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Magic Gambit
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Magic Gambit (Japanese: 奥の手・魔道 Ace up one's sleeve · magic) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Magic Gambit 1, Magic Gambit 2, Magic Gambit 3, and Magic Gambit 4 in order from lowest to highest. Magic Gambit reduces the damage the user takes based on their maximum special cooldown count.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Magic Gambit 1) |
B | If user initiates combat or foe's range = 2, and if user's or foe's attack can trigger user's special, user takes −([user's maximum special cooldown count − 1] × 4; maximum: 16%) damage. | 60 | -- | ✓ | -- | ||
Heroes (Magic Gambit 2) |
B | If user initiates combat or foe's range = 2, and if user's or foe's attack can trigger user's special, user takes −([user's maximum special cooldown count − 1] × 7; maximum: 28%) damage. | 120 | Magic Gambit 1 | ✓ | -- | ||
Heroes (Magic Gambit 3) |
B | If user initiates combat or foe's range = 2, and if user's or foe's attack can trigger user's special, user takes −([user's maximum special cooldown count − 1] × 10; maximum: 40%) damage. | 240 | Magic Gambit 2 | ✓ | -- | ||
Heroes (Magic Gambit 4) |
B | If user initiates combat or foe's range = 2, inflicts −4 each to speed and resistance on foe during combat, and if user's or foe's attack can trigger user's special, user deals +([user's maximum special cooldown count − 2] × 4; maximum: 12; minimum: 0) damage (except with area-of-effect specials) and user takes −([user's maximum special cooldown count − 1] × 10; maximum: 40%) damage (excluding Røkkr area-of-effect specials). | 300 | Magic Gambit 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Magic Gambit 1 | Magic Gambit 2 | Magic Gambit 3 | Magic Gambit 4 | |
Unit (★★★★★) | Robin: Fated Vessel | Robin: Fated Vessel | Robin: Fated Vessel | Robin: Fated Vessel |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Magic Gambit 1) |
If unit initiates combat or foe's Range = 2, and
if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 4 (max 16%). |
「自分から攻撃した時、または、敵が射程2の時」、かつ
「攻撃時発動の奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時」、 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを (自分の奥義発動カウントの最大値-1)×4%軽減 (最大16%) (巨影の範囲奥義を除く) |
Heroes (Magic Gambit 2) |
If unit initiates combat or foe's Range = 2, and
if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 7 (max 28%). |
「自分から攻撃した時、または、敵が射程2の時」、かつ
「攻撃時発動の奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時」、 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを (自分の奥義発動カウントの最大値-1)×7%軽減 (最大28%) (巨影の範囲奥義を除く) |
Heroes (Magic Gambit 3) |
If unit initiates combat or foe's Range = 2, and
if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). |
「自分から攻撃した時、または、敵が射程2の時」、かつ
「攻撃時発動の奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時」、 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを (自分の奥義発動カウントの最大値-1)×10%軽減 (最大40%) (巨影の範囲奥義を除く) |
Heroes (Magic Gambit 4) |
If unit initiates combat or foe's Range = 2,
inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). |
自分から攻撃した時、または、敵が射程2の時、
戦闘中、敵の速さ、魔防-4、かつ 攻撃時発動の奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時、戦闘中、 ダメージ+(自分の奥義発動カウントの最大値-2)×4 (最大12、最低0、範囲奥義を除く)、 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを (自分の奥義発動カウントの最大値-1)×10%軽減 (最大40%) (巨影の範囲奥義を除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Magic Gambit |
-- |
Japanese |
奥の手・魔道 |
Ace up one's sleeve · magic |
Spanish |
Táctica mágica |
Magic tactic |
French |
Manœuvre magique |
Magic maneuver; abbreviated as Manœuvre mag. |
German |
Magisch Schachzug |
Magic stratagem; abbreviated as Mag. Schachzug. |
Italian |
Stratagemma magico |
Magic stratagem; abbreviated as Stratag. magico. |
Portuguese |
Tática mágica |
Magic tactic |
Traditional Chinese |
底牌・魔道 |
Last resort · magic |