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Imbued Koma: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|name=Imbued Koma
|image=[[File:Is feh imbued koma.png]]
|image=[[File:Is feh imbued koma.png]]
|caption=The Imbued Koma as it appears in {{title|Heroes}}.
|caption=The Imbued Koma as it appears in {{title|Heroes}}.
|help_text=
|type=[[Blue tome]]
|type=Weapon ([[Blue tome]])
|bearer=[[Alfonse]]
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Imbued Koma''' <!--(Japanese: {{hl|???|???}} ''???'')--> is a weapon [[Skills|skill]] in the [[blue tome]] category which debuted in {{FEH}}.  It is a [[personal weapon]] of the New Year's variation of [[Alfonse]]. In addition to accelerating its user's special skill cooldown, it also boosts all of its user's stats during combat if its user's special skill is ready at the start of combat and also prevents its target from making a follow-up strike.
'''Imbued Koma''' (Japanese: {{hl|神宿りの独楽|Kami yadori no koma}} ''Divine night's spinning top'') is a weapon [[Skills|skill]] in the [[blue tome]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the New Year's variation of [[Alfonse]]. In addition to accelerating its user's special skill cooldown, it also boosts all of its user's stats during combat if its user's special skill is ready at the start of combat and also prevents its target from making a follow-up strike.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|gameo={{title|Heroes}}
{{WeaponDataCell FEH
|spriteo=[[File:Is feh skill weapon.png|20px]]
|refine=Unrefined
|ranko={{BlueTomeFEH}} 5{{star}}
|type=BlueTome
|mto=14
|mt=14
|wto=--
|rng=2
|hito=--
|sp=400
|crto=--
|pre=[[Thoron]] or [[Shine]]
|rngo=2
|inherit=n
|useso=Infinite
|notes=Grants −1&nbsp;special cooldown count.<br>If user's special is ready at start of combat, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat and foe cannot make [[follow-up attack]]s.
|wortho=400 SP
|wexo=--
|noteso=Accelerates Special trigger (cooldown count-1).<br>If user's special skill is ready for activation at start of combat, boosts user's [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] by +5 each during combat and target cannot make a follow-up strike.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=BlueTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's special is ready to trigger at start of combat, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;(user's defense × 20%) damage (except from area-of-effect specials) during combat.<br>If user is within 3&nbsp;spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance, inflicts −1&nbsp;special cooldown charge per attack to foe, changes effects that prevent user from healing [[HP]] to reduce healing by 50%, and when special triggers, user deals +&NoBreak;(user's defense × 15%) damage.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=BlueTome
|mt=15
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's special is ready to trigger at start of combat, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;(user's defense × 20%) damage (except from area-of-effect specials) during combat.<br>Grants +2&nbsp;[[HP]].
}}
{{WeaponDataCell FEH
|refine=Spd
|type=BlueTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's special is ready to trigger at start of combat, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;(user's defense × 20%) damage (except from area-of-effect specials) during combat.<br>Grants +2&nbsp;[[HP]] and +2&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=BlueTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's special is ready to trigger at start of combat, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;(user's defense × 20%) damage (except from area-of-effect specials) during combat.<br>Grants +2&nbsp;[[HP]] and +3&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=BlueTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If user's special is ready to trigger at start of combat, grants +5 each to user's [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] during combat, foe cannot make [[follow-up attack]]s, and user takes −&NoBreak;(user's defense × 20%) damage (except from area-of-effect specials) during combat.<br>Grants +2&nbsp;[[HP]] and +3&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Alfonse|Alfonse:  Askran Duo]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if Special is ready, grants<br>Atk/Spd/Def/Res+5 during combat and foe<br>cannot make a follow-up attack.
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、奥義発動可能状態の場合、<br>戦闘中、攻撃、速さ、守備、魔防+5、かつ<br>敵は追撃不可
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>At start of combat, if unit's Special is ready,<br>grants Atk/Spd/Def/Res+5 to unit, foe cannot<br>make a follow-up attack, and reduces damage<br>from foe's attacks by 20% of unit's Def<br>(excluding area-of-effect Specials) during<br>combat.
|japanese=奥義が発動しやすい(発動カウント-1)<br>戦闘開始時、奥義発動可能状態の場合、<br>戦闘中、攻撃、速さ、守備、魔防+5、かつ<br>敵は追撃不可、受けるダメージ-自分の守備の20%<br>(範囲奥義を除く)
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=If unit is within 3 spaces of an ally, grants<br>Atk/Spd/Def/Res+4 to unit, inflicts Special<br>cooldown charge -1 on foe per attack (only<br>highest value applied; does not stack), reduces<br>the effect of【Deep Wounds】on unit by 50%<br>during combat, and also, when Special triggers,<br>unit deals damage = 15% of unit's Def.<br><br>【Deep Wounds】<br>Unit's HP cannot be healed through its<br>next action.
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、自身の攻撃、速さ、守備、魔防+4、<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)、<br>自分の【回復不可】を50%無効、かつ<br>奥義発動時、自分が与えるダメージ+守備の15%<br><br>【回復不可】<br>HPを回復できない状態異常<br>(敵の次回行動終了まで)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Imbued Koma
|eng-name=Imbued Koma
|eng-mean=
|eng-mean=''{{lang|ja-Latn|Koma}}'' ({{lang|ja|独楽}}) is the Japanese word for [[wikipedia:spinning top|spinning top]], a small toy that rotates on a point.
|jap-name=<!--{{hover|???|???}}-->
|jpn-name={{h|神宿りの独楽|Kami yadori no koma}}
|jap-mean=
|jpn-mean=Divine night's spinning top
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.  If the Spanish name is not the same between the NoA and NoE regions, use span-sp-name/span-sp-mean for the NoE region and span-la-name/span-la-mean for the NoA region.-->
|span-name=Koma totémica
|span-mean=
|span-mean=Totem koma
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.  If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|fren-name=Koma divin
|span-sp-mean=
|fren-mean=Divine koma
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.  If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|ger-name=Mächtiger Kreisel
|span-la-mean=
|ger-mean=Mighty Top
|fren-name=
|ital-name=Koma divina
|fren-mean=
|ital-mean=Divine koma
|ger-name=
|por-name=Koma imbuído
|ger-mean=
|por-mean=Imbued koma
|ital-name=
|ch-trad-name={{h|神宿陀螺|xiǎo xiǎo shèngshù}}
|ital-mean=
|ch-trad-mean=Divine night spinning top
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{hover|???|???}}-->
|ch-trad-mean=
}}
}}


Line 64: Line 122:
Is feh imbued koma.png|The Imbued Koma as it appears in {{title|Heroes}}.
Is feh imbued koma.png|The Imbued Koma as it appears in {{title|Heroes}}.
</gallery>
</gallery>
 
<!--
==See also==
==See also==
 
-->
{{NavBluetomeH}}
{{NavBluetomeH}}

Latest revision as of 01:09, 13 September 2023

Imbued Koma

Is feh imbued koma.png
The Imbued Koma as it appears in Heroes.

Type

Blue tome

Wielder(s)

Alfonse

First game

Heroes

Imbued Koma (Japanese: 神宿りの独楽 Divine night's spinning top) is a weapon skill in the blue tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the New Year's variation of Alfonse. In addition to accelerating its user's special skill cooldown, it also boosts all of its user's stats during combat if its user's special skill is ready at the start of combat and also prevents its target from making a follow-up strike.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Blue tomes 14 2 400 -- Thoron or Shine -- Grants −1 special cooldown count.
If user's special is ready at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat and foe cannot make follow-up attacks.
Heroes
(refine: +Effect)
Is feh wpn imbued koma refined.png Blue tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −⁠(user's defense × 20%) damage (except from area-of-effect specials) during combat.
If user is within 3 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance, inflicts −1 special cooldown charge per attack to foe, changes effects that prevent user from healing HP to reduce healing by 50%, and when special triggers, user deals +⁠(user's defense × 15%) damage.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Blue tomes 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −⁠(user's defense × 20%) damage (except from area-of-effect specials) during combat.
Grants +2 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Blue tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −⁠(user's defense × 20%) damage (except from area-of-effect specials) during combat.
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Blue tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −⁠(user's defense × 20%) damage (except from area-of-effect specials) during combat.
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Blue tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If user's special is ready to trigger at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, foe cannot make follow-up attacks, and user takes −⁠(user's defense × 20%) damage (except from area-of-effect specials) during combat.
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Alfonse: Askran Duo

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants
Atk/Spd/Def/Res+5 during combat and foe
cannot make a follow-up attack.
奥義が発動しやすい(発動カウント-1)
戦闘開始時、奥義発動可能状態の場合、
戦闘中、攻撃、速さ、守備、魔防+5、かつ
敵は追撃不可
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Special is ready,
grants Atk/Spd/Def/Res+5 to unit, foe cannot
make a follow-up attack, and reduces damage
from foe's attacks by 20% of unit's Def
(excluding area-of-effect Specials) during
combat.
奥義が発動しやすい(発動カウント-1)
戦闘開始時、奥義発動可能状態の場合、
戦闘中、攻撃、速さ、守備、魔防+5、かつ
敵は追撃不可、受けるダメージ-自分の守備の20%
(範囲奥義を除く)
Heroes
(Refined: +effect)
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit, inflicts Special
cooldown charge -1 on foe per attack (only
highest value applied; does not stack), reduces
the effect of【Deep Wounds】on unit by 50%
during combat, and also, when Special triggers,
unit deals damage = 15% of unit's Def.

【Deep Wounds】
Unit's HP cannot be healed through its
next action.
周囲3マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+4、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)、
自分の【回復不可】を50%無効、かつ
奥義発動時、自分が与えるダメージ+守備の15%

【回復不可】
HPを回復できない状態異常
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Imbued Koma

Koma (独楽) is the Japanese word for spinning top, a small toy that rotates on a point.

Japanese

神宿りの独楽

Divine night's spinning top

Spanish

Koma totémica

Totem koma

French

Koma divin

Divine koma

German

Mächtiger Kreisel

Mighty Top

Italian

Koma divina

Divine koma

Portuguese

Koma imbuído

Imbued koma

Traditional Chinese

神宿陀螺

Divine night spinning top

Gallery

Blue tome skills in Heroes
Basic blue tome skills EllightElthunderLightShineThoronThunder
Blue tome skills with secondary effects Arcane EuphoriaArcane ThunderBlárbladeBlárbloomsBlárdeerBlárfoxBlárlionBlárowlBlárrabbitBlárravenBlárserpentBlárwolfBlessed BouquetBlue EggBlue GiftDancer's ScoreDrifting GraceFlora GuideFresh BouquetJuicy WaveLove BouquetMagical LanternPact BloomsSealife TomeSeashell BowlSilver GobletSpider PlushSpooky CenserTannenbitVessel of CheerUmbra Burst
Regalia and personal blue tome skills Argent AuraAuraAureolaAzure BreidablikBlue-Crow TomeBook of OrchidsBright-Shell EggThe Cycle's TurnDark AuraDawnsweet BoxDaydream EggDeathDemonic TomeDire ThunderDivine WhimsyDraconic PactsEagle's EggFather's TacticsFell FlambeauFimbulvetrFlower of JoyGoddess TemariGuide's HourglassHuginn's EggIcebound TomeIcy FimbulvetrImbued KomaIvaldiKnightly MannerLofty LeafletMissiletainnMjölnirNiðavellir LotsObscuritéOdin's GrimoirePrayer WheelProfessorial GuideSagittaeSpirit Forest WritTactical BoltThaniThunder's MjölnirTome of FavorsTome of GradoTome of StormsTome of ThoronTotal War TomeTrue-Love RosesValaskjálfVeiled ValaskjálfVirtuous NagaWargod's TomeWeirding TomeWind GenesisWorldsea Wave