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Vengeful Fighter: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh vengeful fighter 1.png]] | |image=[[File:Is feh vengeful fighter 1.png]] | ||
|caption=Icon of the Vengeful Fighter 1 skill in {{title|Heroes}}. | |caption=Icon of the Vengeful Fighter 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Vengeful Fighter''' | '''Vengeful Fighter''' (Japanese: {{hl|迎撃隊形|Geigeki taikei}} ''Intercepting Formation'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Vengeful Fighter 1''', '''Vengeful Fighter 2''', '''Vengeful Fighter 3''', and '''Vengeful Fighter 4''' in order from lowest to highest. When the foe initiates combat and the user is in a certain [[HP]] threshold, Vengeful Fighter guarantees its user a follow-up attack and increases their cooldown charge for special skills; the [[HP]] threshold decreases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
|effect=If user's [[HP]] ≥ 90% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed [[follow-up attack]]. | |||
|sp=60 | |||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 70% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed [[follow-up attack]]. | |||
|sp=120 | |||
|pre=[[Vengeful Fighter|Vengeful Fighter 1]] | |||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 50% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed [[follow-up attack]]. | |||
|sp=240 | |||
|pre=[[Vengeful Fighter|Vengeful Fighter 2]] | |||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 25% and foe initiates combat, inflicts −4 [[attack (stat)|attack]] to foe during combat, user makes guaranteed a [[follow-up attack]], foe cannot make a follow-up attack, grants +1 special cooldown charge per attack to user during combat. | |||
|sp=300 | |||
|pre=[[Vengeful Fighter|Vengeful Fighter 3]] | |||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Vengeful Fighter 1)</small> | |||
|english=If unit's HP ≥ 90% and foe initiates combat,<br>grants Special cooldown charge +1 per unit's<br>attack, and unit makes a guaranteed follow-up<br>attack. (Does not stack.) | |||
|japanese=自分のHPが90%以上で、敵から攻撃された時、<br>絶対追撃、かつ自身の攻撃による奥義発動カウント<br>変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Vengeful Fighter 2)</small> | |||
|english=If unit's HP ≥ 70% and foe initiates combat,<br>grants Special cooldown charge +1 per unit's<br>attack, and unit makes a guaranteed follow-up<br>attack. (Does not stack.) | |||
|japanese=自分のHPが70%以上で、敵から攻撃された時、<br>絶対追撃、かつ自身の攻撃による奥義発動カウント<br>変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Vengeful Fighter 3)</small> | |||
|english=If unit's HP ≥ 50% and foe initiates combat,<br>grants Special cooldown charge +1 per unit's<br>attack, and unit makes a guaranteed follow-up<br>attack. (Does not stack.) | |||
|japanese=自分のHPが50%以上で、敵から攻撃された時、<br>絶対追撃、かつ自身の攻撃による奥義発動カウント<br>変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Vengeful Fighter 4)</small> | |||
|english=If unit's HP ≥ 25% and foe initiates combat,<br>inflicts Atk-4 on foe during combat, unit makes<br>a guaranteed follow-up attack, foe cannot<br>make a follow-up attack, and grants Special<br>cooldown charge +1 to unit per attack during<br>combat (only highest value applied; does<br>not stack). | |||
|japanese=自分のHPが25%以上で、敵から攻撃された時、<br>戦闘中、敵の攻撃-4、<br>自分は絶対追撃、敵は追撃不可、<br>かつ自身の奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | |||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Vengeful Fighter | |eng-name=Vengeful Fighter | ||
|jpn-name={{h|迎撃隊形|Geigeki taikei}} | |||
| | |jpn-mean=Intercepting Formation | ||
| | |span-name=Vengativo | ||
|span-name= | |span-mean=Vengeful | ||
|span-mean= | |fren-name=Rancune | ||
| | |fren-mean=Resentment | ||
| | |ger-name=Rachsucht | ||
| | |ger-mean=Vengefulness | ||
| | |ital-name=Vendetta | ||
| | |ital-mean=Revenge | ||
| | |por-name=Punição | ||
| | |por-mean=Punishment | ||
| | |ch-trad-name={{h|迎擊隊形|yíngjī duìxíng}} | ||
| | |ch-trad-mean=Repulse formation | ||
| | |||
| | |||
| | |||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
--> | |||
{{ | {{NavPassiveBH}} |
Latest revision as of 16:09, 13 September 2023
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Vengeful Fighter (Japanese: 迎撃隊形 Intercepting Formation) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Vengeful Fighter 1, Vengeful Fighter 2, Vengeful Fighter 3, and Vengeful Fighter 4 in order from lowest to highest. When the foe initiates combat and the user is in a certain HP threshold, Vengeful Fighter guarantees its user a follow-up attack and increases their cooldown charge for special skills; the HP threshold decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Vengeful Fighter 1) |
B | If user's HP ≥ 90% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed follow-up attack. | 60 | -- | ✓ | -- | ||
Heroes (Vengeful Fighter 2) |
B | If user's HP ≥ 70% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed follow-up attack. | 120 | Vengeful Fighter 1 | ✓ | -- | ||
Heroes (Vengeful Fighter 3) |
B | If user's HP ≥ 50% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed follow-up attack. | 240 | Vengeful Fighter 2 | ✓ | -- | ||
Heroes (Vengeful Fighter 4) |
B | If user's HP ≥ 25% and foe initiates combat, inflicts −4 attack to foe during combat, user makes guaranteed a follow-up attack, foe cannot make a follow-up attack, grants +1 special cooldown charge per attack to user during combat. | 300 | Vengeful Fighter 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Vengeful Fighter 1) |
If unit's HP ≥ 90% and foe initiates combat,
grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
自分のHPが90%以上で、敵から攻撃された時、
絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
Heroes (Vengeful Fighter 2) |
If unit's HP ≥ 70% and foe initiates combat,
grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
自分のHPが70%以上で、敵から攻撃された時、
絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
Heroes (Vengeful Fighter 3) |
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
自分のHPが50%以上で、敵から攻撃された時、
絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
Heroes (Vengeful Fighter 4) |
If unit's HP ≥ 25% and foe initiates combat,
inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
自分のHPが25%以上で、敵から攻撃された時、
戦闘中、敵の攻撃-4、 自分は絶対追撃、敵は追撃不可、 かつ自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Vengeful Fighter |
-- |
Japanese |
迎撃隊形 |
Intercepting Formation |
Spanish |
Vengativo |
Vengeful |
French |
Rancune |
Resentment |
German |
Rachsucht |
Vengefulness |
Italian |
Vendetta |
Revenge |
Portuguese |
Punição |
Punishment |
Traditional Chinese |
迎擊隊形 |
Repulse formation |