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Attack⁄Speed Catch: Difference between revisions
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==Trivia== | |||
* Attack/Speed Catch is the first four-tier passive skill in ''Heroes'' in which all four of its tiers were introduced to the game simultaneously; all prior fourth-tier passives had at least one tier in its chain introduced earlier than the others. | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
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==Gallery== | ==Gallery== |
Revision as of 04:34, 25 February 2021
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Attack/Speed Catch is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Spd Catch 1, Atk/Spd Catch 2, Atk/Spd Catch 3, and Atk/Spd Catch 4 in order from lowest to highest. Units with an Atk/Spd Catch skill boost their Attack and Speed during combat whenever its target has either full HP or any active penalties on it, with a larger boost if both potential activation criteria are active at once; it is currently unknown how the skill's tier affects the effect.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Spd Catch 1) |
Currently unknown | -- | -- | Cost: ?? SP | |
Heroes (Atk/Spd Catch 2) |
Currently unknown | -- | -- | Cost: ?? SP | |
Heroes (Atk/Spd Catch 3) |
Currently unknown | -- | -- | Cost: ??? SP | |
Heroes (Atk/Spd Catch 4) |
If target has either full HP or an active penalty applied to it, boosts user's Attack and Speed by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once. | -- | -- | Cost: ??? SP |
Availability
Heroes
Units | Claude: King of Unification |
Trivia
- Attack/Speed Catch is the first four-tier passive skill in Heroes in which all four of its tiers were introduced to the game simultaneously; all prior fourth-tier passives had at least one tier in its chain introduced earlier than the others.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Spd Catch 1 |
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