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Pain (staff): Difference between revisions
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(Created page with "{{stub}} {{Skill Infobox |name=Pain |image=File:Is feh skill offense.png |caption=Icon of offensive skills, the master type to the subtype to which Gravity belongs, in {{t...") |
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{{ | {{Item Infobox | ||
|name=Pain | |name=Pain | ||
|image=[[File:Is feh | |image=[[File:Is feh pain.png]] | ||
|caption= | |caption=Pain as it appears in {{title|Heroes}}. | ||
|type=[[Staff]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
'''Pain''' | '''Pain''' (Japanese: {{hl|ペイン|Pain}} ''Pain'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Pain inflicts 10 damage to the foe after combat. | ||
== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |skill=Pain | ||
| | |type=Staff | ||
| | |mt=3 | ||
| | |rng=2 | ||
|sp=150 | |||
|pre=[[Assault]] | |||
|notes=After combat, if user attacked, deals 10 damage to foe. | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Pain+ | |||
|refine=Unrefined | |||
|type=Staff | |||
|mt=10 | |||
|rng=2 | |||
|sp=300 | |||
|pre=[[Pain (staff)|Pain]] | |||
|notes=After combat, deals 10 damage to foe and enemies within 2 spaces of foe. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Pain+ | |||
|refine=Wrathful | |||
|type=Staff | |||
|mt=10 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, deals 10 damage to foe and enemies within 2 spaces of foe.<br>Damage is not halved after defense calculations. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Pain+ | |||
|refine=Dazzling | |||
|type=Staff | |||
|mt=10 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, deals 10 damage to foe and enemies within 2 spaces of foe.<br>Foe cannot [[counterattack]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |skill=Pain | ||
| | |tiers=+ | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Pain)</small> | |||
|english=After combat, if unit attacked, deals 10 damage<br>to foe. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵に10ダメージ | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Pain+)</small> | |||
|english=Deals 10 damage to target and foes<br>within 2 spaces of target after combat. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵に<br>10ダメージ | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | |||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Pain | |eng-name=Pain | ||
| | |jpn-name={{h|ペイン|Pain}} | ||
|jpn-mean=Pain | |||
| | |span-name=Dolor | ||
|span-name= | |span-mean=Pain | ||
|span-mean= | |fren-name=Hémorragie | ||
| | |fren-mean=Hemorrhage (bleeding) | ||
| | |ger-name=Schmerz | ||
| | |ger-mean=Pain | ||
| | |ital-name=Dolore | ||
| | |ital-mean=Pain | ||
| | |por-name=Dor | ||
| | |por-mean=Pain | ||
| | |ch-trad-name={{h|疼痛|téngtòng}} | ||
| | |ch-trad-mean=Pain | ||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
* [[Grisly Wound]] | |||
{{NavStaffH}} | |||
Latest revision as of 01:47, 28 November 2023
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Pain (Japanese: ペイン Pain) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. Pain inflicts 10 damage to the foe after combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Pain) |
3 | 2 | 150 | -- | Assault | -- | ✓ | After combat, if user attacked, deals 10 damage to foe. | ||
Heroes (Pain+; refine: Unrefined) |
10 | 2 | 300 | -- | Pain | -- | ✓ | After combat, deals 10 damage to foe and enemies within 2 spaces of foe. | ||
Heroes (Pain+; refine: +Wrathful) |
10 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, deals 10 damage to foe and enemies within 2 spaces of foe. Damage is not halved after defense calculations. | ||
Heroes (Pain+; refine: +Dazzling) |
10 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, deals 10 damage to foe and enemies within 2 spaces of foe. Foe cannot counterattack. |
Availability
Heroes
Method | Data | |
---|---|---|
Pain | Pain+ | |
Unit (★★★) | Azama: Carefree Monk • Linhardt: Hevring's Heir • Lucius: The Light | — |
Unit (★★★★★) | — | Azama: Carefree Monk • Linhardt: Hevring's Heir • Lucius: The Light |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Pain) |
After combat, if unit attacked, deals 10 damage
to foe. |
戦闘中に攻撃していれば、戦闘後に
敵に10ダメージ |
Heroes (Pain+) |
Deals 10 damage to target and foes
within 2 spaces of target after combat. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵に 10ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Pain |
-- |
Japanese |
ペイン |
Pain |
Spanish |
Dolor |
Pain |
French |
Hémorragie |
Hemorrhage (bleeding) |
German |
Schmerz |
Pain |
Italian |
Dolore |
Pain |
Portuguese |
Dor |
Pain |
Traditional Chinese |
疼痛 |
Pain |
See also
Staff skills in Heroes | ||||
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