Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Deep Star: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→Flavor text) |
|||
Line 28: | Line 28: | ||
|english=Enables【Canto (1)】.<br><br>If unit initiates combat or is within 2 spaces of<br>an ally, inflicts Spd/Def-5 on foe and reduces<br>damage from foe's first attack by X% during<br>combat (if unit initiates combat, X = 80;<br>otherwise, X = 30; stacks with other damage<br>reduction effects, like that from【Deep Star】;<br>"first attack" normally means only the first<br>strike; for effects that grant "unit attacks twice,"<br>it means the first and second strikes). If unit<br>initiates combat, grants【Deep Star】to unit<br>and inflicts【Gravity】on target and foes<br>within 1 space of target after combat.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)<br><br>【Deep Star】<br>For 1 turn, if it is unit's first combat initiated by<br>foe that turn, reduces damage from foe's first<br>attack by 80% during combat (that turn only;<br>"first attack" normally means only the first<br>strike; for effects that grant "unit attacks twice,"<br>it means the first and second strikes).<br><br>【Gravity】<br>Restricts target's movement to 1 space through<br>its next action. | |english=Enables【Canto (1)】.<br><br>If unit initiates combat or is within 2 spaces of<br>an ally, inflicts Spd/Def-5 on foe and reduces<br>damage from foe's first attack by X% during<br>combat (if unit initiates combat, X = 80;<br>otherwise, X = 30; stacks with other damage<br>reduction effects, like that from【Deep Star】;<br>"first attack" normally means only the first<br>strike; for effects that grant "unit attacks twice,"<br>it means the first and second strikes). If unit<br>initiates combat, grants【Deep Star】to unit<br>and inflicts【Gravity】on target and foes<br>within 1 space of target after combat.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)<br><br>【Deep Star】<br>For 1 turn, if it is unit's first combat initiated by<br>foe that turn, reduces damage from foe's first<br>attack by 80% during combat (that turn only;<br>"first attack" normally means only the first<br>strike; for effects that grant "unit attacks twice,"<br>it means the first and second strikes).<br><br>【Gravity】<br>Restricts target's movement to 1 space through<br>its next action. | ||
|japanese=【再移動(1)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、敵の速さ、守備-5、<br>最初に受けた攻撃と2回攻撃のダメージを○%軽減<br>(○は、自分から攻撃している時は80、<br> そうでない時は30)<br>(状態【真落星】等、他の軽減と重複する)<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)<br><br>自分から攻撃した時、戦闘後、自分に<br>【真落星】を付与、かつ<br>敵とその周囲1マスの敵に<br>【グラビティ】を付与<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)<br><br>【真落星】<br>戦闘中、<br>最初に受けた攻撃と2回攻撃のダメージを80%軽減<br>(各ターンについて、<br> 敵から攻撃された最初の戦闘の時のみ)<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)<br>(1ターン)<br><br>【グラビティ】<br>移動を最大1マスに制限する状態異常<br>(敵の次回行動終了まで) | |japanese=【再移動(1)】を発動可能<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、<br>戦闘中、敵の速さ、守備-5、<br>最初に受けた攻撃と2回攻撃のダメージを○%軽減<br>(○は、自分から攻撃している時は80、<br> そうでない時は30)<br>(状態【真落星】等、他の軽減と重複する)<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)<br><br>自分から攻撃した時、戦闘後、自分に<br>【真落星】を付与、かつ<br>敵とその周囲1マスの敵に<br>【グラビティ】を付与<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)<br><br>【真落星】<br>戦闘中、<br>最初に受けた攻撃と2回攻撃のダメージを80%軽減<br>(各ターンについて、<br> 敵から攻撃された最初の戦闘の時のみ)<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)<br>(1ターン)<br><br>【グラビティ】<br>移動を最大1マスに制限する状態異常<br>(敵の次回行動終了まで) | ||
}} | |||
{{DescriptionFtr}} | {{DescriptionFtr}} | ||
<!-- | <!-- |
Latest revision as of 07:38, 30 March 2024
| ||||
|
Deep Star (Japanese: 真落星 True falling star) is a passive type B skill which debuted in Fire Emblem Heroes; Deep Star comes in only one tier. Deep Star allows its user to move one space after certian actions, boosts its user's speed and defense, reduces the damage of the foe's first attack, and limits the movement of the foe and their adjacent allies.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
B | User can move 1 space after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 1 space. If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to foe's speed and defense and foe's first attack deals −(80 if user initiates combat; 30 otherwise)% during combat. If user initiates combat, grants "if in user's first combat initiates by foe that turn, foe's first attack deals −80% damage for 1 turn" to user and inflicts "restricts unit's movement to 1 space to its next action" on foe and enemies adjacent to foe. |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Claude: Golden Breeze |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Enables【Canto (1)】.
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30; stacks with other damage reduction effects, like that from【Deep Star】; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Deep Star】 For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Gravity】 Restricts target's movement to 1 space through its next action. |
【再移動(1)】を発動可能
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、敵の速さ、守備-5、 最初に受けた攻撃と2回攻撃のダメージを○%軽減 (○は、自分から攻撃している時は80、 そうでない時は30) (状態【真落星】等、他の軽減と重複する) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) 自分から攻撃した時、戦闘後、自分に 【真落星】を付与、かつ 敵とその周囲1マスの敵に 【グラビティ】を付与 【再移動(1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に1マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) 【真落星】 戦闘中、 最初に受けた攻撃と2回攻撃のダメージを80%軽減 (各ターンについて、 敵から攻撃された最初の戦闘の時のみ) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) (1ターン) 【グラビティ】 移動を最大1マスに制限する状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Deep Star |
-- |
Japanese |
真落星 |
True falling star |
Spanish |
Astro abismal |
Abysmal star |
French |
Astre abyssal |
Abyssal star |
German |
Sternenstaub |
Stardust |
Italian |
Astro abissale |
Abyssal star |
Portuguese |
Estrela cava |
Pit star |
Traditional Chinese |
真落星 |
True fallen star |