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{{Skill Infobox
{{Skill Infobox
|name=Repel
|image=[[File:Is feh repel 1.png]]
|image=[[File:Is feh repel 1.png]]
|caption=Icon of the Repel 1 skill in {{title|Heroes}}.
|caption=Icon of the Repel 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type B)
|type=Passive (Type B)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Repel''' (Japanese: {{hl|回避・叩き込み|kaihi・tatakikomi}} ''Avoidance・Hit Into'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Repel 1''', '''Repel 2''', and '''Repel 3''' in order from lowest to highest. Units with a Repel skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with [[Røkkr Sieges]] by a percentage based on a multiple of the difference between the [[Speed]] stats, with the target moving one space away after combat if the user initiated it; the multiple of the Speed difference increases with the skill's tier.
'''Repel''' (Japanese: {{hl|回避・叩き込み|kaihi · tatakikomi}} ''Avoidance · Hit Into'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Repel 1''', '''Repel 2''', '''Repel 3''', and '''Repel 4''' in order from lowest to highest. If the user has higher [[speed]] than their foe, Repel reduces any damage done to them—during combat and from area-of-effect special skills—based on the difference between their speeds; additionally, the foe is moved one space away after combat if the user initiated it. The damage reduction is increased with the skill's tier.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}<br>(Repel 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh repel 1.png|20px]]
|tier=1
|effect1=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 2)%, maximum 20%. If user initiated combat, target moves one space away from user after combat.
|type=B
|active1=--
|effect=If user's [[speed]] > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 2; maximum:&nbsp;20)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1&nbsp;space away after combat.
|capacity1=--
|sp=60
|notes1=Cost:  60 SP
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
|-
|game2={{title|Heroes}}<br>(Repel 2)
|sprite2=[[File:Is feh repel 2.png|20px]]
|effect2=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 3)%, maximum 30%.  If user initiated combat, target moves one space away from user after combat.
|active2=--
|capacity2=--
|notes2=Cost:  120 SP
|-
|gameo={{title|Heroes}}<br>(Repel 3)
|spriteo=[[File:Is feh repel 3.png|20px]]
|effecto=If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with [[Røkkr Sieges]]) by (difference between user's and target's [[Speed]] × 4)%, maximum 40%.  If user initiated combat, target moves one space away from user after combat.
|activeo=--
|capacityo=--
|noteso=Cost:  240 SP
}}
}}
{{PassiveDataCell FEH
|tier=2
|type=B
|effect=If user's [[speed]] > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 3; maximum:&nbsp;30)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1&nbsp;space away after combat.
|sp=120
|pre=[[Repel|Repel&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataCell FEH
|tier=3
|type=B
|effect=If user's [[speed]] > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 4; maximum:&nbsp;40)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1&nbsp;space away after combat.
|sp=240
|pre=[[Repel|Repel&nbsp;2]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataCell FEH
|tier=4
|type=B
|effect=Inflicts −4 each to foe's [[speed]] and [[defense]] during combat.<br>If a skill compares user's speed to foe's or ally's speed, treats user's speed as if grants +7.<br>If user's speed > foe's speed, user takes −&NoBreak;([user's speed − foe's speed] × 5; maximum:&nbsp;50)% damage (except from Røkkr specials).<br>If user initiates combat, foe is moved 1&nbsp;space away after combat.
|sp=300
|pre=[[Repel|Repel&nbsp;3]]
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=4
|data=[[Ike|Ike:  Zeal Unleashed]] • [[Larcei|Larcei:  Keen Kin]]
}}
}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Repel 1)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit initiates combat,<br>foe is moved 1 space away after combat.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、戦闘後、<br>敵を自分と反対方向に1マス移動させる
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Repel 2)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit initiates combat,<br>foe is moved 1 space away after combat.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、戦闘後、<br>敵を自分と反対方向に1マス移動させる
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Repel 3)</small>
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). If unit initiates combat,<br>foe is moved 1 space away after combat.
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、戦闘後、<br>敵を自分と反対方向に1マス移動させる
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Repel 4)</small>
|english=Inflicts Spd/Def-4 on foe during combat. If a skill<br>compares unit's Spd to a foe's or ally's Spd,<br>treats unit's Spd as if granted +7. If unit's<br>Spd > foe's Spd, reduces damage from attacks<br>during combat and from area-of-effect Specials<br>(excluding Røkkr area-of-effect Specials) by<br>percentage = difference between stats × 5<br>(max 50%). If unit initiates combat, foe is<br>moved 1 space away after combat.
|japanese=戦闘中、敵の速さ、守備-4<br><br>速さの差を比較するスキルの比較判定時、<br>自身の速さ+7として判定<br><br>速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×5%軽減(最大50%)<br>(巨影の範囲奥義を除く)<br>自分から攻撃した時、戦闘後、<br>敵を自分と反対方向に1マス移動させる
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Repel 1<br>Repel 2<br>Repel 3
|eng-name=Repel
|eng-mean=
|jpn-name={{h|回避・叩き込み|kaihi · tatakikomi}}
|jap-name={{hl|回避・叩き込み|kaihi・tatakikomi}}
|jpn-mean=Avoidance · Hit Into
|jap-mean=Avoidance・Hit Into
|span-name=Bloqueo
|span-name=
|span-mean=Blockade
|span-mean=
|fren-name=Rejet
|span-sp-name=
|fren-mean=Reject
|span-sp-mean=
|ger-name=Rückstoß
|span-la-name=
|ger-mean=Recoil
|span-la-mean=
|ital-name=Allontanamento
|fren-name=
|ital-mean=Removal
|fren-mean=
|por-name=Bloqueio
|fren-fran-name=
|por-mean=Blockade
|fren-fran-mean=
|ch-trad-name={{h|迴避・擊退|huíbì · jītuì}}
|fren-can-name=
|ch-trad-mean=Avoid · beat back
|fren-can-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Spurn]]
*[[Spurn]]
*[[Close Call]]
*[[Close Call]]
{{NavPassiveH}}
 
{{NavPassiveBH}}

Latest revision as of 20:27, 13 September 2023

Repel

Is feh repel 1.png
Icon of the Repel 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Repel (Japanese: 回避・叩き込み Avoidance · Hit Into) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Repel 1, Repel 2, Repel 3, and Repel 4 in order from lowest to highest. If the user has higher speed than their foe, Repel reduces any damage done to them—during combat and from area-of-effect special skills—based on the difference between their speeds; additionally, the foe is moved one space away after combat if the user initiated it. The damage reduction is increased with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Repel 1)
Is feh repel 1.png B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
60 -- Infantry
Swords Lances Axes
--
Heroes
(Repel 2)
Is feh repel 2.png B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
120 Repel 1 Infantry
Swords Lances Axes
--
Heroes
(Repel 3)
Is feh repel 3.png B If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
240 Repel 2 Infantry
Swords Lances Axes
--
Heroes
(Repel 4)
Is feh repel 4.png B Inflicts −4 each to foe's speed and defense during combat.
If a skill compares user's speed to foe's or ally's speed, treats user's speed as if grants +7.
If user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials).
If user initiates combat, foe is moved 1 space away after combat.
300 Repel 3 Infantry
Swords Lances Axes
--

Availability

Heroes

Method Data
Repel 1 Repel 2 Repel 3 Repel 4
Unit (★★★★★) Alear: Dragon YouthIke: Zeal UnleashedLarcei: Keen KinLucia: Tireless Advisor Alear: Dragon YouthIke: Zeal UnleashedLarcei: Keen KinLucia: Tireless Advisor Alear: Dragon YouthIke: Zeal UnleashedLarcei: Keen KinLucia: Tireless Advisor Alear: Dragon YouthLucia: Tireless Advisor

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Repel 1)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 2 (max 20%). If unit initiates combat,
foe is moved 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×2%軽減(最大20%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる
Heroes
(Repel 2)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 3 (max 30%). If unit initiates combat,
foe is moved 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×3%軽減(最大30%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる
Heroes
(Repel 3)
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit initiates combat,
foe is moved 1 space away after combat.
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×4%軽減(最大40%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる
Heroes
(Repel 4)
Inflicts Spd/Def-4 on foe during combat. If a skill
compares unit's Spd to a foe's or ally's Spd,
treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 5
(max 50%). If unit initiates combat, foe is
moved 1 space away after combat.
戦闘中、敵の速さ、守備-4

速さの差を比較するスキルの比較判定時、
自身の速さ+7として判定

速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
速さの差×5%軽減(最大50%)
(巨影の範囲奥義を除く)
自分から攻撃した時、戦闘後、
敵を自分と反対方向に1マス移動させる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Repel

--

Japanese

回避・叩き込み

Avoidance · Hit Into

Spanish

Bloqueo

Blockade

French

Rejet

Reject

German

Rückstoß

Recoil

Italian

Allontanamento

Removal

Portuguese

Bloqueio

Blockade

Traditional Chinese

迴避・擊退

Avoid · beat back

See also

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkA/D CantripAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/DSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBrash AssaultCanny FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling DiscordDazzling ShiftDazzling StaffDisarm TrapDragon WallDragon's WrathGambitGuard BearingLaguz FriendLive for BountyLive for HonorMagic GambitMoon-Twin WingNull C-DisruptPoetic JusticeSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo