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The Ancestor

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Revision as of 18:37, 24 January 2024 by Infernape612 (talk | contribs) (→‎Plot)

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The Ancestor


New units

Tiki

Boss(es)

Tiki

The Ancestor (Japanese: 祖たる神竜 The ancestor Divine Dragon) is a divine paralogue in Fire Emblem Engage. It is unlocked upon the completion of Chapter 6.

Plot

Main article: The Ancestor/Script

Alear and Vander arrive at a temple on an island south of Firene to search for an Emblem. The two discover and awaken Emblem Tiki, who explains that she and her friends fought in many battles in another world before being sealed away. Alear asks Tiki to join them in protecting Elyos, and she agrees on the condition that they battle her to show what drives them. Alear and their cohort defeat Tiki, who agrees to join them. Tiki also reveals that other Emblems are present nearby and would likely join Alear if asked. If Emblem Marth is present in the party, he reunites with Tiki, and the two vow to protect Elyos together.

Beginning log

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Tiki Player Partner Other Enemy
Defeat: Lose Alear 8 {{{partner}}} ?+31

Character data

Characters
New units
Tiki
Small portrait tiki fe17.png
Emblem
HP
N/A
Inventory
--
Level
N/A
Automatically at end of chapter
Available characters
Alear m ​Vander ​Framme ​Clanne ​Etie ​Alfred ​Boucheron ​Céline ​Chloé ​Louis ​Yunaka ​

Item data

Items
Name Obtainment Method
Is ns02 antitoxin.png Antitoxin Dropped by Lance Fighter
Is ns02 physic.png Physic Dropped by Martial Monk (Normal and Hard difficulty only)
Is ns02 rewarp.png Rewarp Dropped by Martial Monk
Is ns02 gold.png 2,000 Gold Open chest in top center room
Is ns02 rescue.png Rescue Open left chest in top left room
Is ns02 warp.png Warp Open right chest in top left room
Is ns02 silver card.png Silver Card Have a unit end their turn on the shining tile in the north of the map.

Enemy data

Some stats are separated by a '~'. The stats to the left of the ~ are taken immediately after chapter 6, the earliest possible point where this paralogue may be undertaken.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns02 phantom wyvern fabrication.png Fabrication Phantom Wyvern ? ?

Reinforcements

Boss data

Main article: Tiki

Boss data

Normal Hard Maddening

Portrait tiki fe17.png
Ma ns02 emblem tiki.png Emblem
Level 5~40
Movement 6
Stats
Max HP 21~48+10
Revival Stone
Defense 3~24+5
Strength 6~37+5 Resistance 7~28+5
Magic 6~36+5 Luck 12~54+5
Dexterity 7~37+5 Build 3~13+5
Speed 8~34+5
Inventory Skills
Eternal Claw
Tail Smash
Fire Breath
Lightsphere
Lifesphere
Geosphere
Draconic Form
Divine Blessing
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special S
  • Tiki's stats and weapons vary depending on the dynamic difficulty
  • Once the last seal is removed, Tiki will transform into a dragon and gain her weapons and stat boosts from Draconic Form

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are two big concerns on this map. The first is the sparkly tile in the northern section of the map containing the Silver Card. Fortunately, you don't need Warp to get it; unfortunately, if you don't have Warp, you're going to need to take a long hike around the perimeter of the map. The second is the nasty Phantom Wyverns littering the temple. These guys can hit from 1-3 range and freeze you upon landing a hit. Fortunately, they're considered fliers. It is highly recommended to bring at least two bow-wielders capable of one-shotting them. If you're bringing a tank along, make sure that they can avoid being doubled since the Phantom Wyverns can ignore Defense and anything that takes two hits from them is likely to be obliterated. In addition, Sigurd's Headlong Rush ability confers immunity to freezing to the wielder. It is recommended that you assign Sigurd to a flier so that they can pick off the Martial Monks with Freeze staves on the elevated platform and then collect the Silver Card in something resembling a reasonable timeframe.

At the start of the map, immediately send your flier to pick off the first Martial Monk. He's also inside Longbow range if you so desire. The Thief has absurd avoid on the protection tile, so it's better to lure him off with a tank on enemy phase first. Once the immediately aggressive enemies are dead, start making your way eastward to the temple entrance. Your goal is to secure the area by the end of turn 13, an admittedly generous timeframe. Once that's taken care of, you can either send your flier out immediately to kill off the second Freeze Martial Monk and set out to collect the Silver Card or wait until the reinforcements are routed. The safest way to proceed is to bunker down at the temple entrance and come down on the reinforcements as soon as they spawn. They appear in seven waves of two Phantom Wyverns and two regular enemies, plus an eighth and final wave consisting of three Phantom Wyverns. If you brought two bowmen who can one-shot the Phantom Wyverns, you shouldn't have too much trouble killing them. Also note that the enemies in the northeast part of the temple will aggro on turn 24, and the ones in the central part will aggro on turn 33. Engage attacks can help with the onslaught.

Once all eight waves of reinforcements are dead, it's time to enter the temple. You should have no trouble mopping up the survivors and looting the three chests. Stepping on the seals will turn several of the floor tiles into frost tiles, so keep that in mind. Stepping on the second seal opens Tiki's room, causes her to assume her dragon form, and causes her and all of her flunkies to aggro. Tiki also has the ability to give a Revival Stone to one of her flunkies, so keep that in mind. Tiki's stats are impressive, but she's locked to one range. Unload your Engage attacks on her to end the battle.

Completing this battle rewards you with Tiki's Emblem Bracelet. Her most notable ability is Starsphere, which provides +15% growths to its bearer and can be inherited. You also unlock the ability to challenge all of the other Divine Paralogues.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Ancestor

Japanese

祖たる神竜

The ancestor Divine Dragon

References

The Ancestor
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map