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Arcane Downfall: Difference between revisions
Thecornerman (talk | contribs) No edit summary |
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|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP. | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP. | ||
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|refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | ||
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|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP and +3 speed. | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP and +3 speed. | ||
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|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP and +4 defense. | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP and +4 defense. | ||
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|refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>200 {{RefiningStone}} | ||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP and +4 resistance. | |notes=Grants −1 special cooldown count.<br>If user's [[HP]] ≥ 25% at start of combat, grants +5 each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat, foe cannot make [[follow-up attack]]s, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.<br>Grants +5 HP and +4 resistance. | ||
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Revision as of 09:58, 8 November 2023
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Arcane Downfall (Japanese: 魔器・絶死ヘル Magic vessel · death border Hel) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is primarily associated with Ganglöt. When its user's HP is not low, Arcane Downfall boosts its user's stats, prevents the foe from making a follow-up attack, boosts the cooldown charge, and restores the user's HP when they attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 300 | -- | Silver Sword | -- | ✓ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user during combat, foe cannot make follow-up attacks, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. | ||
Heroes (refine: +Atk) |
18 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user during combat, foe cannot make follow-up attacks, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user during combat, foe cannot make follow-up attacks, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user during combat, foe cannot make follow-up attacks, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 350 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user during combat, foe cannot make follow-up attacks, grants +1 special cooldown charge per attack, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ganglöt: Death Anew |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, foe cannot make a follow-up attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 敵は追撃不可、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、かつ 戦闘中、自分の攻撃でダメージを与えた時、 自分のHP7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Arcane Downfall |
-- |
Japanese |
魔器・絶死ヘル |
Magic vessel · death border Hel |
Spanish |
Ruina arcana |
Arcane ruin |
French |
Ruine arcane |
Arcane ruin |
German |
Arkanes Untergang |
Arcane Downfall; abbreviated as Arkan. Untergang. |
Italian |
Rovina arcana |
Arcane ruin |
Portuguese |
Queda arcana |
Arcane fall |
Traditional Chinese |
魔器・絕死赫爾 |
Magic vessel · death border Hel |
Gallery
The Arcane Downfall as it appears in Heroes.