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Path to War: Difference between revisions

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Revision as of 16:29, 16 April 2024

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Path to War

No image available.

Location

Royal Road

Boss(es)

Diamant, Alcryst

Previous chapter(s)

Seeds of Unrest

Next chapter(s)

Clash of Queens

Path to War is the third chapter of the Fire Emblem Engage expansion Fell Xenologue. In this chapter, Alear, Nel, and Nil battle parallel Diamant and Alcryst in hopes of defending their own Emblem Bracelets, and to retrieve Emblem Veronica from Brodia.

Plot

Main article: Path to War/Script

Alear, Nel, Nil, and Zelestia arrive in the parallel world's Brodia, which supposedly detests war and has intense border security. Despite this, the group entered its borders already, and Alear chastises Nel for not informing them sooner. Suddenly, the group meets with Gregory, another member of Zelestia's Four Winds, who devoted themselves to protecting Nel and Nil. He deduces that Alear is not the one from his world, reasoning that their "essence" is different. After the two introduce themselves to each other, Alear asks Nel where the remaining Winds are, and she responds that they are scouting Elusia and Solm.

The group then spots the Brodian army, who followed Gregory's trail, and Gregory leads the group to hide elsewhere. He and Nil explain that their group has only survived so long by fleeing from most battles, and that the Four Winds are relatively weak compared to other knightly orders. Gregory then reports that Brodia has begun sending soldiers outside, likely to take the Emblem Bracelets for themselves. Nel and Nil tell how having all seven when they are asleep will effectively render one invincible. Nil then theorizes that Brodia sent the assassins to Lythos Castle. Suddenly, the group is ambushed by Alcryst and Diamant, the latter wielding a bracelet. Soon, Diamant orders his forces to capture Nel and kill all others.

Alear and their army defeat the Brodians and secure their Emblem Bracelet. Alcryst hastily demands a rematch, but without a plan, he quickly changes his mind. Diamant tells them that Brodia will stay out of the conflict, and urges them to return peace to the world. After the two leave, Nel and Nil send the bracelet's Emblem, Veronica, back to slumber. The group then discuss how all of them have become accustomed to fleeing; Zelestia fled to Lythos when Sombron attempted to subjugate the Mage Dragons, leaving her the last of her kind, unnoticed because of her low power. Gregory tells that he used to be a follower of Sombron in Elusia, but fled when he could not bear the pain Sombron desired, later coming to Zelestia's aid in battle. Nil reiterates his perceived uselessness, but Nel refuses to allow him to feel so. She then states that she previously failed to stop the four nations from taking their bracelets, fearful that she would have to fight them in Lythos, and blames herself for the current state of Elyos; Nil and the Winds attempt to reassure her. The group then thank Alear for their assistance, and head westward to Elusia.

Sometime in the past, a young Nel overhears her Fell siblings praise her abilities while mocking Nil and suggesting to kill him. Nel becomes enraged at their suggestion, then lashes out at her siblings, killing them. Sombron arrives behind her and praises her for killing his children, and calls her a "suitable heir".

In the present, Nel returns to Brodia to confront Diamant and Alcryst, having killed the guards on the way to the two. She demands to know if they ordered the attack on Lythos Castle, which they deny, suggesting that Elusia did instead. In response, Nel murders both of them, then moves to return to Alear's army while musing about how weak Alfred and Céline were as well.

Beginning log

After sending Firene's Emblem into slumber, the party heads to Brodia to seek out more bracelets.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Diamant and Alcryst Player Partner Other Enemy
Defeat: Nel, Nil, or Alear dies 5–9 {{{partner}}} {{{other}}} 23+9
Cm fe17fx 3.png
Map dimensions:
19 columns by 24 rows

Character data

Characters
New units
Gregory
Small portrait gregory fe17.png
Sage
HP
35
Inventory
Elwind
Physic
Elixir
Level
1
Automatically from preparations
Required characters
Alear f ​Nel ​Nil ​Zelestia ​Gregory ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​Mauvier ​Veyle ​

Emblem Ring data

Characters
New units

None

Required characters
Alear f emblem ​
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​Celica ​Marth ​Edelgard ​Tiki ​Soren ​Hector ​Chrom ​Camilla ​Veronica ​

Additionally, Emblem Energy appears in the following locations:

  • Column 2, row 16: On the western tower, adjacent to a Mage Cannoneer
  • Column 11, row 16: Just north of the southeastern palisade
  • Column 12, row 8: East of the protection tile that Alcryst starts on
  • Column 15, row 12: Just east of the northeastern statue

Enemy data

Every enemy is Is ns02 corrupted.png weak to attacks that are effective against Corrupted units.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 warden diamant.png Diamant & ??? Warden 3 1 45 13 15 17 16 10 10 14 11 5 Hliðskjálf Silver Sword
This Ends Here Reprisal Level Boost Book of Worlds Contract Summon Hero
• Starts on a protection tile.
• Begins moving if the nearby Enchanter, Mage Cannoneer, Swordmaster, or General is provoked.
Ma ns02 enchanter brodia unarmed.png Brodian Soldier Enchanter 1 1 31 7 9 14 15 8 8 14 6 5 Defense Tonic Defense Tonic Spear
• Starts on a protection tile.
• Begins moving if Diamant or the nearby Mage Cannoneer, Swordmaster, or General is provoked.
Ma ns02 mage cannoneer brodia.png Brodian Soldier Mage Cannoneer 5 1 37 12 5 15 14−2 12 10 13 8 4 Break Blast Break Blast Break Blast Freeze Blast Freeze Blast
Let Fly
• Starts on a protection tile.
• Immobile until he, Diamant, or the nearby Enchanter, Swordmaster, or General is provoked, at which point he begins moving.
• Uses Let Fly to target the space just north of Alcryst's starting position using Break Blast.
Ma ns02 swordmaster brodia female.png Brodian Soldier Swordmaster 1 1 36 11 3 20 23−3 5 7 12 8 5 Silver Sword
Begins moving if Diamant or the nearby Enchanter, Mage Cannoneer, or General is provoked.
Ma ns02 general brodia lance.png Brodian Soldier General 3 1 49 16 1 19 7 23 5 7 15 4 Spear
Immobile until Diamant or the northern Enchanter, Mage Cannoneer, Swordmaster, or General is provoked, at which point he begins moving.
Ma ns02 warden alcryst.png Alcryst Warden 3 1 40 11 3 20 19−2 9 12 12 8 4 Silver Bow
Show-Off
Starts on a protection tile.
Ma ns02 mage cannoneer brodia.png Brodian Soldier Mage Cannoneer 5 1 37 12 5 15 14−2 12 10 13 8 4 Venom Blast Silence Blast
Let Fly
Immobile; stands on a protection tile.
Ma ns02 general brodia lance.png Brodian Soldier General 1 2 47 16 1 17 7 18 2 7 15 4 Spear
Immobile until Diamant or the northern Enchanter, Mage Cannoneer, Swordmaster, or General is provoked, at which point he begins moving.
Ma ns02 swordmaster brodia female.png Brodian Soldier Swordmaster 1 1 36 11 3 20 23 5 7 12 8 5 Steel Sword
Begins moving if a nearby Berserker is provoked.
Ma ns02 berserker brodia.png Brodian Soldier Berserker 1 1 51 17 0 12 14 3 2 4 14 5 Steel Axe
Begins moving if the nearby Swordmaster or Berserker is provoked.
Ma ns02 berserker brodia.png Brodian Soldier Berserker 1 1 51 17 0 12 14−2 3 2 4 14 5 Tomahawk
Begins moving if the nearby Swordmaster or Berserker is provoked.
Ma ns02 mage cannoneer brodia female.png Brodian Soldier Mage Cannoneer 1 2 34 11 5 14 13−7 11 9 12 8 4 Tornado Blast Silence Blast
The southeastern one starts on a protection tile.
Ma ns02 wyvern knight brodia sword.png Brodian Soldier Wyvern Knight 1 2 42 13 6 19 15 6 0 7 10 6 Steel Sword
• The southern one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 3.
Ma ns02 sage brodia female.png Brodian Soldier Sage 1 1 28 1 16 17 15−6 3 16 9 7 5 Elthunder
--
Ma ns02 griffin knight brodia sword.png Brodian Soldier Griffin Knight 1 2 35 11 10 22 19 4 7 12 8 6 Steel Sword
Begins moving unprovoked on turn 2.
Ma ns02 mage cannoneer brodia female.png Brodian Soldier Mage Cannoneer 1 1 34 11 5 14 13−7 11 9 12 8 4 Magic Blast Venom Blast
Immobile.
Ma ns02 sniper brodia female.png Brodian Soldier Sniper 1 1 37 15 1 24 15 5 5 8 8 5 Steel Bow
Begins moving if the nearby General, Mage Cannoneer, or Halberdier is provoked.
Ma ns02 halberdier brodia female.png Brodian Soldier Halberdier 1 1 41 14 5 21 17−1 8 6 7 9 5 Steel Lance
Begins moving if the nearby General, Mage Cannoneer, or Sniper is provoked.
Ma ns02 mage cannoneer brodia female.png Brodian Soldier Mage Cannoneer 1 1 34 11 5 14 13−2 11 9 12 8 4 Silence Blast Standard Blast
Starts on a protection tile.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 wyvern knight brodia sword.png Brodian Soldier Wyvern Knight 1 1 42 13 6 19 15 6 0 7 10 6 Steel Sword
--
Ma ns02 griffin knight brodia sword.png Brodian Soldier Griffin Knight 1 4 35 11 10 22 19 4 7 12 8 6 Steel Sword
--
Ma ns02 wyvern knight brodia axe.png Brodian Soldier Wyvern Knight 1 3 42 13 6 19 15−2 6 0 7 10 6 Steel Axe
--
Ma ns02 emblem marth dark.png Marth Emblem 20 1 36 9 2 22 22 6 9 13 9 5 Rapier Mercurius Falchion
Divine Speed Perceptive+ Unyielding++ Break Defenses
--

Reinforcements

  • The next even-numbered turn (Normal/Hard)/two even-numbered turns (Maddening) after a unit enters the area south of the southern central palisade (rows 14–24)
  • The next odd-numbered turn (Normal/Hard)/two odd-numbered turns (Maddening) after a unit enters the area below the (rows 14–24)
  • The next odd-numbered turn (Normal/Hard)/two odd-numbered turns (Maddening) after a unit enters the area between the two central palisades (rows 9–15)
  • The next even-numbered turn (Normal/Hard)/two even-numbered turns (Maddening) after a unit enters the area between the two central palisades (rows 9–15)
  • For two turns after a unit enters the area north of the two northern central palisade (columns 6–14, rows 1–8)
  • After Diamant is provoked
    • Emblem Marth from west of the center protection tile
    • Emblem Sigurd from east of the center protection tile (Hard/Maddening only)
    • Emblem Celica from just east of the northern protection tile (Maddening only)

Boss data

Main article: Diamant

Normal Hard Maddening

Main article: Alcryst

Normal Hard Maddening

Ma ns02 tireur d'élite alcryst.png Warden
Level 3
Movement 4
Stats
Max HP 40 Defense 9
Strength 11 Resistance 12
Magic 3 Luck 12
Dexterity 20 Build 8
Speed 19−2
Inventory Skills
Silver Bow Show-Off
Weapon Levels
Swords -- Lances -- Axes -- Bows S
Knives -- Tomes -- Staves -- Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Path to War

--

Gallery

References

← Seeds of Unrest • Path to War • Clash of Queens →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map