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Pass: Difference between revisions
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'''Pass''' (Japanese: {{hl|すり抜け|Surinuke}} ''Slip Through'') is a field [[Skills|skill]] which debuted in {{FE10}}. It allows its user to pass through spaces on the map which are currently occupied by enemy units. It originated as a personal skill, but in {{title|Awakening}} and {{title|Fates}} it is a class skill learned by [[Assassin]]s and [[Adventurer]]s respectively, and in {{title|Heroes}} it is a three-tiered type B passive skill (whose individual tiers are | '''Pass''' (Japanese: {{hl|すり抜け|Surinuke}} ''Slip Through'') is a field [[Skills|skill]] which debuted in {{FE10}}. It allows its user to pass through spaces on the map which are currently occupied by enemy units. It originated as a personal skill, but in {{title|Awakening}} and {{title|Fates}} it is a class skill learned by [[Assassin]]s and [[Adventurer]]s respectively, and in {{title|Heroes}} it is a three-tiered type B passive skill (whose individual tiers are '''Pass 1''', '''Pass 2''', and '''Pass 3''' in order from lowest to highest). | ||
The ''Heroes'' version of the skill only activates its primary effect should its [[HP]] be above a certain threshold, but also has the secondary effect of negating an [[Obstruct]] skill; the threshold needed to activate the skill decreases with the skill's tier. | The ''Heroes'' version of the skill only activates its primary effect should its [[HP]] be above a certain threshold, but also has the secondary effect of negating an [[Obstruct]] skill; the threshold needed to activate the skill decreases with the skill's tier. | ||
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===In other ''Fire Emblem'' series titles=== | ===In other ''Fire Emblem'' series titles=== | ||
{{PassiveDataHdr FEH}} | |||
{{PassiveDataCell FEH | |||
|tier=1 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 75%, user can move through foe's spaces. | |||
|sp=50 | |||
|notes=Negates movement restrictions of [[Obstruct]], etc. | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 50%, user can move through foe's spaces. | |||
|sp=100 | |||
|pre=[[Pass|Pass 1]] | |||
|notes=Negates movement restrictions of [[Obstruct]], etc. | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 25%, user can move through foe's spaces. | |||
|sp=200 | |||
|pre=[[Pass|Pass 2]] | |||
|notes=Negates movement restrictions of [[Obstruct]], etc. | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
{{SkillData | {{SkillData | ||
|game1={{title| | |game1={{title|Warriors}} | ||
|sprite1 | |sprite1=[[File:Is fewa pass.png|25px]] | ||
|effect1=Prevents user's movement from being interrupted by enemy attacks. | |||
| | |||
|- | |- | ||
| | |game2={{title|Warriors: Three Hopes}} | ||
| | |sprite2=[[File:Is fewa2 pass.png|25px]] | ||
| | |effect2=Perfect dodges are easier to perform. | ||
}} | }} | ||
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|data1=[[Athena]] • [[Jaffar]] • [[Lloyd]] | |data1=[[Athena]] • [[Jaffar]] • [[Lloyd]] | ||
|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Assassin]] <small>(Learned at Level 15)</small> | |datalast=[[Assassin]] <small>(Learned at Level 15)</small> | ||
}} | }} | ||
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|data1=[[Zhara]] (all difficulties) | |data1=[[Zhara]] (all difficulties) | ||
|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Adventurer]] <small>(Learned from Level 15 and up)</small> | |datalast=[[Adventurer]] <small>(Learned from Level 15 and up)</small> | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Thief]] <small>(Learned at level 25)</small> | |datalast=[[Thief]] <small>(Learned at level 25)</small> | ||
}} | }} | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
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}} | }} | ||
==='' | ===''Warriors: Three Hopes''=== | ||
{{ItemLoc | {{ItemLoc | ||
|method1=Classes | |method1=Classes | ||
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==Flavor text== | ==Flavor text== | ||
{{DescriptionHdr}} | {{DescriptionHdr}} | ||
{{DescriptionCell | {{DescriptionCell | ||
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|game={{title|Warriors}} | |game={{title|Warriors}} | ||
|english=Prevents enemy attacks from<br>interrupting your movement. | |english=Prevents enemy attacks from<br>interrupting your movement. | ||
|japanese= | |japanese=移動中に敵から攻撃を受けても<br>ひるまなくなる | ||
}} | }} | ||
{{DescriptionCell | {{DescriptionCell | ||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
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|ital-name=Passaggio | |ital-name=Passaggio | ||
|ital-mean=Passage | |ital-mean=Passage | ||
|por | |por-name=Passagem | ||
|por | |por-mean=Passage | ||
|kor-name={{h|통과하기|tonggwahagi}} | |kor-name={{h|통과하기|tonggwahagi}} | ||
|kor-mean=Passing | |kor-mean=Passing |
Latest revision as of 20:54, 28 March 2024
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Pass (Japanese: すり抜け Slip Through) is a field skill which debuted in Fire Emblem: Radiant Dawn. It allows its user to pass through spaces on the map which are currently occupied by enemy units. It originated as a personal skill, but in Awakening and Fates it is a class skill learned by Assassins and Adventurers respectively, and in Heroes it is a three-tiered type B passive skill (whose individual tiers are Pass 1, Pass 2, and Pass 3 in order from lowest to highest).
The Heroes version of the skill only activates its primary effect should its HP be above a certain threshold, but also has the secondary effect of negating an Obstruct skill; the threshold needed to activate the skill decreases with the skill's tier.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Radiant Dawn | Allows unit to pass through enemy-occupied spaces. | -- | 15 | -- | |
Awakening | Allows unit to pass through enemy-occupied spaces. | -- | -- | -- | |
Fates | Allows unit to pass through enemy-occupied spaces. | -- | -- | Base cost: 1750 G | |
Three Houses | Allows unit to pass through enemy-occupied spaces. | -- | -- | -- | |
Engage | Allows unit to pass through enemy-occupied spaces. | -- | -- | -- |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Pass 1) |
B | If user's HP ≥ 75%, user can move through foe's spaces. | 50 | -- | -- | ✓ | Negates movement restrictions of Obstruct, etc. | |
Heroes (Pass 2) |
B | If user's HP ≥ 50%, user can move through foe's spaces. | 100 | Pass 1 | -- | ✓ | Negates movement restrictions of Obstruct, etc. | |
Heroes (Pass 3) |
B | If user's HP ≥ 25%, user can move through foe's spaces. | 200 | Pass 2 | -- | ✓ | Negates movement restrictions of Obstruct, etc. |
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Warriors | Prevents user's movement from being interrupted by enemy attacks. | -- | -- | -- | |
Warriors: Three Hopes | Perfect dodges are easier to perform. | -- | -- | -- |
Availability
Radiant Dawn
Units | Heather |
Items | Pass |
Awakening
Units | Athena • Jaffar • Lloyd |
Classes | Assassin (Learned at Level 15) |
Fates
Units | Zhara (all difficulties) |
Classes | Adventurer (Learned from Level 15 and up) |
Three Houses
Budding Talent | Anna: Riding • Bernadetta: Riding |
Engage
Classes | Thief (Learned at level 25) |
Heroes
Method | Data | ||
---|---|---|---|
Pass 1 | Pass 2 | Pass 3 | |
Unit (★★★) | Cordelia: Knight Paragon • Fir: Sword Student • Gaius: Candy Stealer • Lloyd: White Wolf • Tanya: Dagdar's Kid | Cordelia: Knight Paragon • Gaius: Candy Stealer • Lloyd: White Wolf | — |
Unit (★★★★) | — | Fir: Sword Student • Tanya: Dagdar's Kid | Cordelia: Knight Paragon • Gaius: Candy Stealer • Lloyd: White Wolf |
Unit (★★★★★) | — | — | Fir: Sword Student • Tanya: Dagdar's Kid |
Warriors
Learned | Lyn (requires Lyn's Glove ×3) |
Borrowed | Requires ×1 each of Lyn's Essence and Lyn's Cord Belt |
Warriors: Three Hopes
Classes | Assassin • Trickster |
Class mastery (★) | Trickster: All units except Petra and Yuri |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Radiant Dawn (skill assignment menu) |
Grant this unit the
ability to pass through enemy-occupied spaces. |
敵のいるマスでも
通過できる |
Radiant Dawn (help) |
Grant this unit the ability to pass
through enemy-occupied spaces. |
敵のいるマスでも通過できる
|
Awakening | Allows the unit to pass through
spaces occupied by enemies. |
敵のいるマスでも通過できる
|
Fates | Allows the unit to pass through
spaces occupied by enemies. |
敵をすり抜けて移動できる
|
Three Houses | Allows unit to pass through spaces
occupied by foes. |
敵をすり抜けて移動できる
|
Engage | Foes do not block this unit's
movement. |
敵をすり抜けて移動できる
|
Heroes (Pass 1) |
If unit’s HP ≥ 75%, unit can move through foes’
spaces. |
自分のHPが75%以上の時、
敵を通過可能 |
Heroes (Pass 2) |
If unit’s HP ≥ 50%, unit can move through foes’
spaces. |
自分のHPが50%以上の時、
敵を通過可能 |
Heroes (Pass 3) |
If unit’s HP ≥ 25%, unit can move through foes’
spaces. |
自分のHPが25%以上の時、
敵を通過可能 |
Warriors | Prevents enemy attacks from
interrupting your movement. |
移動中に敵から攻撃を受けても
ひるまなくなる |
Warriors: Three Hopes | Makes it easier to perform Perfect Guards.[sic]
|
ジャスト回避が成功しやすくなる
|
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Pass |
-- |
Japanese |
すり抜け |
Romanized as THROUGH in its internal file name in Radiant Dawn; literally, "slip through". |
Spanish |
Pasar |
Pass |
French |
Passage |
Passage |
German |
Passieren |
Pass |
Italian |
Passaggio |
Passage |
Portuguese |
Passagem |
Passage |
Korean |
통과하기 |
Passing |
Simplified Chinese |
穿越 |
Pass through |
Traditional Chinese |
穿越 |
Pass through |
References
Skills in Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||
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Skills in Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abilities in Fire Emblem: Three Houses | ||||||||||||||||||||||||||||||||||||||||||||||||
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Skills in Fire Emblem Engage | ||||||||||||||||
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Type B passive skills in Heroes | ||||||||||||||||
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Crests in Warriors | ||||||||
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Abilities in Fire Emblem Warriors: Three Hopes | |||||||||||||||||||||||||||||||||||||||||||||
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