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Attack⁄Resistance Catch: Difference between revisions
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*[[Atk/Def Catch]] | *[[Atk/Def Catch]] | ||
*[[Spd/Def Catch]] | *[[Spd/Def Catch]] | ||
*[[Spd/Res Catch]] | |||
*[[Def/Res Catch]] | *[[Def/Res Catch]] | ||
{{NavPassiveAH}} | {{NavPassiveAH}} | ||
{{NavPassiveSH}} | {{NavPassiveSH}} |
Revision as of 14:05, 20 March 2023
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Attack/Resistance Catch (Japanese: 攻撃魔防の機先 Attack/Magic defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Catch 1, Atk/Res Catch 2, Atk/Res Catch 3, and Atk/Res Catch 4 in order from lowest to highest. Atk/Res Catch boosts its user's Attack and Resistance during combat whenever its target has full HP or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Res Catch 1) |
Boosts user's Attack and Resistance by +3 each during combat. | If target has full HP or an active penalty applied to them | -- | Cost: 60 SP | |
Heroes (Atk/Res Catch 2) |
Boosts user's Attack and Resistance by +4 each during combat. | If target has full HP or an active penalty applied to them | -- | Cost: 120 SP | |
Heroes (Atk/Res Catch 3) |
Boosts user's Attack and Resistance by +5 each during combat. | If target has full HP or an active penalty applied to them | -- | Cost: 240 SP | |
Heroes (Atk/Res Catch 4) |
Boosts user's Attack and Resistance by +7 each during combat; additional +2 to each stat if both potential activation criteria are active at once. | If target has full HP or an active penalty applied to them | -- | Cost: 300 SP |
Availability
Heroes
Atk/Res Catch 1
Units | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden • Naga: Harvest Divinity |
Tempest Trials+ | January 2023: 20,000 points |
Atk/Res Catch 2
Units | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden • Naga: Harvest Divinity |
Sacred Seal Forge (enhancement) | Requires 200 , 60 , 50 , and the Atk/Res Catch 1 seal |
Atk/Res Catch 3
Units | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden • Naga: Harvest Divinity |
Sacred Seal Forge (enhancement) | Requires 1000 , 400 , 100 , and the Atk/Res Catch 2 seal |
Atk/Res Catch 4
Units | Hapi: Drawn-Out Sigh • Laegjarn: Flame and Frost • Letizia: Curse Director • Micaiah: Wavecrest Maiden |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Res Catch 2) |
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Res Catch 3) |
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Res Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の攻撃、魔防+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Catch |
-- |
Japanese |
攻撃魔防の機先 |
Attack/Magic defense delay |
Spanish (Spain) |
Captura Ataque/Resistencia |
Attack/Resistance capture; abbreviated as Captura Ata/Res. |
Spanish (Latin America) |
Presa Ataque/Resistencia |
Attack/Resistance capture; abbreviated as Presa Atq./Res. |
French |
Prise Attaque/Résistance |
Attack/Resistance hold; abbreviated as Prise Atq/Rés. |
German |
Angriff/Resistenz-Fang |
Attack/Resistance Hold; abbreviated as Agr./Res.-Fang. |
Italian |
Cogli Attacco/Resistenza |
Grasped Attack/Resistance; abbreviated as Cogli Att/Res. |
Portuguese |
Captura Ataque/Resistência |
Attack/Resistance capture; abbreviated as Capt. Atq./Res. |
Traditional Chinese |
攻擊魔防的先機 |
Attack/Magic defense key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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