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Frenzy: Difference between revisions
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|image=[[File:Is feh frenzy 1.png]] | |image=[[File:Is feh frenzy 1.png]] | ||
|caption=Icon of the Frenzy 1 skill in {{title|Heroes}}. | |caption=Icon of the Frenzy 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Frenzy''' (Japanese: {{hl|回避・攻め立て|Kaihi · seme-tate}} ''Avoidance · Incessant Attack'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Frenzy 1''', '''Frenzy 2''', and '''Frenzy 3''' in order from lowest to highest. | '''Frenzy''' (Japanese: {{hl|回避・攻め立て|Kaihi · seme-tate}} ''Avoidance · Incessant Attack'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Frenzy 1''', '''Frenzy 2''', and '''Frenzy 3''' in order from lowest to highest. Frenzy reduces the damage done to the user based on the difference in their [[speed]] and their foe's, and it allows the user to make their [[follow-up attack]] before the foe's counterattack if the user's [[HP]] is low and they initiates combat; the damage reduction and the HP threshold required to activate the secondary effect increase with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
|effect=If user's [[speed]] > foe's speed, foe deals −⁠([user's speed − foe's speed] × 2; maximum: 20)% damage (except with Røkkr specials).<br>If user's [[HP]] ≤ 10% and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | |||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user's [[speed]] > foe's speed, foe deals −⁠([user's speed − foe's speed] × 3; maximum: 30)% damage (except with Røkkr specials).<br>If user's [[HP]] ≤ 30% and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | |||
|sp=120 | |||
|pre=[[Frenzy|Frenzy 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user's [[speed]] > foe's speed, foe deals −⁠([user's speed − foe's speed] × 4; maximum: 40)% damage (except with Røkkr specials).<br>If user's [[HP]] ≤ 50% and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | |||
|sp=120 | |||
|pre=[[Frenzy|Frenzy 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Frenzy 1)</small> | ||
| | |english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 2 (max 20%). If unit's HP ≤ 10% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack. | ||
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×2%軽減(最大20%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが10%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Frenzy 2)</small> | ||
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 3 (max 30%). If unit's HP ≤ 30% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack. | |||
| | |japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×3%軽減(最大30%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが30%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Frenzy 3)</small> | |||
|english=If unit's Spd > foe's Spd, reduces damage from<br>attacks during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference between<br>stats × 4 (max 40%). If unit's HP ≤ 50% and<br>unit initiates combat, unit can make a follow-up<br>attack before foe can counterattack. | |||
|japanese=速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く)<br><br>自分のHPが50%以下で、自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Frenzy | |eng-name=Frenzy | ||
| | |jpn-name={{h|回避・攻め立て|Kaihi · seme-tate}} | ||
| | |jpn-mean=Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. [[Close Call]] and [[Repel]]) and Desperation, directly incorporating the Japanese name of the latter. | ||
|span-name=Locura | |span-name=Locura | ||
|span-mean=Madness | |span-mean=Madness | ||
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|ital-name=Delirio | |ital-name=Delirio | ||
|ital-mean=Delirium | |ital-mean=Delirium | ||
|por | |por-name=Frenesi | ||
|por | |por-mean=Frenzy | ||
|ch-trad-name={{h|迴避・猛攻|Huíbì · měnggōng}} | |ch-trad-name={{h|迴避・猛攻|Huíbì · měnggōng}} | ||
|ch-trad-mean=Avoidance · Strike | |ch-trad-mean=Avoidance · Strike |
Latest revision as of 15:45, 7 November 2023
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Frenzy (Japanese: 回避・攻め立て Avoidance · Incessant Attack) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Frenzy 1, Frenzy 2, and Frenzy 3 in order from lowest to highest. Frenzy reduces the damage done to the user based on the difference in their speed and their foe's, and it allows the user to make their follow-up attack before the foe's counterattack if the user's HP is low and they initiates combat; the damage reduction and the HP threshold required to activate the secondary effect increase with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Frenzy 1) |
B | If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 2; maximum: 20)% damage (except with Røkkr specials). If user's HP ≤ 10% and user initiates combat, user can make follow-up attack before foe's counterattack. |
60 | -- | ✓ | -- | ||
Heroes (Frenzy 2) |
B | If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 3; maximum: 30)% damage (except with Røkkr specials). If user's HP ≤ 30% and user initiates combat, user can make follow-up attack before foe's counterattack. |
120 | Frenzy 1 | ✓ | -- | ||
Heroes (Frenzy 3) |
B | If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 4; maximum: 40)% damage (except with Røkkr specials). If user's HP ≤ 50% and user initiates combat, user can make follow-up attack before foe's counterattack. |
120 | Frenzy 1 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Frenzy 1 | Frenzy 2 | Frenzy 3 | |
Unit (★★★★★) | Charlotte: Wily Warrior • Larcei: Scion of Astra | Charlotte: Wily Warrior • Larcei: Scion of Astra | Charlotte: Wily Warrior • Larcei: Scion of Astra |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Frenzy 1) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分のHPが10%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Frenzy 2) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分のHPが30%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Frenzy 3) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分のHPが50%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Frenzy |
-- |
Japanese |
回避・攻め立て |
Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. Close Call and Repel) and Desperation, directly incorporating the Japanese name of the latter. |
Spanish |
Locura |
Madness |
French |
Frénésie |
Frenzy |
German |
Raserei |
Frenzy |
Italian |
Delirio |
Delirium |
Portuguese |
Frenesi |
Frenzy |
Traditional Chinese |
迴避・猛攻 |
Avoidance · Strike |