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Marksman: Difference between revisions
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Marksmen are extremely strong and skillful, being the last in a three-class promotion line. They have high stats in most areas, although their low resistance can be problematic. Additionally, their defense is lower than those of other third-tier units. If attacked from one space away, they cannot counterattack unless using a [[Bow (weapon)#Crossbows|crossbow]]. | Marksmen are extremely strong and skillful, being the last in a three-class promotion line. They have high stats in most areas, although their low resistance can be problematic. Additionally, their defense is lower than those of other third-tier units. If attacked from one space away, they cannot counterattack unless using a [[Bow (weapon)#Crossbows|crossbow]]. | ||
In battle, their attack range when using normal bows is two or three spaces away, which can be very helpful; this benefit does not affect use of crossbows or [[longbow]]s. They gain +15 critical chance, which can be very useful. Lastly, they have the [[Deadeye]] skill, which has a chance to triple dealt damage and put the enemy to [[sleep]]. | In battle, their attack range when using normal bows is two or three spaces away, which can be very helpful; this benefit does not affect use of crossbows or [[longbow]]s. They gain +15 critical chance, which can be very useful. Lastly, they have the [[Deadeye]] skill, which has a chance to triple dealt damage and put the enemy to [[Status conditions#Sleep|sleep]]. | ||
==Stats== | ==Stats== |
Revision as of 16:36, 10 July 2013
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The Marksman (神射手, Kami Ite, meaning "godly archer"), also referred to as the Sagittary (サジタリー, Sajitarii) class in Japan, is a powerful bow-using class. A rare third-tier class exclusive to Radiant Dawn, it is the final class in the Archer-Sniper class change line.
Marksmen are extremely strong and skillful, being the last in a three-class promotion line. They have high stats in most areas, although their low resistance can be problematic. Additionally, their defense is lower than those of other third-tier units. If attacked from one space away, they cannot counterattack unless using a crossbow.
In battle, their attack range when using normal bows is two or three spaces away, which can be very helpful; this benefit does not affect use of crossbows or longbows. They gain +15 critical chance, which can be very useful. Lastly, they have the Deadeye skill, which has a chance to triple dealt damage and put the enemy to sleep.
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Class change
Radiant Dawn
Base class | Promotion method | Advanced class | Promotion method | Master class |
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Archer |
Using a Master Seal after reaching Level 10, or reaching Level 21. | Sniper |
Using a Master Crown after reaching Level 10, or reaching Level 21. | Marksman |
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |