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Aether Raids-Offensive Attack⁄Defense: Difference between revisions
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{{DISPLAYTITLE:Aether Raids-Offensive Attack/Defense}} | {{DISPLAYTITLE:Aether Raids-Offensive Attack/Defense}} | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh ar-o atk def 1.png]] | |image=[[File:Is feh ar-o atk def 1.png]] | ||
|caption=Icon of the AR-O Atk/Def 1 skill in {{title|Heroes}}. | |caption=Icon of the AR-O Atk/Def 1 skill in {{title|Heroes}}. | ||
|help_text= | |help_text= | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Aether Raids-Offensive Attack/Defense''' | '''Aether Raids-Offensive Attack/Defense''' (Japanese: {{hl|攻撃守備の攻城戦|Kōgeki-shubi no kōjōsen}} ''Attack-Defense Attack Castle Battle'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''AR-O Atk/Def 1''', '''AR-O Atk/Def 2''', and '''AR-O Atk/Def 3''' in order from lowest to highest. When in the [[Aether Raids]] offensive mode, AR-O Atk/Def boosts its user's [[attack (stat)|attack]] and [[defense]] based on the number of the foe's structures that currently survive; the size of the stat boosts increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=AR-O Atk/Def 1 | ||
| | |type=A | ||
|effect=If attacking in [[Aether Raids]], grants +⁠(6 − number of foe's surviving structures; minimum: 1; maximum: 4) each to [[attack (stat)|attack]] and [[defense]]. | |||
|sp=60 | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=AR-O Atk/Def 2 | |||
|type=A | |||
|effect=If attacking in [[Aether Raids]], grants +⁠(11 − [2 × number of foe's surviving structures]; minimum: 1; maximum: 7) each to [[attack (stat)|attack]] and [[defense]]. | |||
|sp=120 | |||
|pre=[[Aether Raids-Offensive Attack⁄Defense|AR-O Atk/Def 1]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=AR-O Atk/Def 3 | |||
|type=A | |||
|effect=If attacking in [[Aether Raids]], grants +⁠(16 − [3 × number of foe's surviving structures]; minimum: 1; maximum: 10) each to [[attack (stat)|attack]] and [[defense]]. | |||
|sp=240 | |||
|pre=[[Aether Raids-Offensive Attack⁄Defense|AR-O Atk/Def 2]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |skill=AR-O Atk/Def | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(AR-O Atk/Def 1)</small> | |||
|english=If attacking in Aether Raids, grants Atk/Def+X<br>during combat. (Calculates X based on number<br>of foe's defensive structures: ≤2 structures<br>grants +4; 3 grants +3; 4 grants +2; ≥5 grants<br>+1. Destroyed defensive structures are not<br>counted.) | |||
|japanese=飛空城攻撃時、戦闘中、自身の攻撃、守備が<br>敵防衛設備の数によって最大+4上昇<br>(敵防衛設備が2つ以下なら+4、<br> 3つなら+3、4つなら+2、5つ以上なら+1)<br>(破壊した防衛設備は、無いものとして扱う) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(AR-O Atk/Def 2)</small> | |||
|english=If attacking in Aether Raids, grants Atk/Def+X<br>during combat. (Calculates X based on number<br>of foe's defensive structures: ≤2 structures<br>grants +7; 3 grants +5; 4 grants +3; ≥5 grants<br>+1. Destroyed defensive structures are not<br>counted.) | |||
|japanese=飛空城攻撃時、戦闘中、自身の攻撃、守備が<br>敵防衛設備の数によって最大+7上昇<br>(敵防衛設備が2つ以下なら+7、<br> 3つなら+5、4つなら+3、5つ以上なら+1)<br>(破壊した防衛設備は、無いものとして扱う) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(AR-O Atk/Def 3)</small> | |||
|english=If attacking in Aether Raids, grants Atk/Def+X<br>during combat. (Calculates X based on number<br>of foe's defensive structures: ≤2 structures<br>grants +10; 3 grants +7; 4 grants +4; ≥5 grants<br>+1. Destroyed defensive structures are not<br>counted.) | |||
|japanese=飛空城攻撃時、戦闘中、自身の攻撃、守備が<br>敵防衛設備の数によって最大+10上昇<br>(敵防衛設備が2つ以下なら+10、<br> 3つなら+7、4つなら+4、5つ以上なら+1)<br>(破壊した防衛設備は、無いものとして扱う) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Aether Raids-Offensive Attack/Defense | ||
|eng-mean=Abbreviated as ''AR-O Atk/Def''. | |||
| | |jpn-name={{h|攻撃守備の攻城戦|Kōgeki-shubi no kōjōsen}} | ||
| | |jpn-mean=Attack-Defense Attack Castle Battle | ||
|span-sp-name=Asaltos etéreos (Ataque) Ataque/Defensa | |||
|span-sp-mean=Ether assault (Attack) Attack/Defense; abbreviated as ''{{lang|es|AE (A) Ata/Def}}'' | |||
|span-sp-name= | |span-la-name=Asaltos etéreos-Ataque Ataque/Defensa | ||
|span-sp-mean= | |span-la-mean=Ether assault-Attack Attack/Defense; abbreviated as ''{{lang|es|AE-A Atq./Def.}}'' | ||
|span-la-name= | |fren-name=Raid céleste-Attaque Attaque/Défense | ||
| | |fren-mean=Celestial raid-Attack Attack/Defense; abbreviated as ''{{lang|fr|RC-A Atq/Déf}}''. | ||
|fren-name= | |ger-name=Ätherraubzüge-Angriffskämpfe Angriff/Verteidigung | ||
| | |ger-mean=Aether Raids-Attacking Attack/Defense; abbreviated as ''{{lang|de|ÄR-A Ang./Ver.}}'' | ||
| | |ital-name=Attacco/Difesa Blitz eterei (Attacco) | ||
| | |ital-mean=Attack/Defense Ether blitz (Attack); abbreviated as ''{{lang|it|Att/Dif BE (A)}}''. | ||
|por-name=Investidas etéreas-Ataque Ataque/Defesa | |||
| | |por-mean=Ether charge-Attack Attack/Defense; abbreviated as ''{{lang|pt|IE-A Atq./Def.}}'' | ||
| | |ch-trad-name={{h|攻擊防守的攻城戰|gōngjī fángshǒu de gōngchéng zhàn}} | ||
| | |ch-trad-mean=Attack/Defense besiege battle | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
* [[AR-O Atk/Spd]] | |||
* [[AR-O Spd/Res]] | |||
{{ | {{NavPassiveAH}} |
Latest revision as of 18:59, 14 November 2023
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Aether Raids-Offensive Attack/Defense (Japanese: 攻撃守備の攻城戦 Attack-Defense Attack Castle Battle) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are AR-O Atk/Def 1, AR-O Atk/Def 2, and AR-O Atk/Def 3 in order from lowest to highest. When in the Aether Raids offensive mode, AR-O Atk/Def boosts its user's attack and defense based on the number of the foe's structures that currently survive; the size of the stat boosts increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (AR-O Atk/Def 1) |
A | If attacking in Aether Raids, grants +(6 − number of foe's surviving structures; minimum: 1; maximum: 4) each to attack and defense. | 60 | -- | -- | ✓ | -- | |
Heroes (AR-O Atk/Def 2) |
A | If attacking in Aether Raids, grants +(11 − [2 × number of foe's surviving structures]; minimum: 1; maximum: 7) each to attack and defense. | 120 | AR-O Atk/Def 1 | -- | ✓ | -- | |
Heroes (AR-O Atk/Def 3) |
A | If attacking in Aether Raids, grants +(16 − [3 × number of foe's surviving structures]; minimum: 1; maximum: 10) each to attack and defense. | 240 | AR-O Atk/Def 2 | -- | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
AR-O Atk/Def 1 | AR-O Atk/Def 2 | AR-O Atk/Def 3 | |
Unit (★★★★★) | Lukas: Buffet for One | Lukas: Buffet for One | Lukas: Buffet for One |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (AR-O Atk/Def 1) |
If attacking in Aether Raids, grants Atk/Def+X
during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +4; 3 grants +3; 4 grants +2; ≥5 grants +1. Destroyed defensive structures are not counted.) |
飛空城攻撃時、戦闘中、自身の攻撃、守備が
敵防衛設備の数によって最大+4上昇 (敵防衛設備が2つ以下なら+4、 3つなら+3、4つなら+2、5つ以上なら+1) (破壊した防衛設備は、無いものとして扱う) |
Heroes (AR-O Atk/Def 2) |
If attacking in Aether Raids, grants Atk/Def+X
during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +7; 3 grants +5; 4 grants +3; ≥5 grants +1. Destroyed defensive structures are not counted.) |
飛空城攻撃時、戦闘中、自身の攻撃、守備が
敵防衛設備の数によって最大+7上昇 (敵防衛設備が2つ以下なら+7、 3つなら+5、4つなら+3、5つ以上なら+1) (破壊した防衛設備は、無いものとして扱う) |
Heroes (AR-O Atk/Def 3) |
If attacking in Aether Raids, grants Atk/Def+X
during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) |
飛空城攻撃時、戦闘中、自身の攻撃、守備が
敵防衛設備の数によって最大+10上昇 (敵防衛設備が2つ以下なら+10、 3つなら+7、4つなら+4、5つ以上なら+1) (破壊した防衛設備は、無いものとして扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Aether Raids-Offensive Attack/Defense |
Abbreviated as AR-O Atk/Def. |
Japanese |
攻撃守備の攻城戦 |
Attack-Defense Attack Castle Battle |
Spanish (Spain) |
Asaltos etéreos (Ataque) Ataque/Defensa |
Ether assault (Attack) Attack/Defense; abbreviated as AE (A) Ata/Def |
Spanish (Latin America) |
Asaltos etéreos-Ataque Ataque/Defensa |
Ether assault-Attack Attack/Defense; abbreviated as AE-A Atq./Def. |
French |
Raid céleste-Attaque Attaque/Défense |
Celestial raid-Attack Attack/Defense; abbreviated as RC-A Atq/Déf. |
German |
Ätherraubzüge-Angriffskämpfe Angriff/Verteidigung |
Aether Raids-Attacking Attack/Defense; abbreviated as ÄR-A Ang./Ver. |
Italian |
Attacco/Difesa Blitz eterei (Attacco) |
Attack/Defense Ether blitz (Attack); abbreviated as Att/Dif BE (A). |
Portuguese |
Investidas etéreas-Ataque Ataque/Defesa |
Ether charge-Attack Attack/Defense; abbreviated as IE-A Atq./Def. |
Traditional Chinese |
攻擊防守的攻城戰 |
Attack/Defense besiege battle |