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Eldhrímnir: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh eldhrímnir.png]] | |image=[[File:Is feh eldhrímnir.png]] | ||
|caption=The Eldhrímnir as it appears in {{title|Heroes}}. | |caption=The Eldhrímnir as it appears in {{title|Heroes}}. | ||
| | |type=[[Axe]] | ||
| | |bearer=[[Felicia]] | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Eldhrímnir''' (Japanese: {{hl|エルドフリムニル|Erudofurimuniru}} ''Eldhrímnir'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}} | '''Eldhrímnir''' (Japanese: {{hl|エルドフリムニル|Erudofurimuniru}} ''Eldhrímnir'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the picnic variation of [[Felicia]]. The Eldhrímnir is a skill that includes a myriad of effects; it deals [[bonus damage]] to [[beast]] targets, boosts its user's [[Speed]] at all times, and drops the target's [[Attack (stat)|Attack]] and Speed during combat based on the difference between the user's and target's [[Resistance]]. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |refine=Unrefined | ||
| | |type=Axe | ||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
|pre=[[Silver Axe]] | |||
|inherit=n | |||
| | |notes=Deals [[bonus damage]] to [[Bonus damage#Heroes|beast units]].<br>Grants +3 [[speed]].<br>If user's [[resistance]] > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 50%; maximum: 8) each to [[attack (stat)|attack]] and resistance on foe during combat. | ||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|beast units]].<br>If user's [[resistance]] > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to [[attack (stat)|attack]], speed, [[defense]], and resistance on foe before combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat.<br>Grants +3 [[HP]].<br>If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, neutralizes effects that guarantee foe's [[follow-up attack]]s, and if user's resistance > foe's resistance, foe's first attack deals −30% damage. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Axe | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|beast units]].<br>If user's [[resistance]] > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to [[attack (stat)|attack]], speed, [[defense]], and resistance on foe before combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat.<br>Grants +5 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|beast units]].<br>If user's [[resistance]] > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to [[attack (stat)|attack]], speed, [[defense]], and resistance on foe before combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat.<br>Grants +5 [[HP]] and +3 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|beast units]].<br>If user's [[resistance]] > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to [[attack (stat)|attack]], speed, [[defense]], and resistance on foe before combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat.<br>Grants +5 [[HP]] and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Axe | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>Deals [[bonus damage]] to [[Bonus damage#Heroes|beast units]].<br>If user's [[resistance]] > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to [[attack (stat)|attack]], speed, [[defense]], and resistance on foe before combat.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat.<br>Grants +5 [[HP]] and +4 [[resistance]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Effective against beast foes. Grants Spd+3. At<br>start of combat, if unit's Res > foe's Res,<br>reduces foe's Atk/Spd by 50% of difference<br>between stats during combat. (Calculates<br>reduction before combat. Maximum penalty<br>of -8.) | |||
|japanese=速さ+3 獣特効<br>戦闘開始時、自身の魔防が敵より高い時、<br>戦闘中、敵の攻撃、速さが減少<br>減少値は、戦闘開始前の魔防の差の50%(最大8) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Spd+3. Effective against beast foes.<br>At start of combat, if unit's Res > foe's Res,<br>inflicts penalty on foe's Atk/Spd/Def during<br>combat = 80% of difference between Res stats<br>(unit's Res minus foe's Res) before combat.<br>(Maximum penalty of -8, minimum of 0.)<br>At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 during combat. | |||
|japanese=速さ+3 獣特効<br>戦闘開始時、自身の魔防が敵より1以上高い時、<br>戦闘中、敵の攻撃、速さ、守備が減少<br>減少値は戦闘開始時の<br>「自分の魔防-敵の魔防」の80%<br>(最大8 最小0)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If foe initiates combat or if foe's HP ≥ 75% at<br>start of combat, grants Atk/Spd/Def/Res+4 to<br>unit and neutralizes effects that guarantee<br>foe's follow-up attacks during combat, and<br>also, if unit's Res > foe's Res, reduces damage<br>from foe's first attack during combat by 30%. | |||
|japanese=敵から攻撃された時、または<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、攻撃、速さ、守備、魔防+4、かつ<br>敵の絶対追撃を無効、かつ<br>自身の魔防が敵より1以上高い時、<br>最初に受けた攻撃のダメージを30%軽減 | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 80: | Line 108: | ||
|ger-name=Eldhrímnir | |ger-name=Eldhrímnir | ||
|ital-name=Eldhrímnir | |ital-name=Eldhrímnir | ||
|por | |por-name=Eldhrímnir | ||
|ch-trad-name={{h|艾瑞尼爾|Àiruìní'ěr}} | |ch-trad-name={{h|艾瑞尼爾|Àiruìní'ěr}} | ||
|ch-trad-mean=Erínir; a clipped form of Eldhrímnir. | |ch-trad-mean=Erínir; a clipped form of Eldhrímnir. | ||
Line 89: | Line 117: | ||
Is feh eldhrímnir.png|The Eldhrímnir as it appears in {{title|Heroes}}. | Is feh eldhrímnir.png|The Eldhrímnir as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavAxeH}} | {{NavAxeH}} | ||
Latest revision as of 00:22, 3 October 2023
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Eldhrímnir (Japanese: エルドフリムニル Eldhrímnir) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of the picnic variation of Felicia. The Eldhrímnir is a skill that includes a myriad of effects; it deals bonus damage to beast targets, boosts its user's Speed at all times, and drops the target's Attack and Speed during combat based on the difference between the user's and target's Resistance.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Deals bonus damage to beast units. Grants +3 speed. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 50%; maximum: 8) each to attack and resistance on foe during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. Deals bonus damage to beast units. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to attack, speed, defense, and resistance on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, neutralizes effects that guarantee foe's follow-up attacks, and if user's resistance > foe's resistance, foe's first attack deals −30% damage. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. Deals bonus damage to beast units. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to attack, speed, defense, and resistance on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. Deals bonus damage to beast units. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to attack, speed, defense, and resistance on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. Deals bonus damage to beast units. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to attack, speed, defense, and resistance on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. Deals bonus damage to beast units. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; minimum: 0; maximum: 8) each to attack, speed, defense, and resistance on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Felicia: Off the Menu |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against beast foes. Grants Spd+3. At
start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) |
速さ+3 獣特効
戦闘開始時、自身の魔防が敵より高い時、 戦闘中、敵の攻撃、速さが減少 減少値は、戦闘開始前の魔防の差の50%(最大8) |
Heroes (Refined) |
Grants Spd+3. Effective against beast foes.
At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. |
速さ+3 獣特効
戦闘開始時、自身の魔防が敵より1以上高い時、 戦闘中、敵の攻撃、速さ、守備が減少 減少値は戦闘開始時の 「自分の魔防-敵の魔防」の80% (最大8 最小0) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4 |
Heroes (Refined: +effect) |
If foe initiates combat or if foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%. |
敵から攻撃された時、または
戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4、かつ 敵の絶対追撃を無効、かつ 自身の魔防が敵より1以上高い時、 最初に受けた攻撃のダメージを30%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Eldhrímnir |
In Norse mythology, Eldhrímnir is the cauldron in which the cook of the gods, Andhrímnir, prepares Sæhrímnir every evening. |
Japanese |
エルドフリムニル |
Eldhrímnir |
Spanish |
Eldhrímnir |
-- |
French |
Eldhrímnir |
-- |
German |
Eldhrímnir |
-- |
Italian |
Eldhrímnir |
-- |
Portuguese |
Eldhrímnir |
-- |
Traditional Chinese |
艾瑞尼爾 |
Erínir; a clipped form of Eldhrímnir. |
Gallery
The Eldhrímnir as it appears in Heroes.