き込み|kaihi · tatakikomi}} ''Avoidance · Hit Into'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Repel 1''', '''Repel 2''', '''Repel 3''', and '''Repel 4''' in order from lowest to highest. If the user has higher [[speed]] than their foe, Repel reduces any damage done to them—during combat and from area-of-effect special skills—based on the difference between their speeds; additionally, the foe is moved one space away after combat if the user initiated it. The damage reduction is increased with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
| | |effect=If user's [[speed]] > foe's speed, user takes −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1 space away after combat. | ||
|sp=60 | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | ||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user's [[speed]] > foe's speed, user takes −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1 space away after combat. | |||
|sp=120 | |||
|pre=[[Repel|Repel 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user's [[speed]] > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1 space away after combat. | |||
|sp=240 | |||
|pre=[[Repel|Repel 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=B | |||
|effect=Inflicts −4 each to foe's [[speed]] and [[defense]] during combat.<br>If a skill compares user's speed to foe's or ally's speed, treats user's speed as if grants +7.<br>If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1 space away after combat. | |||
|sp=300 | |||
|pre=[[Repel|Repel 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
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|ital-name=Allontanamento | |ital-name=Allontanamento | ||
|ital-mean=Removal | |ital-mean=Removal | ||
|por | |por-name=Bloqueio | ||
|por | |por-mean=Blockade | ||
|ch-trad-name={{h|迴避・擊退|huíbì · jītuì}} | |ch-trad-name={{h|迴避・擊退|huíbì · jītuì}} | ||
|ch-trad-mean=Avoid · beat back | |ch-trad-mean=Avoid · beat back | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Spurn]] | *[[Spurn]] |
Latest revision as of 20:27, 13 September 2023
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Repel (Japanese: 回避・叩き込み Avoidance · Hit Into) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Repel 1, Repel 2, Repel 3, and Repel 4 in order from lowest to highest. If the user has higher speed than their foe, Repel reduces any damage done to them—during combat and from area-of-effect special skills—based on the difference between their speeds; additionally, the foe is moved one space away after combat if the user initiated it. The damage reduction is increased with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Repel 1) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. |
60 | -- | ✓ | -- | ||
Heroes (Repel 2) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. |
120 | Repel 1 | ✓ | -- | ||
Heroes (Repel 3) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. |
240 | Repel 2 | ✓ | -- | ||
Heroes (Repel 4) |
B | Inflicts −4 each to foe's speed and defense during combat. If a skill compares user's speed to foe's or ally's speed, treats user's speed as if grants +7. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. |
300 | Repel 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Repel 1 | Repel 2 | Repel 3 | Repel 4 | |
Unit (★★★★★) | Alear: Dragon Youth • Ike: Zeal Unleashed • Larcei: Keen Kin • Lucia: Tireless Advisor | Alear: Dragon Youth • Ike: Zeal Unleashed • Larcei: Keen Kin • Lucia: Tireless Advisor | Alear: Dragon Youth • Ike: Zeal Unleashed • Larcei: Keen Kin • Lucia: Tireless Advisor | Alear: Dragon Youth • Lucia: Tireless Advisor |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Repel 1) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
Heroes (Repel 2) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
Heroes (Repel 3) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
Heroes (Repel 4) |
Inflicts Spd/Def-4 on foe during combat. If a skill
compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat. |
戦闘中、敵の速さ、守備-4
速さの差を比較するスキルの比較判定時、 自身の速さ+7として判定 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×5%軽減(最大50%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Repel |
-- |
Japanese |
回避・叩き込み |
Avoidance · Hit Into |
Spanish |
Bloqueo |
Blockade |
French |
Rejet |
Reject |
German |
Rückstoß |
Recoil |
Italian |
Allontanamento |
Removal |
Portuguese |
Bloqueio |
Blockade |
Traditional Chinese |
迴避・擊退 |
Avoid · beat back |