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Mirage Axe: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh mirage axe.png]] | |image=[[File:Is feh mirage axe.png]] | ||
|caption=The Mirage Axe as it appears in {{title|Heroes}}. | |caption=The Mirage Axe as it appears in {{title|Heroes}}. | ||
| | |type=[[Axe]] | ||
| | |bearer=[[Mamori]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Mirage Axe''' | '''Mirage Axe''' (Japanese: {{hl|幻影バトルアクス|Gen'ei batoruakusu}} ''Illusion battleaxe'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Mamori]]. Mirage Axe is on Mamori's usage of [[axe]]s in {{TMSFE}}, although it is not based on any one axes in particular; it its user's [[resistance]] at all times, and it boosts its user's [[defense]] and resistance and prevents the foe's [[follow-up attack]]s when the user is near allies. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refined=Unrefined | |||
|type=Axe | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Axe]] | ||
|inherit=n | |||
| | |notes=Grants +3 [[resistance]].<br>If user is within 2 spaces of an ally, grants +6 each to [[defense]] and resistance to user during combat and foe cannot make [[follow-up attack]]s. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user is within 3 spaces of an ally, +4 [[attack (stat)|attack]], +4 [[speed]], +6 [[defense]], +6 resistance to user and foe cannot make [[follow-up attack]]s during combat, and if foe initiates combat, inflicts −⁠(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense.<br>Grants +3 [[HP]].<br>Grants +4 each to defense and resistance to allies within 2 spaces of user during combat and restores 7 HP after combat.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, foe deals −30% damage during combat, and restores 7 HP to user after combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Axe | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user is within 3 spaces of an ally, +4 [[attack (stat)|attack]], +4 [[speed]], +6 [[defense]], +6 resistance to user and foe cannot make [[follow-up attack]]s during combat, and if foe initiates combat, inflicts −⁠(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense.<br>Grants +5 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user is within 3 spaces of an ally, +4 [[attack (stat)|attack]], +4 [[speed]], +6 [[defense]], +6 resistance to user and foe cannot make [[follow-up attack]]s during combat, and if foe initiates combat, inflicts −⁠(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense.<br>Grants +5 [[HP]] and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user is within 3 spaces of an ally, +4 [[attack (stat)|attack]], +4 [[speed]], +6 [[defense]], +6 resistance to user and foe cannot make [[follow-up attack]]s during combat, and if foe initiates combat, inflicts −⁠(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense.<br>Grants +5 [[HP]] and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user is within 3 spaces of an ally, +4 [[attack (stat)|attack]], +4 [[speed]], +6 [[defense]], +6 resistance to user and foe cannot make [[follow-up attack]]s during combat, and if foe initiates combat, inflicts −⁠(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense.<br>Grants +5 [[HP]] and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Res+3. If unit is within 2 spaces of an<br>ally, grants Def/Res+6 to unit during combat<br>and foe cannot make a follow-up attack. | |||
|japanese=魔防+3<br>味方が2マス以内にいる時、<br>戦闘中、自身の守備、魔防+6、敵は追撃不可 | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Res+3. If unit is within 3 spaces of<br>an ally, grants Atk/Spd+4, Def/Res+6 to unit<br>and foe cannot make a follow-up attack during<br>combat, and also, if foe initiates combat,<br>inflicts Atk/Def-X on foe during combat<br>(X = number of foes who have yet to<br>finish their actions × 3; min 6; max 12). | |||
|japanese=魔防+3<br>周囲3マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ+4、守備、魔防+6、<br>敵は追撃不可、かつ、敵から攻撃された時、<br>戦闘中、敵の攻撃、守備が、<br>行動済みではない敵の人数×3だけ減少<br>(最大12、最小6) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=For allies within 2 spaces of unit, grants<br>Def/Res+4 to ally during that ally's combat<br>and restores 7 HP to ally after that ally's<br>combat. At start of combat, if unit's HP ≥ 25%,<br>grants Atk/Spd/Def/Res+4 to unit during<br>combat, reduces damage from attacks by 30%<br>during combat (excluding area-of-effect<br>Specials), and restores 7 HP to unit<br>after combat. | |||
|japanese=周囲2マス以内の味方は、<br>戦闘中、守備、魔防+4、<br>戦闘後、7回復<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>攻撃を受けた時のダメージを30%軽減<br>(範囲奥義を除く)、<br>戦闘後、7回復 | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Mirage Axe | |eng-name=Mirage Axe | ||
| | |jpn-name={{h|幻影バトルアクス|Gen'ei batoruakusu}} | ||
|jpn-mean=Illusion battleaxe | |||
| | |span-name=Hacha Mirage | ||
|span-name= | |span-mean=Mirage axe | ||
|span-mean= | |fren-name=Hache mirage | ||
|fren-mean=Mirage axe | |||
|ger-name=Mirage-Axt | |||
|ger-mean=Mirage Axe | |||
|ital-name=Ascia Mirage | |||
|fren-name= | |ital-mean=Mirage axe | ||
|fren-mean= | |por-name=Machado Mirage | ||
|ger-name= | |por-mean=Mirage axe | ||
|ger-mean= | |ch-trad-name={{h|幻影戰斧|huànyǐng zhànfǔ}} | ||
|ital-name= | |ch-trad-mean=Mirage battleaxe | ||
|ital-mean= | |||
|por | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh mirage axe.png|The Mirage Axe as it appears in {{title|Heroes}}. | Is feh mirage axe.png|The Mirage Axe as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavAxeH}} | {{NavAxeH}} |
Latest revision as of 08:45, 22 November 2023
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Mirage Axe (Japanese: 幻影バトルアクス Illusion battleaxe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of Mamori. Mirage Axe is on Mamori's usage of axes in Tokyo Mirage Sessions ♯FE, although it is not based on any one axes in particular; it its user's resistance at all times, and it boosts its user's defense and resistance and prevents the foe's follow-up attacks when the user is near allies.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants +3 resistance. If user is within 2 spaces of an ally, grants +6 each to defense and resistance to user during combat and foe cannot make follow-up attacks. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +3 HP. Grants +4 each to defense and resistance to allies within 2 spaces of user during combat and restores 7 HP after combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, foe deals −30% damage during combat, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user is within 3 spaces of an ally, +4 attack, +4 speed, +6 defense, +6 resistance to user and foe cannot make follow-up attacks during combat, and if foe initiates combat, inflicts −(number of foes that have not finished acting × 3; minimum: 6; maximum: 12) each to attack and defense. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Mamori: Microwavin' Idol |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Res+3. If unit is within 2 spaces of an
ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. |
魔防+3
味方が2マス以内にいる時、 戦闘中、自身の守備、魔防+6、敵は追撃不可 |
Heroes (Refined) |
Grants Res+3. If unit is within 3 spaces of
an ally, grants Atk/Spd+4, Def/Res+6 to unit and foe cannot make a follow-up attack during combat, and also, if foe initiates combat, inflicts Atk/Def-X on foe during combat (X = number of foes who have yet to finish their actions × 3; min 6; max 12). |
魔防+3
周囲3マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ+4、守備、魔防+6、 敵は追撃不可、かつ、敵から攻撃された時、 戦闘中、敵の攻撃、守備が、 行動済みではない敵の人数×3だけ減少 (最大12、最小6) |
Heroes (Refined: +effect) |
For allies within 2 spaces of unit, grants
Def/Res+4 to ally during that ally's combat and restores 7 HP to ally after that ally's combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
周囲2マス以内の味方は、
戦闘中、守備、魔防+4、 戦闘後、7回復 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 攻撃を受けた時のダメージを30%軽減 (範囲奥義を除く)、 戦闘後、7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mirage Axe |
-- |
Japanese |
幻影バトルアクス |
Illusion battleaxe |
Spanish |
Hacha Mirage |
Mirage axe |
French |
Hache mirage |
Mirage axe |
German |
Mirage-Axt |
Mirage Axe |
Italian |
Ascia Mirage |
Mirage axe |
Portuguese |
Machado Mirage |
Mirage axe |
Traditional Chinese |
幻影戰斧 |
Mirage battleaxe |
Gallery
The Mirage Axe as it appears in Heroes.