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Witchy Wand: Difference between revisions

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m (Text replacement - "==Trivia== ==" to "<!--==Trivia== -->==")
 
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|image=[[File:Is feh witchy wand.png]]
|image=[[File:Is feh witchy wand.png]]
|caption=Witchy Wand as it appears in {{title|Heroes}}.
|caption=Witchy Wand as it appears in {{title|Heroes}}.
|help_text=After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
|type=[[Staff]]
|type=Weapon ([[Staff]])
|first={{title|Heroes}}
|games={{title|Heroes}}
}}
}}


'''Witchy Wand''' (Japanese: {{hl|キャンディの杖|Kyandi no tsue}} ''Candy cane'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Witchy Wand is a skill that resets affected enemies' special skill cooldown counts and slows down those counts through their following actions.
'''Witchy Wand''' (Japanese: {{hl|キャンディの杖|Kyandi no tsue}} ''Candy cane'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Witchy Wand is a skill that resets affected enemies' special skill cooldown counts and slows down those counts through their following actions.
__toc__
{{clear}}


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill weapon.png|20px]]
|skill=Witchy Wand
|rank1={{StaffFEH}} 3{{star}}
|type=Staff
|mt1=5
|mt=8
|rng1=2
|rng=2
|worth1=150 SP
|sp=200
|notes1=After user-initiated combat, resets cooldown count on target, and slows cooldown count by -1 per attack during combat for target's following action.
|pre=[[Assault]]
|-
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on foe through their next action.
|game2={{title|Heroes}}<br>(+, unrefined)
|sprite2=[[File:Is feh skill weapon.png|20px]]
|rank2={{StaffFEH}} 5{{star}}
|mt2=12
|rng2=2
|worth2=300 SP
|notes2=After user-initiated combat, resets cooldown count on target and all foes within two spaces of target, and slows cooldown count by -1 per attack during combat for each affected foe's following action.
|-
|game3={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Wrathful Staff|Wrathful]])
|sprite3=[[File:Is feh wpn wrathful staff refined.png|20px]]
|rank3={{StaffFEH}} 5{{star}}
|mt3=12
|rng3=2
|worth3=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes3=After user-initiated combat, resets cooldown count on target and all foes within two spaces of target, and slows cooldown count by -1 per attack during combat for each affected foe's following action.<br>Damage from the user's staff is calculated in the same fashion as other weapons.
|-
|game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Dazzling Staff|Dazzling]])
|sprite4=[[File:Is feh wpn dazzling staff refined.png|20px]]
|rank4={{StaffFEH}} 5{{star}}
|mt4=12
|rng4=2
|worth4=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes4=After user-initiated combat, resets cooldown count on target and all foes within two spaces of target, and slows cooldown count by -1 per attack during combat for each affected foe's following action.<br>Prevents target from counterattacking this strike.
}}
}}
{{WeaponDataCell FEH
|skill=Witchy Wand+
|refine=Unrefined
|type=Staff
|mt=12
|rng=2
|sp=300
|pre=[[Witchy Wand]]
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on foe and enemies within 2&nbsp;spaces of foe through their next actions.
}}
{{WeaponDataCell FEH
|skill=Witchy Wand+
|refine=Wrathful
|type=Staff
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on foe and enemies within 2&nbsp;spaces of foe through their next actions.<br>Damage is not halved after defense calculations.
}}
{{WeaponDataCell FEH
|skill=Witchy Wand+
|refine=Dazzling
|type=Staff
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1&nbsp;special cooldown charge on unit per attack during combat) on foe and enemies within 2&nbsp;spaces of foe through their next actions.<br>Foe cannot [[counterattack]].
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Witchy Wand====
{{FEH skill availability
{{ItemLoc1
|tiers=+
|method=Units
|data=[[Mia|Mia: Moonlit Witch]]
}}
}}


====Witchy Wand+====
==Flavor text==
{{ItemLoc1
{{DescriptionHdr}}
|method=Units
{{DescriptionCell
|data=[[Mia|Mia: Moonlit Witch]]
|game={{title|Heroes}}<br><small>(Witchy Wand)</small>
|english=After combat, if unit attacked, resets Special<br>cooldown of foe, and inflicts the following<br>status on foe through its next action: "Inflicts<br>Special cooldown charge -1 per attack during<br>combat. (Only highest value applied. Does not<br>stack.)" (Neutralizes Special cooldown count<br>reductions after combat, but skills that<br>Accelerate and Slow Special are still effective.)
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の奥義発動カウントを最大値に戻す<br>(最大値に戻る時、同時に<br> 「戦闘後、奥義発動カウント-」が発動しても無効<br> 「奥義が発動しやすい」「奥義が出にくい」は有効)<br>かつ、<br>敵に奥義発動カウント変動量-1の状態異常を付与<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Witchy Wand+)</small>
|english=After combat, if unit attacked, resets Special<br>cooldown of target and foes within 2 spaces of<br>target, and inflicts the following status on<br>target and foes within 2 spaces of target<br>through their next actions: "Inflicts Special<br>cooldown charge -1 per attack during combat.<br>(Only highest value applied. Does not stack.)"<br>(Neutralizes Special cooldown count reductions<br>after combat, but skills that Accelerate and<br>Slow Special are still effective.)
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>奥義発動カウントを最大値に戻す<br>(最大値に戻る時、同時に<br> 「戦闘後、奥義発動カウント-」が発動しても無効<br> 「奥義が発動しやすい」「奥義が出にくい」は有効)<br>かつ、<br>奥義発動カウント変動量-1の状態異常を付与<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)
}}
}}
 
{{DescriptionFtr}}
<!--==Trivia==
<!--
 
==Trivia==
-->==Etymology and other languages==
-->
==Etymology and other languages==
{{Names
{{Names
|eng-name=Witchy Wand
|eng-name=Witchy Wand
|jap-name={{h|キャンディの杖|Kyandi no tsue}}
|jpn-name={{h|キャンディの杖|Kyandi no tsue}}
|jap-mean=Candy rod
|jpn-mean=Candy rod
|span-name=Varita de bruja
|span-name=Varita de bruja
|span-mean=Witch's wand
|span-mean=Witch's wand
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|ital-name=Bacchetta
|ital-name=Bacchetta
|ital-mean=Baton
|ital-mean=Baton
|por-br-name=Vara de bruxa
|por-name=Vara de bruxa
|por-br-mean=Witch's wand
|por-mean=Witch's wand
|ch-trad-name={{h|糖果杖|tángguǒ zhàng}}
|ch-trad-name={{h|糖果杖|tángguǒ zhàng}}
|ch-trad-mean=Candy rod
|ch-trad-mean=Candy rod
Line 87: Line 100:


==See also==
==See also==
*[[Cancel|Guard]]
*[[Guard]]
*[[Hack-o'-Lantern]]
*[[Hack-o'-Lantern]]
*[[Bottled Juice]]
*[[Bottled Juice]]
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{{NavStaffH}}
{{NavStaffH}}
[[Category:Area-of-effect weapons, items, and skills]]

Latest revision as of 01:09, 20 December 2023

Witchy Wand

Is feh witchy wand.png
Witchy Wand as it appears in Heroes.

Type(s)

Staff

First game

Heroes

Witchy Wand (Japanese: キャンディの杖 Candy cane) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. Witchy Wand is a skill that resets affected enemies' special skill cooldown counts and slows down those counts through their following actions.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Witchy Wand)
Is feh skill weapon.png Staves 8 2 200 -- Assault -- After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe through their next action.
Heroes
(Witchy Wand+; refine: Unrefined)
Is feh skill weapon.png Staves 12 2 300 -- Witchy Wand -- After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions.
Heroes
(Witchy Wand+; refine: +Wrathful)
Is feh wpn wrathful staff refined.png Staves 12 2 350 500 Arena Medal
50 Refining Stone
-- -- After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions.
Damage is not halved after defense calculations.
Heroes
(Witchy Wand+; refine: +Dazzling)
Is feh wpn dazzling staff refined.png Staves 12 2 350 500 Arena Medal
50 Refining Stone
-- -- After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions.
Foe cannot counterattack.

Availability

Heroes

Method Data
Witchy Wand Witchy Wand+
Unit (★★★★★) Mia: Moonlit Witch Mia: Moonlit Witch

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Witchy Wand)
After combat, if unit attacked, resets Special
cooldown of foe, and inflicts the following
status on foe through its next action: "Inflicts
Special cooldown charge -1 per attack during
combat. (Only highest value applied. Does not
stack.)" (Neutralizes Special cooldown count
reductions after combat, but skills that
Accelerate and Slow Special are still effective.)
戦闘中に攻撃していれば、戦闘後に
敵の奥義発動カウントを最大値に戻す
(最大値に戻る時、同時に
「戦闘後、奥義発動カウント-」が発動しても無効
「奥義が発動しやすい」「奥義が出にくい」は有効)
かつ、
敵に奥義発動カウント変動量-1の状態異常を付与
(同系統効果複数時、最大値適用)
(敵の次回行動終了まで)
Heroes
(Witchy Wand+)
After combat, if unit attacked, resets Special
cooldown of target and foes within 2 spaces of
target, and inflicts the following status on
target and foes within 2 spaces of target
through their next actions: "Inflicts Special
cooldown charge -1 per attack during combat.
(Only highest value applied. Does not stack.)"
(Neutralizes Special cooldown count reductions
after combat, but skills that Accelerate and
Slow Special are still effective.)
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
奥義発動カウントを最大値に戻す
(最大値に戻る時、同時に
「戦闘後、奥義発動カウント-」が発動しても無効
「奥義が発動しやすい」「奥義が出にくい」は有効)
かつ、
奥義発動カウント変動量-1の状態異常を付与
(同系統効果複数時、最大値適用)
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Witchy Wand

--

Japanese

キャンディの杖

Candy rod

Spanish

Varita de bruja

Witch's wand

French

Bâton bonbon

Sweet staff

German

Hexenstab

Witches Staff

Italian

Bacchetta

Baton

Portuguese

Vara de bruxa

Witch's wand

Traditional Chinese

糖果杖

Candy rod

Gallery

See also

Staff skills in Heroes
Staff skills AbsorbAidArcane CharmerAssaultCandlelightFearFlashGrandscratcherGravityIncurableJoyous LanternKumadeMelancholyObservant StaffOvoid StaffPainPalm StaffPanicRapport WandRespiteSeaside ParasolSerpentine StaffSlowStaff of TributeStaff of TwelveSunlightTannenbatonToasty SkewerTrilemmaUmbra BurstWitchy Wand
Regalia and personal staff skills AsclepiusCaduceus StaffCrimean ScepterDiplomacy StaffDoting StaffDusk-Dawn StaffElena's StaffElise's StaffExalt's War StaffGjallarbrúHliðskjálfKia StaffKitty-Cat ParasolMystic War StaffPunishment StaffRepairSacrifice StaffSanngriðrSpringtime StaffStaff of LiliesStaff of RaustenStaff of the SaintSunshade StaffSupreme ThökkThiefThökk