Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Summon
- This page is about the skill. For the mechanic in Fire Emblem Heroes, see summoning.
| ||||
|
Summon (Japanese: 召喚 Summon) is a skill exclusive to Fire Emblem: The Sacred Stones. Exclusive to the Summoner and Necromancer classes, by selecting the Summon command when moving, the skill's user can call forth a single Phantom to aid in combat. The Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly, but they will always have only 1 hit point and zero defensive stats. Each character's Phantom has their own set of growth rates to determine their stats when summoned.
The Demon King class also has exclusive access to a special variant of Summon, which has the ability to spawn a large number of random, powerful monsters. On the second stage of the Final Chapter, the Demon King Fomortiis, the final boss of the game, is scripted to always use Summon on the first turn.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
The Sacred Stones (Phantom) |
-- | Summons 1 Phantom onto an adjacent space. | Command (Summon) |
-- | Cannot be used if the user already has a Phantom on the field. Cannot summon onto spaces obscured by fog of war. Using it gives 10 experience. |
The Sacred Stones (Monster) |
-- | Summons 1–8 monsters onto random spaces within a 6-space radius of the user. | Command (Summon) |
-- | No limit to the amount of monsters summoned if used multiple times. Cannot summon onto spaces obscured by fog of war. Using it gives 10 experience. |
Summoned unit stats
- Main article:
Phantom
For the phantom variant of Summon, the Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly. Each character's Phantom has their own set of growth rates to determine their stats when summoned.
The monster variant of Summon summons a random selection of monsters in these classes: Entombed, Wight, Elder Bael, Gwyllgi, Maelduin, Arch Mogall, Gorgon, Deathgoyle, and Draco Zombie. All summoned members of the same species share one pre-set level and inventory (except for Wights, which come in three pre-set variants), but their stats are randomly generated within a certain range specific to each monster. The caster's stats have no influence at all on those of the monsters.
Entombed Wight (A) Wight (B) Wight (C) Elder Bael Gwyllgi Maelduin Arch Mogall Gorgon Deathgoyle Draco Zombie
|
|
|
Availability
The Sacred Stones
Classes | Phantom variant: Summoner • Necromancer Monster variant: Demon King |
Trivia
- The Demon King's Summon variant will always produce monsters of enemy alignment, regardless of the alignment of the summoning Demon King.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Summon |
-- |
Japanese |
• 召喚 |
• Summon |
Spanish |
Invocación |
Summoning |
French |
Invoquer |
Conjure |
German |
Beschwören |
Conjure |
Italian |
Evocazione |
Summoning |
Gallery
Ewan using Summon in The Sacred Stones.
Fomortiis using Summon in The Sacred Stones.
Eirika hacked into the Demon King class, showing the Summon command.
References
See also
Skills in Fire Emblem: The Sacred Stones | |
---|---|
|