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User talk:Shiningpikablu252/TMSFE Carnage Scratchlist: Difference between revisions

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:If the lists get too long, they would be done in multiple pages with the main page being a disambig, like [[Enemies in  Tokyo Mirage Sessions ♯FE]]. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 14:13, 2 March 2018 (UTC)
:If the lists get too long, they would be done in multiple pages with the main page being a disambig, like [[Enemies in  Tokyo Mirage Sessions ♯FE]]. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 14:13, 2 March 2018 (UTC)


::Well, the reason I see for going page-per-Carnage is based on the {{title|Heroes}} system of weapon skills; the Carnages are clearly intended to be the game's equivalent to the core series' weapons, and I don't see the original weapon skills of ''Heroes'' being merged onto list pages anytime soon.  At the very least, the system whipped up for the test page ([[Laevateinn]], though the skill grants have since been delinked for reasons detailed later) should probably at least be used for the pre-existing articles that have pretty much no chance of getting redirected to those Carnage lists you proposed (and indeed, my next planned task involves those pages rather than blue-ing up redlinks) lest somebody looking for the data of something like [[Falchion]] end up not finding it.  The game's other skill types I could see ending up on a single list page (with a battery of redirects leading to that page), and indeed that was my original plan for the {{title|Warriors}} non-skill [[crests]] before I got wind of the per-character material requirements...--[[User:Shiningpikablu252|Shiningpikablu252]] ([[User talk:Shiningpikablu252|talk]]) 03:38, 3 March 2018 (UTC)
::Well, the reason I see for going page-per-Carnage is based on the {{title|Heroes}} system of weapon skills; the Carnages are clearly intended to be the game's equivalent to the core series' weapons, and I don't see the original weapon skills of ''Heroes'' being merged onto list pages anytime soon.  At the very least, the system whipped up for the test page ([[Laevateinn]], though the skill grants have since been delinked for reasons detailed later) should probably at least be used for the pre-existing articles that have pretty much no chance of getting redirected to those Carnage lists you proposed (and indeed, my next planned task involves those pages rather than blue-ing up redlinks) lest somebody looking for the data of something like [[Falchion (Archanea)|Falchion]] end up not finding it.  The game's other skill types I could see ending up on a single list page (with a battery of redirects leading to that page), and indeed that was my original plan for the {{title|Warriors}} non-skill [[crests (Warriors)|crests]] before I got wind of the per-character material requirements...--[[User:Shiningpikablu252|Shiningpikablu252]] ([[User talk:Shiningpikablu252|talk]]) 03:38, 3 March 2018 (UTC)


:::On Falchion there is an in other appearances section. I would say to apply that to all of the ones that appear in other games and have a {{t|main}} link to the list. And unlike ''Heroes'', and there just isn't exactly much to say about the Carnages in Tokyo Mirage Sessions other than what I put on {{t|CarnageTMS}}. And let's face it: {{t|WeaponStats}} is just not designed for TMS. It's just too different from the main Fire Emblem series. On Laevateinn, that template looks like it is about to burst! And I'd hardly say that the Carnages are equivalent to main series weapons... TMS is a traditional RPG, and bares little to no resemblance gameplay-wise with Fire Emblem, with little to no attempt at bringing in main series mechanics. This is why I believe TMS to be a special case. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 05:08, 3 March 2018 (UTC)
:::On Falchion there is an in other appearances section. I would say to apply that to all of the ones that appear in other games and have a {{t|main}} link to the list. And unlike ''Heroes'', and there just isn't exactly much to say about the Carnages in Tokyo Mirage Sessions other than what I put on {{t|CarnageTMS}}. And let's face it: {{t|WeaponStats}} is just not designed for TMS. It's just too different from the main Fire Emblem series. On Laevateinn, that template looks like it is about to burst! And I'd hardly say that the Carnages are equivalent to main series weapons... TMS is a traditional RPG, and bares little to no resemblance gameplay-wise with Fire Emblem, with little to no attempt at bringing in main series mechanics. This is why I believe TMS to be a special case. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 05:08, 3 March 2018 (UTC)


::::Perhaps putting carnage stats on weapons that exist in the main series wouldn't be a bad idea, but I'd recommend putting it in the {{t|CarnageTMS}} template that I have made. Regarding that template, it isn't a finished idea, more of a proof of concept; the fifth skill isn't there by default, and the weapon has to be upgraded first. I was unaware of this mechanic because I have not reached that point of the game, so I have not implemented this into my sandbox page or the template. I would think to just put the fifth skill with a dagger after them, and have a note at the top. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 02:25, 12 March 2018 (UTC)
::::Perhaps putting carnage stats on weapons that exist in the main series wouldn't be a bad idea, but I'd recommend putting it in the {{t|CarnageTMS}} template that I have made. Regarding that template, it isn't a finished idea, more of a proof of concept; the fifth skill isn't there by default, and the weapon has to be upgraded first. I was unaware of this mechanic because I have not reached that point of the game, so I have not implemented this into my sandbox page or the template. I would think to just put the fifth skill with a dagger after them, and have a note at the top. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 02:25, 12 March 2018 (UTC)

Latest revision as of 19:45, 18 May 2019

I highly disagree with your plans to give everything a separate page. While I haven't worked on anything TMS-related since 2016, my original plan back then before I stopped playing TMS was to have everything TMS-related in lists. Look at Template:NavTMS, I have all the list articles linked to on there. This is the best way to handle it in my opinion, and I believe that giving everything its own page is foolish. I will try myself to make an outline of them sometime. PikaSamus (talk) 14:07, 2 March 2018 (UTC)

If the lists get too long, they would be done in multiple pages with the main page being a disambig, like Enemies in Tokyo Mirage Sessions ♯FE. PikaSamus (talk) 14:13, 2 March 2018 (UTC)
Well, the reason I see for going page-per-Carnage is based on the Heroes system of weapon skills; the Carnages are clearly intended to be the game's equivalent to the core series' weapons, and I don't see the original weapon skills of Heroes being merged onto list pages anytime soon. At the very least, the system whipped up for the test page (Laevateinn, though the skill grants have since been delinked for reasons detailed later) should probably at least be used for the pre-existing articles that have pretty much no chance of getting redirected to those Carnage lists you proposed (and indeed, my next planned task involves those pages rather than blue-ing up redlinks) lest somebody looking for the data of something like Falchion end up not finding it. The game's other skill types I could see ending up on a single list page (with a battery of redirects leading to that page), and indeed that was my original plan for the Warriors non-skill crests before I got wind of the per-character material requirements...--Shiningpikablu252 (talk) 03:38, 3 March 2018 (UTC)
On Falchion there is an in other appearances section. I would say to apply that to all of the ones that appear in other games and have a {{main}} link to the list. And unlike Heroes, and there just isn't exactly much to say about the Carnages in Tokyo Mirage Sessions other than what I put on {{CarnageTMS}}. And let's face it: {{WeaponStats}} is just not designed for TMS. It's just too different from the main Fire Emblem series. On Laevateinn, that template looks like it is about to burst! And I'd hardly say that the Carnages are equivalent to main series weapons... TMS is a traditional RPG, and bares little to no resemblance gameplay-wise with Fire Emblem, with little to no attempt at bringing in main series mechanics. This is why I believe TMS to be a special case. PikaSamus (talk) 05:08, 3 March 2018 (UTC)
Perhaps putting carnage stats on weapons that exist in the main series wouldn't be a bad idea, but I'd recommend putting it in the {{CarnageTMS}} template that I have made. Regarding that template, it isn't a finished idea, more of a proof of concept; the fifth skill isn't there by default, and the weapon has to be upgraded first. I was unaware of this mechanic because I have not reached that point of the game, so I have not implemented this into my sandbox page or the template. I would think to just put the fifth skill with a dagger after them, and have a note at the top. PikaSamus (talk) 02:25, 12 March 2018 (UTC)