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The Young Lion: Difference between revisions

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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
Just like [[The Binding Blade (chapter)|the original]], this map is loaded to the absolute brim with [[Wyvern Knight]]s. Very convenient and wonderful! Every single Wyvern Knight on the map has exactly 69 magical bulk, meaning simply putting the [[Ike]] engraving on [[Marni]]'s [[Hurricane Axe]] will allow the weapon (20+3 MT, x3 due to effectiveness) to unconditionally OHKO on hit. Reclass someone bulky into [[General|Axe General]] and give them the Ike ring for even more durability. Send them in to wipe out entire hordes of Wyverns on enemy phase. If a large group starts to form, particularly those with 1-2 range, use [[Great Aether]] to kill them all in one go.
 
As for the rest of your units, bow users are appreciated as cleanup against any stragglers left on Player Phase, as well for dealing with the other enemies on the map. Enemy [[Sniper]]s and [[Sage]]s have [[Seal Defense|Seal]] [[Seal Resistance|skills]] that can be detrimental to the Axe General who needs to take a lot of hits, so don't let these enemies get the jump on you.
 
Be careful when approaching the [[Shrine of Seals]]; "[[Lilina]]" has a nuclear 61 Atk with [[Meteor]], which will probably OHKO your weaker units, and 20 AS, enough to double units with 15 AS or less, likely including your Axe General. Letting her attack spawns "[[Galle]]"'s squad behind you, so be prepared to be ambushed from behind. It's best to let "Lilina" blast a [[Lyn]] [[Call Doubles|double]] to spawn "Galle" so he can be dealt with, then assassinate "Lilina" to stop further Meteors. [[Roy]] himself isn't too tough if approached cautiously; he may be very bulky due to his high defenses and [[Hold Out|Hold Out +++]], but he alone, and can be swarmed. However, be very careful with who is used to lure him out. [[Alear]] (and [[Nel]]/[[Rafal]]) are allergic to his [[Binding Blade (weapon)|Binding Blade]] and will probably die in one hit from the effective damage; the Binding Blade has 1-2 range so hiding behind someone else is not sufficient. Additionally, [[Advance]] turns his other weapons into 1-2 range too, provided he isn't obstructed by another unit or terrain; this can lead him to getting the jump if you were only expecting the Binding Blade to be used; he can break Lance users with his [[Lancereaver]], so avoid trying to use the [[Weapon Triangle]] on him and instead take neutral matchups to be safe. [[Blazing Lion]] is mostly a non-threat, provided the unit you were using as bait was either baiting at 2-range/Advance-range or had nobody else adjacent to them, but do beware of the extra movement costs potentially blocking your attackers from getting into position.


==Trivia==
==Trivia==

Revision as of 02:04, 2 April 2024

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The Young Lion

No image available.

Location

The Binding Grounds

Boss(es)

Roy

The Young Lion (Japanese: 若き獅子 Young Lion) is the twelfth paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 19. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Roy in a place familiar to him in order to deepen their bonds.

Plot

Main article: The Young Lion/Script

In a field in Firene, Alear and Roy stumbled upon a ruin that the latter recognizes. He explains that, in his world, he fought Bern's general Murdock in a grueling battle within ruins like those before them. After reminiscing, he then challenges Alear to a trial which will strengthen their bonds. Alear accepts his challenge.

Alear manages to defeat Roy, who thanks them for entertaining his request to fight. After Alear praises him back, Roy tells them that they remind him of the Demon Dragon, Idunn because of their shared heterochromia. He then explains that, when forced to battle her, he had to choose between killing her and eliminating all the dragons, or saving her life, despite her threatening humanity. Alear asks him to say which choice he made, but Roy simply tells them that he will reveal it after the war has ended.

Beginning log

A place of significance to Emblem Roy. Here, the Divine Dragon will face an important trial.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Emblem Roy Player Partner Other Enemy
Defeat: Alear dies 1–12 {{{partner}}} {{{other}}} 26+18
File:Cm fe17 12x.png
Map dimensions:
24 columns by 26 rows

Character data

Characters
New units

None

Required characters
Alear m ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​
Undeployable characters
Roy ​

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally, Emblem Energy appears in the following locations:

  • Column 7, row 20: Just south of the southernmost forests
  • Column 9, row 9: At the entrance to a house
  • Column 9, row 22: West of the southern squad of Wyvern Knights
  • Column 14, row 12: Just south of the square of Generals and Snipers
  • Column 18, row 12: Southeast of the square of Generals and Snipers

Item data

Items
Name Obtainment Method
Is ns02 gold.png 1000G Dropped by enemy Sage
Is ns02 gold.png 1000G Dropped by enemy Sniper
Is ns02 gold.png 1000G Dropped by enemy Wyvern Knight
Is ns02 gold.png 1000G Dropped by enemy Wyvern Knight (reinforcement)

Completing this chapter will also unlock Roy's maximum bond level.

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 emblem roy.png Roy Emblem 35+5 1 36+4
Revival Stone
20+4 2+1 16+2 26+2 5+8 4+7 19+4 12 5 Binding Blade Lancereaver Wyrmslayer
Hold Out+++ Advance Rise Above Blazing Lion
• Can use Blazing Lion multiple times.
• Starts on a protection tile.
• Will not move until a unit is in range of him or the nearby Sage.
Ma ns02 sage fabrication female.png Fabrication Sage 20 1 37 5 20 27 24−9 7 24 21 11 5 Meteor 1000GThis item is dropped upon this unit's defeat.
Immobile.
Ma ns02 general fabrication lance.png Fabrication General 11 6 54 24 1 21 9 26 2 8 17 4 Silver Lance
• The northwestern two will not move until turn 4, or until a unit is in range of either of them or the nearby Sniper, at which point both begin moving.
• The southern two do not act.
• The northeastern two will not move until a unit is in range of either of them or a nearby Sniper, at which point both begin moving.
Ma ns02 sage fabrication female.png Fabrication Sage 11 4 32 4 15 20 18−3 12 18 11 8 5 Bolganone
• The southwestern two immediately begin moving unprovoked.
• The northeastern two will not move until turn 3, or until a unit is in range of either of them, at which point both begin moving.
Ma ns02 wyvern knight fabrication lance.png Fabrication Wyvern Knight 11 3 50 21 8 25 24−1 13 8 9 12 6 Silver Lance
• The western two immediately begin moving unprovoked.
• The eastern one will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
Ma ns02 wyvern knight fabrication axe.png Fabrication Wyvern Knight 11 4 50 21 8 25 24−3 13 8 9 12 6 Silver Axe
• The northern two immediately begin moving unprovoked.
• The southern two will not act until the Phantom Wyrm is provoked, or until either of them or a southern or eastern Wyvern Knight is fought, at which point both begin moving.
Ma ns02 sniper fabrication female.png Fabrication Sniper 11 2 43 20 1 29 20−1 16 6 10 9 5 Silver Bow
• The western one will not move until turn 4, or until a unit is in range of her or a nearby General.
• The eastern one will not move until a unit is in range of her or a nearby General or Sniper.
Ma ns02 sniper fabrication female.png Fabrication Sniper 11 1 43 20 1 29 20−1 16 6 10 9 5 Silver Bow 1000GThis item is dropped upon this unit's defeat.
Will not move until a unit is in range of her or a nearby General or Sniper.
Ma ns02 wyvern knight fabrication axe.png Fabrication Wyvern Knight 11 1 50 21 8 25 24−4 13 8 9 12 6 Tomahawk
Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
Ma ns02 wyvern knight fabrication axe.png Fabrication Wyvern Knight 11 1 50 21 8 25 24−1 13 8 9 12 6 Silver Lance 1000GThis item is dropped upon this unit's defeat.
Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
Ma ns02 wyvern knight fabrication axe.png Fabrication Wyvern Knight 11 1 50 21 8 25 24−3 13 8 9 12 6 Spear
Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
Ma ns02 phantom wyrm fabrication.png Fabrication Phantom Wyrm 28 1 48 0 10 10 2 16 15 4 17 2 Fire Breath Fireball
• Automatically equips Fire Breath after initiating combat with Fireball.
• Begins moving if a southern or eastern Wyvern Knight is fought.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 wyvern knight fabrication axe.png Fabrication Wyvern Knight 11 6 50 21 8 25 24−3 13 8 9 12 6 Silver Axe
--
Ma ns02 wyvern knight fabrication lance.png Fabrication Wyvern Knight 11 10 50 21 8 25 24−1 13 8 9 12 6 Silver Lance
--
Ma ns02 wyvern knight fabrication lance.png Fabrication Wyvern Knight 11 1 51 19 8 24 22−4 13 8 8 11 6 Spear 1000GThis item is dropped upon this unit's defeat.
--
Ma ns02 wyvern knight fabrication lance.png Fabrication Wyvern Knight 11 1 50 21 8 25 24−3 13 8 9 12 6 Spear
--

Reinforcements

  • Turn 3
    • 6 (Normal)/8 (Hard/Maddening) Wyvern Knights with Silver Axes; three (Normal)/four (Hard/Maddening) from the southwestern rock, three (Normal)/four (Hard/Maddening) from the northeastern forests
  • After engaging combat with a northeastern Sniper
    • 2 Wyvern Knights with Silver Axes from southwest of the house (Hard/Maddening only)
    • 6 (Normal/Hard)/8 (Maddening) Wyvern Knights with Silver Lances; two (Normal/Hard)/three (Maddening) from north of the southwestern rock, two from north of the house, two (Normal/Hard)/three (Maddening) from the northeastern forests
  • After engaging combat with the Sage with Meteor

Boss data

Main article: Roy

Normal Hard Maddening

Small portrait roy fe17.png
Ma ns02 emblem roy.png Emblem
Level 35+5
Movement 5
Stats
Max HP 36+4
Revival Stone
Defense 5+8
Strength 20+4 Resistance 4+7
Magic 2+1 Luck 19+3
Dexterity 16+2 Build 12
Speed 26+2
Inventory Skills
Binding Blade
Lancereaver
Wyrmslayer
Hold Out+++
Advance
Rise Above
Blazing Lion
Weapon Levels
Swords S Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Just like the original, this map is loaded to the absolute brim with Wyvern Knights. Very convenient and wonderful! Every single Wyvern Knight on the map has exactly 69 magical bulk, meaning simply putting the Ike engraving on Marni's Hurricane Axe will allow the weapon (20+3 MT, x3 due to effectiveness) to unconditionally OHKO on hit. Reclass someone bulky into Axe General and give them the Ike ring for even more durability. Send them in to wipe out entire hordes of Wyverns on enemy phase. If a large group starts to form, particularly those with 1-2 range, use Great Aether to kill them all in one go.

As for the rest of your units, bow users are appreciated as cleanup against any stragglers left on Player Phase, as well for dealing with the other enemies on the map. Enemy Snipers and Sages have Seal skills that can be detrimental to the Axe General who needs to take a lot of hits, so don't let these enemies get the jump on you.

Be careful when approaching the Shrine of Seals; "Lilina" has a nuclear 61 Atk with Meteor, which will probably OHKO your weaker units, and 20 AS, enough to double units with 15 AS or less, likely including your Axe General. Letting her attack spawns "Galle"'s squad behind you, so be prepared to be ambushed from behind. It's best to let "Lilina" blast a Lyn double to spawn "Galle" so he can be dealt with, then assassinate "Lilina" to stop further Meteors. Roy himself isn't too tough if approached cautiously; he may be very bulky due to his high defenses and Hold Out +++, but he alone, and can be swarmed. However, be very careful with who is used to lure him out. Alear (and Nel/Rafal) are allergic to his Binding Blade and will probably die in one hit from the effective damage; the Binding Blade has 1-2 range so hiding behind someone else is not sufficient. Additionally, Advance turns his other weapons into 1-2 range too, provided he isn't obstructed by another unit or terrain; this can lead him to getting the jump if you were only expecting the Binding Blade to be used; he can break Lance users with his Lancereaver, so avoid trying to use the Weapon Triangle on him and instead take neutral matchups to be safe. Blazing Lion is mostly a non-threat, provided the unit you were using as bait was either baiting at 2-range/Advance-range or had nobody else adjacent to them, but do beware of the extra movement costs potentially blocking your attackers from getting into position.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Young Lion

--

Japanese

若き獅子

Young Lion

Spanish

El Joven León

The Young Lion

French

Le Jeune Lion

The Young Lion

German

Der junge Löwe

The young lion

Italian

Il Giovane Leone

The Young Lion

Korean

젊은 사자

Young lion

Simplified Chinese

幼狮

Young lion

Traditional Chinese

幼獅

Young lion

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. Paralogue 12: The Young Lion Interactive Map, Triangle Attack, Retrieved: July 2, 2023
← The Dawn Maiden • The Young Lion • The Caring Princess →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map