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Attack⁄Defense Ideal: Difference between revisions
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|image=[[File:Is feh atk def ideal 1.png]] | |image=[[File:Is feh atk def ideal 1.png]] | ||
|caption=Icon of the Atk/Def Ideal 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Def Ideal 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Defense Ideal''' (Japanese: {{hl|攻撃守備の万全|Kōgeki-shubi no banzen}} ''Attack/Defense Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Ideal 1''', '''Atk/Def Ideal 2''', '''Atk/Def Ideal 3''', and '''Atk/Def Ideal 4''' in order from lowest to highest. Atk/Def Ideal boosts its user's [[ | '''Attack/Defense Ideal''' (Japanese: {{hl|攻撃守備の万全|Kōgeki-shubi no banzen}} ''Attack/Defense Perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Ideal 1''', '''Atk/Def Ideal 2''', '''Atk/Def Ideal 3''', and '''Atk/Def Ideal 4''' in order from lowest to highest. Atk/Def Ideal boosts its user's [[attack (stat)|attack]] and [[defense]] when they have full [[HP]] or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are true. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Def Ideal 1 | ||
|type=A | |||
| | |effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +3 each to user's [[attack (stat)|attack]] and [[defense]] during combat. | ||
| | |sp=60 | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Def Ideal 2 | |||
| | |type=A | ||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[defense]] during combat. | |||
|sp=120 | |||
| | |pre=[[Attack⁄Defense Ideal|Atk/Def Ideal 1]] | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Def Ideal 3 | |||
| | |type=A | ||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[defense]] during combat. | |||
| | |sp=240 | ||
| | |pre=[[Attack⁄Defense Ideal|Atk/Def Ideal 2]] | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Ideal 4 | |||
|type=A | |||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[defense]] during combat.<br>If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's defense and resistance during combat. | |||
|sp=300 | |||
|pre=[[Attack⁄Defense Ideal|Atk/Def Ideal 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |- | ||
| | |trial1=[[Nihility & Dream 5]]: 10,000 points | ||
|- | |||
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 20 {{SacredCoin}} | |||
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Attack⁄Defense Ideal|Atk/Def Ideal 1]] seal | |||
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Attack⁄Defense Ideal|Atk/Def Ideal 2]] seal | |||
}} | }} | ||
==== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Atk/Def Ideal 1)</small> | ||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Def+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、守備+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Def Ideal 2)</small> | ||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Def+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
| | |japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、守備+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
| | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Def Ideal 3)</small> | ||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Def+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
| | |japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、守備+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | ||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Def Ideal 4)</small> | |||
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Def+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Atk/Def+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、守備+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の攻撃、守備+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 88: | Line 86: | ||
{{Names | {{Names | ||
|eng-name=Attack/Defense Ideal | |eng-name=Attack/Defense Ideal | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Atk/Def Ideal''. | ||
| | |jpn-name={{h|攻撃守備の万全|Kōgeki-shubi no banzen}} | ||
| | |jpn-mean=Attack/Defense Perfection | ||
|span-name=Ataque/Defensa ideal | |span-name=Ataque/Defensa ideal | ||
|span-mean=Ideal Attack/Defense; abbreviated as | |span-mean=Ideal Attack/Defense; abbreviated as ''{{lang|es|Ata/Def ideal}}'' in the European localization and as ''{{lang|es|Atq./Def. ideal}}'' in the Latin American localization. | ||
|fren-name=Idéal Attaque/Défense | |fren-name=Idéal Attaque/Défense | ||
|fren-mean=Attack/Defense ideal; abbreviated as | |fren-mean=Attack/Defense ideal; abbreviated as ''{{lang|fr|Idéal Atq/Déf}}''. | ||
|ger-name=Angriff/Verteidigung-Ideal | |ger-name=Angriff/Verteidigung-Ideal | ||
|ger-mean=Attack/Defense Ideal; abbreviated as | |ger-mean=Attack/Defense Ideal; abbreviated as ''{{lang|de|Agr./Ver.-Ideal}}''. | ||
|ital-name=Attacco/Difesa ideali | |ital-name=Attacco/Difesa ideali | ||
|ital-mean=Ideal Attack/Defense; abbreviated as | |ital-mean=Ideal Attack/Defense; abbreviated as ''{{lang|it|Att/Dif ideali}}''. | ||
|por | |por-name=Ataque/Defesa ideal | ||
|por | |por-mean=Ideal Attack/Defense; abbreviated as ''{{lang|pt|Atq./Def. ideal}}''. | ||
|ch-trad-name={{h|攻擊防守萬全|gōngjí fángshǒu wànquán}} | |ch-trad-name={{h|攻擊防守萬全|gōngjí fángshǒu wànquán}} | ||
|ch-trad-mean=Thorough Attack/Speed | |ch-trad-mean=Thorough Attack/Speed | ||
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*[[Atk/Res Ideal]] | *[[Atk/Res Ideal]] | ||
*[[Spd/Def Ideal]] | *[[Spd/Def Ideal]] | ||
*[[Spd/Res Ideal]] | |||
*[[Def/Res Ideal]] | *[[Def/Res Ideal]] | ||
{{NavPassiveAH}} | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 10:02, 9 January 2024
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Attack/Defense Ideal (Japanese: 攻撃守備の万全 Attack/Defense Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Ideal 1, Atk/Def Ideal 2, Atk/Def Ideal 3, and Atk/Def Ideal 4 in order from lowest to highest. Atk/Def Ideal boosts its user's attack and defense when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are true.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Def Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's attack and defense during combat. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Def Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. | 120 | Atk/Def Ideal 1 | ✓ | -- | ||
Heroes (Atk/Def Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. | 240 | Atk/Def Ideal 2 | ✓ | -- | ||
Heroes (Atk/Def Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's defense and resistance during combat. |
300 | Atk/Def Ideal 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の攻撃、守備+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Ideal |
Abbreviated as Atk/Def Ideal. |
Japanese |
攻撃守備の万全 |
Attack/Defense Perfection |
Spanish |
Ataque/Defensa ideal |
Ideal Attack/Defense; abbreviated as Ata/Def ideal in the European localization and as Atq./Def. ideal in the Latin American localization. |
French |
Idéal Attaque/Défense |
Attack/Defense ideal; abbreviated as Idéal Atq/Déf. |
German |
Angriff/Verteidigung-Ideal |
Attack/Defense Ideal; abbreviated as Agr./Ver.-Ideal. |
Italian |
Attacco/Difesa ideali |
Ideal Attack/Defense; abbreviated as Att/Dif ideali. |
Portuguese |
Ataque/Defesa ideal |
Ideal Attack/Defense; abbreviated as Atq./Def. ideal. |
Traditional Chinese |
攻擊防守萬全 |
Thorough Attack/Speed |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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