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Fell Breath: Difference between revisions
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{{ | {{Item Infobox | ||
| | |type=[[Breath]] | ||
| | |bearer=[[Duma]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Fell Breath''' (Japanese: {{hl|邪神のブレス|Jashin no buresu}} ''Evil God's Breath'') is a weapon [[Skills|skill]] in the [[breath]] category which debuted in {{FEH}} | '''Fell Breath''' (Japanese: {{hl|邪神のブレス|Jashin no buresu}} ''Evil God's Breath'') is a weapon [[Skills|skill]] in the [[breath]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Duma]]. Fell Breath boosts its user's [[attack (stat)|attack]], boosts its user's attack and [[resistance]] against a foe not at full [[HP]], and denies those foes [[follow-up attack]]s. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |refine=Unrefined | ||
| | |type=Breath | ||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Flametongue]] | ||
| | |inherit=n | ||
|notes=Grants +3 [[attack (stat)|attack]].<br>If foe's [[HP]] ≤ 99% at start of combat, grants +6 each to attack and [[resistance]] during combat and foe cannot make [[follow-up attack]]s.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance. | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If foe's [[HP]] ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and [[resistance]] during combat and foe cannot make [[follow-up attack]]s.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +3 HP.<br>If user initiates combat or user is within 2 spaces of an ally, grants +5 attack to user, inflicts −5 attack on foe, and foe's first attack deals −30% damage during combat, and if user's attack > foe's resistance, user's first attack deals +⁠([user's attack − foe's resistance] × 30%) damage. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Breath | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If foe's [[HP]] ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and [[resistance]] during combat and foe cannot make [[follow-up attack]]s.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If foe's [[HP]] ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and [[resistance]] during combat and foe cannot make [[follow-up attack]]s.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If foe's [[HP]] ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and [[resistance]] during combat and foe cannot make [[follow-up attack]]s.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If foe's [[HP]] ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and [[resistance]] during combat and foe cannot make [[follow-up attack]]s.<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Atk+3. At the start of combat, if foe’s<br>HP < 100%, grants Atk/Res+6 during combat<br>and foe cannot make a follow-up attack. If<br>foe's Range = 2, calculates damage using the<br>lower of foe's Def or Res. | |||
|japanese=攻撃+3<br>戦闘開始時、敵のHPが99%以下の時、<br>戦闘中の攻撃、魔防+6、敵は追撃不可<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算 | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Atk+3. At the start of combat, if foe's<br>HP < 100% or if unit's Atk > foe's Atk, grants<br>Atk/Res+6 during combat and foe cannot<br>make a follow-up attack. If foe's Range = 2,<br>calculates damage using the lower of foe's<br>Def or Res. | |||
|japanese=攻撃+3<br>戦闘開始時、敵のHPが99%以下の時、または<br>戦闘開始時、自身の攻撃が敵より1以上高い時、<br>戦闘中、攻撃、魔防+6、敵は追撃不可<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If unit initiates combat or if unit is within<br>2 spaces of an ally, grants Atk+5 to unit, inflicts<br>Atk-5 on foe, and reduces damage from foe's<br>first attack by 30% during combat, and also,<br>if unit's Atk > foe's Res, unit's first attack deals<br>damage = 30% of unit's Atk minus foe's Res. | |||
|japanese=自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、自身の攻撃+5、敵の攻撃-5、<br>最初に受けた攻撃のダメージを30%軽減、<br>かつ、攻撃が敵の魔防より高ければ、<br>最初に与える攻撃のダメージ+<br>(自身の攻撃-敵の魔防)の30% | |||
}} | |||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
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|eng-name=Fell Breath | |eng-name=Fell Breath | ||
|eng-mean=Fell is in reference to Duma's [[class]], [[Fell God]]. | |eng-mean=Fell is in reference to Duma's [[class]], [[Fell God]]. | ||
| | |jpn-name={{h|邪神のブレス|Jashin no buresu}} | ||
| | |jpn-mean=Evil God's Breath; this refers to the Japanese name of Duma's class, Evil God. | ||
|span-sp-name=Aliento pérfido | |span-sp-name=Aliento pérfido | ||
|span-sp-mean=Treacherous breath | |span-sp-mean=Treacherous breath | ||
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|ital-name=Soffio maligno | |ital-name=Soffio maligno | ||
|ital-mean=Malicious breath | |ital-mean=Malicious breath | ||
|por | |por-name=Sopro terrível | ||
|por | |por-mean=Terrible breath | ||
|ch-trad-name={{h|邪神吐息|xié shén tǔ xī}} | |ch-trad-name={{h|邪神吐息|xié shén tǔ xī}} | ||
|ch-trad-mean=Evil god breath | |ch-trad-mean=Evil god breath | ||
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Ss feh duma god of strength using fell breath.png|[[Duma|Duma: God of Strength]] attacking with Fell Breath in {{title|Heroes}}. | Ss feh duma god of strength using fell breath.png|[[Duma|Duma: God of Strength]] attacking with Fell Breath in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavBreathH}} | {{NavBreathH}} |
Latest revision as of 00:54, 3 October 2023
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Fell Breath (Japanese: 邪神のブレス Evil God's Breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Duma. Fell Breath boosts its user's attack, boosts its user's attack and resistance against a foe not at full HP, and denies those foes follow-up attacks.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If user initiates combat or user is within 2 spaces of an ally, grants +5 attack to user, inflicts −5 attack on foe, and foe's first attack deals −30% damage during combat, and if user's attack > foe's resistance, user's first attack deals +([user's attack − foe's resistance] × 30%) damage. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's HP ≤ 99% or user's attack > foe's attack at start of combat, grants +6 each to attack and resistance during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Duma: God of Strength |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
戦闘開始時、敵のHPが99%以下の時、 戦闘中の攻撃、魔防+6、敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Grants Atk+3. At the start of combat, if foe's
HP < 100% or if unit's Atk > foe's Atk, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
戦闘開始時、敵のHPが99%以下の時、または 戦闘開始時、自身の攻撃が敵より1以上高い時、 戦闘中、攻撃、魔防+6、敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined: +effect) |
If unit initiates combat or if unit is within
2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、自身の攻撃+5、敵の攻撃-5、 最初に受けた攻撃のダメージを30%軽減、 かつ、攻撃が敵の魔防より高ければ、 最初に与える攻撃のダメージ+ (自身の攻撃-敵の魔防)の30% |
Trivia
- Its animation resembles Ocular Beam, an attack used by Duma in Gaiden and Echoes: Shadows of Valentia.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Fell Breath |
|
Japanese |
邪神のブレス |
Evil God's Breath; this refers to the Japanese name of Duma's class, Evil God. |
Spanish (Spain) |
Aliento pérfido |
Treacherous breath |
Spanish (Latin America) |
Soplo pérfido |
Treacherous breath |
French |
Souffle déchu |
Fell breath |
German |
Dämonenatem |
Demon breath |
Italian |
Soffio maligno |
Malicious breath |
Portuguese |
Sopro terrível |
Terrible breath |
Traditional Chinese |
邪神吐息 |
Evil god breath |
Gallery
Duma: God of Strength attacking with Fell Breath in Heroes.